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WindDemon21

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Everything posted by WindDemon21

  1. It gets about halved diminishing returns, so it would be better off with double the heal or proc chance, but be unique for the heal portion.
  2. Ah that could possibly be it, I'll have to double check cause I saw another and figured it was that. Either rate yes it is a TINY cone, buy because of that is more of a bonus than should be considered for not spreading, which likewise since the spread only goes to enemies 3 at a time, for at least non-sents more, cutting beam should really also cause spread as well as that mechanic is the main reason that beam lacks an actual 2nd aoe power on most ATs.
  3. It is *mainly* a single target though. If you read the description on Disintegrate it clearly states that piercing beam is supposed to cause spread. And honesty how the spread works the aoes should really cause spread too, at least cutting beam for the other ATs who don't get refractor beam.
  4. At least for Sentinels haven't tested others, it's not causing spread to other targets that do not have the disintegrate status when you hit one that does.
  5. Nail on the head. Changes needed, 4x the amount of absorption in frigid shield, add back it's pbaoe -dam/-rech/-speed. Change permafrost to resist all including defense debuff. Change moisture absorption to basically the melee armor version, only ranged instead of pbaoe (with a MUCH wider radius), or just leave it exactly the same as the melee armor version. Change frost protection entirely. It loses icicles for it which was a pbaoe damage aura, perhaps in compromise it could get the frost bite auto that adds cold damage to all damaging attacks. Add fire and cold defense to the armor shields.
  6. And for mainly a defense set, it doesn't hardly have any fire/cold defense either. It needs some love in the worst way.
  7. Even frigid is only like 2.5% base from what i can tell, it's at least 1/3 or less the regen version and is useless. Moisture also is really bad, low radius end uses, doesn't stack, and not even multiple defense per target hit (which should only be after they fix the stacking issue). It also has no reason to only have a 10ft and not 40ft range. It has next to zero resists, frost protection is practically useless with perma hoarfrost, frigid needs upped, it doesn't have the -dam/-rech that the melee armor has, has dot aura which makes sense but doesn't get it made up, and temp protection should resist all.
  8. My guess is cause its just a weekly event and not the real thing, and they'll be on sale again come December. Sad though cause I was really hoping they would be on sale.
  9. No. Adding to @Mender Derek's blustering mistakes, he left the timeline including discounted pack prices in the past. 😕
  10. I was talking with a gm about this, good fix would be to just include all damage types and increase the % a tiny bit. Adding some mez resistance wouldn't hurt either.
  11. It's only giving 2.8 defense, so like the other ice armor equivalents, you would think you would get that per target hit, and given it's rech/duration, you would think that it would at least stack with itself but it doesn't. If it's not going to do either of those things (pref not the multi per target hit unless it also stacks with itself), it needs a larger defense amount, and no reason it shouldn't have more range on a generally ranged AT.
  12. I can get behind your rationing for the 2nd and 3rd suggestions, like i said would be nice but the absolute main thing is that first idea needs to be in place, but options 2 and 3 wouldn't HAVE to be used, it would just be an option, but I think the 2nd would be more necessary than the third, cause dragging and dropping constantly gets reallllly annoying, more than just clicking to reroll if you don't get what you want. Personally the less you have to use the mouse for stuff the better, more opportunity to overshoot and takes more focus to not mess up somehow or not put it in the right spot. That may be an OCD thing for me, or just a focus thing when i feel tired, but it's a constant annoyance that doesn't need to be there.
  13. It would be automatically refreshing that way, if it was it's own slot, not just a display.
  14. Or even within the same set to get the one you need like a proc.
  15. You might not, but I and i'm sure many other people would like it. Also the second and third ideas work by my last post, see above. Also, for the third, you probably wouldn't do it on rarity because of that, but for type, like any other defense IO, trying to convert to a LOTG it would be invaluable to save time and clicks. Or even an ATO/Winter/Purple to another type you want.
  16. As to the last suggestion, per coding the way it would work is to basically have that spot where you convert be an extra "tray" slot, so that when the IO changes, it's still on the "wheel" and not in the tray, so it doesn't have to keep showing what it was before, only what it currently is. So when you move the IO from your enhancement tray to the converter "wheel" it no longer shows in that tray slot, as it's now on the wheel.
  17. Since nothing has been even acknowledged that i could see on the subject by the nudevs, going to post again with an updated idea as well for the conversion tab. For one, we need that option for converting to category type, rather than rarity to stay locked and not revert back to to rarity every time we put a new IO in the wheel. This can be done simply by eliminating the drop down, and just having it as another radial check option. Next, it would be nice if it would also lock the IO in the converter, so that you don't have to keep dragging and dropping it there if you don't get the desired IO, then all you have to do is keep clicking the convert button until you get what you want. A third option that would be nice, after locking the IO in place and selecting what you want it to convert to, would be to have an automatic roulette, where you pick the IO you want, and it keeps converting until you either get that IO or set, or you run out of converters. That way you don't have to keep clicking the convert button.
  18. Yeah that's easy enough, give them base higher movement, and make supremecy actually debuff their movement speed to normal.
  19. Never said I couldn't play it, in fact the opposite saying I have played several. What I SAID was that it was lacking in control compared to any other control set, and multiple people have agreed. Unplayable, no, lacking, yes.
  20. I dont have to assume anything when you're the one saying you think mind is fine and other people as well are trying to describe to you that its not. Unplayable no, nothing in this game is unplayable, but its control is far from ok. I've seen this playing multiple myself, and anytime playing with a mind controller. Of course it's better than no controller but its eclipsed from any other conrrol set because it has to mostly rely on two 4 minute recharging controls that don't get broken on teams.
  21. If you think mind isn't bad on control, then you clearly have not played other control sets. Having two controls that are broken by any attack as the only every mob skill, and two that you can offset but come late and are both on 4 minute base recharges, and no aoe immobilize, and no control pseudo pet its easily the worst control set. After 8 years on live and another one here, playing multiple of every control set, its not even a question. For starters it does need fixes. On all trollers imho same way they changes nukes is to lower their recharge, but especially for mind its mass confusion needs to be on a shorter recharge and earlier honestly. Its not even a slight comparison when looking at seeds of confusion and that is available at level 8 and on a 60 second recharge with no accuracy penalty. Telekinesis is another big area of issue. Honestly it should have its end cost reduced, but the power doesn't quite fit anywhere and the repel and low target cap makes it often not worth the use. It would be best replaced with an aoe immobilize that instead of doing damage did -resist/speed allowing containment for controllers, and wouldn't wake up/break fear but still be able to add damage. Mind and gravity as well, also need their st hold bumped to tier 2 so you can skip the current ones if you want. (Clearly this isn't saying they're useless, just that for certain builds and playstyles they are)
  22. Ice and fire are actually THE main melee oriented control sets fyi. Also, per the mind/savage, put a build up proc in spot sprey, then use terrify, ravens, feral, rending, good aoe chain and good damage boost for terrify. But overall i would go dark, just cause it is SOOOO much better control. Mind is really bad on control. They need to make mass confusion 60s recharge like seeds is to start and put it earlier at least level 18. Mass confusion and Terrify both break too easily, so you're relying on total dom and mass confusion on super high recharge builds for your control mainly. In either case, make sure to put the chance to add damage proc to the cone fear.
  23. The sad part is my numbers aren't off. Remember I'm talking in terms of effectiveness ie how much damage per second per recharge per radius per amount of targets hit. I never said that it does less damage than brawl, someone else did. I said that currently, it is about 4% as good as other rain powers.
  24. While some outly a little higher, most pool attacks on average did about 55-60% efficiency, so for this power, yeah 45% efficiency as i described above (some are well below that like troller who are at around 30%) would be right about where it should be since it also has that debuff/toxic damage. (though it doesn't have the slow either like other rain powers so that shouldn't factor much, and even whirlpool has that -defense and cold damage too). So yeah, 15ft radius, no target cap like rain powers, or whatever mechanic they use, and 50% increase in damage.
  25. Though that does seem on a brute, the highest damage on a blaster, takes it to about 6% efficiency of rain powers. It should actually have it's radius at 15ft, and about 50% more damage, as it still has the 10 target cap IIRC which they could even take that away too, and it would still be at about 45% efficiency on average, which is about where it should be at tbh.
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