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KaizenSoze
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Focused Feedback: Redraw Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Of all the VEATs, Banes/Huntbanes benefits the most. -
This popmenu is designed to help team leads create LFG messages. It has option for each task force, strike force, and league events. There is an option for kill most or speed, with or without weekly strike force. Tips are available for some events. This is a never ending working in progress. Tips also have a generate macro, which will generate a macro for all tips for a selected event for much easier use. Firing a menu option will put the text into the player's chat bar. Then they can edit as they want. Example text: Kill most. Weekly Strike Target. Penelope Yin Task Force: Clamor for the people. Level required 20+. This is a kill most, we will NOT speed objectives. If this is your first WST of the week, up to 40 merits. LF7M. To install, put here under your COX directory. You might need to create the directories under "data" manually, before you can copy the menu to the "Menus" directory. <CoX install dir>\data\texts\English\Menus Example: D:\coh\data\texts\English\Menus Then create the macro: /macro TSTv1 "popmenu TSTv1" Version 1: Coming: More event specific tips Github repo: https://github.com/PaulBenHill/lfgmacros/tree/master If you want the data to tinker with yourself, see the two JSON files in the properties directory on github. lfgmacros.mnu
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What do you consider the "Gold Standard" for TFs/SFs?
KaizenSoze replied to biostem's topic in General Discussion
I love Yin, right length, you can raise the difficultly to make it a challenge, and fun. -
Most underrated power sets in game
KaizenSoze replied to Scarlet Shocker's topic in General Discussion
Trick arrow, yes folks here seem to know it's powerful. In game though I rarely see it. It's got everything you need to wreck mobs, -resists, -def, -regen, -toHit, and status protection while you do it. -
This was a very thoughtful post. My disagreement with this analogy is that speed is actually being lost because the All-stars are not keeping the mobs grouped. A lot of DPS is being lost, because the mobs are too spread out for effective AOE. When I play tank, I move a little slower and pull a specific spot, so that debuff patches, rains, etc, will hit more mobs. On Market Crashes I watch for rezes and taunt them to the same spot. Things die quicker that way, I am talking about kill mosts, which is what I usually run.
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I have seen blasters do this exact thing with the tank not far behind them.
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I am specifically taking the first Market Crash mission. The problem is not even the rez'ed tanks, it is literally the tank running half way up the map leaving multiple bosses roaming around. I have seen again and again, the tank aggros one groups, jump over the next one, then up the tunnel. The hit the aggro cap on the second group, so what to the bosses do. Turn on the rest of the team. Because I generally run kill mosts and the un-aggro'ed groups are often quite a few mobs which are tearing up the squishier teammates. So, I stop like a good teammate and help clear the strays.
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You're missing the point. It's one thing to work as a team as you are describing. It's a totally different thing to go run off and play solo leaving the non-fun clean up parts to others.
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I am going to disagree. As I said many times on forums, watch the behavior of tanks/brutes on a kill most Market Crash to see this issue. Players seem to forget there is an aggro cap. It is extremely common for 3-5 Freakshow bosses to be running around all over the place while the "tank" is half up the map. I have seen this behavior again and again with many different groups, so it's not just a few players.
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That would be nice, but this is the current game state. Probably for quite a while. Anything encouraging more team play would have to hurt soloing.
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I agree I don't leave strays, but it happens a lot these days. Hence, the thread.
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I usually make characters that are out in front. Attacking the next group just as the last one goes down. Looking for the opposite of that, if it exists, chars that do well at clean up. That trail behind the team and deal with that's left of the spawn. That could mean finishing off bosses, buffing players, anything. Suggestions?
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Yes, those are three different powers, so they will stack. But, there are limitations about stacking with the same power. Shatter's dot will replace the old dot with a new one, if you strike the same target again, before the old dot expires. https://cod.uberguy.net./html/power.html?power=arachnos_soldiers.bane_spider_soldier.shatter Spider's Bite like Shatter will replace the old dot if it procs on the same target. https://cod.uberguy.net./html/power.html?power=set_bonus.set_bonus.spiders_bite&at=arachnos_soldier Degenerative's dot will stack up to 8 times at max level, but it is collective. Meaning your and your teammates dots all count towards the total stacks. https://cod.uberguy.net./html/power.html?power=incarnate.interface_silent.dot_toxic&at=arachnos_soldier Look to the right of each power at the icon, it will have the details about stacking and other traits. I went through this exercise a year or so ago about testing out all the toxic powers a Bane could use. Unless they buff experimentation, toxic dart, I found that the best toxic attacks are in the Bane power set. Don't forget about Poisonous Ray, it's a pure toxic attack and it procs pretty well. https://cod.uberguy.net./html/power.html?power=arachnos_soldiers.bane_spider_soldier.poisonous_ray&at=arachnos_soldier
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I cannot help with icons, but I can with the teleport bind. macro back "powexec_location front:100 "Combat Teleport"" Just replace, front with any of these, up, down, left, right, or back. One note, I am not sure 100 is a valid amount for the command. First, I would start with shorter distances to very the macro is working.
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I haven't leveled a VEAT in a while, but I play them a lot. That sounds really bad. Could you get a screen shot? And open a bug in the "Bugs" forum. I won't be able to test that for an couple of hours myself.
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I usually skip Ice arrow, because I am not proc'ing as much as I was, with all the -resist my secondary is doing enough damage. Note, entangling arrow, aka net arrow, is a -resist source after the re-vamp. For me that is mandatory. Glue arrow like PGA is very underrated it has strong -recharge, -speed, and -fly which means nothing escapes except wolves. For wolves, there is Oil Slick. I wrote up a 101 guide for Trick arrow. For folks looking to get started, there are bind suggestions for each power.
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Latest Trick Arrow creation - Trick Arrow/Beam Rifle
KaizenSoze replied to KaizenSoze's topic in Defender
Flash arrow is invaluable at low levels as no one has any defense. Glue is super useful keep mobs off the very squishy chars. Trick arrow starts out very strong. One of the many reasons I love it. -
It is a debuff to the mobs and only the player who casts it can see the mob attributes.
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If you are trying to get the Valentine tip missions. Defeating any mob gives you a chance to receive a tip, even if they don't give experience. I will go to Perez Park and nuke the big spawns. Usually, gets me three tips in under 2-3 mins. RNG is always a factor, I had one run where I had to kill 10+ spawns to get the last tip I needed.
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Updated to version .2 with feedback
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Intro to Trick Arrow Guide. Looking for feedback.
KaizenSoze replied to KaizenSoze's topic in Defender
Updated the guide to incorporate all the feedback. @Hjarki EMP arrows makes an excellent alpha strike if you slot with Lockdown, the +2 hold proc pretty holds the entire spawn. Also, the debuff part of the bubble a good -regeneration debuff that can stack up to -1000%. @Psyonico The -boost and debuff resistances parts of the guide need more. I'll have to get some more field testing. The -boost isn't very useful unless you are fighting Ghost Widow and her nasty hold all the time. -
Just version .1, but the basics are all there.
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Introduction To Trick Arrow - version 0.2 Contribitors: @Psyonico @Hjarki @Uun Index Introduction Powers Playstyle Example builds Introduction Trick arrow is one of the premier debuffing sets. And it is my favorite power set in the game, every power can be useful, every power has multiple debuff effects, and it is fast paced. Being completely mob oriented it works well on a support or solo build. It even has some powerful player protections built into EMP arrows that I do not think are well known. The downside is that it is a busy set, but benefits greatly from binds and macros. The next section describes each power, suggested slotting, an example bind or macro, then my opinion. The last two sections are incarnate suggestions and sample builds. Powers City of Data - Defender Trick Arrow Entangling Arrow Effects Resistance debuff Mag 3 Immobilize Speed debuff Jump debuff Fly debuff Slotting 1 Accuracy SO 1 Accuracy/Recharge IO Binds /bind <key> powexec_tray <power #> <tray #> Opinion Mandatory power due to -resist. The power recharges quickly, so you can stack to immobilize most mobs and ground fliers. Flash Arrow Effects AOE, auto hit in PvE Perception debuff 1st, toHit debuff 2nd, toHit debuff which is not resistable Slotting Since, you want this up as often as possible a full set of To-Hit Debuff or Accurate To-Hit Debuff would be advised. Important note, proc that damage mobs will notify the mobs. Binds /bind <key> powexec_tray <power #> <tray #> Opinion If you don’t take this power, why are you playing trick arrow. This power should be fired every fight. Both parts of the toHit debuff are enhanceable. All AT can get a power boost to increase the effect. In particular, Masterminds can get Mace:Power Boost easist to help get toHit to effective levels if needed. Glue Arrow Effects Targeted AOE Speed debuff Recharge debuff Jump debuff Fly debuff Slotting 1 Recharge SO 1-6 Slow IOs. I put a 6 Pacing of the Turtle IOs for max debuff and set bonuses. Binds /bind <key> powexec_location target “Glue Arrow” Opinion If you have another strong AOE slow power, then this can be skipped. Or one slotted. The fly debuff is underrated, pretty much any mob flying above the patch will be grounded. Ice Arrow Effects Mag 3 hold Recharge debuff Speed debuff Jump debuff Does not debuff fly Damage debuff, which is not resistable Power debuff, shortens the strenght of any power that mob uses to control, heal, or debuff Slotting All or nothing. 6 procs Lockdown IO set. Binds /bind <key> powexec_tray <power #> <tray #> Opinion If you need more single target damage through procs or you have another hold to stack, then take it. Otherwise, very optional. Poison Gas Arrow Effects AOE, auto hit in PvE Pulsing weak sleep patch 1st debuff, damage 2nd debuff, also damage, but cannot be resisted Slotting 1 Recharge IO Sleep IOs set for bonuses Call of the Sandman: Chance to Heal Self Binds /bind <key> powexec_tray <power #> <tray #> Opinion Underrated power. Mandatory for very hard content due the un-resistable nature of damage debuff. Masterminds can get a lot of value out of the protection it provides pets. Acid Arrow Effects AOE, is not auto hit in PvE Defense debuff Debuff debuff resistance to debuff like toHit resistance Healing debuff Binds /bind <key> powexec_tray <power #> <tray #> Slotting 1 Accuracy IO. You have other sources of -defense in the set. You’ll want to take this power if you are proc’ing powers heavily. Also, it can be proc’ed heavily if you need more damage. Opinion This power is mandatory. If you need accuracy for your pets or if you proc heavily. The healing debuff is noticeable and useful against self healing mobs. Disruption Arrow Effects AOE, auto hit in PvE Resistance debuff Max endurance debuff, weird and not useful Slotting 1 Recharge IO. Can take endurance IOs sets if you are chasing set bonuses. Binds /bind <key> powexec_location target “Disruption Arrow” Opinion Mandatory. One slot wonder. Oil Slick Arrow Effects AOE, auto hit in PvE Defense debuff Knockdown patch Speed debuff Jump debuff Does not debuff flight Damage patch once ignited - see below Slotting 6 pieces of whatever ranged AOE damage set you want A mix of IOs for recharge and damage Special note Once you lay down the oil slick, it must be ignited by either fire or energy damage. Procs, prestige powers like Apprentice Charm, Interface procs that do energy or fire damage, and temp powers can all ignite the oil slick. See below for binds to target the oil slick. Binds /bind <key> powexec_location target “Oil Slick Arrow” /macro oilslick “target_custom_next “Oil Slick”” /bind <key> target_custom_next “Oil Slick” Opinion Mandatory, major source of damage and extra defense debuff. Stack with glue arrow and nothing escapes. EMP Arrow Effects Mag 3 hold Weakens mobs control power and healing strength and duration Debuff resistance to debuffs like toHit debuff Regeneration debuff, two stacks Reduces endurance Provides players inside the bubble with protection to hold, sleep, stun, immobilize, knockback, and teleport. Also, resistance to damage, endurance and recovery debuffs. Slotting I would 6 slot with Lockdown for an alpha strike that often will hold all mobs. At least slot for recharge. Binds /bind <key> powexec_location target “EMP Arrow” Opinion Mandatory. The power has an amazing amount of debuffs and protections. Incarnates Alphas for maximizing debuffs Musculcular increases to toHit and defense debuffs Intuition increases toHit, defense, and speed debuffs Spiritual increases toHit and speed debuffs Destiny Defender, Corruptors, and Controllers will often need Ageless even if they do not proc heavily due to not slotting endurance reducers in many attacks Masterminds can live without Ageless and take Barrier to help pets survive Interfaces for Igniting oil slick Reactive has an fire proc and resistance debuff Preemptive has an energy proc and an endurance drain Playstyle You can be very aggresive all most all the time. Always lead with Flash Arrow, then debuff in the order that makes sense to you. Depending on which powers are recharging this is my usual attack chain on my defenders: Flash Arrow EMP Arrow or Oil Slick Glue Arrow Disruptor Arrow Attack that will ignite the oil slick Once, you get the reflex down, this can done quickly, especially with binds/macros Now, the mobs cannot hit, resistance debuffed, slowed, held and/or falling down, and mostly on fire. Example Builds - All live builds, but some have not been updated for page 5 Trick Arrow/Beam Rifle - Complete ranged build Trick Arrow/Dual Pistol - Lives in melee proc monster Ninja/Trick Arrow Mastermind - Keeps pets alive in almost any content Earth Control/Trick Arrow Controller - Monster AOE controls
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Finally found a dominator I enjoy playing - Fire/Ice
KaizenSoze replied to KaizenSoze's topic in Dominator
I do have perma dom, by only five seconds, before you account for Ageless and Bonfire FF:Recharge. Five seconds is too tight for my tastes, but Bonfire procs fixes that when Ageless isn't available. The auras serve many purposes, they keep the mobs close, slowed, -recharge, and damage. And most importantly in range of Ice Sword Circle and controls. -
There is an old and very long thread about BS/Shield. Pretty sure it covers all the good and bad of that combo.