Jump to content

WumpusRat

Members
  • Posts

    540
  • Joined

  • Last visited

Everything posted by WumpusRat

  1. Yeah, unfortunately using a really large object for the ramp isn't an option, as there's a room on the other side of the wall that it would end up bisecting and rendering useless. I can live with it shifting around a bit if I have to, it's just annoying to the part of me that wants everything to be perfect. What baffles me is it's just SOME items. Not all of a certain type, not all in a certain area, or even a certain angle. Just a random selection of items that the game just wants to move around to annoy me.
  2. Something I was thinking about this afternoon... The idea to have something other than an Icon Employee or human trainer in your base to perform those functions. Such as being able to have a terminal or something that could perform the same function. That way if you wanted to have a completely autonomous base, you could without having a couple of random people standing about. Not sure how hard it would be to code, though.
  3. I hadn't even thought about the Y-wing from Star Wars. 🙂 My initial idea was to base it kind of off the Voyager from Star Trek, with a bit of Klingon mixed in.
  4. Started working on my new starship the other day. So far I've gotten the outside (mostly) done, and working on decorating the interior. Here are some shots of the outside at the moment: With the lighting set to 'outdoor sky lighting': And with it set to 'indoor lighting' (which is what it will be when it's done): And for a sense of scale, here's a pic with a max-height, max body size suit of power armor hovering near the shuttle bay entrance: Once I'm done with the interior and stuff I'm hoping to do a video capture walkthrough of it, since there are about 30 rooms inside the ship, and it'd be a ridiculously long post with pics. 🙂
  5. My characters will vary based on the concept I have for them. My mages, for instance, are obviously going to be fairly smart. Same with anyone who uses tech they invented themselves. The elementals on the other hand aren't all that bright. Some are moderately wily, but most are pretty average to not-quite-all-there. Then there's my titan weapon brute, who used intelligence as her dump stat... :)
  6. Started building a "mark-2" version of my ship this week. It's about 3x the size, and I'm making the exterior look good as well as the interior. I'll grab some exterior pics (since that part's done) tonight, and then probably make a little video walkthrough when I'm done. :)
  7. What I notice most moving around are ramps. I have several large rooms where I've used the tech balcony platforms to make ramps that lead down into a room, and since the room is large enough, I'll have two of them overlapping and repositioned so they're flush, making one big seamless ramp. However if I log out and come back into the base, quite often one of the ramps will have shifted 5-6 inches up or down. Other items I've noticed moving around are some power conduits that I've sunk into the floor so just the top part is showing, and they'll pop back up several inches. It's infuriating, because after spending literally dozens of hours building a place and getting everything placed 'just so', the game decides to just randomly kick items around like a petulant child.
  8. There are a couple of reasons, really. One, for bases that are still built "inside", but have rooms (or the entire base) set with an open sky ceiling, so extremely large items can extend upwards through the ceiling and still be visible. Two, for bases that are built using the "outside the interior volume" workaround, and have far more vertical space to work with, and can utilize the huge items to their full extent.
  9. I'm really enjoying all the new pieces, but one thing I'd love to see is some bulkheads/bulkhead doors that AREN'T damaged. We have three different "damaged bulkhead door" walls, but none that are intact. Given that the bulkhead door is the only 'tech-like' doorway in the entire item list, it would be nice to see one that could be used without having to jam it into other walls and cover up the damaged parts.
  10. It's really tiresome, and seems to happen pretty often. I'll spend hours working on a base, placing everything just so, then exit the base editor and go outside for a bit, and when I come back, stuff I've placed has shifted position. Carefully placed ramps will have gone up or down, making it a broken mess, walls will move around, etc. I haven't noticed it happening in "indoor" bases, mostly just on ones where you're outside the base area. But it's frustrating as hell.
  11. There is actually a use for it, if you want to just do tip missions. You can purchase a tip mission from the computer for 1 merit, so you could buy a couple, run some tip missions, and if you get more tips, run those. Then repeat until you get your 10th tip mission done. At that point you'll get a morality mission, which is worth 40 merits. So you spend maybe 5-6 merits and get 40. It's more efficient to do other stuff, and given that Null the Gull exists, fast-tracking morality missions to swap sides isn't necessary, but if you like tip missions (some of them are pretty fun), it's at least there for that. The other advantage of it is that you can run tip missions in any zone, and they're your level. So you can sit in, say, Atlas Park (which is a small zone) and do 40th level missions, allowing you to zip around to the mission doors quickly.
  12. Dimension Shift isn't as much of a "troll" ability anymore. You can step into the field and attack anything that's inside of it. It's not like force bubble that literally turns anything inside of it invulnerable for the duration.
  13. I called them blappers because they were blaster-scrappers. Blapper. I thought that's what the term meant.
  14. One odd thing I've noticed with the new patch is a display error when you're editing permissions in supergroup bases. It's not updating the titles on the storage or other item permission fields if you change them in the supergroup settings, nor does it change if you log into a different character in a different supergroup. For instance, if the rank titles for one of my supergroups is First, Second, Third, etc, and I change the name of one of the titles, it keeps the old one on the permissions list. It also displays those exact same titles if I log onto a completely different character in a different supergroup, with entirely different rank titles. The only way to fix it is to log completely out of the game, and then back in. The first supergroup you log onto 'sets' the display for the rest of your time logged in. It's not gamebreaking by any means, but it's certainly annoying if you jump around between characters in various groups.
  15. Mine was working, though it had some issues. I updated my graphics driver to the latest one last night, and now the normal 32bit and 64bit clients won't load at all. The game crashes back to desktop before it gets to the login screen. Luckily safe mode still lets me log in. Oddly enough however, the 32bit and 64bit versions of the test server work just fine.
  16. I'm getting a hard crash every time I try to use the "change colors" option under settings (since it's difficult for me to see the difference between what powers I've picked and what ones I haven't with the default colors).
  17. This feels a lot like you're being argumentative for the sake of being argumentative, Pax. "Pfft, YOUR suggestions might not work for absolutely every single person. MY suggestion might work for the people yours don't! So there!" There's a reason the expression "et cetera" exists, and is used.
  18. Hence the examples listed. Use a different language, use an adjective, use a slightly different term, etc. It's not just a dismissive "get creative, noob", it's "here's a bunch of things you could try".
  19. Yeah, I'll post a copy of it there as well. Is anyone else seeing this issue too? Or is it just me?
  20. You need to stop saying "the good names" or "the good sounding names". Good is entirely subjective. What you mean is all the COMMON names will be taken. Sure, it's a little annoying when a name I wanted is already taken, but that's when creativity comes into play. You know, that thing we're supposed to have as MMO players. Use the same word/term from another language. Use a slightly different term. Use an alternate spelling of it. Add an adjective. Etc. Unique names means each character will be unique. Every (and I mean EVERY) game I've seen where they use some sort of global designator meant that the character name you chose became irrelevant. Nobody but NPCs referred to you as that. They ALWAYS referred to you by your global. Why? Because it was the only way to really signify who you were talking to. And what happens when people start saying "all the good global names are taken!"? What then? We'll be back in this exact same boat, with people claiming we now need a second-tier global to refer to everyone as, "so people can have the good global name they want".
  21. With the new patch of the game today, I've noticed an issue when in base building mode. The object list at the bottom of the screen when you're selecting stuff flickers. A lot. It's bad enough that it's giving me a headache to try and build anything for a long period of time. I love base building, and have been working on a bunch of them, but this is bad enough that I can't do it until this is fixed. What happened?
  22. If it's purely vanilla WoW, with no expansions at all, you'll have a ton of people at level-60 within the first week or so, and two weeks later they'll be bitching about the lack of content. The only raid back then was Onyxia (which wasn't even really a "raid", just a big boss kill) and Molten Core. There was no other end-game content.
  23. On the bridge? Inactive mission computers. Just sunk the base of it into the floor (since there's no area under the bridge for them to clip into). It worked really well as a big viewscreen. :)
  24. Except the 'random tag' thing would prevent people from sending a /tell to you, unless they knew what that random tag was. It would make sending a /tell ONLY possible via clicking on the person's name and sending it to them. And what happens if you click on the wrong version of that name, if multiple people have it? You might see five people with the same name chatting, and want to talk to one of them, but you don't know which is which, since all it shows is their name on broadcast. You'd have to scroll back up through chat to find a message from the one you wanted to talk to, make sure it's the right person, click on them, send tell, etc. It would make it a hassle. But yeah, people constantly bring up the whole "make names no longer unique", and every time I disagree with it. Making names non-unique means the names don't matter. The only thing that matters at that point is the person's global. You may as well just name all your characters GenericHero/GenericVillain, because people aren't going to pay attention to the character name, only the global. That's what happened in every other game I've seen do that.
  25. For myself, I can't stand that system. Not only does it clutter up chat with tons of extra text, but then you run into characters who have the max character limit names, AND max character limit account name. So you'd end up with chat being like: Savior of the Eternal Gerbil@ihaveareallylongname: <tells a bad joke> Lord Darkity Darkness of Death@lorddarkitydarknessofdeath: lol Not only that, but I LIKE names being unique. I don't need to see fifty different characters with the same name running around. It makes character names more or less meaningless, and only the global matters.
×
×
  • Create New...