Jump to content

Mageman

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Mageman

  1. I've started revising my teleport hub from a 3 x 6 room to a 4 x 6 room. This should allow me to include more Pillars of Flame and Ice (access to Ouroboros missions). I could add more Merit ATMs, but I don't think there's a need for more than 9 of them (what I get in the larger room). A slight increase in size means that I can put more of everything when compared to Cosmic Transportation Right now, the larger room is a work-in-progress (I use the Tech Circles floor to help me get everything lined up perfectly). There is a door open between the two rooms, so you can go check it out for yourself. The plate on the floor represents where the entrance portal will go. Currently, it's the same as the smaller room, but now has 9 Pillars of Flame and Ice and 9 Merit ATMs. It's missing the Invention tables and vault access. When I put those in, it will have room for 8 more of the pillars or about 5 pillars and 5 Merit ATMs. That's a total of 17 pillars and 9 ATMs or 14 of both. I wish I could have voting buttons: 1 ) . Smaller room - 7 Pillars and 6 Merit ATMs is more than enough 2 ) . Larger room with 17 Pillars and 9 Merit ATMs 3 ) . Larger room with 14 Pillars and 14 Merit ATMs 4 ) . Go away! I like Cosmic Transportation and I'm not giving that up! Personally, my vote would be #2 - only 1 less Merit ATM and 5 more Pillars than Cosmic Transportation. So I've created more functionality than Cosmic Transportation in about 1/4 the size.
  2. I've used your base ever since someone suggested it to me. My only complaint is that now the room is HUGE. I liked the smaller base as it's a shorter run for very low level characters (especially without Ninja Run). Because of this, I created a much smaller room that I think has the same functionality as your base. Feel free to steal some ideas from it. Here's the macro: /macro_image "Awakened_PsionicCut" "Base Teleporter" enterbasefrompasscode TRANSPORT-7831 P.S. I used an icon from a enemy group as this is not an icon any character will have and it looks sort of like "beam me up Scotty."
  3. The real problem with a PUG is people not knowing what their characters are good at and what they're not good at. And going into the Sewer Trials without some form of healing will mean wipes. This is a role that most MMs can do (at least, all my MMs) since you have to heal your pets, especially at low levels. Steam-rolling through the Sewer Trials can be easy IF most in the group have experience with it and with their character's abilities.
  4. I have to give thanks to whoever started Cosmic Transportation. I've been using it since I took the advice of someone else in a group. I was especially impressed with the winter-themed base. This being said, the last update to that base created a huge room that can take a while to find anything. Especially for lower-level characters, there's just too much time spent running from place to place. I kept hoping that whoever built the base would realize this and redesign it to a smaller room. Since that hasn't happened, I finally took one of my characters that only had storage and created a 3 X 6 room with the same functionallity in Cosmic Transportation. /macro_image "Awakened_PsionicCut" "Basic Transport" enterbasefrompasscode TRANSPORT-7831 I chose the icon as it's not a power you can get (Praetorian Police if I recall correctly) and it looks sort of like "beam me up Scotty." I tried to keep the room simple and balanced, with everything against the walls so nothing is blocking your vision. Since you always come in facing south, the east (left) wall contains the teleporters (click on the globes), and the NPCs on the west (right) wall. I tried to organize the NPCs (10 of each) by what I think would be their usage - Trainers first, then enhancements, then inspirations, then costumes, and finally settings (since you can change them without an NPC). The only things I have less than Cosmic Transportation is Merit ATMs (6 instead of 10) and Pillars of Fire and Ice (7 instead of 12). I just don't think they're used as much that you need that many (and I have limited space). Check it out, and let me know what you think. Is there something missing? Is there an improvement you'd like to see (including more of something?
  5. When salvage storage in the base started, each of the storage rack would hold 999 items of salvage. After a while, they reduced that to 100 and changed the salvage. When the game shut down, several bases had many racks full of 999 items of the old salvage. It was too much of a pain to convert it to the new salvage and you couldn't put the new salvage back since they still had more than 100 items in them. I would like to see the following: Increasing the storage per rack to a least 200. This way you don't have to increase the number of shelves in the base. Adding recipe storage to the base (like a tech book shelf or an arcane scroll shelf that holds recipes) - probably holding 25 recipes per shelf. This should count against the number of storage items you have in the base. The ability to add recipes to Vault Reserve - again, 25 recipes here. Add an account tab to the Vault Reserve so you can more easily transfer stuff between your characters. The ability to put salvage (100), recipes (25), and Inf (no limit) into the Account tab of Vault Reserve. P.S. I added to this topic rather than create a new topic on the same subject.
  6. Let's just hope they don't change it back to the way it was when CoV first came out. You had to upgrade each pet individually. And the recharge on the second upgrade was slow enough that it would take a lot of time to apply it to all 6 of your pets.
  7. I haven't been in Paragon city much lately. I've been busy IRL. Now that I have a chance, I come back and find even more changes since I left. Before I left, they took out double Inf if you turned off XP. Now, it seems that the AE has been turned down even more. It seems that I'm getting about 1/2 of what I did AFTER they turned off the double Inf. What I mean is 1/2 XP, 1/2 Inf, and 1/2 the drops (recipes, salvage, and enhancements). Is there a patch that happened to do this? For me, farming was a way to give my alts some starting Inf for stuff from the PTW vendor - everything I purchased on live (Rocket Board, Flying Carpet, Inner Inspiration, etc.) or from Vet rewards. For all that, I'd give an Alt 10 Million Inf to start with.
  8. Sometimes, after completing a mission, I will dismiss all my pets and re-summon them in the next mission. As soon as I see the EXIT button, I will dismiss all and then click exit. In the chat window, I will frequently see that a pet was defeated by something even though the pet is leaving because I dismissed it, not because it was defeated. The reason for dismissing my pets is I don't have to worry about them attacking/getting attacked as I travel and I don't like leaving a pile of corpses (especially with Robotics/) where-ever I zone (like in a base or at a train station). Maybe even change it so when the Master Mind changes zones, they don't leave a pile of corpses behind since his/her pets travel with the MM.
  9. Every heal other will work on your bots (you mentioned /Storm, so O2 Boost will heal your bots). Repair will ONLY work on your bots, so most people skip it.
  10. I think you'd be hard pressed to find a better designer than Redlynne. Don't take his advice at your peril. That being said, he can go into far too much detail about why it works, just use/modify his build as you see fit.
  11. A trick is that if you have any surviving upgraded pet(s), summon the replacements before zoning (entering/exiting/changing zones - anything where you get the loading screen). Your surviving upgraded pets will upgrade all your other pets. This saves time and endurance, especially if you're waiting for one of your upgrade powers to recharge.
  12. My character is about level 40, so I still have a ways to go, and I don't have any Incarnates planned yet - I'm not sure what would make good choices. Here's the "Chunk" info: I find this works better than opening the link. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;708;1416;HEX;| |78DA6594CB4F135114C6EFB453A0A540A1454A799452102874A0EA5A125E8647231| |1455D910A0526A1B4D236E2D285FF801B772E8CF1B171AD84108871618CFF810B1F| |0BE34231117CACEAE97C5FDA4626697E9DEF9E73E69C6FEE9DF8F684FBF9853BA34| |AF38C6F24B2D9A578229B4B6EA5CCCD15473CB1662EABE2552DBF40796569219F4A| |A5378D4BE91BE99CB99C0D562C8DE557578D855C7A2BC52873734D35CCA7D31BC65| |C32B192DCCAAE9B199775BF90492657EAACBF53E6DA7A4E226B71B751BC0D4C66CC| |65A3A2743CCFEE6EFBA59F7EF9ED3814AF82437DB42B15D395ED934DA90EE191CDB| |AD7DF40D72FEB16ABAE8319BD94ABD4676837051A349BD689BC9A76B02908368A19| |76C4E8F63FCA7A56954F438C07F47BC1CE667057FA74F0598E90B2B470357C2D6AD| |5EFD16B569EEFD450DBD9A259B55D7ED0C7DABEFF6AEF49E15A7A50FB55D0A72B37| |E77133A69EFDD52F42F75C03BDD2401D67A97B841E3C8FC1534FC8A7A0FF19D8243| |90DECBB81B3E4A45C23347BE381C4797515FA02BF426F91177A0D6A92EF65BE3780| |7CBB68CD9CBBF908793DC7E0E9DFE45FF20CDFA7E4B430A7650A5ADF34394BFE040| |7E8C3BE78D54AAF5AE951E0183D04CEA3BFF671F22AD63BAF8079411BF746DB0BC4| |74ED902FC16EE9A983B3750CA2EE813C33482D48BF6E49AD6EF6D14DBFC21FD06BF| |82E6A85DF813DA3E418B82DB9BD98DBD13BC4F99833F000F5230FC928F4480CDCB5| |E3DC14DF533F7D8ED2E7E82F70987E1FBA951AE4DE18BC88FCA11972969C03A3717| |04F520DCE6518AC9782F7C309ECE3D8346263FBF035F60AF4897723F46984EFABBD| |F28C72AF442AB5825C6AA4A868549CAC7E22EAEC09E5DC0965AE52A941A578592BC| |C97BF0F4AE3FB757A4ADF83C23797ACB3132D8AF5C3B266D342F0C435A359E7B46B| |11737EAFCCEB47DE8FB2A669F7D14BCD3D702252EE6932523AFF85A948697F17FE0| |178E5DCFD| |-------------------------------------------------------------------|
  13. I've been working off of an old build for Bots/Storm, and many things didn't line up. I found another build that I modified for my personal tastes. Some of the things I've changed are: Tactics instead of Provoke - helping my bots hit better instead of having them attack me and Thunder Strike (Stun) instead of Electric Fences (Immobilize) - Stun is better than Immobilize since they can still attack while immobilized. I wish I could give credit to the person that posted the other build as I've used most of his/her slotting. In any event, here's my build: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- OvrFrc-Dam/KB(A), CaltoArm-+Def(Pets)(3), ExpRnf-+Res(Pets)(3), SprCmmoft-Rchg/PetAoEDef(5), SprMarofS-Dmg(5), SprMarofS-EndRdx/+Resist/+Regen(7) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: O2 Boost -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux(9), Pnc-Heal/EndRedux/Rchg(19) Level 4: Maneuvers -- Krm-ResKB(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(31) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Steamy Mist -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(31) Level 12: Protector Bots -- EdcoftheM-PetDef(A), SuddAcc--KB/+KD(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def(15), SprMarofS-Acc/Dmg(15), SprMarofS-Acc/Dmg/EndRdx(17) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25) Level 16: Assault -- EndRdx-I(A) Level 18: Freezing Rain -- AchHee-ResDeb%(A), Ann-ResDeb%(34), TchofLadG-Rchg/EndRdx(34), UndDfn-Rchg/EndRdx(34) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(39) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40), LucoftheG-Def/Rchg+(42) Level 26: Assault Bot -- SuddAcc--KB/+KD(A), SvrRgh-PetResDam(27), SlbAll-Dmg(27), SlbAll-Build%(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Dmg/EndRdx(31) Level 28: Hurricane -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Rchg/EndRdx(33) Level 30: Hasten -- RechRdx-I(A) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Tornado -- AchHee-ResDeb%(A), OvrFrc-Acc/Dmg/End/Rech(36), FrcFdb-Rechg%(36), TchofLadG-%Dam(36), SlbAll-Dmg/Rchg(37), SlbAll-Dmg/EndRdx(37) Level 38: Lightning Storm -- GldJvl-Dam%(A), FrcFdb-Rechg%(42), Thn-Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43), Apc-Dmg/Rchg(43), Apc-Dam%(43) Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48) Level 44: Thunder Strike -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(45), AbsAmz-Stun/Rchg(45), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(46) Level 47: Electric Shackles -- GldJvl-Dam/End/Rech(A), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), UnbCns-Dam%(50), SprEnt-Acc/Hold(50), SprEnt-Acc/Hold/End(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
  14. There is an Architect mission bug. The team leader selects the mission, and the first person to enter the mission sets the mission level. Example: a level 50 is helping a level 1 by taking that person into an AE mission. If the level 1 enters the mission first, then it's a level 1 mission, and when the level 50 enters, the level 1 becomes sidekicked to 49 while fighting level 1 enemies - super easy, no experience, and no INF gain. A simple solution is to have the mission set to the team leader's level, not the level of the first person to enter.
  15. I've tried different pets with /Kin, and I've been underwhelmed with them. This is probably because I'm used to /Dark and being a Tankermind (leaving my pets in Defensive/Follow so they take some of the damage I take). Without something to give them extra defense/resistance, they die pretty quick.
  16. Here's a quick build to level using IOs. It's my leveling build for Bots/Dark. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Summon Wolves -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), Dmg-I(7) Level 1: Twilight Grasp -- Acc-I(A), EndRdx-I(7), RechRdx-I(9), Acc-I(11) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Assault -- EndRdx-I(A), EndRdx-I(46) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Maneuvers -- EndRdx-I(A), EndRdx-I(9), DefBuff-I(11), DefBuff-I(17) Level 10: Super Speed -- Run-I(A) Level 12: Summon Lions -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Heal-I(17) Level 14: Tactics -- EndRdx-I(A), EndRdx-I(19), ToHit-I(21), ToHit-I(21) Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(19), DefBuff-I(23), DefBuff-I(23), ResDam-I(25), ResDam-I(25) Level 18: Howling Twilight -- RechRdx-I(A) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- EndRdx-I(A), EndRdx-I(31), ResDam-I(33), ResDam-I(33) Level 24: Weave -- EndRdx-I(A), EndRdx-I(31), DefBuff-I(33), DefBuff-I(34) Level 26: Summon Dire Wolf -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), EndRdx-I(29), Empty(31) Level 28: Petrifying Gaze -- Acc-I(A), Acc-I(36), EndRdx-I(36), Hold-I(36), Hold-I(37), RechRdx-I(37) Level 30: Fearsome Stare -- Acc-I(A), Acc-I(37), EndRdx-I(39), Fear-I(39), Fear-I(39), RechRdx-I(40) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Darkest Night -- EndRdx-I(A) Level 38: Dark Servant -- Acc-I(A), Acc-I(40), Hold-I(40), Hold-I(42), EndRdx-I(42), RechRdx-I(42) Level 41: Charged Armor -- EndRdx-I(A), EndRdx-I(43), ResDam-I(43), ResDam-I(43) Level 44: Thunder Strike -- Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46) Level 47: Electric Shackles -- Acc-I(A), Acc-I(48), EndRdx-I(48), Hold-I(48), Hold-I(50), RechRdx-I(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(34) Level 1: Dire Wolf Level 12: Pack Mentality Level 26: Lioness Level 1: Alpha Howler Wolf Level 1: Howler Wolf ------------
  17. I. Introduction I've been playing Masterminds since City of Villains was released (I pre-purchased CoV because I wanted to play the new expansion as soon as I could). At that time, there were only 4 choices for pets: Mercenaries, Ninjas, Robots, and Undead (Necromancy). I loved my Bots/Dark, and I had to wait over 2 years before I could play blue-side with my MM. Masterminds are well known for their army of pets - you have 6 from your primary, and maybe one from your secondary. At that time, /Dark Miasma was considered the best secondary, and I think it is still one of the better ones. It has a PBAoE heal at level 1 (great if you're close to your pets, although you have "hit" an enemy for the effect to work), and it has a lot of weapons to make it very difficult for the enemies to hit you. The main down-side is that it's very difficult to PvP as other players will ignore your pets knowing that they will die if they defeat you. II. Overview There are now a total of 7 Primaries and 13 Secondaries to choose from. I'm not going into detail here about each Primary and Secondary skill. This post is just general information about the class. It's important to remember to ALWAYS get your pets (levels 1, 12, and 26) and upgrades (levels 6 and 32) as soon as they become available. Pets are normally talked about as Tier 1 (the one you choose at level 1), Tier 2 (the one you get at level 12) and Tier 3 (level 26). I always put the maximum number of slots into my pets as soon as I can. I've seen posts about "Pet-less Masterminds" but I haven't tried it. Why take away your strongest ability? The maximum number of pets from your primary is 6: three Tier 1, two Tier 2, and one Tier 3. At level 6 you gain a second Tier 1, level 18 a third Tier 1, and level 24 a second Tier 2. For example: you're level 20 so you have three Tier 1 pets (each at level 18) and one Tier 2 pet (at level 20 since you only have one). If you're side-kicked up or exemplared down in level, the pets are summoned based on your level at that time. Example: you're level 1 but someone level 50 has you as their sidekick (making you level 49). Although you have only the two powers you selected at level 1, you will summon three Tier 1 pets that will be level 47 (you're 49, so they are two levels below you since you have 3). They're pretty useless like that, since they don't have any enhancements. Something to remember is that if you're not the party leader, every time the party leader levels, you change zones, or you leave the team - you will lose all your pets. This is to ensure that you're not low level with high level pets. It can be a pain to re-summon and upgrade them. This is just something you're going to have to live with. Also remember that when you level, your pets don't level with you. You will have to either dismiss and re-summon/re-upgrade them or change zones (like exiting the mission) to update their level. You also don't get additional pets when you zone. Example: you are on a mission at level 5 and you make level 6. You can have two Tier 1 pets (each at level 5). You could re-summon gaining the second Tier 1 pet. III. Tricks If you are running low on pets, exit the mission, summon the replacements WITHOUT upgrading them, then re-enter the mission. If you have at least one surviving upgraded pet when you exit, all of your pets will be upgraded when you re-enter. It will save time and endurance. Even if you have to upgrade them, be grateful that you don't have to upgrade each pet individually (this is what everyone had to do for years). Now, one upgrade will upgrade all the pets with you - which is why this trick works: when you re-enter, it casts the upgrade on all your pets from the one that had it. I now like to use Super Speed and Shadow Fall (from /Dark) - it gives you close to invisibility when you go from mission to mission. I enjoy this when running door missions to get the bank missions - just dismiss all your pets after the mission, run to the next one, find the boss at the end, then re-summon/upgrade all your pets out of sight in that room. You don't have to fight your way through the map this way. It's a lot faster. If you get too far away from your pets, they will teleport next to you. IV. Secondary Skills I used to have to take the Fitness power pool (Swift, Hurdle, Health, and Stamina). Now, everyone gets it for free. This freed up 3 slots for other things. Leadership - I always take this with all my MMs. Maneuvers (PBAoE +Defense), Assault (PBAoE +Damage), and Tactics (PBAoE +To Hit) is a great help to you and your pets. I read there was a bug that Maneuvers didn't work properly, and they fixed it on Homecoming. I didn't know about this so I always took it. Speed - I'm now taking this on most of my MMs. Super Speed (for the +Stealth) and Hasten to help with the recharge of my pets and upgrades. Flight - I used to take this most of the time. I enjoy flying (pretty safe if you go high) going from mission to mission. Although it's a little slow (before afterburner - again something that was added long after CoV was released). Also, hover adds a minor fly and defense for some endurance. Leaping - Super Jump is what your pets use to travel, so they can sort-of keep up with you if this is your travel power. Combat Jumping is nice for the defense and low endurance drain. Fighting - for Tough and Weave. Adding resistance and defense for you. V. My first Mastermind Here's how I'm trying to recreate my Bots/Dark MM on Homecoming. It just doesn't feel the same so I haven't reached level 50 yet. This is slotted with level 50 IOs, but I used to use SOs, so the slotting was different. It also doesn't have any Incarnate powers - I'm not sure what I will choose as a MM. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), Dmg-I(7) Level 1: Twilight Grasp -- Acc-I(A), EndRdx-I(7), RechRdx-I(9), Acc-I(11) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Assault -- EndRdx-I(A), EndRdx-I(46) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Maneuvers -- EndRdx-I(A), EndRdx-I(9), DefBuff-I(11), DefBuff-I(17) Level 10: Super Speed -- Run-I(A) Level 12: Protector Bots -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Heal-I(17) Level 14: Tactics -- EndRdx-I(A), EndRdx-I(19), ToHit-I(21), ToHit-I(21) Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(19), DefBuff-I(23), DefBuff-I(23), ResDam-I(25), ResDam-I(25) Level 18: Howling Twilight -- RechRdx-I(A) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- EndRdx-I(A), EndRdx-I(31), ResDam-I(33), ResDam-I(33) Level 24: Weave -- EndRdx-I(A), EndRdx-I(31), DefBuff-I(33), DefBuff-I(34) Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), EndRdx-I(29), Dsrnt-I(31) Level 28: Petrifying Gaze -- Acc-I(A), Acc-I(36), EndRdx-I(36), Hold-I(36), Hold-I(37), RechRdx-I(37) Level 30: Fearsome Stare -- Acc-I(A), Acc-I(37), EndRdx-I(39), Fear-I(39), Fear-I(39), RechRdx-I(40) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Darkest Night -- EndRdx-I(A) Level 38: Dark Servant -- Acc-I(A), Acc-I(40), Hold-I(40), Hold-I(42), EndRdx-I(42), RechRdx-I(42) Level 41: Charged Armor -- EndRdx-I(A), EndRdx-I(43), ResDam-I(43), ResDam-I(43) Level 44: Thunder Strike -- Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46) Level 47: Electric Shackles -- Acc-I(A), Acc-I(48), EndRdx-I(48), Hold-I(48), Hold-I(50), RechRdx-I(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(34) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------ VI. Conclusion I hope that this information will help you as you play a Mastermind. Suggestion for improvement are appreciated.
  18. First of all, it's been a while since you posted this, and I'm trying to start a Dual Blades/Super Reflexes scrapper myself - with the concept of a dual light-sabers Jedi. One thing I can definitely say is that you are putting too many of the same enhancements into your slots - especially if you're using level 50 IOs (Invention Origin enhancements). Let's look at Stamina specifically - a long time ago (in a galaxy far, far away) Enhancement Diversification was implemented. What ED did was to limit the effectiveness of putting multiple of the same enhancements into a power. Once you reached a 100% bonus (3 even-level Single Origin - SO - enhancements), the amount of bonus you receive from each additional enhancement is reduced significantly. As a rule-of-thumb, don't put more than 3 of the same enhancements into a power. Since level 50 IOs give about a +45% bonus, the third one gives about a 11% bonus instead of the 45% that you're expecting. Since this post is a year old, I'd like to see what you have done with your build since then. And anyone else who would like to put their inputs on your build would help me and others.
  19. It's been a while since I've played a Fire/Fire blaster, and your build looks fairly good. Just one major comment - when starting out, I recommend taking Fire Blast at level 1, Fire Ball at level 2, and then maybe taking flares at a later level. This way, you do more damage at lower levels. Yours is probably a respec build, not designed for leveling. I'd also recommend dropping Fly and get Super Speed. Slot Celerty: +Stealth into Sprint and Blessing of the Zephyr: Knockback resistance into Super Speed. This way, with Sprint and Super Speed, you get very good +Stealth to run from mission to mission, not to mention the knockback/knockdown protection from your enemies - even when Super Speed is turned off! If you really want Fly, you can get temporary flight from the P2W vendor.
  20. They removed the Option "Turn Off XP While Exemplared" (it's removed from the Options menu). This was done as either a hotfix (no patch notes) or as an unlisted part of the patch on April 7th. You can still exemplar from 50 to 49 in the AE, it just doesn't make sense to do so since you gain the exact same XP (if turned on) and Inf (not affected by turning off XP gains). This is because if you're exemplared down to 49, you don't receive any enhancements which can then be sold. It's minor, but still more Inf by also selling enhancements since the Inf gain is identical.
  21. I have a vet level 60 Spines/Fire/Mu brute and a vet level 30 Rad/Fire/Mu brute for farming. Personally, I prefer the Spines/ over the Rad/ brute. This could be because the Rad/ doesn't have all the incarnates yet and still doesn't have all the best I/Os. I would have thought that a Fire/Fire/Pyre brute would be about the same, but Fire/ doesn't have enough PBAoEs and AoEs and /Pyre doesn't have as many AoEs that /Mu does. Too bad, I would have liked to have something that's all fire and close to as good instead of mix and match to get the best. Unfortunately, Fire/Fire/Pyre brute isn't even close to the other two.
  22. They have since removed the ability to turn off XP while exemplared. When they removed the increased Inf when you turn off XP, it broke turn off XP while exemplared - even with it set to No XP you still earned XP and Inf (Inf gain didn't change).
  23. Now that you've removed the increased Inf when you turn off Earn XP and you've removed the No XP when Exemplared, maybe you could modify the XP Booster (from the P2W vendor) so you can get increased Inf by decreasing your XP (the opposite of what it does now - increasing your XP by decreasing your Inf). The only caution about this is that the current XP boosters from the P2W vendor quit working at level 50. This will have to be removed. This should stop any exploits you were worried about when removed increased Inf when you disable Earn XP.
  24. In their most recent patch (probably April 7th), they removed the option to earn XP While Exemplared. This wasn't in their patch notes.
  25. So, when running a level 50 at +4/x8 as either a level 50 fighting 54s or as a 49 fighting 53, you get the same Inf for each one you defeat. Thus, I recommend you don't fight exemplared down to 49 for the simple reason that you don't get any enhancement drops (which you can sell for a little more Inf). It's minor, but every little bit helps.
×
×
  • Create New...