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Everything posted by ninja surprise
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Ice is a piece of cake to soft-cap while leveling. Do Ice/Stone Melee and you get so much knockdown and stuns that enemies don't get to attack back very much.
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Immortalizing Heraclea in Cimerora
ninja surprise replied to ShardWarrior's topic in Suggestions & Feedback
I'd be honored to /e torch there. -
Ah man. I got to team with him many times on live over the years. Our SGs were coalitioned and he was always a fantastic dude role-playing his classic tanks. Dang it.
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A simple work-around could be to duplicate the set and then tweak the copy. Then people could play Classic Energy Blast or Dynamic Energy Blast.
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The Green Lantern Corps would like a word. Or the force field lady in Fantastic Four. In-game we have Force Field, Cold, Thermal, Sonic, and all the other sets that buff teammates. Plus Leadership pool, etc. Khelds get buffs based on team composition. The villain VEATS have some sweet team buffs. I think it'd be a nifty buff to Mind Control to give 'em an inherent power that buffs the team's resistance to mind control effects.
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Transporters in Independence Port
ninja surprise replied to rolandgrey's topic in Suggestions & Feedback
It'd be pretty cool to have an IP West tram station. It'd have to be a subway so that nobody has to draw new train lines on the map. -
It'd be great to do a bit of powerset recycling & combining to create a new rifle-based set so AR peeps can keep their rifles out all the time. For Defender primary, Corrupter and Controller secondary. This uses the AR animations and maps them to the effects from other powersets. Started with the original attack and animation and the new effect. Sure it might be repetitive reusing the animations, but you got that AR because you like shooting that AR, right? Assaulting Rifle - You load your rifle with specialty rounds to debuff your enemies and assist your teammates Burst -> Corrosive Rounds: You spray a target with toxic, corrosive rounds, reducing the damage they deal as well as their damage resistance. (Plants/Corrosive Enzymes effects, Ranged, Foe -Res(All), -DMG(All)) Slug -> Nanobot Blast: You shoot your teammate with a hypodermic slug full of nanobots that heal some of their wounds and give temporary resistance to further damage. (Cold/Frostwork effects, Ranged, Ally +Max Health, +Res(Toxic)) Buckshot -> Invigorating Blast: You blast your teammates with chemicals that boost their performance. (Thermal/Thaw effects, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)) M30 Grenade -> Acid Grenade: This grenade explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's Defense as well as their Damage Resistance. (Trick Arrow/Acid Arrow effects, Targeted AoE, Minor DoT(Toxic), Foe -DEF(All), -Res(All)) Beanbag -> Flashbang: You fire a flashbang grenade that blinds and stuns enemies and causes minor smashing damage. (OK I made this one up: combine Flash Arrow with an AoE disorient. This'll be lots of fun!) Sniper Rifle -> Freezing Snipe: You carefully fire a cryogenic round that reduces the target's core body temperature, dramatically weakening them. The target's Damage and Regeneration Rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. (Cold/Benumb clone (Ranged, Foe -DMG, -End, -Regen, -Special)) Flamethrower -> Rise Like a Phoenix You Guys: Spray your defeated teammates with fire until they get up and start fighting again! (Thermal/Power of the Phoenix effect in a targed AoE. Hope they died in a pile!) Ignite -> Light 'em Up: Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced (Thermal/Heat Exhaustion effects, Ranged (Targeted AoE), Moderate DoT(Fire)) Full Auto -> Friendly Fire: Nothing like shooting at your teammates to get the adrenalin going! But these are special shots of adrenalin rounds that boost their endurance recovery, regeneration, and resistance to slows. (Empathy/Adrenalin effects in AoE, Boost Ranged (Cone), Ally +End, +Regen, +Recharge, +Res(Slow))
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Thanks! I came specifically hoping to find some /Cold, and an Elec/Cold in particular.
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Force Feedback +Recharge in Propel: Does it trigger?
ninja surprise replied to ninja surprise's topic in Controller
Sad trombone. -
So I slapped a FF+R in Propel because I'm a genius min-maxer, but in my combat stats it never shows as triggering. Does the proc not work in Propel? Or just very low chance of firing?
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Yep, I'm a Grav/Kin and with Singy, the p2w free vet pet, Storm elementals, and some Energy Fonts, it's Ball City all up in here!
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Think it's better to have the Font there than the Superior Will of the Controller Chance for Psi? The damage proc says it might fire 5 times per minute, vs the 3 Energy Fonts? I have a hard time telling what the Font actually does. I have it in the mass AoE right now so one only pops out every 1.5 minutes or so.
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Just did a Tin/pex with this team. We totally blasted through it. It's the fastest I've ever seen the Bobcat/Neuron final fight go down. Scrapper was stone/stone and never complained about having to move to hit something. But there were two Kinetics on the team so moving quickly wasn't a problem.
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Load last 15 minutes of LFG chat on character entry
ninja surprise replied to Oklahoman's topic in Suggestions & Feedback
Love this idea too. Both suggestions would solve the problem of logging in and watching LFG, hoping someone is still recruiting for something. -
Just finished a Market Crash with 4 controllers, two Blasters, one Defender, and one Stalker. It was a total hoot! The Stalker happily ran around Assassin Striking everything while the rest of us mass AoE'd everything. The Defender and I were both Kinetics, me grav/kin and he was kin/sonic, so the whole team was almost always at the damage cap. We were always doing 2 or 3 spawns at a time, whatever was close enough to pull with a snipe or Wormhole. It was pretty chaotic! But the Stalker never complained about needing to take a few steps to stab something. It was just a perpetual AoE-fest and it was loads of fun. I realized Tanks are like short people, complaining they can't reach the top shelf so they ask will everyone please stop using all the shelves the little people can't reach.
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There's a couple of "energy" wings: Celestial and Phoenix. Can they get options to "Only appear when flying" similar to the Inherent Stances (Travel powers only)? The Celestial wings have an option to fold back when not flying, but they are still these super-massive glowing things when the character is just standing or walking around. How about an option for Celestial and Phoenix to only activate while Flying/Hovering?
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Just did a Synapse on my Grav/Kin and that massive AoE surprised me. It's easy to catch mobs from two spawns, reaching around corners. There was a Fire/Kin Corrupter on the team too, and with SB and Siphon Speed my Crushing Field was recharging in less than 4 seconds and performed like a supermassive never ending Rain of Fire**. Constant DoTs. The melee types focused on bosses while the Plant controller and I melted all the minions. It was a blast. ** Like Rain of Fire except without the fear and mobs stayed put where we could keep blasting them.
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Why should anyone need to work around you so you can add 20 DPS to your own imaginary DPS meter? Why should you be the only one who gets to defeat mobs? I had three recent experiences that made me think about this thread again: 1) I rolled a new Katana/SR Scrapper, since I don't remember ever playing Katana and wanted to give it a spin. Because making alts and playing the game is fun! I joined a DFB and it turned out I was the only melee toon. There were at least two Controllers (Elec and Dark) and I don't remember what the others were. Controllers were immobilizing stuff before it clumped, and I had to move around to stab things, the horror! But we still cruised right through it and joked around in chat and had a good time. XP and levels were had by all. 2) Joined a Yin on my Grav/Kin controller. It was at good team of mixed ATs and we ran at +2, finishing in just over 30 minutes. Not bad for a defeat-all where we weren't hurrying. Oh and we got delayed by a bug where one person couldn't exit a mission and had to log out and back in. The most frustrating thing was that the "must punch everything" melee ATs kept charging the Super Stunners just before they were defeated, triggering the rez. Melee was definitely slowing the team down by making us defeat the same mobs twice. 3) Joined a Ape/Mage on my Grav/Kin controller. We were cruising through the missions, doing well. When we got to Battle Maiden I was being careful to not use immobilizes so that she could get out of the blue patches... and then I noticed we didn't have ANY melee ATs on the team: 3 Controllers, 2 Masterminds, 1 each Blaster, Corrupter, and Sentinel. We did just fine without any tanks or brutes slowing us down. It was a lot of fun and the big AVs went down faster than I've seen when it was mostly melee ATs. Melee isn't needed, so why use it? Ranged ATs can defeat more mobs faster; melee only slows the team down by having to chase every single mob instead of using control to stop the runners and defeat everything all at once. @Sovera I respect you and have learned from the builds you post. It might help to remember that although your Tank is immune to mez and damage, other ATs aren't. If there's any squishies on the team, they benefit from controls. Especially if there's debuffers or controllers in the enemy spawn that can mez the squishy teammates, it is beneficial to hold, fear, or stun them, even if it means a melee toon has to move a few feet to attack it. It just seems like a silly argument. "Game is too easy because I'm invincible and nothing can hurt me." "Game is too frustrating because other players make it so my burn patch can't defeat everything at once." "Game takes too long when someone else gets to defeat something instead of me." Maybe try chatting with players, get to know them, and learn to enjoy their company, instead of only focusing on making it end as quickly as possible? Or heck, spin up your own private server and roll-back the aggro cap so you can solo entire maps like the old days.
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If you're talking about Mids, you can just drag and drop powers to re-arrange them. It'll warn you if you put something into an impossible order but it'll let you do it.
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The "right way" for Tanks to play is to get to the spawn quick enough that the spawn is already clumped up on them by the time the team catches up and starts unloading immobs and AoEs. If the tank is sitting with the team, trying to punch the very last critter, then the Tank is wasting time and slowing things down more than an early immob does. It's silly for all 8 teammates to fight every single last critter in a spawn, unless it's an AV. Then taunt some more badguys! They can only immobilize 16 at a time, so you can grab another spawn and bring them into the battle. If the mob's controlled then you're free to go find and herd another spawn. The mobs jump over each other to get to you so it doesn't matter if some are immobilized. OK, this may sound like a crazy idea, but why not play an AT that isn't a Tank? Or deliberately get two spawns so there's more than 16 critters to fight at once? If they can immobilize 16 critters, pull in another 16! You're slowing the team down if you're standing in the middle of an immobilized mob and can't reach anything. It seems self-defeating to say "I can make a toon that can survive 90% of the game without any threat whatsoever " and then complain the game is too easy. Play a toon that doesn't have mez resistance. Play a toon where you need immobs and holds to keep the mobs at bay while you defeat them and stop them from mezzing you and your team. Maybe play a pure buffage toon where you focus on making your squishy teammates tougher. Form a team of all squishies where everyone spams AoEs and buffs and risks death at every corner and only the majesty of teamwork keeps everyone alive and rezzed. It's fun! And while a Tank complains that immobilized critters can't get into their tiny 10' PBAoE, Controllers and Blasters are laughing in 30' radius AoEs.
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Wouldn't this also include all the Task forces from Positron up to Numina, and same on red side? Lady Gray has a mini-Hami too, where holds are useful. Heck, on an ITF last night I kept wishing someone had an immob to keep the AVs from running all around. I was on my Illusion/Dark controller so I'd confuse the Surgeons but couldn't immobilize anything.
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Illusion/x: How Early Can Perma PA Be Done?
ninja surprise replied to SuperFerret's topic in Controller
I'd tweak that goal to having Phantom Army up when you get to a new spawn. Often there are breaks of a 10 - 20 seconds at least between spawns while clearing a map and running around. It also depends on whether you're solo or on a team. Even if you're mostly doing solo flashbacks in Ouro, you don't need perma if you're stealthing to the mission objective and clearing just a couple rooms or the boss spawn. Still, it's a bit more fun to have it always available.- 12 replies
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- illusion control
- phantom army
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