Jump to content

Time to give scrappers super strength


HelenCarnate

Recommended Posts

17 minutes ago, venetiasilver said:

Meanwhile Tankers getting Super Reflexes and being near immortal.

Agreed. I got a Dark/sr Scrapper at T3 level. My Claws/sr is close to that. I used RoP to level, but if I could think of a good alt build, I might do a post T4 rebuild without it. The only thing holding me back from a SR Tanker is I have a Shield/fire at near T3 already. Not only was it the only build so far to go through MJ's arc at +2x8 as a fresh Level 50, it did so with a single fluke death. Many missions I simply didn't look at my health bar. I did go Savage/sr Brute though. Add in my Ice/sr Sent and I'm on pace to have the same number of SRs at 50 as EAs. Tankers already get Shield, SR, Stone, and Invul. There's nothing game breaking about adding EA to that list. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Link to comment
Share on other sites

7 minutes ago, Without_Pause said:

Agreed. I got a Dark/sr Scrapper at T3 level. My Claws/sr is close to that. I used RoP to level, but if I could think of a good alt build, I might do a post T4 rebuild without it. The only thing holding me back from a SR Tanker is I have a Shield/fire at near T3 already. Not only was it the only build so far to go through MJ's arc at +2x8 as a fresh Level 50, it did so with a single fluke death. Many missions I simply didn't look at my health bar. I did go Savage/sr Brute though. Add in my Ice/sr Sent and I'm on pace to have the same number of SRs at 50 as EAs. Tankers already get Shield, SR, Stone, and Invul. There's nothing game breaking about adding EA to that list. 

Overall I think the Super Strength porting problem will lead to the same results, that being using everything outside of Super Strength aside from Foot Stomp and KO Blow. (The T1/T3 are frequently not slotted or picked in the attack chains) Punch, Epic Attack, one of the boxing powers, cross punch. 
I think it needs to be fixed from the ground up and then ported to Scrappers as the "New Super Strength"

Link to comment
Share on other sites

32 minutes ago, venetiasilver said:

Overall I think the Super Strength porting problem will lead to the same results, that being using everything outside of Super Strength aside from Foot Stomp and KO Blow. (The T1/T3 are frequently not slotted or picked in the attack chains) Punch, Epic Attack, one of the boxing powers, cross punch. 
I think it needs to be fixed from the ground up and then ported to Scrappers as the "New Super Strength"

The issue with Foot Stomp is it's radius. Spin has better DPA and recharges faster. Its radius is 8 versus 15 for Foot Stomp. While KO Blow has better DPA then Focus, it recharges in 20 seconds versus 8 for Focus. Also, FU can stack for 60% damage. Rage can stack for 160% although with the obvious downside. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Link to comment
Share on other sites

I think rage for scrappes would need a bit of a nerf. The extreme version of SS on scrappers is a proc bomb build combo of ss/rad. Have a tanker version of this and nothing except bosses survive after stomp, GZ, rad therapy, and psi tornado which is up every mob. Proc out KO blow and dominate and it destroys the leftover bosses with rage crash hardly being noticeable. Considering scrappers higher dmg modifier and crits, this would be a walking nuke.

Link to comment
Share on other sites

On 10/27/2024 at 8:50 AM, Warshades said:

I think rage for scrappes would need a bit of a nerf. The extreme version of SS on scrappers is a proc bomb build combo of ss/rad. Have a tanker version of this and nothing except bosses survive after stomp, GZ, rad therapy, and psi tornado which is up every mob. Proc out KO blow and dominate and it destroys the leftover bosses with rage crash hardly being noticeable. Considering scrappers higher dmg modifier and crits, this would be a walking nuke.

I think it'd be fine to have Rage as is but with taking more damage for it.
-25% Resist, -11.25% Defense during the duration. A quarter less survivability.
 

Link to comment
Share on other sites

5 hours ago, venetiasilver said:

I think it'd be fine to have Rage as is but with taking more damage for it.
-25% Resist, -11.25% Defense during the duration. A quarter less survivability.

 

I think the bigger issue is the amount of damage it would be able to deal, not whether it's survivable or not. Foot stomp is also very good soft control because of the knockdown which prevents mobs from attacking. So even with -25% resist, it wouldn't really be a quarter less survivability. Even then, the -25% resist is also easily countered by using 2 orange insps. I'm all for scrappers getting SS, but I do feel that rage would need to go down to 40-50% damage buff at the most compared to it's current 80% for scrappers. I also wouldn't mind a redesign as @Without_Pause said. Aside from stomp, KO blow, rage, and whatever T1/2 power you pick, nothing else is worth picking up. Cross punch is superior to haymaker and hurl boulder is pretty bad compared to the faster animating single target range attacks in epic pools. Hand clap is minimum use at best with armors that can layer and stack stuns. The entire set is built around picking up rage as a power. It would be interesting (if it's possible) to have alternative damage numbers applied to SS powers if your build didn't pick up rage as a power, that would allow more flexibility in building SS combos without rage crash. This has also been done before (I think for sentinel SR?), but they could offer an alternative "build up" like power as a choice that locks you out of rage if you choose it instead.

Link to comment
Share on other sites

For the Scrapper version of Super Strength they should look at the damage of the various attacks, modify some of them to put them into similar range as other Scrapper primaries, and then replace Rage (just for the Scrapper version) with Build Up.

 

Problem solved.

Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.

Link to comment
Share on other sites

This is a personal observation, but Rage is what makes Super Strength feel like it is Super Strength. If you "cottage rule" it into something else, it will feel like the set is missing something.

 

It's one of the reasons why I don't particularly care for Dark Melee on Stalkers. Yes they all need to have Build Up as part of their kit, but to me I just don't feel like the set is complete. On my Scrapper practically have perma on Soul Drain (3 second gap), so the uptime with with Rage doesn't really make it unique. Soul Drain doesn't have any crash of any sort, but the low end is also lower than a regular Build Up with just 1 target. However, it does also make up for a higher cap, at 150% Damage and 30% ToHit when you're max mob farming.

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...