
KaizenSoze
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https://homecoming.wiki/wiki/Category:Zone_Events
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Just talking about the all year events, not seasonal ones like Halloween or Christmas. Personally, I like the prisoner, zombie and Nemesis events the best. The family raid is my dark horse one, it's quite fun solo.
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I have only played with Elude on my Night Tank builds. It does provide two useful things besides defense, more DDR and recovery. But even then I don't find it useful enough on AE 801 and four star hard modes. It's pretty much only useful as an IO mule at best. T9 for squishier ATs should all be as useful as Ice Armor:Icy Bastion.
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
Yes, it's now about 3:30-4:00. The burn change makes a huge difference in damage. -
What are players thoughts on Seismic blast?
KaizenSoze replied to KaizenSoze's topic in General Discussion
What combos have you played? -
I have tried it on blasters, sentinels, and defenders. Not feeling that it's a top tier set. Several powers won't work if you're not on the ground Damage seems ok, but not great. Unless you focus on the combo system, then it's kinda good? Combo system isn't bad, but it requires a lot of attention. This makes it hard to work with busy primaries or secondaries What are your thoughts? What combos have you found that work for you?
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Changes to stealth unnecessary....
KaizenSoze replied to WillParkinson's topic in General Discussion
It's always been like that. VEAT stealth required the stealth IO in sprint to hit levels high enough to be invisible to most mobs. -
This is not true. You will see more incoming damage, not a lot. Despite the doom and gloom in page 4 feedback threads. This change has not caused even close to the predicated effects from that thread.
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I saw this line in the Page 5 notes under the Force Field changes. "Now uses Vectored Knockdown" Can someone explain to me what that means versus "normal" knockdown? Bonus, any other knockdown/knockback tidbits you would like to share.
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The moment a character goes to the "It" list.
KaizenSoze replied to Luminara's topic in General Discussion
I was pretty unimpressed with my Night Widow, then I read Galbasuar's Fortunata guide. Respec'ed into a Fortunata... and still wasn't impressed. A few weeks later, I came back and re-designed her in Mids to my tastes. Respec'ed again, got her slotted out, then the light came on! Now, if you put a gun to my head and said I had to pick one character. It would be a Fortunata. -
Are Freakshow good annoying or just annoying annoying?
KaizenSoze replied to DougGraves's topic in General Discussion
I find it you inform folks up front about Super stunner rez, most people will back away at the right time. The number of targets hit determines the Super Stunners health. So, if only one person gets hit, then you end up with a very low hp Super Stunner, which is quick exp. Alas, melee heavy groups or masterminds generally aren't great about moving out of range. But most players understand. -
Are Freakshow good annoying or just annoying annoying?
KaizenSoze replied to DougGraves's topic in General Discussion
Freakshow, mobs so nice, you have to kill them twice. On of my favorite enemy groups. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Last update. I joined a 0x8 kill most PUG with my respec'ed elec/ice blaster. Took 20 mins, no side rooms. So, a few minutes faster than a normal 0 kill most, but not ridiculous. Being able to wipe out 80% of every second or third spawn with my nuke did speed things up a bit. -
As for repeatables, what I would really like to see mayhem/safeguard missions be more team friendly. All break ability objects provide full team credit All side missions give full team credit Allow the selection of the temp powers as opposed to being map locked Right now, mayhem missions are pretty much only done by badgers like me. It is a shame, because if you want a real fight, try 4x8 level 50 PPD constant ambushes.
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Dark Astoria needs to have more missions for it's repeatables. Either contact has only I think eight hard coded missions. Actually, I would prefer DA to get the PI treatment and have dynamic repeatables like PI radios. So, that you could get all enemy groups. For instance, I don't think there is any mission where CoT is the enemy. PI radios definitely fall into the, it's not broke, don't fix it, category. Shadow Shard radios would be a waste. It's like IP radios, too much running around.
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Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I have learned over the last few years that the VEAT code is a mess. So, the chances are any hybrid Widow/SOA is very low. Even VEAT costume code I have learned, since I created this thread, is very messy. Lots of hard coded references by name. -
Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Widow is married to a SOA. SOA dies in combat, Widow wants to wear a piece of SOA armor to remember them. The opposite also works as back story. It's not that hard to come up with a story for why VEATs would want to mix armor. -
Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I don't want a new eat. I want more options for toon backstories. Widow gets injured and cannot use psychic abilities and claws. So, they retrain as a SOA. -
I was expecting a surge in Sentinels players, but I am only seeing a few more than usual. I guess it will take awhile for folks to realize how much better they are now. Combat teleporting to the tank, fold space, dropping Explosive Arrow and Rain of Arrows, then popping back a few feet is fun. Yes, blasters can do that, but it's much more dangerous for them.
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If you get into a situation where you have a team w/o a 50. Here is what I do. You basically take a 50 from another team and put them into their own team, if you don't have a full league. Then move all the players from the team w/o a 50 to the new team. In general I try and shift players around, so that every team has two 50s. If you have 6 teams, but all teams are not full, then shuffle players around to form a new team with a 50 lead. Yes, it would be nice if the league leader could assign a new team leader, but the ability does exist right now. Only team leaders can do it. Also, an afk indicator would be nice. I saw someone afk inside the PI hospital tucked into the corner closest to the motel, which was very suspicious.
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It would be nice when the VEAT review happens to allow Widows to use Soldier epic costume pieces and vice vera. It would allow for more interesting costume ideas. Like widows that washed out of widow training, then took up Huntswomen skills. I was able to achieve some of this via Halloween customers, which expire after two weeks.
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Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Two slower runs, but both builds are mostly SOs, except a few IOs. Huntsbane, changes allow you to have one set of pets. +3, 37 mins. It was a good, but lower damage team. Sentinel Archery/Ninja, +2, 32 mins. The pullers were all over the place, which led to some unnecessary deaths and the team was a bit low damage. I think we had a lot of sub-25s in the team. Good group, just a bit slow. Still +2-3 is the new sweet spot for speed vs exp now. -
As I suggested in the thread below. At least the final mission should be epic. As an example of extremely non-epic final missions, both Citadel and Synapse have boring endings among their many crimes. Let's fight exactly mobs we have been fighting all TF, then add one AV at the end. *snore* ITF, Aeon, Sutter, Posi 1, Yin, Silver Mantis, Market Crash, have much better final missions.
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Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Respec'ed and run my Ninja/Trick Arrow Mastermind. Oh my oh my. Between the mastermind buffs, having all pet upgrades, and oil slick arrow it was a blast. +2 first mission, +3 the rest, 30 mins. Lost a total 5 genin and 2 jounin. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Yes, that Pos 1 ambush is a really tricky ambush. Starts with the door, but then could come from behind. Since, it's a wide open area it's much harder to group them up or hide from attacks. I love it.