
KaizenSoze
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I checked the calendar no listing for when it starts: https://forums.homecomingservers.com/calendar/ The wiki said it started on February 2nd last year. https://hcwiki.cityofheroes.dev/wiki/Valentine's_Day_Event_2021 I was hoping it was going to start last Tuesday. Those badges are not going to collect themselves! 🙂
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Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
Fortunata do well on this test. One of @Kanil inital tests was a Fort. Ironically, the reason Night Widows are mentioned more in the thread is because of players like me trying to get NW times even remotely close to Fort times. Night Widows lack of good AOE and procable attacks really hurts. Their single target might be slightly better than Forts, but not by much. -
At the moment of the post. There are no missions that substantial amounts of Incarnate Cimerorans. It's a known issue. The devs know and will fix it "soon". I think some mobs that were supposed to be flagged incarnate didn't happens when page 3 went out. There is one mission with one mob, detailed in the thread below, that will count towards the badge. You would have to run it a 100x to get the badge.
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Yes, but human myself very much included are very prone to misunderstanding frequency. 🙂 People were saying the similar things on each farm. First farm, Kronos must be the rare one. Second farm, at least 3-4 Kronos spawns, Paladin must be the rare one, who appear 1-3 times in the first farm. By the end of the second farm, even I was buying into the Paladin was rare thinking and I should know better! Randomnesses means streaks or anti streaks. Human brains just don't handle that well.
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I agree that would be idea. But who is in charge of what goes into the repository. Generally, most large open source project are run by a small group of dedicated developers. Instead of the current model where each server is run by it's own dedicated developers. And I feel there is some level of competition for players between the servers. The groups would have to come together and agree on what should be the open source repository. That means politics.
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In my idea world the different servers would share code and work as a team rewriting particularly bad sections of code. Like the market or league interface. Humans being humans. People are just going to have strong different ideas about how things should be done. Teamwork between servers is unlikely at a large scale. We programmers are an cantankerous and opinionated lot.
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It is doable, but complicated. Look in the dominator forum for macros to get both hasten and domination on "auto". That should give you some ideas.
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Dreamkiller Wiki Page I ground this out this weekend on two characters. I was curious how many runs on average it would take to complete the badge. So, I asked Reddit. The two answers I got were very close. On average 16-18 rounds are needed to get all 16 nightmares, 35-36 for 90% certainty, 47 for 99.9%. An quick farm round takes between 5-10 mins. Expect around 3 hours of farming to get the badge. It is possible that the nightmares are not equally distributed, which would screw up the calculations. Alas, unless someone runs the nightmare farm 100+ times to get a statistically significant result. I have to assume that all nightmare are equally random. Something to consider when planning for this badge.
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Pinging @Linea I know he has an 801 defender build. So, you would expect it to be very difficult to kill.
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Solo every contact. Made it to the halfway point...50!!!
KaizenSoze replied to Snarky's topic in General Discussion
Congrats. You're now over the hump. -
Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
Have you tested out the new Stone Armor for stalkers and scrappers? -
I think most players would agree that Inferface powers are the weakest of the incarnate powers. First, I am not suggesting removing the existing debuff powers. Add some new interface powers that buffs things like status or stats resistance. To be clear, I am talking resistance to status effects, which shortens the duration or impact. Not protection which prevents the effects entirely. This would provide some benefit to ATs without status protection and help ATs with common holes like fear, placate, or taunt. The amounts would have to be carefully tested. Examples for resistance buffing: recovery regen status resistance, not protection perception toHit recharge slow
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Yep, I was being extremely dense. I tested this on ASF. And it worked exactly as you described. I even tested this with my Night Widow to make sure it's not AT specific. Thank you. I learned something today.
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Sorry this makes no sense to me. Give me a specific power example. By what percentage does said power resist reduction? If I have 75% resist to smashing and I get hit by -20% resist. The remaining resistance is 55%. There is no resistance to the debuff, it took full effect. Unlike DDR which reduces the amount the debuff applied against defense. I am most likely being dense here, but they way it's being explained makes no sense in the context of how DDR works.
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What powers? I would love to look at them in City of Data.
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How much reduction could a resistor resist if a resistor could resist reduction. *three times fast*
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Sorry, I am probably just misunderstanding your comment. I know there are powers that provide resistance to defense debuff aka DDR. Ageless Radial for instance. Are you saying that there is a power(s) that provides resistance to -resist? Not to be confused with exceeding the resist hardcap. Example, scrapper resist hard cap is 75% if you exceed that to 100%, then you have a 25% buffer to -resists. That in my mind is not debuff resistance, just buffer. Debuff resistance would be if you were hit with -20% resists and you had 50% debuff resistance, then final -resist would only be -10%.
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Kallisti is probably full of investment bankers. Nothing more ruthless and bloodthirsty than that. 🙂
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Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
Scrapper spin, as I found researching Widow claw attacks, over preforms all other spins. At least according to the formulas. Most scrapper claw attacks don't follow the formulas and do more damage than expected by the formulas. Not asking for that to change, just noting. So, spin, spin and more spin. -
I figured that, but good to have validation. One thing that makes me curious. I have never avoided a Super Stunner rez even though I have chars with very high AOE defense. The same char will be able to deflect the Carnie end drain, even though the carnie version has higher accuracy. 1.0 vs 1.3. https://cod.uberguy.net/html/power.html?power=carnival.carnival_inherent_defense.psychic_visage Might have to do with the level 25 vs 50 defense values. I'll have to check careful on my next Market Crash.
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Over time I have been adding entries for different badges to help new players. I didn't find an entry for this badge. Current best ways to get this badge: Posi 1 and Posi 2. Do both and you're sure to get it. Synapse. Wall to wall Clockwork. Easy to get badge, boring TF. Echo: Faultline, not regular Faultline. If you need a few or just don't want to run the other TFs. There are plenty of Clockwork bosses. Credit to @Bionic_Flea
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You're right, that makes sense.
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Looking forward to more Challenge Mode TF. Personally, I just want a VEAT review. Also, HEAT, they really need it.
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It's the weekly strike force. I do not understand why she is located in St. Martial, when most of her SF is in other zones. Looking at her bio, it would make more sense for her to be in Nevra where her SF starts and most of the missions are there. Of course, team transport helps a lot. Just suggesting she should move.