Flashtoo Posted December 5, 2019 Share Posted December 5, 2019 On 12/3/2019 at 1:08 PM, Avilister said: It very well could be, but it doesn't appear that it does that in-game, at least not if those powers are already toggled on when you fire Power Boost. I should probably test to see if it boosts them if they're toggled on within the Power Boost window because, heck, if so, free extra defense, right? If that's how it works it'll be a game changer. Character portrait artist for hire, PM for details! Commissions: Closed, Sorry Link to comment Share on other sites More sharing options...
Redlynne Posted December 5, 2019 Share Posted December 5, 2019 On 12/3/2019 at 2:04 PM, Carnifax said: Could be the power boost applying to other def powers. Maneuvers and Combat jumping. Mids doesnt discriminate between long lasting click powers and toggles because technically it is right (for the few seconds pb is up) On 12/3/2019 at 3:08 PM, Avilister said: It very well could be, but it doesn't appear that it does that in-game, at least not if those powers are already toggled on when you fire Power Boost. I should probably test to see if it boosts them if they're toggled on within the Power Boost window because, heck, if so, free extra defense, right? The way you want to think about toggles like Maneuvers and how they inter(re)act with Power Boost is that they are SHORT durations that are repeatedly getting cast (sometimes as often as 2x per minute). Power Boost will affect toggles while the Power Boost duration is up, but not upon "refreshes" of the toggle at activation interval speeds after Power Boost expires. The reason why Farsight has such a good synergy with Power Boost is because it's a long duration Click power. Click Farsight while Power Boost is up and the buff lasts for the entire duration of Farsight (which is long, unlike a toggle which is short but repeatedly "refreshed" rapidly). Note that the benefits of Power Boost also apply to long duration Click Controls ... such as your Target AoE Control powers on a 240s duration ... just as much as it does to a power like Farsight, helping you to "perma" such AoE Controls if you're got multiples of them (Mind Control comes to mind (pun unintended) for this kind of thing, although some secondaries like Trick Arrow also offer a controlling nuke power to stack with so there are other possibilities). Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Flashtoo Posted December 5, 2019 Share Posted December 5, 2019 Ohhhh that's good I didn't realize it added control duration - thought it was magnitude. Wow. Okay that's something to think about using more. Character portrait artist for hire, PM for details! Commissions: Closed, Sorry Link to comment Share on other sites More sharing options...
Avilister Posted December 5, 2019 Share Posted December 5, 2019 Yeah, my testing suggested that this was basically the case for toggles like Maneuvers. It does provide a bit of a buff, but that buff is short lived, unlike the Farsight enhancement. Link to comment Share on other sites More sharing options...
roleki Posted December 5, 2019 Share Posted December 5, 2019 16 hours ago, Redlynne said: The way you want to think about toggles like Maneuvers and how they inter(re)act with Power Boost is that they are SHORT durations that are repeatedly getting cast (sometimes as often as 2x per minute). Power Boost will affect toggles while the Power Boost duration is up, but not upon "refreshes" of the toggle at activation interval speeds after Power Boost expires. The reason why Farsight has such a good synergy with Power Boost is because it's a long duration Click power. Click Farsight while Power Boost is up and the buff lasts for the entire duration of Farsight (which is long, unlike a toggle which is short but repeatedly "refreshed" rapidly). Note that the benefits of Power Boost also apply to long duration Click Controls ... such as your Target AoE Control powers on a 240s duration ... just as much as it does to a power like Farsight, helping you to "perma" such AoE Controls if you're got multiples of them (Mind Control comes to mind (pun unintended) for this kind of thing, although some secondaries like Trick Arrow also offer a controlling nuke power to stack with so there are other possibilities). This is also true of FF's bubbles; if you fire PB before applying them, your affected teammates get enhanced +Def for the full 4 minutes. Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
oedipus_tex Posted December 5, 2019 Share Posted December 5, 2019 9 hours ago, Flashtoo said: Ohhhh that's good I didn't realize it added control duration - thought it was magnitude. Wow. Okay that's something to think about using more. You can find a write up of Power Boost's effects in my description of Power Up for Dominators. Technically they are two different powers, but they operate similarly: Link to comment Share on other sites More sharing options...
Dark Childe Posted December 13, 2019 Share Posted December 13, 2019 Very informative, thank you! Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted September 23, 2023 Share Posted September 23, 2023 (edited) now that singy has reverse repel how does the KB-KD io affect it? Edited September 23, 2023 by Saiyajinzoningen yup singy still needs it lol Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
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