
KaizenSoze
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Everything posted by KaizenSoze
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I run a lot of PUGs. Please, keep in mind that team leads might be getting a swarm of IMs, which are rapidly scrolling up the screen. Things get missed, people skipped over, etc... There are a few courtesies I would like players to extend to team leaders. Notice, I said courtesies, not requirements. First, please take 5 seconds and type out a simple invite request like "Any room?", "I would like to join", "Do you have room?", etc... For instance, when I am asking for an invite. I always say, "Good day. Any room?" Currently, I am getting more any "inv", "ready", and my favorite to today "X". That's it, just "X". Second, if you're going to alt, then give the alt name. Sometimes all I get it "swapping", then nothing. Please, if you're swapping, at least give a partial name of the alt. Third, same with LFG, take 5 seconds and type out that you're going to LFG to the zone. I will always save a spot in that case. Fourth, if the team is nearly full. Please, make your way to the zone. I often have to say, "We'll start when everyone zones." Because someone is still out of zone when the team is full, because they are refreshing the exp buffs, training, or crafting. At least say what you are doing.
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What is the Most Fun Strike/Task Force? (Late 2022 Edition)
KaizenSoze replied to Astralock's topic in General Discussion
At least, but number of runs lead. Yin is my clear favorite, not too punishing if you have a weak team. Fun to run at high difficultly. Definitely, my favorite to run as a kill most. -
Minor bug: Maria Jenkins Shrouded mission exit does not work
KaizenSoze replied to KaizenSoze's topic in Bug Reports
I also have seen the same random issue with Khan. That particular mission has consistent with three different characters. Hopefully, it will provide a clue to solving the issue generally. -
Minor bug: Maria Jenkins Shrouded mission exit does not work
KaizenSoze replied to KaizenSoze's topic in Bug Reports
I tested it again. No amount of jumping inside or outside to inside will trigger the exit. Comparing this to the Hydra Dimension map. All you have to do is walk into the box and you exit. No jumping required. -
I was working towards my Portal Jockey accolade and ran the mission "Take down Nightstar" for the Shrouded badge. The mission exit cube does not work. You can stand in for 10 or more seconds and you won't exit. Happens on multiple character. Not sure if the other versions of this mission have the same issue. My guess is it's a map issue.
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Haha. I have one of the most popular TA/DP builds in the defender forum. Haha.
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I take both sleeps, Lullaby and Poison Gas Arrow People forget about the -20% damage on Lullaby. Stack with PSA -40% -damage and you solo just about anything.
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I tested Symphony/Trick Arrow heavily on beta and I have 50+ toon. Just saying this so, you know I am not talking from theory. Enfeebling Lullaby and Chords of Despair: I absolutely do not want these changed into a melee range powers. One of the best things about Symphony is that it is entirely ranged. Range provides a great deal of safely for squishy ATs like Controllers and Dominators. The pet behavior is unique, but it has all the issue of pets in COH alas. AI is dumb and will always be iffy. A default attack would be nice, if nothing is queued.
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I think we are in that honeymoon stage of ITF Hardmode. Everyone wants their badges and loot, and wants it now, as fast as possible. Once it gets old, in a month or so. Folks will relax, the devs will tweak some things. No, need to give up teaming on a toon you love.
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What is your fire defense? You must have 45% fire defense and 90% fire resists to survive in fire farms if you aggro multiple group under the page 4 changes. There are discussions about this in general.
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I would like to see the build and the pets stats showing the team buffage.
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There is a lot of cool stuff in the ripples, but that was probably an additional 30 mins. Also, we just did the glowies in the open maps. Probably saved 20 mins plus. I think a full kill most ASF would take 2:30. I did do a kill most MLTF, with a little skipping on the open maps. Took 1:15ish, been awhile.
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I'll check everyone once in awhile to see how many I have, but I don't focus on them. For me always, the combat is the best part of the game.
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Since, it's the WST and I was tired of speed Aeons. I organized a 4x8 kill most zero stars, except we sped the ripples, Aeon SF. Took about 15 mins to recruit. I think we had all 50+ players. Completion time was 1:36. It was fun, nice to work through the SF. Instead of speeding or grinding out a hard mode run. Even in hard mode there is a lot of mob skipping. I didn't track carefully, but it was great, inf, and drops. Still plenty of deaths, much more than you get on an ITF with all 50+s. We were being aggressive, multiple spawn pulls, which added to the death count. I was hoping for an alternative to kill most ITFs, but the time length is a issue. I hate to see all that good dev work to underutilized, because folks either speed or the small percentage that grind out the hard mode. Maybe add some extra experience, drop rate... something to entice players to run the SF outside the extremes.
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Any surprises you've come across with Alpha slotting?
KaizenSoze replied to biostem's topic in General Discussion
Pre-emptive is good. I use Gravitic for the recovery/recharge/movement debuff. Mobs have no end and move very slowly. 🙂 -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
You were right. I had missed adding two attacks to the minions. I fixed that on live. Now they give 6408 exp. Lts and bosses were already correct. That slider is very confusing. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
Live only. Possible I missed an power on the minions to give full exp. I'll check in a bit. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
You can try mine, 50968, or just search for decoys. This is an active meteor fire farm. They should give full exp, if you're having issues standing in the middle. Then trigger the decoys and hang out on the edges. The mobs will come in smaller bunches. I think some folks might be afk farming, by standing on the edge, but I have not tried it. With very aggressive active farming, constant insp combining and attacking, each map can be completed in 2:30 to 2:45. -
Any surprises you've come across with Alpha slotting?
KaizenSoze replied to biostem's topic in General Discussion
Elec/Ice Blaster. Musc Alpha for the end mod enhancement plus Clarion radial for the end mod buffing equal draining monster. -
Arachnos did benefit the most from the attack types changes. Since, they have a lot of toxic attacks. Still the attacks have a positional type, so not sure what's happening.
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Positron will often glitch out and stop attacking. The heroes can survive quite well if there is enough support on the team. Otherwise, the gas AOE and vengeance buffed toHit will take them out quickly. I have several runs full team runs were most or all of the heroes are around at the end. But yes, Positron will often stop attacking after a few minutes.
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Yes, the part with the nova barriers. The second part inside was fine. Two things I have learned since yesterday. Rom's fold space and bombs do not effect pets. So, most of the problem was being caused by Rom, Nitcus, and Nova AOEs. I would like bots MMs would have the "easiest" time since they are ranged, but the other melee-centric sets are going to suffer. Note, this was a 1-star. Most of the players commenting in the MM thread I linked are on 2-4 star and dying heavily even before the last mission.
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And now for some well, not great, experience, with page 4. ITF hard mode with a Mastermind. I did complete a 1 star ITF, but the Rom fight was frustrating.
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The good: I saw this thread and had some time, so I started a 1 star ITF with a PUG. The team was good, we completed the TF in about 1:25. I run Nnija/Trick arrow MM. I pride myself on not losing pets often. I run hour plus PI 4x8 Radios and might lose 5-10 pets. Run Apex-TIn mage while only losing only a few pets. I am saying this to explain that I know how to keep the squishiest pets MMs have alive. Even against +4 super stunners, exploding crystals, etc... Also, Trick arrow adapts well to page 4. Flash arrow keeps the extra aggro down. The -damage debuffs help a lot. For most of the 1 star ITF I was doing fine, losing pets at a much higher rate than I like. But it's hardmode. Still, the pets were good at picking out Hostless and the team was solid. I even had them soloing Vandal for a min or so without a single death before the rest of the team joined in. So, I felt like I was pulling my weight. The bad: Then the first stage of the Rom fight. Between Rom's void judgement, and Nictus AVs constant AOEs. I was turned into a second rate defender. I was still spawning pets just to give the ambushes something to aggro on besides the team. But I had several stretches of not bothering to summon pets, because they were dying so quickly. The pets were useful in the second stage of the Rom fight, because that is a hug the AV fight without a lot of AOE. I can believe in a 2-4 star ITFs, that pets were next to useless.