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Marbing

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Everything posted by Marbing

  1. It was a sample question. Hence “For Example:” It was meant to be an example for what kind of discussion can be had. Not necessarily the only discussion that can be had. Yes, probably best to let the PvPers answer that question or any other questions about AT balance. So… getting rid of DR could help close that gap? Seems a popular request, even among PvPers. Another suggestion could be, remove the inherent resistance that squishies get? Idk just spit balling here based on your objections to the sample question. I too would like to hear from someone with more experience in this area…
  2. I think this is an apt analogy given the limited number of ATs are viable in fire farming. I dont think it will ever be possible to make all ATs/sets viable at PvP. But it is possible to make MORE ATs/sets viable, which is a very important distinction when we are talking about change. I would never want the goal out of the gates to make EVERYTHING viable at EVERYTHING. ATs have different strengths and there is always going to be give/take with that. Especially in a game with literally thousands of different combinations. So, again, any change that would increase the number of viable ATs/sets in PvP would be a positive change IMO, but I am not naive, I know it isn’t possible to make every combination viable. When it comes to the conversation about powerset viability I think we need to keep these things in mind. For example: What changes can be made (if any, and outside of crey pistol since it seems the devs are sold on that exploit being gone) to decrease the gap that exists between Melee and Ranged DPS in PvP?
  3. Well I think increasing the participation is improving it for those who already like it. I’ve seen several PvPers leave or stop playing because of participation alone. So, if you can find a way to increase participation without ruining the gameplay then those who already like it will probably like it more. If you put more rewards into the system, you will increase the incentive and thus the participation. That’s the theory anyways.
  4. No, I wouldn’t think it’s possible to ever reach anyone can 1v1 anyone and be on equal ground, there will always be a meta that gets abused. I was just pointing out any change that opens the door for more AT relevance would be a welcome one, not that such change would or could happen or that it would lead to everyone being on equal ground in 1v1. I know there are current zone events and things to do. My idea around this was more to introduce something bigger. Something that is ACTUALLY a good reward for the PvP risk. I think that could go a long way. Simply participating in what’s there is, as multiple people have said now, very meh. So I am not talking about adding more meh, I would like to see something “wow”. Idk what that would look like but it would be cool and I think would increase the draw.
  5. I agree the comment was unnecessary and presumptuous. Regardless, it seems this thread is starting to go the same way all threads about PvP go (or any polarizing thread). So unless you have an actual idea to contribute or can offer any insight in a respectful manner, please keep it to yourself. I get that people have bad days and feathers get ruffled. If you find yourself about to be a douche, walk away and come back once you have calmed down. This goes for everyone, including me as I am not perfect. It’s just a game, idk why people get so worked up about it. Everyone has different levels of experience and at one point every single one of us were noobs. If someone says something that is incorrect, simply correct them in a polite manner. The same thing you would expect! Let’s keep this civil and respect one another’s point of view without the insults. That said, I get some of the points people are making. I don’t think it’s too difficult to find a middle ground for Mez. I suppose it could be a tad stronger on Controllers/Dominators, (i know not all mez is on the same lockout timer) but I understand that it’s a delicate balance. Because dominators used to… well dominate. They could lock you down and kill you quick. Controllers on the other hand definitely struggled to quickly take down a target they had mezzed. Dominators can still be good in PvP in their current state but controllers really only help in a support capacity for team PvP. (Not entirely useless) Which may be okay, they are a support class. But, if we make mez too much better then it will help Doms a hell of a lot more than controllers. Again, IMO. Also, I still like the idea of PvP zone alerts (maybe using Jade Spider like I believe @Rudra suggested) with big rewards to pull people into the zones. Maybe I am in the minority in this regard, and that’s okay. I get that this is just theory crafting, but I think it’s fun to brainstorm these things. The ultimate goal here is to inspire more involvement in PvP. Being toxic to one another is counter that goal. Please be civil.
  6. Kind of like… Defenders. We know a thing or two because we’ve seen a thing or two. We are Defenders, bum ba dum bum bum bum bum …approach?
  7. There is plenty of that here on the forums… 😛
  8. I agree. I think a big hurdle to convincing the Devs to do anything for PvP is convincing the majority of ALL players. With their limited staff and capability as such they are likely more willing to focus on things the majority wants or things they think will please that majority. (I could be wayyyyy off on that though, just my impression). I think one thing that would start pushing the ball in that direction is some PvP Zone alerts or events that offer big rewards. It will entice the PvEers over to PvP zones to get those lucrative awards and thus possibly entice them to learn more about PvP so that they can get those rewards. That’s the idea anyway and I am fully aware that… 🎵You may say I'm a dreamer, but I'm not the only one. I hope someday you'll join us. And the world will live as one…🎵
  9. Stop tickling my altitis!!! Damnit now I’ve created a gravity/traps… you did this to me!!! 🤣
  10. I don’t know why you would assume I’m being unrealistic. I am simply asking what changes people would like to see, not expecting nor demanding them to be implemented. I have no expectations of delivery on any suggestions I make but it doesn’t change the fact that we are still allowed to inquire about possible changes. Who knows, maybe the Dev team will like our ideas? Maybe they will have time and/or prioritize it? That’s not for you nor me to say. It’s entirely up to them and I am fine either way because at the end of the day… I still get to play CoH.
  11. I wish I could give this 100 thumbs up.
  12. Speaking of getting more people in zone, I had an idea in the following thread I think would go a long way towards that: It is also open for additional feedback, trying to keep it civil as I know PvP is a polarizing topic. But that may ultimately be a futile thing lol. Either way, I’d love for more PvP voices to be heard in there. Whether you like my suggestion, or think it’s the worst idea since i13, or wanted to add any ideas of your own. 😃
  13. Yes theory crafting is fun, but there is always the hope a suggestion gets some traction and attention from the Dev team. Never said there was a majority opinion on either stance. Just that not everyone is going to always agree. So trying to find some common, most agreeable solution, and hope that the Devs see it and consider it. I agree, was just asking for clarification. I hate the current endurance mechanic on Vigilance, but wouldn’t mind a static end redux either, not that it is entirely necessary eaither.
  14. This is why I think their inherent could be a little more potent.
  15. @Luminara Would you say +status resistance and +special are enough? Would you keep the +endurance reduction for struggling teams?
  16. I was going to say this but they beat me to it. I actually like the idea of +status resistance and +special that scales up as your team gets larger. It fits with the idea of vigilance (by definition, though I know we don’t always go with that) and leans into the defenders strengths without being inherently too OP (given the appropriate levels of bonus are tested and balanced). It is a fairly simply solution, that fits better than the current iteration of Vigilance.
  17. Well not everyone is ever going to all agree. To each their own. The fact remains, many many many people do agree. Thus the discussion.
  18. I really like this idea, way to think outside the box with the break free effect. I may lower the chance a tad, but it depends how often the check is… 10 seconds?
  19. For the first part of the quote: The intent is to increase player involvement in a way organized PvP activities can’t. As vocal and organized as the PvP community can be they alone will never overcome the giant wall between PvP and PvE without Dev involvement and intention to make PvP more attractive. (Without alienating the current PvP population.) For the second part of this quote: yes and no. The update had that intent, sure I can agree with that. But i13 made PvP less accessible, not more. It lowered the ceiling sure, but it raised the floor in a very real way by making it behave so entirely different from PvE in so many ways. A player can no longer “try out” PvP with their controller, because the second they launch a hold on their target that target is out of the hold before they can take full advantage of it and now can’t be held again for some time. That’s just one example. I know you know this so I am sorry if that came across as patronizing or if it seemed like I made any assumptions in any way that you didn’t. That isn’t the intent. It’s more for everyone else reading to understand my point of view as to why I think PvP became less accessible to the general player base after i13. I think any update to PvP that could be positive will find a way to lower the floor a bit, without lowering the ceiling. If an update can be done that both lowers the floor and raises the ceiling that would be even better. But, beggars can’t be choosers lol. So I am hoping to see suggestions that would accomplish this, as well as any other suggestions we think would increase player involvement in PvP.
  20. I’d love to get back into PvP, I’d love for i13 to go away, but I also know how unrealistic that expectation is. So here we are but we are not without hope entirely. We have a dedicated and passionate PvP player base and I am certain a lot of people out there that are on the fence about PvP but just don’t think it’s worth their investment/time… That said, I don’t know what changes NEED to happen, but whatever they are here are some of the things I’d like to see accomplished by those changes: A) Open up more builds/ATs to being relatively competitive. B) Give incentive enough to PvP that makes it worth the investment. Idc what the incentive is, more fun things to do, more merits, whatevs… just some examples and it doesn’t have to be those. Now one change I can suggest to get things started here is: Introduce worthwhile PvP events. I would love to see an alert for RV where heroes/villains are needed for xyz task. Much like the Nemesis events or Rikti Invasions. Something that will draw a crowd. Which means it will have to be worth it. And likely means opposing goals. Example: Lord Recluse spawns in RV and is up to no good! Heroes try to defeat him while fighting off the Villain Players, Villains try to keep him alive while fighting off the Hero players. Just an example. But you get the gist. Again, it would have to be WORTH it. Merits to the winning team, something significant. Any other ideas? And please, I know this is a polarizing topic, but we can communicate without name calling and respectfully agree to disagree at times.
  21. Oh I know, I have read his stuff before. But I do really want to solve this problem so his input is welcome and given the topic likely inevitable anyways. So long as it doesn’t come with snark and comes with an open mind.
  22. I would really like your ideas for improving Vigilance. When you have a chance.
  23. This is the main problem I have with it right now. It basically encourages solo play because you lose your best benefit on a team. And on a team you only gain a benefit when you either a) aren’t doing your job well, or b) your entire team is trash against the content you are attempting.
  24. I play there also, my global is @Marbing, I can help you out if you need! Have a super chill super group that is very welcoming to new players! 😃 Also, welcome home! 😁
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