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Gulbasaur

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Everything posted by Gulbasaur

  1. Tactics has a quirk where the proc has a chance to go off for each ally in range and on a full team with a couple of pets, the buff has about 25% uptime. I believe Invincibility would have the same interaction, though as it's a "chuck lots of dice" proc, so anything with multiple targets is better.
  2. That sounds cool. Time is as near as you'll find an armour set in the support category - I've played with full-on Time Tanks. Mastermind is an archetype I've never quite gotten on with, but this does sound cool.
  3. Oh nice! It was a well made one and I went in totally blind and solo. It felt like a really good 3rd party mod for something like Fallout New Vegas and I mean that positively.
  4. Truth. I don't think I've cheesed Confuse quite so hard in this game in my life and I have no regrets. It's a fun strike force to cheese through. I solo'd up to the bit with four AVs all at once and decided to go back with a group because I wasn't in the mood for multiple AV fights.
  5. For me, it's indistinguishable in terms of performance. The only real difference in W11 in general over W10 I've noticed is that it's prettier and for some reason my headphones need occasional reassurance that they're plugged in.
  6. A "rearrange power pool requirement order" button for a couple of them. But also Teleport Target. Sometimes, you just gotta yank a low level character across a map.
  7. Capped Male Gays Defence - spend 1 hour in Pocket D as a male toon without receiving a private message That's the alternate version. I'm gay I'm allowed to say this it's a joke please don't ban me it's just a pun shh These do actually sound cool. I know it's a MMO, but also I like solo challenge stuff too.
  8. Thanks for the shout out, @Annwn Un Rama One day, I may even finish the villain task force stuff!
  9. We need a "yeah, kinda"... I played from like Issue 3 to Issue 6, so the invention system was all new to me. Also, any of the differences between F2P accounts and the subscriber reward stuff totally passed me by, so I don't know what was part of it and what wasn't. A couple of people on other servers complain about reward stuff being "just given to you" on HC and when I played it was all just there anyway. I unlocked Peacebringers, capes, auras all before, so for me it felt like picking up where I left off. Oddly, I've probably played on HC more than I did on live.
  10. Dark is a solid early blooming set. By 12, you've got a good complement of resists, a damage AoE, some defence and a heal -its a very front-ended set. If you take it to 22, you'll have a Fear aura, which eats endurance but also makes you massively tanky against minions. Super Reflexes gives you a lot of defence and some resists very early. It focuses on positional defence. Nothing fancy, but also reliable at that level. Radiation is another solid resist set with very good endurance management. If you get it to 22, you'll have a *massive* boost in survival as there is a strong Absorb shield.
  11. Same. It's a quirky armour set and I like the idea, but it doesn't really shine at anything other than having built in damage options and it looks like you've got electric poo on you.
  12. I go back and forth on psi scream. In the end, I don't think I miss it. It's a good enough proc-bearer, but psinado does much the same thing plus some control. It also (from memory) shares a sound effect with too many other powers and I just burnt out on it for aesthetic reasons. I have both confuses. The ST one has such a short recharge and has an absurdly long duration that it's basically a one-slot wonder. I think I also use the Contageous Confusion one in it... I can't remember, though to be honest. I want to say I do. The Presence pool is better than it has any right to be. I'm a bit peeved about having to take the single target fear to unlock the higher tier powres, but the AoE fear, the AoE taunt and Un...stoppable? Unrelenting? is a useful trick to have up your sleeve. I'm not completely sold in it, but the AoE fear makes the whole pool worthwhile. For reference and for those who don't know, Fear is somewhere between a sleep and a hold. Enemies cannot attack until they are attacked first and have a (fairly low) chance to run away. It's a bit slept on as a status effect as several enemies that are protected against holds and sleep are totally unresistant to fear effects.
  13. My two favourite examples of "follow a guide with zero context" are both from brutes. I have nothing against brutes (apart from their Threat multiplier - should be equal to scrappers, not tankers) and enjoy a brute myself on occasion, but they're a deceptively unfriendly first choice as they can survive and do damage with fairly random button mashing. In other words, to be okay at being a brute, you don't exactly have to engage with the game on a mechanical level. They cover a multitude of sins. Two fire farmers, both alike in build. The first, answered a call on the LFG to his first actual missions. We were in RWZ, which is a well made zone with varied missions in the story arcs. His response, after about half an hour was "Wow, this game is actually really fun, I've just been farming my way to 50 because that's what someone said I should do". The second, just me and he versus Manticore. The incarnate one where he incarnate shifts and goes up a level every now and again. I couldn't out-aggro the fire brute, who couldn't survive the attacks. At one point, I went and answered the door with my character on autoattack to find my fortunado stabbing away happily and the fire brute holding floor aggro. Luckily, he thought the whole thing was hilarious.
  14. I tweak constantly. I've been toying with uploading my current version, but honestly putting it in Mids is more of a chore than I have the time for at the moment. Added in Spin. Faffed about with Power Pools. Got rid of Psi Scream (the cone). I used Total Domination so rarely that it went. The only groups where AoE confuse is ineffective are the Nems and the Shadow Shard goobly booblies, but unless you're almost exclusively running those for task forces, I don't see the point it dropping any confuse powers. I have Combat Jumping, but never really use it - I might swap it out for TT:Vengeance again as it's a solid panic button (you don't need it until you need it). I miss Teleport Target (recall friend? That one) because it's useful for exemplaring but couldn't make space for it. I've still got more Single Target attacks then I strictly need, but it works well enough for most purposes and I like having options. Dominate's defence bypass is still excellent. I kept TK blast because I like knockback.
  15. That's my build! I'm actually running a modified version of it using the Presence power pool nowadays, but the core of it is pretty much the same. I swapped out one of the ranged attacks for Spin and something else I can't remember now. I also dropped the Assault power... I decided it wasn't worth the endurance cost. Nice to see people are still enjoying it! The Rogue extra power is an AoE confuse, useful for stacking on top of the existing AoE confuse.
  16. There are a couple of old-game things I genuinely miss. Many were changed late on live, but they took flavour out of the game. Nukes having little to no downside is one of them - they used to be your emergency "everything is going wrong" button, now they're an opener. A lot of armoursets have crashes that have been mitigated to some extent. Peacebringers' Light Form is one that still remains and I kind of like that - suddenly losing half your hitpoints and endurance makes the game much more interesting. The IO power creep is another thing I'm guilty of both disliking and completely abusing. They were there on live, but the economy is completely different on HC and things are an order of magnitude cheaper. Particularly the recharge issue (sometimes powers becoming always powers) and the defence issue (blasters can now build up defence equal to early game tankers fairly easily). I also miss having to brick it across Steel Canyon to change lines on the metro. I think that sort of forced downtime was good for the game socially. I feel the same way about WoW's dungeon finder taking out the travel aspect of dungeoneering. Anyway... I always take powers with a horrible crash. They make the game more exciting.
  17. I'd actually rate mine as one of my most effective non-tank tanks. They're so good at area control, including using knockback. Embrace the chaos. My Pistols/Devices blaster, on the other hand... pure ass. I was just twirling around, not really achieveing anything. Heavily dependent on kiting, which would be fine if pistols wasn't so twirly. It feels more like an emote set than a power set. Two sets I'd rate as fairly medioce leads to a showy, but ineffective, experience.
  18. Five responses were helpful. Seven were mocking, unhelpful or troll responses. People of Homecoming, please don't be meanies. Arachnos does not support that kind of behaviour; it lowers efficiency.
  19. General fixes for Windows: shut it down fully (don't just Sleep or Hibernate) and boot it up again. Windows sometimes gets confused if you don't shut it down periodically. Try disabling Full Screen Optimisation in the Compatibility settings for the program.
  20. On the first CoH-CoV crossover, before Going Rogue, there was a mission where you had to have members of both sides. I was playing a Peacebringer at the time, and a villain sent me a tell asking How did you do that? after I shifted into Dwarf form. Anyway... I really enjoyed getting all the exploration badges. The game has some really good scenery and exploring is a game in and of itself.
  21. You almost got away with it, but I cracked the code. Looking forward to learning more.
  22. From experience of a storm/water defender, the chaos is easier to tame than you think. It doesn't really benefit beige tank and spank gameplay, but you generate so much aggro that you can tank quite sustainably yourself anyway. Embrace the chaos!
  23. I'll second the "roll a defender" suggestion - the stronger stacking -res debuffs on a defender will quickly outweigh personal damage and Scourge bonuses in teams, and the defender inherent gives you a damage bonus solo that pushes them into roughly even territory. Sonic blast generally suffers because it's quite hard to add procs into for extra damage, outside of the AoE attacks, but the higher -res on a defender is definitely worth making the switch.
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