Jump to content

Gravity Singularity & Wormhole Slotting


Lost Ninja

Recommended Posts

On 12/3/2019 at 1:08 PM, Avilister said:

It very well could be, but it doesn't appear that it does that in-game, at least not if those powers are already toggled on when you fire Power Boost. I should probably test to see if it boosts them if they're toggled on within the Power Boost window because, heck, if so, free extra defense, right?

If that's how it works it'll be a game changer.

Character portrait artist for hire, PM for details!

Commissions: Closed, Sorry

Link to comment
Share on other sites

On 12/3/2019 at 2:04 PM, Carnifax said:

Could be the power boost applying to other def powers. Maneuvers and Combat jumping. Mids doesnt discriminate between long lasting click powers and toggles because technically it is right (for the few seconds pb is up)

 

On 12/3/2019 at 3:08 PM, Avilister said:

It very well could be, but it doesn't appear that it does that in-game, at least not if those powers are already toggled on when you fire Power Boost. I should probably test to see if it boosts them if they're toggled on within the Power Boost window because, heck, if so, free extra defense, right?

 

The way you want to think about toggles like Maneuvers and how they inter(re)act with Power Boost is that they are SHORT durations that are repeatedly getting cast (sometimes as often as 2x per minute).  Power Boost will affect toggles while the Power Boost duration is up, but not upon "refreshes" of the toggle at activation interval speeds after Power Boost expires.

 

The reason why Farsight has such a good synergy with Power Boost is because it's a long duration Click power.  Click Farsight while Power Boost is up and the buff lasts for the entire duration of Farsight (which is long, unlike a toggle which is short but repeatedly "refreshed" rapidly).

 

Note that the benefits of Power Boost also apply to long duration Click Controls ... such as your Target AoE Control powers on a 240s duration ... just as much as it does to a power like Farsight, helping you to "perma" such AoE Controls if you're got multiples of them (Mind Control comes to mind (pun unintended) for this kind of thing, although some secondaries like Trick Arrow also offer a controlling nuke power to stack with so there are other possibilities).

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Link to comment
Share on other sites

16 hours ago, Redlynne said:

 

 

The way you want to think about toggles like Maneuvers and how they inter(re)act with Power Boost is that they are SHORT durations that are repeatedly getting cast (sometimes as often as 2x per minute).  Power Boost will affect toggles while the Power Boost duration is up, but not upon "refreshes" of the toggle at activation interval speeds after Power Boost expires.

 

The reason why Farsight has such a good synergy with Power Boost is because it's a long duration Click power.  Click Farsight while Power Boost is up and the buff lasts for the entire duration of Farsight (which is long, unlike a toggle which is short but repeatedly "refreshed" rapidly).

 

Note that the benefits of Power Boost also apply to long duration Click Controls ... such as your Target AoE Control powers on a 240s duration ... just as much as it does to a power like Farsight, helping you to "perma" such AoE Controls if you're got multiples of them (Mind Control comes to mind (pun unintended) for this kind of thing, although some secondaries like Trick Arrow also offer a controlling nuke power to stack with so there are other possibilities).

This is also true of FF's bubbles; if you fire PB before applying them, your affected teammates get enhanced +Def for the full 4 minutes.  

He doesn't HAVE an ass.  That's one of the things we're transplanting!

Link to comment
Share on other sites

9 hours ago, Flashtoo said:

Ohhhh that's good I didn't realize it added control duration - thought it was magnitude. Wow. Okay that's something to think about using more.

 

 

You can find a write up of Power Boost's effects in my description of Power Up for Dominators. Technically they are two different powers, but they operate similarly: 

 

 

Link to comment
Share on other sites

  • 3 years later

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...