
KaizenSoze
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I saw this line in the Page 5 notes under the Force Field changes. "Now uses Vectored Knockdown" Can someone explain to me what that means versus "normal" knockdown? Bonus, any other knockdown/knockback tidbits you would like to share.
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The moment a character goes to the "It" list.
KaizenSoze replied to Luminara's topic in General Discussion
I was pretty unimpressed with my Night Widow, then I read Galbasuar's Fortunata guide. Respec'ed into a Fortunata... and still wasn't impressed. A few weeks later, I came back and re-designed her in Mids to my tastes. Respec'ed again, got her slotted out, then the light came on! Now, if you put a gun to my head and said I had to pick one character. It would be a Fortunata. -
Are Freakshow good annoying or just annoying annoying?
KaizenSoze replied to DougGraves's topic in General Discussion
I find it you inform folks up front about Super stunner rez, most people will back away at the right time. The number of targets hit determines the Super Stunners health. So, if only one person gets hit, then you end up with a very low hp Super Stunner, which is quick exp. Alas, melee heavy groups or masterminds generally aren't great about moving out of range. But most players understand. -
Are Freakshow good annoying or just annoying annoying?
KaizenSoze replied to DougGraves's topic in General Discussion
Freakshow, mobs so nice, you have to kill them twice. On of my favorite enemy groups. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Last update. I joined a 0x8 kill most PUG with my respec'ed elec/ice blaster. Took 20 mins, no side rooms. So, a few minutes faster than a normal 0 kill most, but not ridiculous. Being able to wipe out 80% of every second or third spawn with my nuke did speed things up a bit. -
As for repeatables, what I would really like to see mayhem/safeguard missions be more team friendly. All break ability objects provide full team credit All side missions give full team credit Allow the selection of the temp powers as opposed to being map locked Right now, mayhem missions are pretty much only done by badgers like me. It is a shame, because if you want a real fight, try 4x8 level 50 PPD constant ambushes.
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Dark Astoria needs to have more missions for it's repeatables. Either contact has only I think eight hard coded missions. Actually, I would prefer DA to get the PI treatment and have dynamic repeatables like PI radios. So, that you could get all enemy groups. For instance, I don't think there is any mission where CoT is the enemy. PI radios definitely fall into the, it's not broke, don't fix it, category. Shadow Shard radios would be a waste. It's like IP radios, too much running around.
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Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I have learned over the last few years that the VEAT code is a mess. So, the chances are any hybrid Widow/SOA is very low. Even VEAT costume code I have learned, since I created this thread, is very messy. Lots of hard coded references by name. -
Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Widow is married to a SOA. SOA dies in combat, Widow wants to wear a piece of SOA armor to remember them. The opposite also works as back story. It's not that hard to come up with a story for why VEATs would want to mix armor. -
Allow VEAT widows and soldiers to use each others costumes
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I don't want a new eat. I want more options for toon backstories. Widow gets injured and cannot use psychic abilities and claws. So, they retrain as a SOA. -
I was expecting a surge in Sentinels players, but I am only seeing a few more than usual. I guess it will take awhile for folks to realize how much better they are now. Combat teleporting to the tank, fold space, dropping Explosive Arrow and Rain of Arrows, then popping back a few feet is fun. Yes, blasters can do that, but it's much more dangerous for them.
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If you get into a situation where you have a team w/o a 50. Here is what I do. You basically take a 50 from another team and put them into their own team, if you don't have a full league. Then move all the players from the team w/o a 50 to the new team. In general I try and shift players around, so that every team has two 50s. If you have 6 teams, but all teams are not full, then shuffle players around to form a new team with a 50 lead. Yes, it would be nice if the league leader could assign a new team leader, but the ability does exist right now. Only team leaders can do it. Also, an afk indicator would be nice. I saw someone afk inside the PI hospital tucked into the corner closest to the motel, which was very suspicious.
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It would be nice when the VEAT review happens to allow Widows to use Soldier epic costume pieces and vice vera. It would allow for more interesting costume ideas. Like widows that washed out of widow training, then took up Huntswomen skills. I was able to achieve some of this via Halloween customers, which expire after two weeks.
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Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Two slower runs, but both builds are mostly SOs, except a few IOs. Huntsbane, changes allow you to have one set of pets. +3, 37 mins. It was a good, but lower damage team. Sentinel Archery/Ninja, +2, 32 mins. The pullers were all over the place, which led to some unnecessary deaths and the team was a bit low damage. I think we had a lot of sub-25s in the team. Good group, just a bit slow. Still +2-3 is the new sweet spot for speed vs exp now. -
As I suggested in the thread below. At least the final mission should be epic. As an example of extremely non-epic final missions, both Citadel and Synapse have boring endings among their many crimes. Let's fight exactly mobs we have been fighting all TF, then add one AV at the end. *snore* ITF, Aeon, Sutter, Posi 1, Yin, Silver Mantis, Market Crash, have much better final missions.
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Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Respec'ed and run my Ninja/Trick Arrow Mastermind. Oh my oh my. Between the mastermind buffs, having all pet upgrades, and oil slick arrow it was a blast. +2 first mission, +3 the rest, 30 mins. Lost a total 5 genin and 2 jounin. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Yes, that Pos 1 ambush is a really tricky ambush. Starts with the door, but then could come from behind. Since, it's a wide open area it's much harder to group them up or hide from attacks. I love it. -
It's nice to see Blasters get their Brute moment. I mean that Brute were so far ahead of Tankers until the Tanker revamp. Now, Blasters have some competition. My beta Sentinels could solo things that would have been very hard for my favorite blaster to solo. Like Carnies at 4x8.
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Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
You're right about Elude, but you can still get Evasion at 28 now. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
You can get those two AOE defense powers much earlier now. Secondary Sets (non-Epic ATs) Tier 2 powers moved from level 2 to level 1 (character creation) Tier 7 powers moved from level 28 to level 24 Tier 8 powers moved from level 35 to level 28 Tier 9 powers moved from level 38 to level 30 -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
Completely wrong interpretation of my comments. What I am saying is it possible to due +2-3 Yin faster and with more fun, because of the extra powers. Otherwise, +3 can be tedious without the extra powers in a PUG. I am capable of having fun with any level Yin. Please, take your doom and gloom to another thread. -
Yin TF and the page 5 power level changes
KaizenSoze replied to KaizenSoze's topic in General Discussion
I found it easier to respec my psi/ninja scrapper next. Nice to have mass levitate. +3 kill most, pulled all the side doors in mission four, 30 mins We had a few deaths, but a high damage team and I got good use out of fold space. -
This is not a complaint thread. The opposite, I was having a blast today on kill most Yins with minimal difficulty of 2. Elec/Ice blaster I now have Thunderous Blast, Freezing touch, and Frozen aura available. +3 Yin 29 mins, pulled most of the side rooms in the last mission Fortunata Psychic wail and Aura of Confusion are available, but I had to push confuse to level 32 to get it all to work +2 Yin 35 mins. Much lower damage team, but pulled all the side rooms. Being able to alternate Psychic Wail and Aura of Confusion was a lot of fun. Funnest combo, Aim->Psychic Tornado->Follow up->Psychic Wail Next up: Ninja/Trick Arrow Mastermind - will get last upgrade, oil slick arrow Bane - Crowd control is the only really useful power to pull to 30.
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They got to be kidding with the Seismic Blast on a Sentinel
KaizenSoze replied to Diantane's topic in General Discussion
My problem with seismic blast on any AT is that the knockdowns fail you when you really really need them. This is true of any knock heavy power set like Stone melee. Most non ToT EBs, most mobs in ITFs or Valeria, are very knockdown resistant. Someone will say, but every power set has a group it does not do well against, which is true. But given the popularity of Cimerora TFs and arc. It's a pretty commonly experienced part of the game. Unlike say the Shadow Shard. -
Review requested, Page 5, Archery/Ninjitsu/Elec mastery
KaizenSoze replied to KaizenSoze's topic in Sentinel
Yes, on the beta server. It did well, but it a weird way. Trapdoor times weren't great, but it attack chain flowed very well. It felt great, but not in any objective measure was it great. One of the oddest experience I have had with builds.