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Kaika

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Everything posted by Kaika

  1. Personally I would just love a version or ninja/beast run that simply uses the normal run animation, Ninja and beast don't cover that many concepts and the powers are simply too useful to not using until you get your own travel power. On the flip side, if the code allows them to change the run animation of something like super speed to ninja or beast run I would fully support that, that's honestly sounds pretty awesome and would give a lot of characters extra flare. Though if I recall the devs sorta had to bend the game over backwards to get riding travel powers to work, even without being able to use powers on them. If it can be done though I support it.
  2. Yeah I'm usually more reserved then that when discussing, guess this thread opened some old wounds I forgot I had. Back on topic, though I don't pvp these days this has always been an issue with many sets simply not being up to the challenge. Sets like AR immediately come to mind with its lack luster single target damage, lack of aim for burst, and a heavily resisted damage type, though this isn't limited to pvp and more a issue to the set itself. I would give suggestion for ideas on how to fix sets like this, but I'm not up to date with the current pvp meta. All I know is this has been a extremely prevalent issue since pvp was introduced. I sort of like the idea behind the "Dodge" power however adding a inherit power kinda break the rule of PvE players not having to even see anything dealing with PvP. Though I like the idea behind a global long cooldown, short duration "Avoid spike" as its was always really easy to fall to burst damage even if you see it coming a mile away. Powers that avoid this either not easily available to all classes or require quite a bit of investment.
  3. The sheer hostility in this thread twords the simple idea of "make pvp more balanced" or even "do something with pvp" is baffling. I see so much "PvP is bad and I don't want it ruining the game" in this thread which is completely missing the issue. Its been stated many times in this thread, but I understand people have been away for a while and probably did their best to not see any thing done to pvp in the last 11 or so years but let me reiterate just so we are clear PVP CHANGES HAVE NO EFFECT ON PVE ANYMORE IT HAS BEEN THAT WAY SINCE ISSUE 13 Open the info on a power and there is a little button there that says "Show pvp effects" or something along those line. These are already rather different in most case in terms of damage and are adjusted without changing anything with the PvE effect. If changes are made assuming you don't look at the "PvP" section of the update you wouldn't even know without stepping into pvp. On the note of "I don't like pvp so the devs shouldn't spend time on it" while I agree it should be on a lower priority due to less players, bringing this argument here is silly. It's like if I went into a thread asking for tank changes and saying "I don't play tank so the devs shouldn't spend time on them" that's just silly. Sure less people play pvp then people who play tanks but it does not really make the point valid. I feel like alot of people just saw the words PvP after opening this thread and decided to use it as a place to vent their decade old gripes with pvp.
  4. As someone who used to pvp but stopped when I13 rolled around, yes these are they type of suggestions that got us into that mess, but they are extremely valid suggestions. The devs just went the worst possible route into addressing the issue as they did not seem to understand what made the pvp in the game fun. Back on topic I support this suggestion as pvp has been in need of some re-balancing as many sets, and even whole ATs just are, never have been viable. Which is a pretty big turn off for those looking to get into pvp when they find out their main will just get steamrolled no matter what they do for making the wrong choice at character creation. I only ever got into PVP because I was running Ice/Dev back in the day and that happened to be decent in pvp zones. If I was running AR or something else that wasn't really good at the time, I probably would have never touched it or even have been against its inclusion like a lot of people were. PS: PvP, like other have said, runs on a completely different system then PvE, power can have different property's there while not effecting anything in PvE, its been like that since I13. So changes in PvP wont effect anything else.
  5. Back in issue 0 Deleting the first character I made, a Katana/Regen scrapper, because at level 5ish I thought my HP was taking way to long to "regenerate" even though I was regen.... I only had the first power from my secondary. This was back when IH was a toggle.
  6. On my Savage/Bio brute I put the fury proc in the teleport attack, since its my alpha strike 90% on the time, lets me start out a group with a respectable amount of Fury even if starting from 0.
  7. Some mission maps like to spread out a single group of enemy's over a wide area or throughout a single room, this can make it seem like less enemies. The newer maps in the game and some of the unique maps seem to do this more often, particularly the praetorian and some of the maps in DA. Also groups of enemies assigned to a mission objective are smaller most of the time, so you may be getting that.
  8. God I wish. Though there wouldn't be room for anyone and the game would chug. ;D Guess you could get a team of 8 Thugs MMs to simulate the experience.
  9. I can second this. I went to gather badges there and day ago, I had never really stopped to look around at the grandeur of it all, the place looks absolutely stunning, if a little bit repetitive and unintuitive to navigate. Also the badge descriptions there really paint the zone in a much more interesting and disturbing light, highly recommend reading them if you ever go for em. Shame they rushed it out and didn't really work on it at all after as it could have been amazing and not the empty wasteland it is now
  10. I'm currently leveling a Huntsman spider (uses the starting gun for those not initiated) and I would love to go into Crab spider as the abilities would work much better for the build. However if I do that I have to have a big crab backpack on that I wont use. Is there anyway we can get a "No backpack" option for spiders so I don't have to make the decision, between building what I want to build or looking good? Even if its just a invisible version of the backpack that takes up the back slot I would be happy. Does this mean we may get Crab spiders running around with invisible back packs on them? Sure, but I mean, power to em. I just hate that in a game about customization I am forced into having a certain look by playing a specific power set.
  11. Thanks! Joined and I'll transfer over there.
  12. @Critical Care/@Riots Depending on time frame Aikao Riot Siren Kallien Were the toons most knew me on, glad to see alot of familiar faces We have a server we are congregating on? I just kinda rolled on Torchbearer because of the name.
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