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Doomrider

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Thought I'd take the plunge and pop my tri-form build out as the last couple of teams have commented on it. I'm at Vet 171 (and haven't farmed a sausage on it! 😉). 
I built for 1. Rech 2. Res 3. Regen (where I can). I mostly exemp, am rarely over 33, and quite often there isn't a tank or brute on the team so end up main tanking, or at least taking the alpha, and as I can't always rely on Light Form I just wanted to lock it all down. I could probably lose a slot in Dwarf and add another to Solar Flare but I like being overly cautious - Cosmic Balance really smacks you if there isn't anyone adding more Res, certainly on a Posi where there isn't loads of buffs flying about.
Only thing to add is that my Mids, for some reason, doesn't have a slot in Quantum Maneuvers. In there I have the scaling resistance Reactive Defence IO so add +3% res across the board.

test 
AoE attack chain (pre dawn strike) is: Build up, Nova Detonation, Nova Scatter, Dwarf Flare, (if I'm on anything lvl 23+) solar flare / back into nova and detonation, then mob up with iCan Strike/ Dwarf melee/ Radiant.

 

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https://www.midsreborn.com/builds/download.php?uc=1720&c=771&a=1542&f=HEX&dc=78DA6594594F534114C767DAB9D42E88505A286DD904CA66A1A2468D1A5142044A6C42E29BC1166EE126B56D684BF403F8057CF141DF8DCF2EF1C9357E065F34A2BEB8B019212E80D7D33967D2DB7093E6D7F9CF9C33FF39B34CDF18F3A4D3E3E7196FB89849160AB3093D39A7A7968CEC82BEA44D27178C39069F63B4B8982B185907FCEFB60E99BD9C4EEBD982B1AC47E3A5EB4636572ACC5E8044C5AEAA5163FABE51A3A5A524732572B94C7426AFEBF3F5F2EF4476D92818292363146F7AA412D7937948E2968DF18CB1B05864CD6063047E7F35A63E93B1FB809893AD95458E22677FEC200AD6D5074A44B01D4DF54127BFCBA418BD87DC804E3B756AF6358C6C5E257E47B67C237E4586BE20772158535EB43B3629EE81E2205138E699145BAF11E7883AB23D85EC8408A7F2E81CC0558588266474AB69DC0F709A75106B95584B4BAD8534752A4D9D8FCB913D53E896D73056AF8CD593810632D848061BC9A09F8CFD8469BC1464F76E6126FF36B2EF173246D36FC1609F9AC1D78E9D1D6DB41D210A0A53502BF24D3F634D14646E4386805A5580D62FC07850790896D0584F1119F9886986F2D00E0B56072508AB0C612A810619DAD42EB79958C1F61DE22EB2E31F710FD9F55948D64070A79ABEF3934D4E73F83DF1037105F91B16D0AD4AD01DE652EC09212301645F0B321644FAC173AFF2DC4B9E0F8238A0C4011237217D5489512AFB0F108795384C62AB900297650D09EBA531E163F1FD5242542E0AE3525A7381C4ABA4F5FDD28645B2F30EDC10DB241AB15D41EB9173B8D84DCB60CE6F63AD055D9EDE2A5741CC34232A978339A912E589CD4651399DCC9BC71C3E8BA879CFD204276DF22CD59C269E421E3843BC85E3FC55C1AFD140FF2BE24BE273E4E00BE2336453959D7798B1D922DABC713C538393C82313C8806510F7969F1DA8D4D02AD2292ACF8C4D9BA6C84BC429A44B58DF227AE5DC1651D39EE0753AF898F80879E821F1293D0974EE3D9660A11DC73AB94E108F213D23C4A3C8B7B08A98BACD53E5066DB59970597AAE5A1B496B23656DACF82AC7C1FC0F10A402D2

 

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I was wondering how the toggle suppression would do for Kheldians. I was thinking of dusting off my 50 WS and was wondering if there were updated builds for a human/dwarf or was a full human still viable or if I should level up a PB

Edited: Modified statement above

Edited by madatlis16
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3 hours ago, madatlis16 said:

I was wondering how the toggle suppression would do for Kheldians. I was thinking of dusting off my 50 WS and was wondering if there were updated builds for a human/dwarf or was a full human still viable or if I should level up a PB

Edited: Modified statement above

TS is going to benefit Shades a bit more than Peacebringers, at least late game due to shades having offensive toggles.

The biggest boost will be to biform builds as dwarf and human form can have comparable resist levels solo pre-eclipse/light form due to the shields not toggling off.

Human shade should also see a boost now that they can fully take advantage of dwarf mire (and double mire).

I have some builds in the works for both, will likely release closer to p4 going live.

Edited by Doomrider
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On 8/20/2022 at 2:52 PM, Doomrider said:

TS is going to benefit Shades a bit more than Peacebringers, at least late game due to shades having offensive toggles.

The biggest boost will be to biform builds as dwarf and human form can have comparable resist levels solo pre-eclipse/light form due to the shields not toggling off.

Human shade should also see a boost now that they can fully take advantage of dwarf mire (and double mire).

I have some builds in the works for both, will likely release closer to p4 going live.

I look forward to your human/dwarf build.. that is what I am interested in...

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Doom's Biforcation Warshade build 08.24.2022 (BIFORM HUMAN /  DWARF)

Warshade - Umbral Blast - Umbral Aura Biforcation.mxd

1388934095_Screenshot(603).thumb.png.1ecb122596ed00f2291eeda9e832498d.png

DISCLAIMER: THIS IS NOT INTENDED AS A LEVELING BUILD OR FOR EXEMP PURPOSES. THIS IS INTENDED FOR POST 50 PLAY AND IS MIN MAXED W/ TEMPS.

Features:
Bi-form (Human/Dwarf, end game variant)
30%+ def to ALL positionals while in Human Form. (Near softcapped w/ 1 small purple inspiration)
We use Defense Amps for minor mez protection so we can afford to run Ageless core. Running defense amps also gives us our last 5% def to all in lieu of Weave.
Macros recommended but not required.
Min. Macro usage includes the following:
- Dwarf Mire macro - /macro DMIRE "powexec_toggleon black dwarf$$powexec_name black dwarf mire"
- Dwarf Drain macro - /macro DRAIN "powexec_toggleon black dwarf$$powexec_name black dwarf drain"
- Dwarf Taunt macro - /macro TAUNT "powexec_toggleon black dwarf$$powexec_name black dwarf antagonize"
- Dwarf Smite macro - /macro SMITE "powexec_toggleon black dwarf$$powexec_name black dwarf smite"

For ideal play; I also recommend macroing your other human form attack powers using the following basic macro command:
'- /macro <human form power name> "powexec_toggleoff black dwarf$$powexec_name <human form power name>"
Use of this macro type for human form powers (and this works with binds too for those that prefer those) will ensure you don't get stuck in Dwarf between shifts.

Other notations:
- Resist values shown are 1 TARGET ECLIPSE numbers. Which makes this build great for solo play and is quite sustainable outside of Stygian when facing single targets.
- While the build does not have a dedicated Single Target Chain, the core of the chain is Shadow Blast - Gravity Well - Dwarf Drain. You can use Dwarf Smite or Mire as filler, if needed.
- Macro'ing Dwarf taunt will help aggro control and keep runners off your pets with minimal downtime and loss to damage.
- Through macro use, we can capitalize on leveraging Orbiting Death for added aoe dot, and Inky to help keep mobs stunned as use of Dwarf Macros still allows auras to tick.
   This also allows our defensive toggles to stay active, preventing our defense values for dipping when shifting.

Typical suggested opener(s):
If Gravitic Emanation off cooldown; open with that.
Leap to melee while firing Dark Detonation so you don't get rooted. Enter melee range and fire Dwarf Mire macro (double tap) -> Eclipse bind -> Sunless Mire bind -> Quasar.

If Gravitic is on cooldown;
Target centre of mob, use Dark Det off cooldown for soft control. Weave in Dwarf Mire off cooldown. Weave in taunts periodically to edge mobs to keep enemy focus off pets.

Don't forget: If you have issues lining up cones, you can leap up and aim down to stun the mob w/ Gravitic. 

If you opt out of using Sudden Accelerations to neutralize your knockback and instead slot damage procs; use the typical suggest opener and fit Shadow Slip in after Gravitic, to bunch the stunned mobs back on you letting inky stun stack on them.

Suggested Incarnates:
Intuition Radial ALPHA to enhance everything we do, plus boost Gravitic's range further
Reactive Radial Flawless INTERFACE (75% fire dot)
Ageless Core DESTINY for Recharge, Sustain and countering end drain mobs
Assault Radial HYBRID for energy dmg procs

 

Edited by Doomrider
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  • Doomrider changed the title to Doom's Kheldian Builds [Last updated 08.24.2022]
15 minutes ago, madatlis16 said:

was curious on why to choose burnout?

As khelds we get a few one slot wonder mule powers. I like burnout because we get a fair number of longer cooldown powers which we can leverage with burnout to use again immediately after they are on cooldown.

 

It's also nice when you face debuff heavy enemies like if your sunless mire or eclipse miss as a result, you can fire burnout resetting those cooldowns, and try again. 

 

Another fun use is to do your normal opener w/ quasar at the end. Raise a fluffy off a corpse, hit burnout grab a second fluffy and then nuke the next mob again with your refeshed quasar.

 

 

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25 minutes ago, Doomrider said:

As khelds we get a few one slot wonder mule powers. I like burnout because we get a fair number of longer cooldown powers which we can leverage with burnout to use again immediately after they are on cooldown.

 

It's also nice when you face debuff heavy enemies like if your sunless mire or eclipse miss as a result, you can fire burnout resetting those cooldowns, and try again. 

 

Another fun use is to do your normal opener w/ quasar at the end. Raise a fluffy off a corpse, hit burnout grab a second fluffy and then nuke the next mob again with your refeshed quasar.

 

Good point! was just wondering because of the long cool down.

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Due to the recent patch, I've tried out the 'suspension' of toggles eg on human form to go Dwarf and back again on my War Shade.

 

Great.  Means I can double Mire with impunity.

 

However, after rolling my War Shade and Peace bringer as 'uber' human only builds, I'm somewhat underwhelmed by the Tri-form.

 

Perhaps this 'suspension' of toggles improvement is a stepping stone to a more thorough design pass.

 

I'd perhaps do something like the Night Widdow.  Have one form.  But one that you can emphasise blast, scrap or tank capabilities depending on your selection.

 

I feel the forms are somewhat shallow on powers.  And having made an 'uber' human only form, I'm somewhat of the 'what's the point?' when the other forms are so shallow on powers.  Sure, the new suspend toggles for the form makes the capabilitiy of forms less clumsy.  Fine.

 

But perhaps a more far reaching design pass where you can specialise in each form.  With maybe a base human form that has a 'Squid' morph or Dwarf tank like morph whilst retaining a more human characteristic.

 

Spitballing ideas.  But as it currently is.  I'm quite happen with my Perma-PB and WShade in human only form.  They're both kick az as is.  The other forms don't seem to add much.

 

Azrael.

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On 12/19/2019 at 10:18 PM, Camel said:

Yo, just wanted to say thank you for sharing these builds. I've made a lot of builds over the years, I used to hop on Mids every now and then when CoH shut down on live and making builds on Mids was my way of "playing the game." I never built or played a Warshade on live and in all those builds I made over the years!

Thanks for giving me some inspiration to start from, I've been loving my Warshade so far and wanted to share the build I want to be my final. It looks like it might be pretty good!

-30% defense to Smash/Lethal (I sacrificed a bit of defense here for a more offensive approach)

-175% Recharge rate 70% Hasten/105% Global

-27.5% Global Dmg bonus

-Perma Eclipse

-Force of Will pool powers... I'm really excited to test using this power pool on a Warshade, I think this is potentially a great buff and perfect for a Tri-Form Warshade! It's a 1 minute buff to Regen/End Recovery/Defense AND Recharge.. All of which compliment everything about this build. On a high recharge build you have a decent up time to down time ratio!

-You have literally every travel option! Superspeed, Super Jump, Fly, Teleport... It's so fun to be able to choose exactly how you want to move throughout the game and I've never had more fun getting to and from places..

 

Anyways, thanks again for helping me make heads and tails on making a Warshade! This is the most thought I've had to put into building anything and I loved it.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Force of Will
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 1: Absorption -- StdPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- GldArm-3defTpProc(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Dark Nova -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Mighty Leap -- WntGif-ResSlow(A)
Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(17)
Level 14: Shadow Cloak -- LucoftheG-Rchg+(A)
Level 16: Weaken Resolve -- AchHee-ResDeb%(A)
Level 18: Gravity Well -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21), Hct-Dam%(23)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(23), HO:Membr(25), HO:Membr(25), Heal-I(50)
Level 24: Stygian Circle -- DctWnd-Heal/Rchg(A)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(27)
Level 28: Unchain Essence -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(29), SprEssTrn-Dmg/Rchg(29)
Level 30: Maneuvers -- LucoftheG-Rchg+(A)
Level 32: Quasar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), OvrFrc-Dam/KB(34)
Level 35: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Build%(42)
Level 38: Eclipse -- Acc-I(A), UnbGrd-ResDam(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43)
Level 41: Tactics -- GssSynFr--Build%(A)
Level 44: Vengeance -- LucoftheG-Rchg+(A)
Level 47: Super Speed -- Empty(A)
Level 49: Stygian Return -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(43), PrfShf-End%(45)
Level 6: Dark Nova Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/Rchg(3), SprKhlGrc-Dmg/EndRdx/Rchg(3), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(5), SprKhlGrc-Rchg/FormBuff(5)
Level 6: Dark Nova Bolt -- Empty(A)
Level 6: Dark Nova Detonation -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/EndRdx/Rchg(9), SprEssTrn-Rchg/Global Heal(48), Ann-Acc/Dmg(48), Ann-ResDeb%(48), FrcFdb-Rechg%(50)
Level 6: Dark Nova Emanation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39)
Level 20: Black Dwarf Antagonize -- Empty(A)
Level 20: Black Dwarf Drain -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 20: Black Dwarf Mire -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 20: Black Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Radial Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
------------
------------

 

 

dunno why after i got a new pc and installed mids when i click the  link to load it blinks but never dl's or loads it into  mids ?

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26 minutes ago, Switch8 said:

dunno why after i got a new pc and installed mids when i click the  link to load it blinks but never dl's or loads it into  mids ?

Maybe it does what it does for me. Does it appear on the task bar only? If so, try shift+right click it on your tax bar and hit maximize. 
Not sure why it does this for me, but that's one way around it.

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@Doomrider You'll know, cos youre rad at khels, but I take it the form in which you use a Judgement power makes no difference on the damage - correct? Because they do the same damage regardless of the AT using them?

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1 hour ago, Xiddo said:

@Doomrider You'll know, cos youre rad at khels, but I take it the form in which you use a Judgement power makes no difference on the damage - correct? Because they do the same damage regardless of the AT using them?

 

To the best of my knowledge, this is correct. Judgement powers aren't subject to form modifiers so you get the same output regardless of which form you're in when they go off. 

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Thank you @Timeshadow. Just helps for those odd moments light form has crashed and I don’t feel like I need to slip into nova to cast it instead of the safety of dwarf. I also much prefer dwarf…

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On 5/4/2022 at 2:17 PM, Radeon said:

That is all true and understandable, the only thing that isn't explained by that is the drastic difference in survivability between my previous, IO only build, compared to now, full set'ed. 

 

I don't compare it with my invinsible demi god brute, who can tank all and everything, but with the build i had yesterday. I don't get, why it is such a negative (in terms of survivability) difference.

 

I like being offensive, jumping  from mob to mob, but i don't like, that each and every mob will stun me, switch off 2 of my toggles and (almost) kill me everytime. 

Will try it for a few more days and maybe try so squeeze some more def out of it and sacrifice some damage for it.

 

I don't know if it's coincidental timing but there was a game change that buffed the mez and other side effects of baddies. It was most noticeable on Crey. Doing a Manticore right after the change, it took us all by surprise and we wiped a bunch.

 

For a Human Warshade, you have to make use of the Hold and Stuns at your disposal. If you stack the AoE stun with Inky you should be able to mez most the spawn and hold a dangerous lieut.

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So, any thoughts on Hard Mode builds? I did a +2 ITF and enjoyed the protection from the new spawn things very helpful. I definitely died, but so did everyone so it makes me feel better.

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11 hours ago, Xiddo said:

So, any thoughts on Hard Mode builds? I did a +2 ITF and enjoyed the protection from the new spawn things very helpful. I definitely died, but so did everyone so it makes me feel better.

Freeing up your destiny slot to get Barrier is probably a good idea.
I dropped a few mules to get Sorcery so I could alternate RoP and Hybrid Melee for personal Mez protection, dropping Clarion so I could pick up Barrier.
Use Void for judgement for the -dmg debuff.
Getting some ranged/melee defense is okay but I would let supports worry about that tbh. I would instead concentrate on damage output. 50% slow/-rch resistance and +recharge.
Don't bother with Fluffies, they get vaporized in hard mode.
Proc out your single target chain. 


 

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On 9/26/2022 at 10:51 PM, Doomrider said:

Freeing up your destiny slot to get Barrier is probably a good idea.
I dropped a few mules to get Sorcery so I could alternate RoP and Hybrid Melee for personal Mez protection, dropping Clarion so I could pick up Barrier.
Use Void for judgement for the -dmg debuff.
Getting some ranged/melee defense is okay but I would let supports worry about that tbh. I would instead concentrate on damage output. 50% slow/-rch resistance and +recharge.
Don't bother with Fluffies, they get vaporized in hard mode.
Proc out your single target chain. 


 


And for a PB? I’ve got 2 builds atm - one an expensive version of your soft cap PB one and the other one is above.


Already have barrier!

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1 hour ago, Xiddo said:


And for a PB? I’ve got 2 builds atm - one an expensive version of your soft cap PB one and the other one is above.


Already have barrier!

Ah, my bad I assumed WS. 
For PB, full offensive as well and much of the advice above still applies. If we're talking hard mode ITF, I'm a little skeptical of the value of building for defense given how easily it can be stripped. 
If you're going to build defense at the cost of offense (procs), go for 25% (ish) melee/ranged at the very most. Then even Barrier's 5% min. will get you into the low 30's and then small purple insps will get you the rest of the way to standard softcap. 

Nice thing with PB vs Super Cims, is all the -def you can stack up will help shore up the accuracy deficiency of your team if that issue is present.
-Res procs your attacks can help as well. While they may not stack from multiple, we are seeing some pug groups running more buff centric sets like Elec rather than just defaulting to cold dom, making -res less available so improving the uptime of Achilles and Fotg can be helpful.

Having Melee Hybrid Core for when you have Barrier is still a good option to plug mez if needed but will depend on your team make-up.
We're still weak to mez even with the 3.11 mag protection afforded to us by Light Form. Otherwise Assault radial for the extra energy procs.

Only other thing to maybe try... I have not yet, but is removing any sudden accelerations from your KB powers in favor of KB enhancements to see if you can break through the KB protection on 3/4 star runs. This change wouldn't really require a respec, just cost you unslotters. 
 

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2 hours ago, Doomrider said:

Ah, my bad I assumed WS. 
For PB, full offensive as well and much of the advice above still applies. If we're talking hard mode ITF, I'm a little skeptical of the value of building for defense given how easily it can be stripped. 
If you're going to build defense at the cost of offense (procs), go for 25% (ish) melee/ranged at the very most. Then even Barrier's 5% min. will get you into the low 30's and then small purple insps will get you the rest of the way to standard softcap. 
 

 

I fiddled with your build slightly so I'm around there anyway and a veng gets me into the non-incarn soft-cap. Fiddled some more pros in there too.

I'm running tri-form atm so can always whack out dwarf if needs be. I'm running with reactive interface. Although I also have Paralytic and a Diamagnetic if I notice other players have reactive and the debuff is stacked. Barrier, as I said, for those other buffs.

The +2 we did was fun. Felt disheartened where I couldn't stand toe-to-toe quite as well, but had to remind myself the tank was dead too.

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  • 1 month later
On 8/28/2022 at 11:55 AM, Golden Azrael said:

Due to the recent patch, I've tried out the 'suspension' of toggles eg on human form to go Dwarf and back again on my War Shade.

 

Great.  Means I can double Mire with impunity.

 

However, after rolling my War Shade and Peace bringer as 'uber' human only builds, I'm somewhat underwhelmed by the Tri-form.

 

Perhaps this 'suspension' of toggles improvement is a stepping stone to a more thorough design pass.

 

I'd perhaps do something like the Night Widdow.  Have one form.  But one that you can emphasise blast, scrap or tank capabilities depending on your selection.

 

I feel the forms are somewhat shallow on powers.  And having made an 'uber' human only form, I'm somewhat of the 'what's the point?' when the other forms are so shallow on powers.  Sure, the new suspend toggles for the form makes the capabilitiy of forms less clumsy.  Fine.

 

But perhaps a more far reaching design pass where you can specialise in each form.  With maybe a base human form that has a 'Squid' morph or Dwarf tank like morph whilst retaining a more human characteristic.

 

Spitballing ideas.  But as it currently is.  I'm quite happen with my Perma-PB and WShade in human only form.  They're both kick az as is.  The other forms don't seem to add much.

 

Azrael.

 

I kind of like the idea of the forking specialization, but it's probably too different from what people have today. I have often just wished the shields were defense instead of resistance to give you some inherent means to mitigate status effects without giving full status protection. Now that there are sentinels - that does not feel like it would make these classes too overpowered, but someone better with the numbers would probably say otherwise. 🙂

 

And regardless - I guess that would give you even less reason to switch forms.

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  • 3 months later

Doomrider, I can't thank you enough for the time and effort you've put into these builds and sharing them with us!  I've been running your tri form proc build and he is an absolute beast!  I was finally able to spec out your PB Brawler build, also amazing!  Unfortunately I'm on a mac and can barely get MIDS to load let alone make a build.  I was wondering if you have a Bi-Form PB Dwarf build that you could post?  I usually play in small groups where I end of tanking most of the time so I need to be able to draw and hold at least a bit of agro.  Also I know most people don't take it but glowing touch is a must for character concept.  I really appreciate all you've done for Khelds and your builds have made my PB my favorite character!

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