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Report Zone Geometry Errors Here!


Widower
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Server: Everlasting

Zone/Mission: OUTDOOR_RUINED_02A

Position: [-1276.3 252.3 3537.3]

 

It is hard to see in the clip, but the mound is floating. It is quite noticeable when you approach it.

 

 Server: Everlasting

Zone/Mission: OUTDOOR_RUINED_02A

Position: [-1223.2 251.5 3128.3]

 

There is a phone booth, or the remains of one, partially merged into the light rail support. This was previously reported, but am reporting it again since this time I have a clip of it.

Floating Mound.JPG

phone pole.JPG

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  • 2 weeks later

 Zone/Mission: V_OUTDOOR_LONGBOW_CARGOBASE_MED

Position: [-531.0 -187.9 4396.7]

 

There are two tech floor tiles that are layered in the floor tile at this location on the inside of the above listed ship map. Depending on your position, you can see one or the other misplaced tile as a constant shimmer. Sometimes you can see both misplaced tiles, but I couldn't get them stable enough at the same time for the screen shot.

Layered.JPG

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  • 3 weeks later

First item is a piece of chain link fence sticking out of a wall in Terra Volta at [1046.6 128.0 -5412.0]:

 

terra_volta_fence.thumb.jpg.8b6256314a92b8c9bdb74fb36e507341.jpg

 

Second is a floating box over the water in the western area of Neutropolis at [7571.8 -63.6 1779.1]:

 

neutropolis_floating_box.jpg.d54a3a4791c2dda30a0544b865f09c57.jpg

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  • 3 weeks later

Cimerora

 

/loc -1226.9 137.5 3059.9

 

Hole in the map

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

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I'm sorry I don't have a screen shot, but the building in Kallisti Wharf directly south of here has no exterior doors at all. Total OSHA violation, as well as fire marshal issues 😉

The building at [5917.2 46.7 3615.6] (when facing south).

  • Haha 1
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There is a one-sided wall in the first floor of Tech_60_Layout_04_01. At the west end of the walkway in the northern part of the map, the wall to your west is solid all the way to the 'pillar':

LabWall1.thumb.png.5455e179b673f009028503b3c164d029.png

 

If you go around to the west side of the pillar and look back at where you were in the first screenshot, there is a gap between the pillar and the wall that you can see -- but not move -- through:

LabWall2.thumb.png.2402b03d2357dea3fabd3692e5cf08c7.png

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  • 2 weeks later

I searched "Faultline" in this thread, no sign of it yet, though it's right next to the entrance.

 

The power lines in front of the Skyway exit in Faultline just kind of... end. And that'd be fine, if there was a last power pole for them to connect to. Location is roughly [11.2 31.8 -1664.5]

 

image.thumb.jpeg.ee0e6f870e78faf226cb7289f6df5320.jpeg

Pinnacle refugee. Powers and math guy.

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  • 2 weeks later

Steel Canyon university appears to have a tree glitched into one of its walls at [-3079.3 -64.6 1895.9]

 

image.thumb.png.cbf4e45f96088f20494f979fea298fd4.png

 

 

A stone railing is clipped into a concrete wall in Steel Canyon at the same level as the wall, causing a z-fighting effect at [-4484.0 -0.0 -2177.0]

 

image.png.afdfc4ad53bc9fd30c1201c430955356.png

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  • 2 weeks later

Eden [1666.4 -6.3 1510.5]

there's a seam in the ground of the small lake that you can peek through and even see the nearby tree trunks that reach underneath the terrain.

 

image.thumb.png.2a4357d9aa801960bc2dd566283059db.png

 

 

Eden [1920.2 -6.0 1481.8]

At the same lake just a bit west, there's another seam at a point where the lake gets a bit deeper, the sloped ground not quite meeting the flat ground.

 

image.thumb.png.65c57b16ff3574ffdd5400c8cba577be.png

 

 

 

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Shard: Everlasting
Zone: Cap au Diable
Coordinates: [-674.4 106.1 -1677.8]
Description: a rooftop tile on the building directly east of the Langston Corp Gold Brick factory in the New Haven neighborhood is misaligned, conflicing with neighboring tiles as a result.

screenshot_230726-18-16-04.jpg

screenshot_230725-21-19-23.jpg

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Floating Rocks and Dirt in Peregrine island 

 

/loc [-1539.3 92.6 -4230.5]

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

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  • 2 weeks later

There's a floating speaker (center of screenshot). Tried to get all relevant information in the screenshot, too.

 

Mercedes Sheldon

(21) Investigate The Troll Rave

 

/whereami

Zone/Mission: SKULLS_WAREHOUSE_RAVE
Position: [333.6 43.5 460.2]

 

image.thumb.png.fcff6bf5f94b7e1f4851f96a1691b4ec.png

 

 

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  • 2 weeks later

Shard: Everlasting
Map: Longbow_60_Layout_15 and all other Tech Lab maps using this particular room

Coordinates: [30.6 -18.0 1234.9] or equivalent on other maps featuring this room

Description: The big cable pipe pictured here does not connect to the wall like it's supposed to.

image.png

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I think this falls under geometry errors, but it's not a specific /loc.

I've had this happen before, but not often. I entered the Peregrine Island Police Station, and upon entering the building, my perspective was dropped to a "worm's eye view". If I look up, I see above the world from floor level, if I look down, I see below the geometry from floor level. I cannot zoom my perspective out to 3rd person either (I almost never use 1st person view, so the change was instantly noticeable). I can still move around, click on doors and portals, and engage surface enemies. Moving to another zone via base portal doesn't fix anything, nor does dying and going to hospital. Same for logging out and relogging. I was able to fix the problem by closing the client, restarting, and (this step may not have been necessary) logging in a different character before relogging the one who experienced the bug.

There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there.

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4 hours ago, Starhammer said:

There's something wrong with the door to enter the Peregrine Island PD. Like I said, this doesn't happen often but it has happened a few times, and only there.

The same 'ground level view' effect sometimes occurs when exiting an elevator in office maps, but in that case, it corrects itself when you move.

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  • 4 weeks later

Using Mission Transporter or Team Transporter on this mission door put me on the wrong side of the door, stuck inside the building geometry. Got a couple other players to join team and confirm the same happened to them (thanks Mapserv Mage and Diamond Cutter).

 

Edit: Slight mischief/griefing potential if I TT people into the building, then drop team before they can click the door to escape, which I accidentally did.

 

nerva-inside-door.thumb.jpeg.ad036873f04727ebad312fd7c544ebe6.jpeg

 

Zone: Nerva Archipelago

Coordinates: [-55.5 50 5043.3]

 

Edited by Kai Moon
slight mischief/griefing potential
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Ok apparently these are things to report, I had been seeing misaligned HVAC equipment since live, I didn't think anything of it. I swear there were more, but I combed Faultline, Perez, and KR and I could only find a few. So either you guys have been fixing them or it's a rendering error.

 

For reference I am on Everlasting, Plain Ultra mode graphics, 4x AA, 2560x1440, NVidia 4070ti, AMD Ryzen 7 5800X 64 GB. Idk if it matters but I need to brag sometimes.

Roof1Faultine.thumb.png.f8e972724a5d73bfdb5af873f162d1da.png

Roof2Faultline.thumb.png.993404c93cc0ed0eb4c6312bf68fa6e0.png

Edited by kikyoku
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  • 1 month later
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