
KaizenSoze
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Everything posted by KaizenSoze
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It was a great group, we had enough buffing/healing/aggro control/damage. The robots were not an issue, plenty of DPS. By the time we got to Rom we were getting tired. You know it's a good ITF group, when the surgeons are going down quickly. Due to 2-3 players making a point of taking them out.
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Joined a 4 star ITF PUG. Went really well until Rom. That really requires coordination and we ran out of real life time after 2.5 hours.
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Ran Sister Valeria's arc again with a full team at 4x8. The sloping maps encourage a lot of accident aggro. Took about an hour on a kill most. Lots of chaos and fun.
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I am sure some will come on and say they solo'ed the arc in 20 mins at 4x8. 🙂 I found it was a tough enough arc that I broke out the Lore pets in two fights, which never happens. The lore pets were mostly there to distract mobs, but the buffs didn't hurt either. Carnies pets if you're wondering.
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I guess my Fortunata has enough AOE defense. None of the MIno teleports landed the entire arc. I do have the Shield Wall piece slotted. https://cod.uberguy.net./html/power.html?power=romans.minotaur_endgame.shadow_slip&at=boss_elite
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I solo'ed Sister Valeria's Cimerora Arc on my Fortunata at 4x6. I don't think I could have handled 4x8 without a lot more deaths than the two I suffered. Tough fights, had to use confuse a fair bit, LOS pulling, being sneaky, and running like hell two or three times. Love it! If you're looking for a challenge, try soloing that arc.
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Possible bug in "Lost Motivation" - wrong level on some mobs
KaizenSoze replied to Myamoto Musashi's topic in Bug Reports
I got the same issue. Running at 2x4, I got some +5 groups. I am also getting +4, which should not be happening either. -
Tough randomly among defense/resist toggle has a cast time of 3.3 seconds which is much longer than any toggle of this type that I know. When I am trying to re-toggle, it is an annoyance, it causes me to accidentally miss a toggle when I am trying to rapidly get my toggles back up. Minor issue, but I think about every time I have to click on it. Due to defeat or down leveling due to joining a lower level group.
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I have seen this happen occasionally. Someone charges ahead and catches two groups of alpha.
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They make excellent pets when confused.
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To be specific. The worse version was when I was running a Apex-Tin Mage. The player was a 50 with their the alpha open. They didn't know to get to RWZ. I am not even sure they knew what RWZ was. I had to pop out in AP and show them how to get into the Vanguard building. In their defense, they admitted they were clueless and had been power leveled.
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I run a lot of PUGs and this was becoming an issue on Homecoming again.
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There are three changes that effect farming with page 4. Aggro rules change, which people have talked about Attack type change some attacks were changed to use non slash/lethal as the primary component. I do no think this effects fire farming a lot, but other types of farms might notice a difference AE changes, which I think many people aren't aware Primary sets now have lower recharge timers than secondary sets All Custom Enemy ranged attacks have a minimum range of 80ft. Combine these three changes together. Farmers are taking more attacks, from more mobs, and sometimes in different types than before.
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The aggro changes from what I understand we to make the mobs behavior more realistically. A patrol would just wander by if you were aggroed capped. An active farmer does need to change at least in the farms I use. I have 45% fire defense and 90% fire resists. AE ID: 50968 You can stand in the center if you can handle it or hug the edges. The decoys should get most of the mobs to come within range in time. Also, the mobs should give full exp. I updated the mobs before the page dropped. This is actually a boon to active farmers, less effort to pull mobs.
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My Night Widow and Fortunata build have two builds. VEATs get great use out of multiple builds.
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I don't AFK either. But I thought it would be nice to post the link to the builds in case someone is looking.
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I have not seen a lot of in game chat about AFK farmers dying. There is a build somewhere in the beta forum comments. I think the change AE change, which had a build which can AFK farm. It's high regen and you'll need accolades. *queue* All fire farmer Moonfire! Yes, there are builds in @America's Angel post at the beginning of thread.
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Good Symphony is awesome Attacks type changes are not noticeable on any team I played on Aggro changes are slightly noticeable, but not a major issue Bad DFB is broken. Devs know, fix coming Servers are laggy or almost map serving me several times Amusing Lots of where is the Atlas AE? PI Radio mission that had Incarnate Cimerorians. Even had hostless, but they didn't possess. The mission existed before page 4 dropped. Sometimes the mob index shifts. Once, the mission is done everything returns to normal
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Good suggestion. You might want to post that in the Suggestions forum.