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Marbing

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Everything posted by Marbing

  1. I've always thought Instant Healing should go back to being a toggle, but maybe lower the regen on it a little bit to balance it out. When I think regen I think high base regen, not situationally high for minute and clicky self heals. But thats my opinion. Regen needs to have insane regen numbers, not sometimes, but always and sustainable. To counter that it would need to lose something to balance it out. KB protection comes to mind and has been held away from other sets (DA, FA) so I could see it being held back from Regen if balance is a concern. Nothing about regen says I can take a shotgun blast to the chest and not move an inch. EDIT: Or maybe a lesser Hold Prot, or removed entirely as @The_Warpact suggested. Depending on just how much regen instant healing provides. EDIT#2: You could also take away Dull Pain and replace it with an always on auto +HP (like true grit from shield). That would get rid of 2 clickies. Just my two cents. For the little it is worth.
  2. But... Willpower! err Bio err... they perform well in Hami I have nothing.
  3. On behalf of all SG leaders, past and present: YES! I second this.
  4. Gunna hafta give this a big ole nope. Sorry. Damnit... fell for a necro post again...
  5. Nope. Nope. See my edit above for more info.
  6. Nerf trolls (no not those)! Nerf trolls (yes those! because!) Nerf darts! (pun intended) Nerf the need for spelling! Nerf Ghost Widows hair!! Nerf the limited options for butt capes and quivers! Nerf the Moon! (IT WONT STOP FOLLOWING ME!) Nerf the forums!
  7. The way I understand it, the game was intended to be balanced around +0/x1 SO builds. I could be way off on that, but I remember a discussion around this a couple of years ago and the consensus was that this game should absolutely NOT be balanced around +4/x8 IO/Incarnate builds.
  8. Dude, that is a long TLDR. No offense intended, just being silly. But yes, boggle is useful as a utility in theory but not as useful in practice. I have a psi/inv stalker. My first build had boggle. It was fun to play around with, but my clear times are MUCH faster without it. Why spend time boggling something I can end in 1 or 2 hits? Now... That being said... Boggle definitely has its uses. A confuse on a stalker is pretty handy to have in some niche situations. But overall, it is a mostly skippable power.
  9. To the OP, good idea. To @... I know who you are. Your secret is safe with me. ...or to anyone who knows how to check your past posts and check the "Edited by..." line....
  10. What if I find joy in depriving myself?
  11. Really @BurtHutt? A thumbs down? C'mon man I was being silly... ...I will give you cake if you turn that thumb around! 😄 Also, great point here. I love Valheim, and I bought it without the promise of cake! But to be serious. Word of mouth is going to be the best way here. Tell people you know to play it. That is how I have done it. I have gotten at least 5 people I know to play this game. The issue then is retention. Once those people get to 50 and play the "end game stuff" they usually feel like there isn't much left to do and move on to something else. It is what it is.
  12. For some reason when I read "Nuclear Judgment" I started thinking of the worst things you can say to people.
  13. I would read it as “On Acid” every time… …and laugh.
  14. Which goes back to a point I have made before. Make PvP worth its investment and you will get more people involved.
  15. Not picking on you, just responding with a paste from the wiki so everyone can see how mez resist works: Resistance to status effects follows a different formula: SufferedDuration = AppliedDuration / (100% + TotalResistance) So 75% resistance to Sleep duration, for example, would not cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction. More importantly, the formula means that achieving 100% or more resistance to effect durations does not cause them to end instantly. 100% resistance actually only cuts their durations in half, 200% cuts it to a third, 300% would cut it to a fourth, and so on.
  16. I actually can see the argument for mez resistance on a defender. It doesn’t stop debuff toggles from dropping but allows them to come out of mez faster so they can keep the team up and running. It also makes the even safer solo than they already are. I agree the +special COULD be too heavy a buff but I do believe it can be adjusted for balance. The more I think on it though, I do believe -end of some kind should remain (not the current iteration). It could make them MUCH more efficient at doing their primary task than say a Corruptor, and allows for more build flexibility all the way up to 50 and beyond. But, all these numbers we are floating around would need some heavy testing and balance passes, regardless. EDIT: I know it seems like I am talking in circles a bit, just like all the ideas being floated around and haven’t settled on a single solution. I can see the arguments for and against each.
  17. True but I believe every inherent helps every toon 1-50 and beyond for each ATs primary powerset or primary function (Maybe less so for VEATs) except Defenders.
  18. I have found SJ/Bio very fun. But haven’t had any success with other melee toons in PvP. I tried my Widow and she got trashed, same with my claws/SR scrapper. But, to be fair, my widow wasn’t built for it.
  19. This is good info, thank you. Though I’ve never seemed to struggle 1v1 vs any brute, tank, or scrapper. Not hard to kite. Stalkers are a bit different, though. Side note: I miss my Sonic/EM in PvP 😞 *sigh* good times. This is also good info! Thank you!
  20. I agree. I was just being extreme to make a point, lol. I agree adjusting DR is better than getting rid of it entirely. Glad we see eye to eye here. Though I think removing base resistance would help more than some other suggestions. So there exists no gap between ranged and melee in PvP? Good to know. I seem to keep hearing otherwise.
  21. Omg something we agree on 😂 Anyways, yes it needs to be good 1-50 but it also needs to be good at 50. The current iteration is good at helping a defender solo slightly faster from 1-50. That’s it. Once you get to 50 and start decking your toon out, it makes little difference and is still zero help on a team. I still like the status resistance idea, mixed with some +special. Helps 1-50 and beyond.
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