Draeox Posted April 25, 2019 Posted April 25, 2019 I will try to add more at a later date, but the 2 below I feel are an absolute must on the newbie MM tray. The examples below give the same order to all pets, but you can create multiple macros or binds which allow you to give each pet it's own set of orders. Body Guard Mode (Pets will take a portion of your damage when you are attacked and will only attack enemies that attack you or the pets): /macro BG petcom_all Follow Defensive Attack Defensive (So pets dont run crazy into other mobs when fight is over): /macro AD petcom_all Attack Defensive To create your own visit https://cityofheroes.fandom.com/wiki/List_of_Slash_Commands and look for the /pet commands 1 1 2
Koda651 Posted April 26, 2019 Posted April 26, 2019 Go to Location immediately. Useful for corner pulls, where a defensive stance will let your minions get distracted too easily. /macro GoTo petcom_all goto passive Dance! /macro Dnc petsay_all <em dance>
Jit_ Posted April 26, 2019 Posted April 26, 2019 http://guidescroll.com/2011/07/city-of-heroes-mastermind-numeric-keypad-pet-controls/ https://cityofheroes.fandom.com/wiki/Mastermind_Numpad_Pet_Controls If you make any binds, these are the ones to have. 1
8 Ball Posted April 26, 2019 Posted April 26, 2019 Thank you! I used those MM binds religiously back in the day and was hoping to find them again :)
daoc2k Posted April 27, 2019 Posted April 27, 2019 tried making these for robots, but the power names seem like they have 2 words - like battle drones - I think this jazzes up the command because the commands use a space as a parser.
garr71 Posted April 28, 2019 Posted April 28, 2019 tried making these for robots, but the power names seem like they have 2 words - like battle drones - I think this jazzes up the command because the commands use a space as a parser. You need to put them in quotes when they have a space "battle drones"
I-Dirty Posted May 3, 2019 Posted May 3, 2019 Ive made the file to command the demons. Everything works but the goto command. it keep[s saying no matching command name. what does that mean? numpad4 petcom_pow Demonlings Aggressive numpad5 petcom_pow Demonlings Defensive numpad6 petcom_pow Demonlings Passive numpad7 petcom_pow Demonlings Attack numpad8 petcom_pow Demonlings Follow numpad9 petcom_pow Demonlings Goto lctrl+decimal petcom_pow Demonlings Dismiss Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
scran Posted May 4, 2019 Posted May 4, 2019 Ive made the file to command the demons. Everything works but the goto command. it keep[s saying no matching command name. what does that mean? numpad4 petcom_pow Demonlings Aggressive numpad5 petcom_pow Demonlings Defensive numpad6 petcom_pow Demonlings Passive numpad7 petcom_pow Demonlings Attack numpad8 petcom_pow Demonlings Follow numpad9 petcom_pow Demonlings Goto lctrl+decimal petcom_pow Demonlings Dismiss mines in lowercase, try that maybe?
TheGeek Posted May 6, 2019 Posted May 6, 2019 I'm following the guide here: http://guidescroll.com/2011/07/city-of-heroes-mastermind-numeric-keypad-pet-controls/ I've set up files for Robot MM, and i get an error when i attempt do the command /bindloadfile c:covbindsRobot.txt I tried putting my files in a folder, putting them in the root of C, and it still keeps saying "unable to read in keybindfile c:Robots.txt" I might have things screwed up cause i have CoH installed on a drive with the letter B: I'll try moving it to C: drive and try again Anything i should try?
Ettlesby Posted May 6, 2019 Posted May 6, 2019 Ive made the file to command the demons. Everything works but the goto command. it keep[s saying no matching command name. what does that mean? numpad4 petcom_pow Demonlings Aggressive numpad5 petcom_pow Demonlings Defensive numpad6 petcom_pow Demonlings Passive numpad7 petcom_pow Demonlings Attack numpad8 petcom_pow Demonlings Follow numpad9 petcom_pow Demonlings Goto lctrl+decimal petcom_pow Demonlings Dismiss mines in lowercase, try that maybe? The full name of the power is Summon Demonlings - you're missing the 'Summon' part. Put that in there and it should work, otherwise it won't register. The same goes for the rest of the Demon Summoning powers, or any others where the name of the power is two words. I'm following the guide here: http://guidescroll.com/2011/07/city-of-heroes-mastermind-numeric-keypad-pet-controls/ I've set up files for Robot MM, and i get an error when i attempt do the command /bindloadfile c:covbindsRobot.txt I tried putting my files in a folder, putting them in the root of C, and it still keeps saying "unable to read in keybindfile c:Robots.txt" I might have things screwed up cause i have CoH installed on a drive with the letter B: I'll try moving it to C: drive and try again Anything i should try? It should work as long as you're directing it to the right location on the right drive. Don't forget the slashes, either. As an example, it might look something like this - numpad1 bindloadfile "C:\Users\namehere\Games\coh\Custom Binds\battledrones.txt" - quotes included. If yours in on B, direct it to the right location on B instead. This is the guide I personally used to set up my Robotics and Demon Summoning Masterminds - https://paragonwiki.com/wiki/Mastermind_Numpad_Pet_Controls
pureluck Posted May 9, 2019 Posted May 9, 2019 Here is another version of numpad controls, Master Zap-Robo's Control System. It's basically like the numpad method except it uses, alt+qwe asd zxc and right click. Couldn't find the forum link so just adding the rar file on my pc :D mz_controlsystem3.rar
Malicesin Posted May 17, 2019 Posted May 17, 2019 Was anyone able to setup the numpad via the ingame chat commands? I keep getting errors when putting in the commands like Unknown command: "bind
MaHaBone Posted November 7, 2019 Posted November 7, 2019 I always map the thumb button on my mouse to Bodyguard mode. Because I am a clod and its much easier to just grab my whole mouse than find the right button in a crisis. 1
TheSpiritFox Posted November 7, 2019 Posted November 7, 2019 I made a thread about this, it just didn't get stickied.
TheSpiritFox Posted November 7, 2019 Posted November 7, 2019 On 5/16/2019 at 7:06 PM, Malicesin said: Was anyone able to setup the numpad via the ingame chat commands? I keep getting errors when putting in the commands like Unknown command: "bind Remove the quotes from the macro and it'll work. Ran into the same problem in another thread. Idk why this specific macro doesn't allow quotes, but that error you're getting is because it thinks that youre trying to type like /"bind
TheSpiritFox Posted November 7, 2019 Posted November 7, 2019 On 4/27/2019 at 7:18 AM, daoc2k said: tried making these for robots, but the power names seem like they have 2 words - like battle drones - I think this jazzes up the command because the commands use a space as a parser. Use the first six letters of the power name only and it'll work fine. Same with pet names.
M3z Posted November 10, 2019 Posted November 10, 2019 Anyone know of a way to make all pets follow a target without attacking (follow target, defensive) something like that? Youtube | Twitch | PvP Council Indomitable
SmalltalkJava Posted November 10, 2019 Posted November 10, 2019 2 hours ago, M3z said: Anyone know of a way to make all pets follow a target without attacking (follow target, defensive) something like that? I haven't been able to make a command like that to work. 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
JoeMage Posted November 13, 2019 Posted November 13, 2019 How might I make a macro to dismiss all my demons?
SmalltalkJava Posted November 13, 2019 Posted November 13, 2019 20 minutes ago, JoeMage said: How might I make a macro to dismiss all my demons? Several ways. iirc Try: releasepets Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
JoeMage Posted November 13, 2019 Posted November 13, 2019 Sorry, I should have been more specific. I want to create a button in my power tray that, when clicked, will dismiss all the pets at once. Can someone help me with that?
SmalltalkJava Posted November 14, 2019 Posted November 14, 2019 3 hours ago, JoeMage said: Sorry, I should have been more specific. I want to create a button in my power tray that, when clicked, will dismiss all the pets at once. Can someone help me with that? There are 2 ways. /macro BYE petcomall dismiss /macro REL releasepets 3 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted November 14, 2019 Posted November 14, 2019 (edited) I use variations of these for summoning my pets without having to click a location. This plops them out 15 feet in front of me. /macro T1 powexec_location me:15 Summon Demonlings /macro T2 powexec_location me:15 Summon Demons /macro T3 powexec_location me:15 Summon Demon Prince You just change the "Summon Demonlings" to what ever tier ACTUAL spell name is for the pet. for example Mercs t1 /macro T1 powexec_location me:15 Soldiers For rerouting my pets to a particuliar location to make it easy. /bind SHIFT+LBUTTON petcom_all goto (the guides i've read say don't use CTRL+LButton as the game uses that for something already) Not pet specific but it turns on the enemy overhead names and shows their health bars. /optionset ShowVillainName 1 /optionset ShowVillainBars 1 Edited July 23, 2021 by SmalltalkJava 4 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
plainguy Posted November 14, 2019 Posted November 14, 2019 I've been trying to make a macro that targets the pet and then cast the pet upgrade. I thought it would just as easy as passing the pet name to target and then the power to cast on the target but nothing worked.. I gave up and just made another macro to target the pet and continued on with the keypad options to control pets. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Kommon Posted November 14, 2019 Posted November 14, 2019 14 hours ago, SmalltalkJava said: There are 2 ways. /macro BYE petcomall dismiss /macro REL releasepets I recommend you use dismiss most of the to not leave henchmen bodies behind. It's a cleaner command. However, when doing missions and your pets decide to start violating the rules of nature by going through walls or just no cooperating (elevators....), or if you simply want to dismiss them right at the start of a mission and they are doing their weird door routine where they go in and out several times, use release pets. This will kill them dead 100% of the time and let you start over, while dismiss will simply _ask_ them to kindly leave. If they are busy doing other things, like phasing through material or being stupid with doors, they may not leave. It may look like they are go because their names will be removed from the pet window, but they will still be alive and prevent you from re-summoning them.
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