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Onlyasandwich

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Everything posted by Onlyasandwich

  1. Searching the forums, I see a couple mentions of this. Easy to reproduce. I am fairly certain it was not the case when I initially created my /shield stalker, as I remember so enjoying the speed of Jaunt over Teleport. For the past month or so this has been the behavior. If your shield is rendered at all from any power, whether Hide or another /shield power, Jaunt defaults to the old-school teleport animation, which is so much longer, and significantly diminishes the value of Speed of Sound/Jaunt. I was actually stuck with my shield out even after toggling everything off, trying to make the normal animation happen. Strangely, using One With the Shield was the only thing that got me to put away my shield. I don't know what went wonky, but it is definitely keeping me away from this character. Jaunt was part of his fun! I hope we can see a fix. I have not attempted to reproduce this on another AT, but it is definitely broken for Stalker.
  2. Agreed with cyvert. As long as you are still trading up it won't really matter. You will adjust to the new market as you go. The hassle of storage and hard limits to capacity make saving in nonliquid assets not really worth the trouble. If you are planning a long hiatus, maybe dump some into atos and high demand purples to sit. Other lower priced items like miracle or perf shifter procs don't store enough wealth per slot.
  3. Man, I feel like a failure. I used my signature summon, war wolf, backup radio, vanguard hvas, and lore pet. I was on my bio/ss tanker. I would think I should be able to break through with all that compared to a scrapper on inspirations alone.
  4. Has anyone solod market crash? I just dropped all my summons, buffs, and daggers on the crimson jumpbot and it was not happening. The constant spawns keep my summons off focus, and his debuffs eventually remove my ability to stay toe to toe.
  5. This will be my first year in like a decade not going. Woe is me.
  6. For me it's just another place to drop procs. If you intended on slotting Stamina for end mod, I would slot here first, as there is a small extra boost when in efficient mode. If you have a spare slot floating around, it's not a bad place for a heal mod that matches one of your proc sets. It is a modest hp bonus. I personally have it with miracle proc, miracle heal, and performance shifter proc. If you are easy on end, it would be fine to leave at base slot only. In that event, either performance shifter proc or a heal mod if you truly don't need a drip of extra end.
  7. Also you should either cut the perf shift endmod/rec in inexhaustible or switch it to a miracle proc. The enhancement benefit is incredibly marginal as is the set bonus.
  8. I have found that neither dna nor parasitic need much slotting to do their job well, and the set bonuses are not phenomenal for you purposes. 3 to 4 slots each is fine. I would use these savings to actually slot out your early attacks. 4 kinetic combats in each provide good enhancement and defensive value with little investment. Even if the later attacks comprise a good attack chain (I don't have sj experience), the bonuses here are much stronger for a tank.
  9. I had a concept that fit SS, and really wanted to play with bio, so went against the advice I have seen out there and built this guy. I am up to 38 so far, and the rage crash is manageable with all of bio's clickies, though I definitely feel it in certain moments. End management was a breeze until my 30's when I started sucking wind a bit in offensive mode, so I rejiggered to get more pertinent procs and bonuses. I have tried to balance healthy defenses without absolutely chasing soft cap in everything, and I think I'm pretty happy with performance, especially when evolving armor is well saturated. My goal is as much defense and resist as possible while still pretty aggressively pursuing recharge. Thematically, I don't think any of the epics make sense, even if it would optimize him further. I'm thinking agility for my alpha. Not sure if melee or support for hybrid. Does anyone else have an interesting Bio/SS build with which they have experience? Do you see any glaring inefficiencies in what I've done here? I know spring attack is not exactly the optimal additional aoe versus what epics offer, but it fits my theme and gives a little utility/fun. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1766;698;1396;HEX;| |78DAE594D96ED3401486C78943699A2EA14B5AD2D2345DD3A46EDC960B36A142010| |1AD2804711BA274482C8A139C20C1251265B96315CFC00D2FC07B20961760EB22BA| |B3C89CF8FC44917CC33D96EC6FFCCFCC39677E8F67EEF64CE0F599BBC7851238B99| |82995D29733E67569D5A5B28634B35254AE3ABA23ACA767E4356996A476C228A42F| |58B98C6964D3D3D68D8215C68039B928A596BA55A476AA6C493357CE8BC6F942615| |13B6DE4F265C3CC059CB7599929D28BDF794915A55C68FEAB2F48AB94378AADA78A| |46569BB6B2654A32972995A575A7936AB94AF7F77E7A2895EA6C9FD8F50AA1ABC2B| |3016E32D51D708BD9B7CD4CF8052EDB2BE6095155ECB9085E62EE4D31D7298FC279| |BCCA396A0C53DF59A6FFA5C789E7BFA238D428AE97E3FABCCF55470BBC001F339B9| |E30079E32879E3137288F8FF3A8BE768ED7B4CEF5B6AC80ABCC7D6BCC4D9A53C773| |EC5D6AD7C38FFAAF18F78DD9F609FCC2ECF80C2E33C7A9EE06D4DD7093D7D459040| |BCCFD266831BB4BCC1F94B711FE341EE4BA0F4C814950672AB4919AE17B337C8FC0| |F7087C8FC0F79F1437C8633DC110BE5F1BD844EC51854E75B7A2EED638D7D33F0A0| |E81C3CC811130C6ECA05ADAB96EA5FD3CC7ED86EF21EA0B715C25D4C57DB130F317| |D5D5859C5DF7F00D97C0FBCCE147E003F0217382EA0D3B9BD616E1575C87D2414BE| |1786ACF31D6628798A387C123E051E66FAAA1173EF606D98B043C49C0A3043C9BA4| |9C51C48FEA3C7F2C098E811A737C9C39457306B197063F628F7C00DF31F5F7E05B7| |089E746C9BB11F83A1217BC1ED04B7D71EE13F109FC9BA469D034F81F242D092D09| |AD5BADFEB395ED6EDB22A6564F007BD4D59B7429BA4B997429532E65D6A5CCAB484| |B8AE228F52DD5FFDE5EF657CF0BF4AED62A7DBCEA15D7A8B55A05E7CA763F9FBD95| |B85B35ED9D9AF67F74E563E48AF2CFCB7E43DB5E874B7F00ED9402AC| |-------------------------------------------------------------------|
  10. I have modified a bit in my latest build as you can see. I felt it was important to find a way to keep steam spray. Still haven't worked in a switch for bolt/dehydrate. It would likely require further ranged def sacrifice. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;689;1378;HEX;| |78DA6594CB4F135114C6EF74A6D6522A8F4279BFCAB3450A45E3CAC4280F2142821| |475492665029394B6A14571E9BFA102EA46C0C7CAE7D27F43DDF84417A81B9F9B7A| |3ADF676DD249DADFCC77CF77EE3D77CE9DD98DF1CA8767AF9D529A7F2C6966B38B6| |7E43F67AD79E209DB4A252C2597774EB4553367273CF2D4CC88C57933B56C2D452F| |99850747ECFD37145FCF64D26BB9E882B52A34938BB366CACEAC2725473AA57C73E| |974323A99B497577255CEFD8C652E596BD9153B53E13CC73396B5E4475821CA4E2D| |D74E64EC8498CC554BB21566B9DA28AB1990DF44B7E29577AB4D41CC50AE2D721B3| |46E91B7C14377C0D3E1A257A91302435793924F633E4D3710EF020FBB490DAC50A4| |019E15AF4EAF7E5D77B4F61B60E74D7293DC02BBB7C129F1BAE975BF85D6F58E7C4| |F7EA0E723B90F4E8BD703AFE619446D95E498D4E8655EEF1F17C67E8347BE933FC0| |F69FE42F705CBC3EE6F5ED42AB665EAF4CE877362AAFFB5F72EC35D8F80A1CAAD71| |CD6486C15625D55D48275606B35784E6AA8E13A6B76B09FB5BBE41E58778FBC0FC6| |1E8093B2CE00F2BB031791AFEF02D87F9E9C27E3606401F4C9DAEA31AFAB9E75045| |94733EB5041A51A10A337506B646C33638759D78CD4D1C47C4D270B3DA554EB2862| |622F8401438564CE16EE6B0BF7B3870CC8581B6A516D3D2EA72767256707F7A6E31| |16AEE794C3E01FB9E92CFB837CFC129D99B10BDA1AC246E33D4D11CB94E5E068736| |C82BE0B4787BB996DE51F4DA8E8E7357C837C07E0AB39FC2ECA730FB29C27E8AB09| |FEE8A7790E76DF00DF2ED0AA2EC8D6803E61D0E09FB85EDE09EC48CD03772005FAB| |517276F372A9AE82824CF948D9E84899122B538E9529C7CB9499FFB3C8C1425D734| |6F19BA13427CA5B5DFC12E40F2A64940EAD1B6FF96BA9D6858ABE946A0388FB56AA| |7542DB0F16D794FF5472FFB9E4FE2F42D6F016| |-------------------------------------------------------------------|
  11. Shoot, sorry. I was at work on mobile and scrounging from my Reddit post. I'll pull it from pines when I get home.
  12. I was struggling with a similar question in an earlier topic myself. I have a ranged softcap build, but decided to kiss right near softcap for both ranged and aoe to be extra safe. I'm at about 41 on both. I also didn't take fighting pool, so have a little extra utility. Bonfire is a pretty big deal here to supplement aoe control. I am not juiced on recharge, but have respectable totals. I may work out aqua bolt into dehydrate if the slot levels are functional for it. Also thinking I may go even a little lower ranged def, drop superspeed, and frankenslot slot steam spray for a more robust aoe chain. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Aqua Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) HamiO:Endoplasm Exposure Level 2: Hydro Blast (A) Superior Defiant Barrage - Accuracy/Damage/Endurance (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - RechargeTime/+Status (9) Superior Defiant Barrage - Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 4: Water Burst (A) Superior Blaster's Wrath - Accuracy/Damage (31) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 6: Whirlpool (A) Annihilation - Accuracy/Damage (34) Annihilation - Damage/RechargeTime (34) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Accuracy/Damage/Endurance (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime (36) Annihilation - Chance for Res Debuff Level 8: Tidal Forces (A) Recharge Reduction IO (13) Recharge Reduction IO Level 10: Time Stop (A) Lockdown - Chance for +2 Mag Hold (13) Lockdown - Accuracy/Endurance/Recharge/Hold (15) Lockdown - Accuracy/Hold (15) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold Level 12: Chronos (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Recharge Reduction IO Level 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (46) Luck of the Gambler - Recharge Speed Level 16: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Water Jet (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Damage/RechargeTime (19) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 20: Temporal Healing (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal (40) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge Level 22: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (27) Blessing of the Zephyr - Knockback Reduction (4 points) (48) Luck of the Gambler - Recharge Speed Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 28: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 30: Tactics (A) Titan:Tanzenite Shard Level 32: Geyser (A) Superior Frozen Blast - Accuracy/Damage (37) Superior Frozen Blast - Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 35: Time Shift (A) Razzle Dazzle - Accuracy/Recharge (45) Razzle Dazzle - Endurance/Stun (45) Razzle Dazzle - Accuracy/Endurance (45) Razzle Dazzle - Stun/Range (46) Razzle Dazzle - Chance of Immobilize (46) Razzle Dazzle - Accuracy/Stun/Recharge Level 38: Time Lord (A) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Char (A) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold (42) Lockdown - Accuracy/Hold (42) Lockdown - Accuracy/Recharge (43) Lockdown - Recharge/Hold (43) Lockdown - Endurance/Recharge/Hold Level 44: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 47: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (48) Reactive Armor - Resistance (48) Reactive Armor - Resistance/Endurance Level 49: Rise of the Phoenix (A) Preventive Medicine - Chance for +Absorb Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 27.88% Defense(Fire) 27.88% Defense(Cold) 30.38% Defense(Energy) 30.38% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 36% Defense(Ranged) 34.75% Defense(AoE) 4.95% Max End 6% Enhancement(Heal) 3% Enhancement(Max EnduranceDiscount) 2% Enhancement(Stunned) 10% Enhancement(Range) 22% Enhancement(Accuracy) 42.5% Enhancement(RechargeTime) 5% Enhancement(Held) 6% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 90.36 HP (7.5%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -16) Knockup (Mag -16) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% 12% (0.2 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 19.5% Resistance(Fire) 19.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 6% SpeedRunning
  13. Loyal Flush? You could go Royal Flush and give her a gambling habit, but I suspect that is taken.
  14. I have found temporal healing plus panacea proc solves any end issues with no extra slots on my water/temp. This is at 36 with two leadership toggles running and spamming plenty of aoe. You could likely spare those slots in stamina and health elsewhere.
  15. I'm running water/temporal and loving it up to 35 so far. My objective is to build for optimal defense, balancing ranged and AoE. I had a ranged defense only build that had a good amount more recharge, but figured coming close to soft cap for ranged and AoE both was more important if my focus is survival. Relevant totals: 41.5 ranged def 40.3 AoE def 62.5 global recharge What are your thoughts? If my goal is defense, how important is AoE? Would it be better to softcap ranged rather than bring both pretty close? Have I made any obvious sacrifices that don't seem to be worthwhile? I know I have a weirdly large number of travel powers. The big reason here is the very slot efficient bonuses on Zephyr. My ranged def only build included a frankenslotted Steam Spray. I know it's a great power - perhaps taking a def hit is worth picking it up and frankenslotting it with HO's? Another question on power picks: I could drop tactics for burnout with no change in my slot allocation. I haven't run with burnout before, but the utility seems interesting - Tactics is always appreciated in those +4 scenarios however. I could also drop Rise of the Pheonix for melt armor with an Achilles proc. I find myself busy enough most of the time that I don't know I want another active power in the mix on my rotation, while Rise provides good utility and convenience without taking focus away. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plasmatic: Level 50 Science Blaster Primary Power Set: Water Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Aqua Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) HamiO:Endoplasm Exposure Level 2: Hydro Blast (A) Superior Defiant Barrage - Accuracy/Damage/Endurance (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - RechargeTime/+Status (9) Superior Defiant Barrage - Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 4: Water Burst (A) Superior Blaster's Wrath - Accuracy/Damage (31) Superior Blaster's Wrath - Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 6: Whirlpool (A) Annihilation - Accuracy/Damage (34) Annihilation - Damage/RechargeTime (34) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Accuracy/Damage/Endurance (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime (36) Annihilation - Chance for Res Debuff Level 8: Tidal Forces (A) Recharge Reduction IO (13) Recharge Reduction IO Level 10: Time Stop (A) Lockdown - Chance for +2 Mag Hold (13) Lockdown - Accuracy/Endurance/Recharge/Hold (15) Lockdown - Accuracy/Hold (15) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold Level 12: Chronos (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (17) Recharge Reduction IO Level 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (46) Luck of the Gambler - Recharge Speed Level 16: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Water Jet (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Damage/RechargeTime (19) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 20: Temporal Healing (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal (40) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge Level 22: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (23) Blessing of the Zephyr - Knockback Reduction (4 points) (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (27) Blessing of the Zephyr - Knockback Reduction (4 points) (48) Luck of the Gambler - Recharge Speed Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 28: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 30: Tactics (A) Titan:Tanzenite Shard Level 32: Geyser (A) Superior Frozen Blast - Accuracy/Damage (37) Superior Frozen Blast - Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 35: Time Shift (A) Razzle Dazzle - Accuracy/Recharge (45) Razzle Dazzle - Endurance/Stun (45) Razzle Dazzle - Accuracy/Endurance (45) Razzle Dazzle - Stun/Range (46) Razzle Dazzle - Chance of Immobilize (46) Razzle Dazzle - Accuracy/Stun/Recharge Level 38: Time Lord (A) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Char (A) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold (42) Lockdown - Accuracy/Hold (42) Lockdown - Accuracy/Recharge (43) Lockdown - Recharge/Hold (43) Lockdown - Endurance/Recharge/Hold Level 44: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 47: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (48) Reactive Armor - Resistance (48) Reactive Armor - Resistance/Endurance Level 49: Rise of the Phoenix (A) Preventive Medicine - Chance for +Absorb Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 27.88% Defense(Fire) 27.88% Defense(Cold) 30.38% Defense(Energy) 30.38% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 36% Defense(Ranged) 34.75% Defense(AoE) 4.95% Max End 6% Enhancement(Heal) 3% Enhancement(Max EnduranceDiscount) 2% Enhancement(Stunned) 10% Enhancement(Range) 22% Enhancement(Accuracy) 42.5% Enhancement(RechargeTime) 5% Enhancement(Held) 6% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 90.36 HP (7.5%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -16) Knockup (Mag -16) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% 12% (0.2 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 19.5% Resistance(Fire) 19.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 6% SpeedRunning
  16. Hi there! Now @onlyasandwich, formerly crimson_skies for my RO compatriots. Hoping to see my fellow pinball wizards, green machiners, and other fun team projects back in action.
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