
Mezmera
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Everything posted by Mezmera
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Stereotypes and Misusing Cultural/Religious Figures
Mezmera replied to AsheOdinsonAlt's topic in Suggestions & Feedback
Yeah this comes off as satire trying too hard. I see the problem here someone needs a hug! 💋 On a more serious note; /jranger Oh and nerf regen it offends meh. -
Stereotypes and Misusing Cultural/Religious Figures
Mezmera replied to AsheOdinsonAlt's topic in Suggestions & Feedback
/jranger -
I'll tend to help a friend get a few levels from time to time in the Comic Con fire farm max settings. I use my Mind/Nrg/Soul. She's not quite spec'd for the farm with extra fire resists specifically but it's still an eventful go. I tend to do quite well but it can get a little more intense if the helper decides to run off and do his own thing.
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I tank Lord Recluse with my SR stalker with Provoke. Granted it's much easier with my tank due to auto taunt and that high hp. I'd venture to say that thanks to Incarnates and set bonuses the only limitation is your imagination.
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Well for most of us the wait was 7 years to play again so really what's ONE day?!
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They said Everlasting and Reunion were on the good ones, the other servers on the bad ones so it seems they're going to try to reconfigure things.
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I skip snap shot, stunning shot and either explosive arrow or fistful of arrows. Fistful I tend to like more. On the Tac arrow side of things I'd say take the special toggles and buff powers but be sure to not skip ESD arrow that thing is nasty.
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Dominators need more options.. Water Assault??
Mezmera replied to Heatstroke's topic in Suggestions & Feedback
Wouldn't mind seeing 1-2 new control sets and 2-3 new assault sets. For the control side of things I get that it'd be hard to come up with something fresh but the Knives of Vengeance have some nasty stuff I bet could be implemented. As for the assaults yeah you'd have to dabble a bit here and there from other power sets but there's plenty to round out something nice, it's just fine tuning would need to take place along with finding the time to do it. Honestly if we just get a Whip assault set I'd be quite happy with just that. I mean it just makes too much sense for doms to have whips right? If we had whip assault unique to doms which might make some others jealous I'd totally have no problem with still having the smallest combinations. -
SUGGESTION: Female Character Customization.
Mezmera replied to REAVERII's topic in Suggestions & Feedback
Agreed, if it was possible without breaking anything I'd like there just to be all hairstyles available from all of the unique characters. Who's to say that your new super just didn't go to the salon right out of the gate with a picture of Ghost Widow and say make it look like that. I get that the full on unique look should be designated but things like hair, shoes, gloves and other accessories I'd like to see just available where possible. -
Dominator and Sub I hear may be a fun combo. You two can hash out which one is which, maybe even switch accounts from time to time, variety is the spice of life and all that. In a more related answer my two favorite characters I play are my Mind/Nrg/Soul dominator and StJ/SR stalker. Both great fun.
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SUGGESTION: Female Character Customization.
Mezmera replied to REAVERII's topic in Suggestions & Feedback
Let me decipher the suggestion a bit, it seems the gist of this post started by asking for female characters to get the option to be topless and have a body paint option..... 💡 Yes please! 😍 -
Blackfeather's Mind Control Updates v1
Mezmera replied to Blackfeather's topic in Suggestions & Feedback
I don't think you have much playtime on a Mind dom it seems. If you're on Excelsior I'll be more than happy to show you how OP Mind is with someone that knows what they can get out of the set. -
Blackfeather's Mind Control Updates v1
Mezmera replied to Blackfeather's topic in Suggestions & Feedback
I don't get as a dom why pairing Mind with Psi is always a must? Mind is all about control, tons of it, for thematic purposes you must pair it with Psionic attack, why? Bollocks to that! Psi isn't that great of a secondary for a lot of controls so of course when you make an Earth/Earth dom its gonna play so much better for you. My Mind/Energy dom is the best character I've created on this game. For those asking for a buff to Mind I say you're just not creative enough with your playstyle, power selections and secondary. Speaking for Mind on a Dominator there's just about nothing that needs reworked. You have three hard lead in aoe controls and another large aoe control in terrify. You don't want to count Mass Hypno as a control? Fine I don't use it anyways I alternate between Mass Confuse and Total Domination between mobs and sprinkle in Terrify when needed. Mass Confuse and Total Domination available half the time quicker would just be OP as all get out. I mean you still do have Dominate and Confuse as backups should you take them. TK yeah that could be looked at, as it is currently it's limited use. Mind plays so much better on a dom because it's all about control and its instantaneous with Domination whereas you have to hope for a proc on a controller. Typically I never lead in with Terrify since yes you do catch a bit of an alpha blast if you're not ready for it plus it's soft control, so those pesky blasters could mess up your pack. I tend to like to use this on stragglers and roamers and also to reinforce control when I have things locked up good and tight. As for Mind on the Controller side I'll defer on that one but I'd imagine there wouldn't be much warranted aside from but maybe some subtle changes. You do have a support secondary which has a large effect also. -
Ascendency of the Dominator +Dmg proc: stacking?
Mezmera replied to Dr Causality's topic in Dominator
Put it into my favorite single target control. Mostly holds since the bonuses are juicy and I use purple sets on other controls. It stacks and typically I'll have 1-2 procs active at a time depending how often I use that control. Not sure how it'd work in an aoe but I can see it not giving you the 5 max stacks that you'd want if you put it into say an aoe hold. I tested out the winter hold set with the absorb shield hoping I'd get multiple application but I just got the one application so I wouldn't doubt this is how this proc would work in an aoe control as well. -
Energy is fantastic! The damage is tops I'd argue thanks to the Energy Release mechanic. Take Coyote's suggestion with a grain of salt, there's no one way to play Mind control. Yes you can stay far back and launch your AoE controls OR as you're landing into the middle of the mob they get controlled all the same. The stun being spoken of from what I'm assuming is Whirling Hands is absolutely meaningless. If you're relying on a stun from a secondary to control a group when you have Total Domination, Mass Confusion, Terrify and even Mass Hypnosis, well you're playing the character from a very limited view. If you can handle the fact that you might not stun anyone with Whirling Hands you'll realize that doesn't matter since they'll all just about be dead anyways since this power has the best AoE damage a dom can get. Paired with an epic like Soul Mastery for Soul Drain this secondary is just an animal. I've had just about every iteration of Mind dom so I'll give you my thoughts. With the revamp I haven't played some since I instantly fell in love with Energy all over. Elec - Pass, damage is lacking, animations are long and that sentinel is meh Rad - The contamination mechanic is clunky if you're relying on it to heal you can't, damage is okay Fire - Usually the bread and butter for doms that want to do lots of damage and still nearly the top, ranged playstyle Dark - Damage is meh, the ranged heal is nice although the animation should be shorter, you'll be playing this to get the most out of that heal Psi - okay damage since it's psi, good aoe, Drain Psyche is the draw for this one since it boosts your regen/recovery Nrg - ST damage is nasty and Whirling Hands is the best damage AoE you'll get These I've not played most have had the revamp: Earth - Hear good things, a giant mallet is not my flavor Ice - No snipe? I'm out Martial - Don't know much Thorns - Don't like quills, seems to be similar to ice except its toxic damage Hope this helps!
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Don't tell them that Trump had the Civil Rights branch of the FBI sent out to speed up that process for this injustice.
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This is my thought on this topic.
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For a game that prides itself to be cognizant of puppeteering propaganda, i.e. Nemesis, maybe steering clear of puppeteering propaganda would be the way to go. Yes all lives do matter and BLM too at that but this movement has hitched its wagon to removing police which is the dumbest thing I've heard in quite a while.
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Weaken Resolve from Force of Will power pool
Mezmera replied to Peacemoon's topic in General Discussion
Yeah Rune nor Unleash are perma-able, by default my doms shoot for high recharge so I get these down to where Unleash Potential is active for a minute and down for a bit over a minute before it recharges. In the meantime I cycle Barrier plus I have built in some sturdy defenses already so by the time what I need from Barrier wears off Unleash Potential is back. If you add in Demonic to the mix which I never use but rarely I can get 6 minutes straight of capped defenses. Not too shabby. -
Weaken Resolve from Force of Will power pool
Mezmera replied to Peacemoon's topic in General Discussion
The goal is to get Unleash Potential but I like to pick up this debuff along the way too. It's not something I would use in a fight with a random mob as right you are the cast time is too long to be useful just to kill a boss. But I do have it stashed on the side for the tougher fights, I don't slot anything else into it other than the achilles and just let my internal accuracy bonuses help this one so to keep the proc firing at 90% of the time. I have to disagree with your assessment though. With the proc firing it'll give your target almost 30% -resist. On my energy dom before the debuff wears off I can chain up a Total Focus, Snipe and Burst all that normally do 500 pts of damage each so add about a third more damage to that chain, you're going from 1500 damage to almost 2k damage, that's very noticeable, and I've play tested it to see how functional it is. Also have to disagree about the teaming part, yes it slows your attack chain a little but in those AV fights Weaken Resolve procing achilles 90% of the time magnifies your teams damage potential. You are enhancing your teams damage by 30% 8 fold. It's a very solid power for AV fights. -
Any secondary with a power boost effect can pull 30% defense out of Unleash Potential and it also gives +recovery, plus you can also slot in a gambler. It's up for a minute and down for a bit over a minute where I'll alternate with a Barrier. There's a bunch of controls that benefit from defense bonuses, especially Mind since it has two confuses. Your epic pool can help with end issues. I go with Soul Mastery for Soul Drain but I also take Dark Consumption for when I really need endurance, along with the shield. For permadom I generally aim for a comfortable 90% additional recharge along with hasten so that typically ends up being the ATO set, 4 purple sets, 3 gamblers, manticore in snipe and then something like an obliteration and a control set. I'll also look to build in whatever defenses I can from those sets.
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First yes you have to score a hit with TF. But yes it does seem to have a bit of lag time before you can charge it up again. As soon as I use TF I load up Whirling Hands to expend the Energy Focus and then try to get it right back as soon as TF charges. If you notice on your status bar once you use TF it shows the icon of it and it seems to go away after about 10 seconds I think that signifies that you built focus with TF but can't use that method until TF comes off your status bar. Sometimes too if I have it just built and I move the orange ring disappears for no reason. It's a little wonky but well worth the slight annoyance of this.
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Couple of things. First if you're gonna dabble in sorcery may as well commit to it fully and get yourself rune of protection or go force of will and take unleash potential since it benefits from power up. You could probably drop a few of those earlier attacks, they''ll be obsolete to those later ones, the last 4 attacks form a fantastic chain. Might also want to work in dark consumption since you can and it's a great utility to have. Maybe go leadership for tactics since it can only help with accuracy and you'll still have a gambler mule in maneuvers. Last I swear, if you're gonna have a confuse may as well slot it with the purple set, its a fantastic bonus set. Good luck!
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To add on to this I have a Mind/Energy dom and its far and away my favorite toon. Energy Release allows for some serious damage, it plainly doubles the damage of Whirling Hands and adds 80% more damage to Power Burst. On +4x8 content Whirling Hands hits for near 400 points to 10 targets in a wide range and Burst hits for 500 points easy not counting any other procs. You''ll want to constantly use Total Focus and Whirling Hands so you will need to push your limits by chasing melee range but then if you're Perma-Dom you should have everything mostly locked down when you're getting in range. Depending on your primary if you're able to select the hold in your first selection If you do get a hold to start then I'd say add in Bone Smasher since you're locked into taking something at lvl 2 but otherwise the last 4 attacks do so much damage it'll make you giggle. As for Mesmerize I take it for the two functions. One it is a reliable control even slotted with just an Apocalypse Damage IO it sleeps my target for a long time if needed. The other reason I love it over Levitate is that it does Psi damage to the target should you need to grind some out all of a sudden like when an AV pops their godmode.
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Weaken Resolve from Force of Will power pool
Mezmera replied to Peacemoon's topic in General Discussion
Yeah they did lower it. Don't mind it since I can still drop an Achilles into it and bring this out on those AV fights, it's quite effective in that way. Unleash Potential is the whole reason to go Force of Will and as a side benefit you get a nice little debuff and the most useful travel imo.