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WindDemon21

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Everything posted by WindDemon21

  1. Everlasting?
  2. SUUUUUPER AWESOME COMBO! I'll get you one cause i plan to do this myself. Did em/bio, was fun but em/shield is just insane.
  3. FYI the recharge cap is 1/5 if a powers base rech so the absolute minimum recharge you can get build up to is 18 seconds... Most builds as well won't complete capped rech if they're going for defense as well (like you should with bio) so even with perma rech proc you're looking at more like 21s.
  4. I have actually tried this when the issue came up, and zooming in did not help. Fyi, one BIG instance where this happens is that final mission in Croatoa from Buck Salinger. On the flat land by the corner of that war wall and where that final hostage mob is is a good example of perfectly flat land that it happens on.
  5. It is definitely with the powexeclocation target command there is no question about that. Certain maps have more issues than others. I have had this happen on 100% flat land surfaces.
  6. Using manually yeah. I'm talking about the consistent issues when using the powexeclocation target command which I thought was supposed to be fixed when they "fixed" the teleport pool but i still get it all the time. Even on flat surfaces which boggles the mind.
  7. *stares at title* on target.
  8. I'm CONSTANTLY getting location target bugs for location powers? Croatoa is one of the biggest offenders. I've also gotten it in that, um, jameson park? outdoor map. The one with the crazies in the tina mac arc, but i get it other places too. I can literally be RIGHT on top of the enemy, and it will still say "out of range" when trying to place a location power on them. Other times, it will place the power UNDER the map, and not affect the enemies AT ALL.
  9. I'm CONSTANTLY getting location target bugs for location powers does this count? Croatoa is one of the biggest offenders. I've also gotten it in that, um, jameson park? outdoor map. The one with the crazies in the tina mac arc, but i get it other places too. I can literally be RIGHT on top of the enemy, and it will still say "out of range" when trying to place a location power on them.
  10. I definitely wouldn't say so. It has done really nice perks, and IOs well but definitely not OP.
  11. Yes that is correct.
  12. Just like the sky splitter and dark sustenance powers were bugged, these ATOs are scaling weaker amounts against higher level enemies and needs fixed.
  13. Or *possibly* push boxing/tough/weave back but you def want tough pre-30 to put the uniques in.
  14. The only thing i'd swap it for is hasten or cj, but I wouldn't do either. Personally I'd at least rather have cj cause of the combat movement. And just use jump pack/ninja run which are free from the p2w vendor until you get sj later.
  15. It should also be noted if not specified earlier, how detrimental using CS is with the actual power siphon mechanic because of it's super slow cast time, it means you're never gaining full PS stacks in the ST chain and especially the aoe chains.
  16. Any chance @Booper could get a notice at this? I'm edging on pausing the toon, wanna play him but just too detrimental to the play and ruining the experience again, pretty much every time I have to use CS, so slow, and often doesn't recharge PS or does so when it woudln't matter anyway.
  17. Mechanically what the set OFFERS, yeah I like having the ranged and ranged cone. That being said so does both spines and claws. And I've actually just stated how the long windup of CS ISN'T validated. It's actually one of the worst ones because it both doesn't crit, and doesn't get the benefit of the scrapper ATOs. Especially the more you start IO'ing and finishing the build. In fact adding hasten alone with enhancements in PS, makes it on average MUCH less more useful to have it recharge power siphon instead of doing actual crits. Also, it should be known, that burst was bugged and was only getting 6 feet of radius, at least that seems to have been fixed thankfully. But all things considered, at the least CS NEEDS to be boosted by the scrapper ATOs procs/globals. Seriously, i'm not joking, I had a 31 streak of NO power siphon recharge. and a 17 and 18 as well. No amount of random 1 or 2s make the mechanic worth dealing with those chances, especially when recharge/hasten/bonuses etc make the actual value of PS recharging from slow as molasses CS, much and much less worth it. In the IO world, and even SO world, I'd rather have it just plain do normal crits as a big finisher that gets the value of the scrapper ATOs, unless at the very least, they let it get those in it's current.
  18. I'd REALLY hope for a fast patch on this one, cause otherwise I like the character i made and want to play him, but this is just being really detrimental and reminding me why i stopped playing my last KM scrapper, outside of the the fact that besides the first 3 attacks, the rest is REALLY slow. And I would imagine why it's one of the least played scrapper sets as well.
  19. Yeah, I wonder if it "is as designed cause hey, you get a ranged cone" but then so does claws and spines with no downsides on it. So I would *assume* it's a bug too, cause otherwise, just another dumb thing broken with KM.
  20. I put it there cause I wasn't sure if it was 100% a bug, and apparently bopper states that "it has always been this way on purpose". Which is honestly shocking as I pointed out how really terrible it actually is and needs revamped. I would even say, either fix it so that it benefits from the crit procs at least, or make it actually do normal crits, and then have EVERY power give a chance to recharge power siphon. That way it works prior to level 32, and you get crits on CS. Also re-noting, that repulsing torrent needs to apply PS stacks/-damage.
  21. The long cast time as well with CS in relation to the actual power siphon buff, is also so slow, that it makes it so you don't actually get full 5 power siphon stacks most of the time,. This is also part of the issue, which is where this needs to be addressed. In theory, its good, but in actual use, it's REALLY bad for CS to not benefit from the ATO procs. This actually gets even worse the more recharge you have on the build, making the power siphon recharge even LESS useful than what I just described above.
  22. I understand it, which is why I'm pointing out how flawed it is that it's not benefiting from the crit procs. It needs to at least do that for that mechanic to have much value at all as opposed to just actually doing crit damage.
  23. This is also noting, that even putting it IN CS, that CS while giving it good cproc chances, is EXTREMELY slow and using it trying to spam it also hurts a lot as it doesn't get crit damage. Having the mechanic do that s one thing, but being reliant on CS where it's a tier 9 power for one, but also can't be boosted by the crit procs, needs a MAJOR redo.
  24. 6th try, 1 try, 6th, 2nd, 3rd, 8th, 2nd, 1st, 8th, 2nd, 6th, 8th, 1st, 7th, 31 tries!!! 7th, 4th try. Those are the last times I've counted. It should also be noted that even with just slotting power siphon for recharge, and CS for max recharge, that you're at best using it every 13 ish seconds if you're spamming, lets say 10 for ease with some rech bonuses. That means on top of just generally doing diminishing returns the close to it base recharging is, that anything 6 tries or over, is literally doing nothing, and unless it's 3 tries or less, it's hardly doing anything as it is cause then you're not perma-ing it anyway. This mechanic definitely needs fixed. And while it's RNG, there is no way that it should have taken 17 and THIRTY ONE tries before it even worked at all. I'm not joking or missed anything, I don't know how but it literally took 31 tries that one time before it actually worked.
  25. Scratch that, took till 15 tries for it to finally recharge power siphon..
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