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Everything posted by Snarky
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welcome to Homecoming. It has literally all the best gamers and very few of the worst. (I may be in the 2nd category, time will tell) seriously though this is the most hardcore and helpful crew of mmorpg geeks you will find.
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i had no idea, and since i just started maining a dark as a badger i am running to p2w right now lol
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energy is dominant in incarnate. (this is not scientific, but there is a lot) psi is also used in late game. psi is hard to cover. i am running dark armor, a resist heavy set w/ a great heal. my current build i have tons of resists, but my energy is only 50%. i may tweak this but it prob will not go much higher. The thing with Dark is it has tons of mitigation as well as pure armor. -tohit debuff, a aoe confuse, an aoe fear, oh, and it is pure stealth unless you are in PBAoE of it. I pull what I want when I want. Except Ritki drones. grr. I mention all of Dark's oddness to point out that every set is built to be balanced in different ways. You need to learn the art of a set. No one set is the set. Although Invul comes close it has a Psi hole you can drive an imaginary tank through. Pick a theme and love it.
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i was going to type this so i guess i will second it. although i saw someone write bio armor. rad is beautiful, bio armor is fugly. it sounds like you want fugly, so...
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easy enough, level to 21 doing dfb, tfs in a day, lock in name for a year, park alt. some have even faster ways to 21. i like low level tfs and merits
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i am excited about the EM changes. I leveled a 50 EM/Invul Brute a week or so ago in prep. Then went back to my dark/dark story arc toon. And havent went back. Dark got some twerks too. (yes, twerks) I love the concept of EM getting some love. I am not a fan of *gimmick, special mechanic sets. Having said that EM was pretty deflated and needed something. I really enjoy the current Dev teams tweaks and additions to the game. Personally, I will give them the benefit of the doubt. We really won't have a full understanding, as a community, for months of how good/bad the changes are. Sure, some uber farmers and mad mid scientists know right now. Then there is me. My 'research' is more process and less cut it open and see which organs changed in color. I do support nerfing Regen. It is just too strong on Tanks and Brutes with those big health bars.
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I read a lot of Tank builders posts. To boil what I have learned down to a short response: The best Tank for difficult content tends to vary depending on what that content is. Invulnerability. One of my favorite Armors. Very good. I think everyone can agree. Has a Psi hole it is near stupid to try to patch, and you can fit a VW bug through it. Any serious content dishing out a ton of Psi attacks and this will be a second rank super. All the other Armor types have similar strengths and weaknesses. That seems to be part of the inherent design. Remember, drama drives story. With no drama there is no tension. An Armor type that provides ultimate protection against everything would reduce drama considerably. THe original Devs chose to honor storytelling and Comic Lore by making no one great at everything. Every Super has weaknesses. Except Spiderman. Odd, really.
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Firstly let me thank the Homecoming team for a wonderful i27. Thank you so much. I am pretty Snarky yet I find everything about the update quite enjoyable. Circling to the topic at hand. I just played the Doc Buzzsaw Arc on my Redside toon. That was good. Specifically enjoyed the writing and how it beautifully meshed with cannon and even progressed the storyline of Vahz and Freaks. I wonder if someone was reading some of my characters backstories. Quite a few of mine are detailed variations of a low level Paragon citizen who uses Excelsior and the other mythic substances of the city to become first a bodybuilder, then a failed experiment, then an undead failed experiment. Then a Super. The details vary, but you get the picture. Okay, really circling in now. No legs!!! The Freaklok with no legs! Loved it. talk about less being more. Is there any way the team could have options for no legs in the costume creator? You could put in 3-10 variations on the bottom. From the strage metal the freak had, to ghostly wispy aura trailing for magic. Maybe a steam powered looking version. A high tech shiny glowy part one. Even with zero animation on any of them the options would give a lot of creative space. Again, great job. Thank you.
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i just used this for the first time to find the queens on the outdoor midnighter arc. queen diamonds spades etc. very happy.
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I am currently running a redside story arc toon that is a Dark/Dark Brute, Today I finished 25-29 content and leveled to 34 to do 30-34 content. I respec'd at 34 and added in Touch of fear. Short on enhancer slots, of course, so it got 1 accuracy. ToF has a high base accuracy to begin with. This is a solid little power. It thickens the tangle of Dark/Dark continuous screwing with its opponents. I run all Dark Toggles all the time. I find the dominator tactics very useful. What would probably kill me is slowed down just enough through various mechanics so that I can fire another Dark Regen and be back at 100%, no matter how questionable a strategy I chose for attacking a room. Having a solid highly accurate fear attack is very nice. On certain mobs that I cannot kill on one hit (DM has one super hard hitting ST and it is not always up) I can get the mob to at least cower for a few secs while my to-hit debuffs and DoTs soften it up. Now to just learn how big a boss that will work on reliably so as to use it at maximum effective. Pretty sure thats going to be Fear Lt and smack Boss. We will see. Mids does not have an update fort i27 yet. Not an emergency but when I finally 50 this project I will need a working plan. My old Dark/Dark Incarnate I have shelved. Will prob strip it for the purples and such once am done slow levelling this one. I can easily drop the self rez and pick up ToF. But should I rethink slotting or leave ToF as a one slot....? Oh, last thought, I fast levelled the original. Now that I am stuck at 34 sucking wind on End those toggles, while useful, are painful to keep up lol. Cannot wait to get to 50 and get this thing moving at warp speed again. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkmort: Level 50 Natural Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23) Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(27), StdPrt-ResKB(34) Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), Rct-ResDam%(40), Rct-Def(40), Ksm-ToHit+(50), LucoftheG-Def(50) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Soul Transfer -- RechRdx-I(A) Level 47: Focused Accuracy -- RctRtc-Pcptn(A) Level 49: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-%Dam(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 50: Cardiac Core Paragon Level 50: Void Judgement Level 50: Ageless Core Epiphany Level 50: Spectral Radial Flawless Interface ------------
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So.... Ain;t no doubt this was improved. How/Why to cram it into a build. I run Dark/Dark with Cloak of Fear constant. Does the Fear stack and is it useful? How much damage does the power really do? How effective is the AoE? Does the fear Aoe of just primary target?
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i will try this it makes sense thanks although in the itf i tend to kill the surgeons and engineers. by how they look and how they hide. i am a truffle hunter with surgeons
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i truly suck at macros and keybinds beyond the most basic. so i abandoned loc aoe powersets for instance i never figured how to use the target locator for specific mobs. but i spent years in game and know their patterns and spawning areas. i don't know why i do things the way i do.
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+it is the day you take a frozen turkey, and a tubular deep fat fryer, combining them to create a makeshift pyrotechnic device. then you see if you have food for friends or a need to call the fire brigade and let people work on badges.
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I think I will not be the last vote for finishing out the Incarnate system plan. The promise of MOAH POWAH was right there lol. Sideways to the Incarnate system I would love if there was a way at End Game to earn a few extra enhancer slots (even one or two) after a LOT of work. Accolade style, but way harder. Similarly adding a Travel power set at 50-incarnate on top of existing, or more specific extra travel powers in a set you already have 1-2 powers in. These are my big wishes for extreme late game madness
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lol...it never ends
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i run Dark Armor with all toggles constant, including stealth and fear. but i run it with dark melee. i throw high recharge on the build. its just beautiful to grind into mobs with
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i would throw a theft of essence proc in dark regen. you got to be hurting for endurance. that will solve any problems there, or at least make it better
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- brute builds
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After a LOT of playing and designing and learning I think I have found "the one" I will always love new alts, new powersets, and the old SS/Inv Brute. But for me "the one" is a Dark/Dark Brute named Snarky. Basically a ghost/spectre who can stealth or kill entire rooms as he pleases. Very simple costume of none, tights colored black, with the simple ghost head, colored black. (I love costume design, but this is how Snarky looks. Just a dark ball of ghost wandering the City) This is a very powerful build I enjoy soloing on. I have a Dark/Dark Brute at 50 all tricked out with tons vet levels. I re-rolled a new Dark/Dark Brute in October and am somewhat steadily completeing all Redside contacts (now at level 24) I look forward (December-January?) to 50-ing and Incarnating this toon as my main. I love that City of Heroes lets you design from costume/powers/archetype/morality who your character is. I am trying to write about thios character. But I work, workout, videogame, and...yeah. 13 rough pages so far lol. But in City of Heroes I can run "the one" that I write about. (Rogue btw) See you in the City! (if you are on Excelsior)
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if you are just traveling generally the flight temp from p2w for 5k per half hour is very doable. not stylish, not uber, just a commuter jet pack for the working farmer
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alter ego EAT.... One toon, two completely different characters in it. (badges, Inf, etc shared) Maybe keyed to Alignment? Hero/Vig One AT powersets Vill/Rogue a second. The dichotomy of a Super caused by split dimensions pulled apart / smushed together. Would need complete separate builds enhancers (and levelling!?!) for each side the character progresses through
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I have incarnated both Dark/Invul and Dark Dark. They are both insanely powerful. They are completely different playstyles. Dark/Invul (particularly when built for high recharge) is a monster tank-Brute. The synergy of Dark-Invul cannot be overstated. They were made for each other. The combat heal and End recovery tools of Dark spackle over the clunkiness of Invul and it does not get any smoother. It Brutes well despite the lack of significant AoE due to the 30 sec buff being up a lot. The thing hits like a truck. Dark/Dark does more damage easily due to the damage aura. It does not Tank well at all. Oh, it is freaking durable as it gets when built well, but it only agroes stuff in melee range. No one else can see it. You bounce from place to place like Jason from Friday 13th. Show up kill disappear. The Dark/Dark does not build for tankiness at all...just recharge. and thereby gets as tanky as dark armor will ever get. The thing farms, any map, and does well. cannot hold agro beyond what is in direct melee with it. kills anything that gets near it, fast, These are both very expensive builds. I have them both set up on Excelsior. They are the only two I don't regularly scavenge for parts. That and a SS/Invul build Hyperstrike designed. (he could prob tweak these and get a little more performance...) I have had so many great days running these three Brutes I always want them available. Good luck in your Dark fate.... http://www.cohplanner.com/mids/download.php?uc=1461&c=669&a=1338&f=HEX&dc=78DA65945B6F12511485CFC050844281D6425BEE20B4A5958BFAAC89B634BD903421F195607B8489644A066AE4D107DFB56A7CF1FA60E2FD2778F75F78FB035E12351A5F70337BB53519027CCCDA6B9FB3CEE1CC542E2C789E2D5D3C2194E153AD7AA7533B696C77A5A3526F681B7621C45055AF1BE77A4EFA3965966A15D992325FDD6E4BA356ED1A526F749B512E2DC8B352EFC8FCB27E7EBBA54BA37E466B69DD9EF0AE6F6DB5F265ADD1EC6A7AC3635EADC97A9B2EDCE645B52DE5A66F57DF9446A7A9B52717DBDA467E91C669F46A957AA72B8D1EC79BA03459FAA414FA1A7C44DF21DE53DC922A6C1FC08F4CF513F89939749FF95CFCD73B18689A6A31E681389864BA43C428F108F7BE18B472AF5DF9C99AE717F89B39F28799269F1DF3D83DAAA98D7AC111E6411FE8670603CC97D4E51066AFE2A8285CAB32330427D71CCECBEC9FB802EE30A7AE82D79891EBCC57D4E5427E17D61EC1DA63587B0C6BB7D124C33C8F18BE6433FBEDA479D1EFC5FA63587F02EB4F60FDAFC9E583D7076F02DE24BC4978A7C91730FF94BE1298135C03DF10C630CE1832A791398DCC69645629DF387BD5F1151EFB50195C065799D91FCC20F584307E083D59F46497900FBD33E49BC4DE4F3EE03D9D7E083E62CE3E069F804F996FA92B6C1E9EBE3D8C7972982787797298274599A29C4989621FE6C159D2E3C810BFC963CFDF026F330FDF01EF82F798EF76EF1DCA90428602321490A1800C01CA908137036F09DE12BC25785D0161EECDE0ACCCDCE0B3324AFD73D0E6929CDD43BE3CB4FC71BEB742E42BE29C15C33C5E441578F5E94D2F91B328458B52B228472DCA318B5256F79E07FD354B755D459114C5545C7EBAAF59E97F71EF3D0F50FDB6AFD894249E08A7F9CEF5AFF029FD6AE9FABEAF280AF6CFBFC3FC1B2420DF3F9494E86A http://www.cohplanner.com/mids/download.php?uc=1558&c=712&a=1424&f=HEX&dc=78DA6594DF4F926114C79F175E22100404057FA518824092546BFD7615DA2A6D6E6E6D5D34F7964FCA22642FB8E56517DD97D5DCCADFD56DFF54375DA456D6AA95D1F1395F81ED65BACFF37CCFF9BEE73CE77D60FC71CEF3E1DA9361A1355D2D18E5F2D41573BE229DB78CCABC6914047D5C9345C37CF868CEAC3869D7A6E253E3B220652647015E4658CEC907B25846E0B249A6C0F5E2AC3465B19239587826E6E60A99316994F2C519AFDA8CE667662BB473ABDD6449CA69DF41D6B434CBB3F952FB48297F3F335294E6CCC2D4B851AE4873817B8D505783F4FF591C7CAA0E11B70991D5852D010E30F52498621E4A335FEFDB34E5D5C577BB10098AFD601EFE09FE62BA4FD895E7CDBE853D0ECDA32BCDED657A9A411FB3D90F06985BE4B2A357FB19EEA1E52C33740E3CCF6CBB005E642E93CB81BA0EF41A41AF11F4DA815E3BC294D8AD8B6884B9432E27BCCE753E47D706B8C93CF2167C07BE67AEECDF05CCC885BABDA8DB8BBABDA81BFDCD9E36BA324DECD19A5A35A5456F72CC46312FC784F7299F6D95763E6153357C7F6CAAE7A37FC13DF01FE7C6AACCAF941D502FAFAA07E089C11387278EDCB8E0DA6B941DC41C82E82BE107773927B1CDCCEE09F58C6C886768A7BE5BD96B6FC51C929843127348620E3AE58671FE30EAA450E71BA9EDDCB7A37D99EF456A055C651E5B03D7C10D661F3DB793EF8FD699164A1B040314EB46CD6ED48C8598BBA4F6E0DEF53CE3670D3E071799C75F802FC157CC0D72F5E17DF59D2690EC0A08D10FAD7F8967EC216D00DAC0259ED926EDD27C5691469F6ECACB202FB342DEA02ED6693784730D7DE47797FDC4ECD26BDF6FFAA38F485994218B92B528272DCA298B32AAD77E0FAA6396E8848E20299A525CFEDAF7B9BAE5AEFD2E20BA53576C5A946F95FF36BF11FF0D4DDD946D8BEB4B5DD134CCB6659179CFADBA51F5EE36AC271AD646C37A3848369C2716AAAF971AF43BE1FAFA3FCB660CBD
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THank you Hyperstrike! You are my hero builder lol. You and the guy back from live (can't remember handle) who showed what a high recharge DM/Invul Brute could do. Good times. I am having problems opening the build both from copy paste and link. It loads 99% but says the last attack power is placed illeghally and leaves lvl 49 power blank....?
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I am playing around with an origin story and the closest I can come in CoX to the character is Inv/EM Tank. I have been toying with the idea for a while but just solidified my decision. I will start with one of Hyperstrikes templates for INV and try to throw something together, I usually build Brutes, and am....well, decent. Not great lol. My question (finally!) is about how to build towards Tankyness more than anything else. What tips and tricks can you offer up to guide me towards this? Again, I am a moderately proficient builder but usually build damage oriented Brutes. So, what breakpoints beyond softcap should I look at? Also, what is the incarnate softcap again lol? Thanks for any tips.