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Everything posted by Bopper
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Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
It certainly does, and Oedipus Tex already showed the justification for sets needing accuracy. At this point I think the only debatable thing is the amount of endurance reduction. But looking at sets like Electric Control, I think the end redux is preferred. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
@oedipus_tex can you add to your analysis from when you justified Accuracy over Range? Can you include which powers have a need for endurance cost reduction? The trade off for Range over Endurance Reduction is being discussed and I know you've looked at this closely already. Thanks -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
It was changed to this version in Build 3 There was justification that there is greater need for Accuracy than there is for Range, which resulted in the change. -
[Community Request] I suck at character creation
Bopper replied to Bopper's topic in General Discussion
That would be a cool feature. Speaking of costume design changes, I hope you're checking out the new Page 5 addition on the Beta Forums. Pretty cool stuff for those who like getting creative with costume designs. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
given the name of the set, I think thematically Fire or Smashing would have been the proc options. But I won't be surprised if they do a Cold Proc in the future. Perhaps they'll do a new Slow set that focuses on damage (similar to the Endurance Mod sets we're getting). That would be a great spot for a Cold damage proc. -
Focused Feedback: Electrical Affinity - Powers (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
Power Information for Electrical Affinity provided in the Spoiler Fields T1: Shock (Ranged, Foe -DMG, -End, -Recovery, -Regen) Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. Recharge: Slow No longer grants 1 stack of Static T2: Rejuvenating Circuit (Ranged (Chain), Ally Heal, Self +Static) Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate T3: Galvanic Sentinel (Summon Galvanic Sentinel: Ranged Debuff Special) Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers. Recharge: Slow No longer consumes Static Duration is now always 120s Now has basic pet resistances Fixed the Sentinel not actually debuffing enemies Galvanic Sentinel is now actually classed as a Pet, not a Defender T4: Energizing Circuit (Ranged (Chain), Ally +End, +Recharge, Self +Static) Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. Recharge: Slow No longer grants a boost to max Endurance Recharge time increased from 12s to 35s Now grants a +125% recharge buff for 5 seconds (to the primary target - this falls off to 62.5% by the 3rd jump in the chain) This power should feel like a very condensed Speed Boost T5: Faraday Cage (Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)) Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Recharge: Slow Recharge time reduced from 32s to 10s Fixed missing VFX T6: Empowering Circuit: (Ranged (Chain), Ally +DMG, +Tohit, Self +Static) Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. Recharge: Slow Buff duration increased from 25s to 60s Damage buff reduced from scale 3.25 to scale 3 Now provides +15% tohit The +tohit is enhanceable, so this power can be slotted with tohit buff sets T7: Defibrillate (Melee (Targeted AoE), Ally Rez) Strike a defeated ally with a highly-charged jolt of electricity, reviving them and any other nearby defeated allies. Recharge: Long No longer consumes Static Allies are now always revived at full Endurance and Recovery T8: Insulating Circuit (Ranged (Chain), Ally +Absorb, Self +Static) Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. Recharge: Slow Buff duration increased from 20s to 30s Recharge time increased from 15s to 20s T9: Amp Up (Ranged, Ally +Special, +Recharge) Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes and more, are all improved. Recharge: Very Long No longer consumes Static Now always provides 50% +recharge and 75% +special -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
Agreed. I think of all the LotG 2 slots I have and like the idea of deconflicting. It's a nerf that might be a buff. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
True, if it must be including in Page 5, you're right...and maybe even optimistic. But if they wouldn't mind pushing it into page 4, I wouldn't object 🙂 -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
I always appreciate you including these. Thank you. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
Deal. Let's sign the papers. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
I hope this is the last build for these sets. They look pretty good. Let's get them to live. -
Focused Feedback: New IO Sets (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
There are no 9% regeneration bonuses. It can be 8%, though. Also, Mez Resistance is always tagged along with Damage Resistance. You will never see those 2 not paired. There was a time when it was only mez resistance, but that was thankfully removed. -
Focused Feedback: Electrical Affinity - Powers (Build 4)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
Those are some serious buffs. Look forward to playing with it. -
Focused Feedback: Electrical Affinity - Powers (Build 3)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
Why? I like having a pet that can absorb aggro and take some hits for me. -
[Community Request] I suck at character creation
Bopper replied to Bopper's topic in General Discussion
My thoughts exactly, and its usually the same monstrous heads. Giant crab legs (spider legs?) on the back, too. -
When I whipped out my Titan Weapon, it turned out it was a panty dropper.
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Focused Feedback: Electrical Affinity - Powers (Build 3)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
You can already max out your fly speed with Hover by using a jump pack (see my movement guide in my signature for details). The only real benefit of the extra speed comes from running, which is harder to cap without superspeed. -
A Powers "API" of sorts (Gift to the community developers)
Bopper replied to RubyRed's topic in Tools, Utilities & Downloads
With this ability to extract data from client-side files, will there be an opportunity to recreate the City of Data website? -
I actually have fun with my Stone/SS/Soul, as it is somewhat unconventional as a proc monster in a damage/recharge neutered primary. But it has durability, it has AoE damage, it recharges fast, so it's fun.
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I went for survivability with this build. With one stack of your Tanker ATO, you will hit resistance cap for Smashing, Lethal, Fire, Cold, and Psionic (all at 83.4%+ with no stacks). You Energy is waaaay over resistance cap. Negative Energy sits at 72% resistance with no Tanker ATO stacks, can hit 90% if you get all 3 stacks of Tanker ATO. Typically, 2 stacks are up, so 85.5% will be your typical Negative resistance. I also got you 45% melee defense without Defensive Sweep (use Defensive Sweep if you are getting debuffed). Since I went for survivability, I did not chase recharge as much, so Energize and Hasten are not perma. With the FF proc in Whirling Smash, it will do better than listed. Finally, pay no mind to which enhancement sets I slotted into which powers. I was just placing them for the bonuses. Feel free to move them around as you see fit. Build Stats:
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I dont have a build and haven't played the combo, but it should certainly be viable. Elec Armor offers Endurance tool and Endurance Drain protection which pairs well with Titan Weapons. What is your playstyle? Are you looking to be more DPS, or more Tank? If I get time, I can theory craft something, but I bet others could offer better advice than I can.
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I'm always interested in seeing more math. But that's because I'm math-ochistic. I'll see my way out . . . unless of course someone shows some math
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Are we certain that the H with the tan background isn't his uploaded avatar?
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If you have suggestions, a post was created to specifically offer ideas on how Dark Consumption could be buffed in the future.
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Focused Feedback: New IO Sets (Build 3)
Bopper replied to Jimmy's topic in [Open Beta] Focused Feedback
I dont believe Sudden Acceleration is a global proc. It only turns KB into KD for the power it's slotted in.