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KaizenSoze

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Everything posted by KaizenSoze

  1. You might enjoy reading this thread.
  2. Widows will need to take Ageless. Especially, Night Widows. Bane and Crabs can take Barrier, if they haven't proc'ed their attacks out too much. If you take Ageless, then you can take Muscular Core for max damage. Otherwise, see how your end usage is and take Musc radial for some more recovery. Assault core for Banes and Crabs. Now, for Forts and NWs, it's a bit tricky. They are very heavily lethal/psi damage, so you can consider taking Assault Radial to mix in some energy damage. But in the end I suggest Assault core. Especially, for NWs, widows attack so fast they can maintain high Assault Core stack levels. Interface is another place where you can pick up some extra damage types, but Bane and Soldiers can boost the toxic damage from Degeneration with Venom grenade by 40%, so I go for the 75% toxic/25% max hp debuff. Widows I go with 75% max hp debuff. Though they can stack a lot of -resist though Reactive due to their high attack speed. Interfaces are not super useful, so play around.
  3. You don't get stuck because it teleport to random locations in DA, but it's a really big gap. [3681.5 38.0 275.7] There are floating tree under the map. 🙂 [3189.1 39.1 191.4]
  4. I feel your really need to understand binds to use Trick Arrow effectively, especially /bind <key> powexec_location target “<power>”. Targeted AOEs benefit massively from binds. I put a whole bunch binds suggestions in the intro: What is really want is a bind that finds bosses, not a specific mob boss, I know that exists. But any boss.
  5. Here is my take on TA/psi. I looked over your build and here is my obsessive option of how I would build it. More defense, this is a complicated point. Yes, Flash arrow is amazing, but due to all the patches TA lays down you will be taking fire from non-debuffed mobs often. Especially, in any chaotic pulling environment. You will need Ageless at 50 to handle the end drain. Unless you slot a lot of end redx and take Cardiac Since, you're trying to proc a lot. You are definitely going to need Ageless. I think Psychic Scream is a horrible power. Cast time is too long, damage is too low. Swap it out for Psionic Lance. Scrambled Minds is a really odd power. IMO it takes to long to take effect, but if the mobs are clumped up it's really nice. Take this over Psychic Scream. As food for thought, here are my TA/Storm and TA/Beam defenders. Both can solo 4x8 most mob groups. Defender (Trick Arrow - Storm Blast).mbd Defender - Trick Arrow - Beam Rifle.mxd
  6. Ah sucks thank you.
  7. You can create a whole new costume in your second costume slot. No restrictions. But epic pieces are not allowed. More customization in the epic slot or those epic pieces being allowed in non-epic slot is suggested often.
  8. Alas, that would make venom nade seriously overpowered. It's already a keystone power of SoA. I agree that Bane range attacks suck, except Poisonous Ray, which is ok. Why do all Bane ranged attacks have a minimal cast time of 2 second? Regardless of damage, single target, or AOE. I know why actually, it's because they are copies of mob attacks and never reviewed. 😞 Shinobi like crits is a nice idea, I would just be happy with full crits in the current system. That would close the damage gap a bit between Forts, NWs, and Banes. Bane single target damage isn't as bad as you think in my testing. See early comment. Banes at least provide a decent amount of -res to a team, unlike NWs who primary benefit is defense, which is nullified at 50+. See my comments on Time defenders in the defender forum. Same issue different AT. Forts are the strongest damage dealer of VEATs, except a well run crabbmind. They can exceed NWs and Banes single target damage with some builds. Their AOE is much better than NWs and they have controls which are very useful even on hardmodes if you lean into them. They are a scrapper/controller with a nuke. They are just not as durable. Forts are in a good place now, maybe a bit more ranged Psi damage, but not at the cost of anything other power. IMO.
  9. There is some available with page five, except follow up. Which using the scrapper follow up, which cannot be customized!
  10. Not surprising I have strong opinions. To answer the question, Fortunatas above all others. SoAs are in a good spot, except pets should have a recall button. That's it, would fix all my issues with SoA pets. Ok, crab melee isn't very good, so maybe a little help there. *pulls out soapbox* Let's talk about Night Widows... Yes, you can make them super tanky. So, tanky I complete an 801.3 at 4x8 in under the two hour limit. Fun to play, no, it's like playing a pre-buff tanker w/o any aggro control. I do wish the dev team would re-run the build statistics with breakouts for the different sub types. It has been my experience that Night Widows are very rare. I mean why would you play a Night Widow over a Fort. Forts get a nuke and nice control powers. In my testing NWs does not out damage Forts in single target and have lackluster AOE. While also being saddled by one of the worst T9s in the game, Psychic Scream. Night Widows need some love. Testing:
  11. Yes, articulates what I was feeling. Time is a great sub-50 set, but the drop off is noticeable due to Incarnates. It's the, pre-buffs, version of Sentinels of defender sets.
  12. Suprised there isn't a badge for Bat'Zul. Badge name should be Spicy Chicken Nugget.
  13. Two versions for the Awaken, one general defeat badge using the point system. Bosses give more points that, lts, etc... Called, the Somnambulist. Another Awaken badge for defeating, Subjugators, before they consume a seer. Called, the Liberator, or something about interrupting someone's meal like Meal Interrupted.
  14. Stun procs are pretty much the worse procs on the game. They could use some love. Also, stuns in general have the high speed run away issue that I wish could be improved. Specific example would how wolves will speed off while staggering in little circles. No other control has this issue.
  15. Besides the technical issue that Biostem pointed out. I don't think this is a good idea. Confusion in CoX is already extremely powerful, especially the non-notify versions. If you could get full exp for defeats, I bet confusion farms would appear. Also, tough bosses and AV would be led around to defeat everything. Too much room for exploits.
  16. What part of fun thought experiment did you miss? I mean really I said this in both threads. It's never going to happen.
  17. Mission can be developed on the non hard code servers then ported over. It's not that hard.
  18. A gentle no, the statistics would have to be very complicated to get the full picture of each player's contribution. And would led to a lot of build snobbery. Example, a kinetics defender who is working their butt off buffing teammates to the point of not attacking a lot would have very few kills. Their buffs would have contributed to a lot of kill though. How do you account for that in the statistics?
  19. You're right. I had thought out the implication of getting rid of most farming. So, recipes and enhancement would need to be on the AH.
  20. Hi all you super creative folks. I am wonder how close can you get to the Arachnos Mu costume. I have a backstory for the child of an illicit relationship between Mu wizard and a Night Widow.
  21. If you think this bad on Yin, try a Market Crash. I have seen five rez'ed freak tanks running around in beating up the lowbies/squishies while the 50s are jumping three spawns ahead in the first mission. It's been annoying me for awhile.
  22. All freakshow, except Super Stunners, have a 20% chance to rez. Nothing to do with players nearby. https://cod.uberguy.net/html/power.html?power=freakshow.freakshow_inherent_defense.revive&at=minion_grunt
  23. Lore can be adjusted. How about the rest of the design?
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