Rudra Posted January 9 Posted January 9 Not sure if this is a zone geometry error or a bug, though I'm inclined to think it is a map geometry error. I was just shot through 2 walls by a Crey lieutenant on the following map at the following location: Zone/Mission: Abandoned_Office_30_Layout_04 Position: [1624.4 0.0 221.5] The lieutenant, Agent Tyler, was in the room at the end of the circling stairs and I had just reached the top of the first set of stairs where I was fighting two Crey mobs. The lieutenant shot me from the last room, then he and his minion support ran around the map to reach me.
Arc-Mage Posted January 10 Posted January 10 Zone; Striga Isle /loc: [-3701.9 -1.1 2030.1] Floating Tree 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Arc-Mage Posted January 14 Posted January 14 Zone: Croatoa /loc: [-1343.7 -32.0 1262.7] Floating Tombstone 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
FupDup Posted January 19 Posted January 19 (edited) Problem: In the mission "Stop Scientist Rescue" from Ghost Widow, an enemy NPC will often spawn in an area outside the walls that is impossible for the player to reach, making the mission impossible to complete. I've reloaded the mission twice and there was a mob in this exact same corner every time (Northeast corner of the prison cell room, bottom floor). Map: Server: Excelsior Zone/Mission: V_Arachnos_45_Layout_02_02p Position: [-552.5 0.3 -757.6] Screenshot: EDIT: It just happened a third time! This time it looks like what happens is that after killing one of the enemies, a copy of him spawned inside the cage area pictured to my left. He then tried to run into the corner where you see the Nullifier pictured above. I was able to hit him in a small area by walking back to trick him into coming forward a bit. However, eventually he ended up running entirely out of bounds into the void. I can't do another auto-complete for 3 more days. 😡 Here is a screenshot of an enemy spawning into the area. I actually managed to kill her before she ran off this time: Location: Server: Excelsior Zone/Mission: V_Arachnos_45_Layout_02_02p Position: [-550.7 0.3 -762.0] Edited January 19 by FupDup 1 1 .
IronYeti Posted January 19 Posted January 19 Power cables or something sticking out of the unfinished bleachers in Khallisti Wharf at [1401.9, 67.6, 1120.3]. 1
WeaponAlpha Posted January 20 Posted January 20 Server: Excelsior Mission: Defeat all Council agent from Stephanie Peebles came across a Zenith Mech Man stuck in the shelving 1 I'm old enough to know better, but sometimes I still do it anyway.
Mallador Posted January 25 Posted January 25 (edited) In Boomtown, there's a section of a wall that isn't sealed to the ground, so there's a gap where you can see through the map, /loc -3891.4 26.0 841.2 Edit: I looked around me a little more and it happens to be the ENTIRE set of walls in the area of this location, not just this one part of the wall. Edited January 25 by Mallador 1
Arc-Mage Posted January 26 Posted January 26 Zone: Faultline Room: with Egg Hunter Badge /loc: [-902.0 -182.7 124.5] The floor plank in the entrance is raised above the floor level 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Mallador Posted January 31 Posted January 31 In Croatoa, the little river and lake on the right side of the map are lifted up on the edges, which can be seen with that weird gray outline on the edges, /loc -2187.4 -31.7 1059.6 1
Arc-Mage Posted February 1 Posted February 1 On 1/31/2024 at 3:07 AM, Mallador said: In Croatoa, the little river and lake on the right side of the map are lifted up on the edges, which can be seen with that weird gray outline on the edges, /loc -2187.4 -31.7 1059.6 That's been like that since live. It's been bugged a few times since CoH came back but nothing has ever been done. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Mallador Posted February 1 Posted February 1 (edited) I don't remember it being like that when I first originally went there (Croatoa) on Homecoming (2022 or something when I first joined), since I like to get all the badges there. Unless I was just completely oblivious to it on my first few characters when I was getting badges. We'll see what happens to it :V Edited February 1 by Mallador
Arc-Mage Posted February 4 Posted February 4 On 2/1/2024 at 3:39 PM, Mallador said: I don't remember it being like that when I first originally went there (Croatoa) on Homecoming (2022 or something when I first joined), since I like to get all the badges there. Unless I was just completely oblivious to it on my first few characters when I was getting badges. We'll see what happens to it :V Nope. Was like that on live. Was like that on the Secret Server. It's like that on Homecoming. It wasn't originally like that. It happened after a update back on live and was low priority to fix. Prolly still is. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Gnarchotix Posted February 11 Posted February 11 So I have found ways to get outside of Pocket D, Underneath Atlas, RV, and couple other zones. Can Talk to a GM, If you like.
Gnarchotix Posted February 11 Posted February 11 Kinda game breaking in my opinion cause if you are in RV pvping then u can get under the map and hit people. They cannot target you though.
lemming Posted February 11 Posted February 11 There have been a couple fixes posted on the Beta. Might be worth checking there to see if the ones you're looking at have been sealed. I know they haven't done anything with the Pocket D ones since it's harmless and people like to visit Manny. 1
Suicide Squirrel Posted February 12 Posted February 12 the only spot i have found to get under RV is in the hero base, and it's completely separate from the zone itself, there's no enemies you can attack. the ap glitch if you're talking about going into the vanguard building well that's a very long documented bug that goes way back.
Lockely Posted February 12 Posted February 12 In Cap Au Diable, the ground geometry is severely misaligned: Server: Everlasting Zone/Mission: Cap Au Diable Position: [-1963.3 172.0 -1826.1] 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)
Gnarchotix Posted February 15 Posted February 15 RV and Atlas Park Map Break are almost in the same spot. Allowing people to fly underneath the entire map targeting and hitting things from underneath. I have gone to Beta Server to test. These are not fixed.
Lockely Posted February 17 Posted February 17 A crane is possessed in Cap Au Diable with incredibly unnatural movements, some kind of physics weighting must be messed up. Position: [-1470.7 -3.0 2184.1] Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)
mtharr Posted February 19 Posted February 19 there is a hill higher than it is supposed to be in cap au diable at -1923.2 103 -1924.9 allowing me to see under it 1
twozerofoxtrot Posted February 21 Posted February 21 (edited) Not sure if this is a "zone geometry" thing but the black paneling covering this (new??) Jukebox in Studio 55 @ -535 -318 -1223 clips away at certain angles, such as this one. And what it looks like 'normally' Edited February 21 by twozerofoxtrot 1
twozerofoxtrot Posted February 21 Posted February 21 During Piecemeal's story, found this in the port *after* dropping in on Recluse and Daos. Loc printed in Global tab. 1
Burk Posted February 25 Posted February 25 (edited) I was running the new Striga missions with spirits when one of them flew out of the map, showing me a rather large hole. The specific map at the time was Abandoned_Warehouse_45_Layout_02_02, and it was located around [365,71,-495]. Later, I was running another mission in Striga on a different type of warehouse map, but came across the same style room. Sure enough, the hole was there too. This time it was V_Warehouse_45_Layout_19 located around [-383,71,-22]. This time I took a picture: Those window parts on the right are supposed to be covering the holes, but have been shifted over. If I fly out the hole, I can even see the second one floating out in the void: I suspect that a number of maps have this same issue. Edited February 25 by Burk 1 From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.
DemonSeed Posted February 25 Posted February 25 (edited) Croatoa is cursed. A piece of terrain is misaligned along the entire riverbank on the right of the map near the next geometry hole. A geometry hole with a tree that rotates to follow your camera next to it at: [-2692.4 9.6 1113.1] Slightly unrelated but shouldn't this badge be somewhere...better? It mentions the beautiful view of the lake but you can barely even see the lake from it's location. Edited February 25 by DemonSeed 1
Jadem Posted February 26 Posted February 26 2 open holes in Boomtown since the game was originally live that were never fixed. -582.5 -81.8 227.8 -1089.9 0.0 -641.7 2
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