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Starhammer

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Everything posted by Starhammer

  1. Did we ever get a method to disable the popup flytext for "enhancement found" "salvage found" "recipe found" and such?
  2. /show costume also you can use: /bind K "show costume" if you want it bound to K again Here's the other window names from the game: WINDOW NAMES ------------ status (Scalable) health (Scalable) target (Openable, Closable, Scalable) tray (Openable, Closable, Scalable) power (Openable, Closable, Scalable) powers (Openable, Closable, Scalable) chat (Openable, Closable, Scalable) chat0 (Openable, Closable, Scalable) chat1 (Openable, Closable, Scalable) chat2 (Openable, Closable, Scalable) chat3 (Openable, Closable, Scalable) chat4 (Openable, Closable, Scalable) powerlist (Openable, Closable, Scalable) group (Openable, Closable, Scalable) team (Openable, Closable, Scalable) compass (Openable, Closable, Scalable) nav (Openable, Closable, Scalable) map (Openable, Closable, Scalable) friend (Openable, Closable, Scalable) friends (Openable, Closable, Scalable) inspiration (Openable, Closable, Scalable) inspirations (Openable, Closable, Scalable) insp (Openable, Closable, Scalable) insps (Openable, Closable, Scalable) supergroup (Openable, Closable, Scalable) super (Openable, Closable, Scalable) sg (Openable, Closable, Scalable) email (Openable, Closable, Scalable) compose (Openable, Closable, Scalable) contact (Openable, Closable, Scalable) contacts (Openable, Closable, Scalable) mission (Openable, Closable, Scalable) clue (Openable, Closable, Scalable) clues (Openable, Closable, Scalable) info (Closable, Scalable) help (Openable, Closable, Scalable) actions (Openable, Closable, Scalable) enhancements (Openable, Closable, Scalable) costume (Openable, Closable, Scalable) search (Openable, Closable, Scalable) badge (Openable, Closable, Scalable) salvage (Openable, Closable, Scalable) vault (Openable, Closable, Scalable) recipes (Openable, Closable, Scalable) recipe (Openable, Closable, Scalable) options (Openable, Closable, Scalable) pet (Openable, Closable, Scalable) chansearch (Openable, Closable, Scalable) combatnumbers (Openable, Closable, Scalable) contactdialog (Closable, Scalable) quit (Openable, Closable, Scalable) missionsummary (Closable, Scalable) store (Closable, Scalable) petition (Openable, Closable, Scalable) defeat (Scalable) costumeselect (Openable, Closable, Scalable) combatmonitor (Scalable) auction (Closable, Scalable) tray1 (Openable, Closable, Scalable) tray2 (Openable, Closable, Scalable) tray3 (Openable, Closable, Scalable) tray4 (Openable, Closable, Scalable) tray5 (Openable, Closable, Scalable) tray6 (Openable, Closable, Scalable) tray7 (Openable, Closable, Scalable) tray8 (Openable, Closable, Scalable) playernote (Openable, Closable, Scalable) missionreview (Openable, Closable, Scalable) badgemonitor (Scalable) cvg (Closable, Scalable) incarnate (Openable, Closable, Scalable) scriptui (Openable, Closable, Scalable) lfg (Openable, Closable, Scalable) lfgdialog (Scalable) razertray (Scalable) league (Openable, Closable, Scalable) contactfinder (Openable, Closable, Scalable) paragonrewards (Openable, Closable, Scalable) browser (Openable, Closable, Scalable) mainstoreaccess (Scalable) loyaltytreeaccess (Scalable) lwcui (Scalable) salvageopen (Scalable) convertenhancement (Closable, Scalable) newfeatures (Openable, Closable, Scalable)
  3. So, /showfps 2 is really nice to have for the real time loc info, but it would be even better if we could get it in a window instead of an overlay, so it can have a black background for better visibility and also be moved to wherever we want it on the screen :)
  4. I could see it being thematically appropriate to station Pay2Win vendors in all AE installations. If they could be made available as a base option that would also solve most such issues.
  5. At this point I don't even care if all of them work right. Sometimes a clip or other graphics fudge can end up looking better than intended when mixed with the right other pieces, and if it doesn't, it doesn't.
  6. I would dearly love to see an "Invisible" option (or maybe color?) available for costume pieces and weapons. This has already been done to an extent with Night Ward NPCs to create sentient "weapons" and "spells" and would further support other concepts like "Gun Hands" or just having claws on one hand (instead of taking Widow claws on the other and trying to pretend they aren't there).
  7. So one of the things we got in Champions Online was the /alias command, which would allow you to create a new /command out of one or more other commands. Yes, I'm aware of how this can effectively be done with keybind files and macros using existing subsystems, however there are still flaws in that we could work around with /alias. Macros take up tray slots, which are not always in ready supply, especially at higher levels, and keybinds have a limit of 255 characters "between the quotes." You can work around the 255 limit by having one keybind command include a command to load another keybind in it's place, creating a sequential rotation of commands, but that can get cumbersome. It's especially problematic with some of the longer named powers (like the prestige sprints). For those of us who write extensive and dynamic keybinds, it would be nice to have the option of creating our own more efficient shorthand for some of the longer command strings.
  8. It would be nice to have alternate emotes/animations/stances usable with these powers. or even just an emote that mimics the idle stance of Ninja Run (great with shields, having nothing to do with ninjas even) and Beast Run (great idle stance for wrestlers and such).
  9. At least for me, the change that would offer the greatest impact would be to proliferate as many NPC costume pieces as possible, including weapons, and to allow more crossover of weapon models between various powersets, like getting Arabian Scimitars into Dual Blades (even if the perceived theme doesn't always neatly fit the damage type, such as allowing D.U.S.T Rifles or Resistance Energy rifles in Assault Rifle or Arachnos Soldier options). I remember when Icon went live, there were a lot of NPC costume parts that became available for use. I know that got reverted for some technical reason, but I would really like to get them back. EDIT: It would also be nice to have costume pieces only currently associated with specific powers made available, like many of the Flight Packs. I have some costumes that look especially good with the LKT-1700 for instance, but don't want to hemorrhage Inf just to maintain a costume piece, or have to always be flying to have it on my back...
  10. Sadly the developer for Pinnacle Game Profiler passed away last year, so it's not getting any more support (it was a one-man show). I'm using Controller Companion (got it for like a buck on steam) and one of these days will get Joy2Mouse set up and start using that. I'm currently using an xbox360 pad. I used an xbox S-pad all the time the game was live. It's what works best for me. I don't like keyboard either. Once you figure out the basics of getting the joypad to interface with your game, I'm happy to help you write keybinds that can do amazing things.
  11. Is there a way to access the NPC costume powers that the devs gave out at conventions? I didn't see them in the P2W vendor.
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