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What changes are needed to make my Kat/SR more surviveable?


the mauler

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Hi guys! I read the with great interest the Duck-Smokes-Quack MA/SR feedback topic seeing how the feedback went for that set. I'm wondering what changes if any(or the same changes suggested) I would want to make for Uriah Heep my kat/sr scrapper. first draft below. Any feedback is greatly appreciated!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Uriah Heep: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(50)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(15)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(15)
Level 6: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40)
Level 8: Divine Avalanche -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(43)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Agile -- LucoftheG-Def/Rchg+(A)
Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(46)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-Res/Rech/End(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 26: Soaring Dragon -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(27), ScrStr-Acc/Dmg/Rchg(27), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(34)
Level 28: Lucky -- RedFrt-Def(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 32: Golden Dragonfly -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(33), CrtStr-Acc/Dmg/Rchg(33), CrtStr-Dmg/EndRdx/Rchg(33), CrtStr-Acc/Dmg/EndRdx/Rchg(34), CrtStr-Rchg/+50% Crit(34)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Calling the Wolf -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Dodge -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc(48)
------------

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after dropping calling the wolf my defenses are at 44.8% melee 47% ranged and 43% aoe. Divine avalanche gives me a melee defense buff to help with defense debuffs. how does this look? I also added medicine pool for aid self to help with surviveability.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Uriah Heep: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(50)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(15)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(15)
Level 6: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40)
Level 8: Divine Avalanche -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(43)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(40)
Level 14: Aid Other -- Heal-I(A)
Level 16: Agile -- LucoftheG-Def/Rchg+(A)
Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(46)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-Res/Rech/End(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 26: Soaring Dragon -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(27), ScrStr-Acc/Dmg/Rchg(27), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(34)
Level 28: Lucky -- RedFrt-Def(A)
Level 30: Aid Self -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-Heal/Rchg(40)
Level 32: Golden Dragonfly -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(33), CrtStr-Acc/Dmg/Rchg(33), CrtStr-Dmg/EndRdx/Rchg(33), CrtStr-Acc/Dmg/EndRdx/Rchg(34), CrtStr-Rchg/+50% Crit(34)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), Mrc-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc(48)
------------

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Edited by the mauler
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Softcaps all positions, gives you 61% smashing and lethal resistance, 172.5% (makes your attack chain seamless with Musculature no Agility needed.) Hasten is very close to perma, this should be survivable, you have Panacea procs and some decent regen and the absorbs in your auto along with good recovery and end discount power if things get hairy. You should probably take Barrier and once you do that, you will get more resistance (tougher).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(11), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(5), LucoftheG-Def/EndRdx/Rchg(5)
Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 6: Flashing Steel -- TchofLadG-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(15), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(39)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Assault -- EndRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- Rct-ResDam%(A), Rct-Def(46)
Level 18: The Lotus Drops -- FuroftheG-ResDeb%(A), Arm-Dam%(19), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(39)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-ResDam(23), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-Psi/Status(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31)
Level 26: Soaring Dragon -- AchHee-ResDeb%(A), Hct-Dam%(31), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(37), Hct-Dmg(37)
Level 28: Lucky -- ShlWal-ResDam/Re TP(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 32: Golden Dragonfly -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(33), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 38: Super Jump -- HO:Micro(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Calling the Wolf -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rng(46), MckBrt-Taunt/Rchg(50)
Level 47: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50), PrfShf-End%(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(46)
Level 50: Musculature Core Paragon 
------------

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On 10/16/2019 at 10:26 PM, Haijinx said:

If I'm reading this right, you aren't using both +3% def uniques?

I thought I was the only one. Maybe the Gladiator's Armor in Tough was supposed to be the 3% Unique, instead?

  • Thanks 1

Mostly on Torchbearer, but if you ever see me on, feel free to say hello!

Astral.Kai - Peacebringer; Dark.Enforcer - Dark/Shield Scrapper; Spark.Enforcer - Electrical/Shield Scrapper; Shadow.Reign - Dark/Regen Brute;

Glitter - Warshade;

And others to be added as I get them up to snuff, lol!

 

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On 10/15/2019 at 5:42 PM, the mauler said:

Hi guys! I read the with great interest the Duck-Smokes-Quack MA/SR feedback topic seeing how the feedback went for that set.

MIssed this on my first read! haha, I was glad to see so many people with feeling towards /SR scrappers in particular!


With your build I don't know a great deal about KA/ but if memory serves GC was always a part of the top tier DPS chains? I think it was GD > GC > SD > GC (rinse and repeat)

I know there are some who disagree with me but I would personally drop the leadership pool. The end cost with a fast attack chain + /SR toggles may just bee too great.
You can easily get to something 51% M/R/A with just SR + CJ + Weave (+ the 2 x 3% Def uniques)

I know its not the Isoftcap of 59%, but is it really worth it? When do we not have teammates in itrials? They can make up the final % to get to 59%  (or just carry some purples)


I think Aid Self would benifit /SR immensly (particularly since "survivability" seems to be your main concern)


Its interesting how similar KA/SR and MA/SR look on paper build wise. I suppose /SR is quite limiting for builds and doesnt leave a great deal of wiggle room

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Still need to get Mids' updated and not be posting from a phone but couple questions.  What's your regen rate and your net end recovery?  First thing that strikes me is your passives aren't well slotted.  They are where 2 important defensive/survivability things come.  Your defense debuff resistance and scaling damage resistance.  Don't neglect them..  Back later when I got some downloads done and can get on the desk top

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Got the current Mids' and put your last build in.  2 issues both related to the questions in my last post.  First is your net end recovery.  I would definitely recommend working to improve your end recovery.  I'd be looking for 2.5+ net.  Under 2 is likely to leave you fighting your end bar as much as your foes.  I'd also recommend working on your regeneration rate.  Particularly if you want to take on large higher level mobs.  Some of both issues would be helped by getting the TF accolades adding to both your max end and max health.  But ultimately you'll need set bonuses for end recovery and max health.  Seems like the obvious thing to do but I would not look to set bonuses for defense.  As an SR you can get to the soft cap without set bonuses.  Use the the set bonuses for gaining +regen, +max health and +recovery if hard to defeat is the goal.  That's how my main got to over 2100 health, regen over 30 and net recovery of around 2.7.

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Concept build but working my way towards completing it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(37)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), LucoftheG-Def/EndRdx/Rchg(15)
Level 2: Flashing Steel -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(50)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(43)
Level 8: Divine Avalanche -- SprBlsCol-Rchg/HoldProc(A), CrtStr-Rchg/+50% Crit(33)
Level 10: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(11)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 14: Practiced Brawler -- RechRdx-I(A), RechRdx-I(15)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(43)
Level 18: Super Jump -- Jump-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39)
Level 24: Aid Other -- Heal-I(A)
Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(48)
Level 30: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 32: Golden Dragonfly -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(39), FrcFdb-Rechg%(39), FuroftheG-ResDeb%(40)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(50)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(42), Ags-Psi/Status(42), ImpArm-ResPsi(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19)
------------

 

 

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On 10/15/2019 at 5:48 PM, Haijinx said:

Why bother with divine avalanche on an SR?

 

 

Divine Avalanche increases your melee and lethal defense with each successful hit and stacks for scrappers and brutes.  Tankers are unable to stack the buff but that just means they can keep the initial buff active (I don't have the numbers handy) permanently during combat provided DA is fired off every time it recharges. This makes it easier to reach the soft cap for melee and lethal while in combat.

 

The real question is why wouldn't you use it?

Edited by JCMcBoo

"As Nintova suggests, you can treat a tanker like a melee controller."

- Heraclea

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Well I would almost certainly have it while leveling or if I did a lot of exemplar work.  If I'd still have it for the endgame it would depend on what sets and their bonuses I was aiming for.   The problem is SR's defenses are positional which lethal is not.  I'd rather not have to depend on a power to get me capped to a single position which requires active use.  That is problematic.

Edited by Doomguide2005
A stupid moment
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2 hours ago, JCMcBoo said:

Divine Avalanche increases your melee and lethal defense with each successful hit and stacks for scrappers and brutes.  Tankers are unable to stack the buff but that just means they can keep the initial buff active (I don't have the numbers handy) permanently during combat provided DA is fired off every time it recharges. This makes it easier to reach the soft cap for melee and lethal while in combat.

 

The real question is why wouldn't you use it?

Because SR can easily softcap without it.  Especially if you use both of the 3% def uniques. 

 

I might use it while leveling, but tbh you could be softcapped for Melee in the 20s.  SR also is essentially immune to def debuffs.  And those slots could go elsewhere. 

 

I would of course use it for any other secondary. 

 

 

 

 

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1 hour ago, Doomguide2005 said:

Well I would almost certainly have it while leveling or if I did a lot of exemplar work.  If I'd still have it for the endgame it would depend on what sets and their bonuses I was aiming for.   The problem is SR's defenses are positional which lethal is not.  I'd rather not have to depend on a power to get me capped to a single position which requires active use.  That is problematic.

I suppose the lethal could give you some limited protection against AOE.  Since SR on scrappers has an idiotic level progression. 

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