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Shield/ tanker - defense *and* resistance?


Doc_Scorpion

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Leveling a shield tanker...  and the set provides for both defense *and* resistance.  Should I go for both?  (I'm never quite clear on how they interact.)  Or just defense?

This is a theorycrafted build, just to look at the possible numbers.  Not an actual build.
 

Screenshot (125).png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Shield Defense: Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting

Hero Profile:
------------
Level 1:    Deflection    
 (A) Empty


Level 1:    Scorch    
 (A) Empty


Level 2:    Battle Agility    
 (A) Empty


Level 4:    True Grit    
 (A) Empty


Level 6:    Boxing    
 (A) Empty


Level 8:    Against All Odds    
 (A) Empty


Level 10:    Fire Sword    
 (A) Empty


Level 12:    Phalanx Fighting    
 (A) Empty


Level 14:    Tough    
 (A) Empty


Level 16:    Combustion    
 (A) Empty


Level 18:    Weave    
 (A) Empty


Level 20:    [Empty]    
Level 22:    [Empty]    
Level 24:    [Empty]    
Level 26:    [Empty]    
Level 28:    [Empty]    
Level 30:    [Empty]    
Level 32:    [Empty]    
Level 35:    [Empty]    
Level 38:    [Empty]    
Level 41:    [Empty]    
Level 44:    [Empty]    
Level 47:    [Empty]    
Level 49:    [Empty]    
Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Empty


------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Doc_Scorpion

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It is almost always better to focus capping on one (45% defense or 90% resistance), then whatever you can get of the other is gravy. You can use the Survivability Tool in my signature to see how the numbers play out.

 

As for shield, I would think focusing on defense first is best (especially since its positional defense, as opposed to types) then beef up your Max HP and Resistance as much as you can.

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With shield, you can easily cap your positional defenses. 

 

After that, you can choose to go with the sorcery skill and OwtS to have capped S/L at most times. 

 

I just posted a build into someone's request of a Shield/Fire that does that.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)
Level 1: Scorch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(13), RedFrt-EndRdx(13), RedFrt-Def/EndRdx/Rchg(42)
Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 6: Combustion -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40)
Level 8: Mystic Flight -- Flight-I(A)
Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(48), MckBrt-Taunt/Rng(50)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Kick -- Empty(A)
Level 16: Breath of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), Ann-ResDeb%(31)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(29)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ResDam-I(23), StdPrt-ResKB(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(34)
Level 26: Shield Charge -- RechRdx-I(A)
Level 28: Spirit Ward -- Heal-I(A)
Level 30: Rune of Protection -- RechRdx-I(A), Ags-ResDam/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46)
Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(43), LucoftheG-Def(45)
Level 35: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(46)
Level 41: One with the Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42)
Level 44: Against All Odds -- EndRdx-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Void Radial Final Judgement 
Level 50: Ageless Core Epiphany 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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1 hour ago, Bopper said:

As for shield, I would think focusing on defense first is best (especially since its positional defense, as opposed to types) then beef up your Max HP and Resistance as much as you can.

So skip the Fighting pool and RES entirely?  Or just leave them for later?

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40 minutes ago, Doc_Scorpion said:

So skip the Fighting pool and RES entirely?  Or just leave them for later?

Still get it. I'm not saying to skip anything, I'm just saying it's best to focus on capping first. Let me put it this way, having 40% defense and 50% resistance is the equivalent of having 45% defense and 0% resistance. This is assuming the enemy has 50% tohit (not the case for incarnate content, fyi). So that last 5% defense added was worth 50% resistance. It's big.

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2 hours ago, Doc_Scorpion said:

Leveling a shield tanker...  and the set provides for both defense *and* resistance.  Should I go for both?  (I'm never quite clear on how they interact.)  Or just defense?

This is a theorycrafted build, just to look at the possible numbers.  Not an actual build.

 

"Should I go for both?"

YES!

"Never quite sure how they interact."

Defense first.  It determines whether you actually take any damage at all.

If you DO, Resistance determines how much of the base damage you will actually take.

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If you want to be GOD, pick a TANK!

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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), RctArm-ResDam:40(3), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Battle Agility -- Rct-Def:50(A), Rct-Def/EndRdx:50(13), ShlWal-ResDam/Re TP:50(13), Rct-ResDam%:50(15)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: True Grit -- GldArm-3defTpProc:50(A), Pnc-Heal/EndRedux:30(23), Pnc-EndRdx/Rchg:30(25), Pnc-Heal/Rchg:30(25), Pnc-Heal/EndRedux/Rchg:30(27), Pnc-Heal:30(27)
Level 8: Active Defense -- RechRdx-I:50(A)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Against All Odds -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Breath of Fire -- Ann-Acc/Dmg/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(29), Ann-Acc/Dmg/EndRdx/Rchg:50(31), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/EndRdx:50(31), PstBls-Dmg/Rchg:50(33)
Level 18: Phalanx Fighting -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33)
Level 20: Grant Cover -- LucoftheG-Rchg+:50(A)
Level 22: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(34), RctArm-ResDam/EndRdx/Rchg:40(34), StdPrt-ResDam/Def+:30(34), Ags-Psi/Status:50(36)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)
Level 26: Shield Charge -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(36), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(37), FuroftheG-Acc/Dmg/End/Rech:50(37)
Level 28: Fire Sword Circle -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(39), FuroftheG-Dam/End/Rech:50(39), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(40)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 35: Incinerate -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(42), Mk'Bit-Dmg/Rchg:50(42), Mk'Bit-Acc/EndRdx/Rchg:50(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Greater Fire Sword -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(43), Hct-Acc/Rchg:50(43), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 44: Char -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(46), BslGaz-Rchg/Hold:30(46), BslGaz-EndRdx/Rchg/Hold:30(46), BslGaz-Acc/EndRdx/Rchg/Hold:30(48)
Level 47: Fire Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)
Level 49: Fly -- Frb-Stlth:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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44 minutes ago, Hyperstrike said:

Defense first.  It determines whether you actually take any damage at all.

If you DO, Resistance determines how much of the base damage you will actually take.


That's kinda what I'm looking for...  This is a leveling build, and so I need to keep an eye on the short term as well as the long and the endgame.  (As well as on the budget, I've got a ton of alts I'm leveling, so I have to spend carefully.)

Over in the other thread, you mentioned "You only really need 2 specific IOs (the 3% defense boosts)" for Shield - which two would those be?

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And here's a slight variant on the first build.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), RctArm-ResDam:40(3), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7)
Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Battle Agility -- Rct-Def:50(A), Rct-Def/EndRdx:50(13), ShlWal-ResDam/Re TP:50(13), Rct-ResDam%:50(15)
Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: True Grit -- GldArm-3defTpProc:50(A), Pnc-Heal/EndRedux:30(23), ImpArm-ResPsi:40(25)
Level 8: Active Defense -- RechRdx-I:50(A)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Against All Odds -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Breath of Fire -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/Rchg:50(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(29), SprFrzBls-Rchg/ImmobProc:50(31)
Level 18: Phalanx Fighting -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def/Rchg:50(31), ShlWal-Def/EndRdx/Rchg:50(33)
Level 20: Grant Cover -- LucoftheG-Rchg+:50(A)
Level 22: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(34), StdPrt-ResDam/Def+:30(34), Ags-Psi/Status:50(34)
Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(36), ShlWal-Def/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(36)
Level 26: Shield Charge -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(37), FuroftheG-Acc/Dmg/End/Rech:50(39)
Level 28: Fire Sword Circle -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(39), FuroftheG-Dam/End/Rech:50(39), FuroftheG-Acc/End/Rech:50(40), FuroftheG-Acc/Dmg/End/Rech:50(40)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 32: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(43), ShlWal-Def/EndRdx/Rchg:50(43)
Level 35: Incinerate -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45)
Level 38: Greater Fire Sword -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(46), Hct-Dmg/EndRdx:50(46), Hct-Dam%:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Char -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(50), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Fly -- Frb-Stlth:50(A)
Level 49: Afterburner -- LucoftheG-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
------------

 

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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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For what it's worth, here's my Shield/Fire tanker from issue 19.  I haven't looked through the build but I'm sure it would change now... still it was quite capable back then:

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Call Me Frank: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(3), GifoftheA-Def/EndRdx/Rchg(3), GifoftheA-Def(5), ResDam-I(5), ResDam-I(7)
Level 1: Scorch -- TchofDth-Acc/Dmg/EndRdx(A), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/Rchg(9), TchofDth-Dam%(9), TchofDth-Dmg/EndRdx(11), TchofDth-Acc/Dmg(11)
Level 2: True Grit -- Heal-I(A), Heal-I(13), Heal-I(13), ResDam-I(15), ResDam-I(15), StdPrt-ResDam/Def+(17)
Level 4: Combustion -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(17), Mlt-Dmg/Rchg(19), Mlt-Acc/EndRdx(19), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx/Rchg(21)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(23), RechRdx-I(23)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(25), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Taunt/Rchg(27), MckBrt-Taunt(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Battle Agility -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(29), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(33)
Level 22: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(33), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-Def(34)
Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), RechRdx-I(37)
Level 28: Fire Sword Circle -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(37), Mlt-Dmg/Rchg(37), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(39)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- DctWnd-Heal/Rchg(A), Mrc-Heal/Rchg(40), HrmHln-Heal/Rchg(40)
Level 35: Incinerate -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Acc/Dmg(43)
Level 38: Greater Fire Sword -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Dvs-Dmg/EndRdx(A), Dvs-Acc/Dmg(46), Dvs-Dmg/Rchg(46), Dvs-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg(50)
Level 49: One with the Shield -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet 
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
------------

 

 

  • Like 1

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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Those builds that pick Kick... is that a useful attack?  I was also pondering on picking Cross Punch to get to Weave.  (And it would fit better thematically.)  Both have some useful mitigation and help build a chain that doesn't rely on lots of recharge to always have an attack available.  (I think I'm going to hold off on Tough until I get to SO's and/or slot some set IO's with Recovery bonuses.  At lvl 12 I'm already seeing some End issues.)

And somewhere in there I'd like to find room for Air Superiority.  On my other melee toons, I find it's knockdown very useful.

Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming!  Your contributions are welcome!
(Not the owner/operator - just a fan who wants to spread the word.)

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14 minutes ago, Doc_Scorpion said:

Those builds that pick Kick... is that a useful attack?  I was also pondering on picking Cross Punch to get to Weave.  (And it would fit better thematically.)  Both have some useful mitigation and help build a chain that doesn't rely on lots of recharge to always have an attack available.  (I think I'm going to hold off on Tough until I get to SO's and/or slot some set IO's with Recovery bonuses.  At lvl 12 I'm already seeing some End issues.)

And somewhere in there I'd like to find room for Air Superiority.  On my other melee toons, I find it's knockdown very useful.

In my opinion the question of Boxing or Kick is kind of flip a coin, it isn't an attack I'll ever use so it doesn't matter.  I can't help but think you'll be better served by your primary attacks than by anything in the Fighting pool.

 

On your end issues I prioritize the Miracle +recovery, you can slot it as low as 17 and it'll have a noticeable effect on your endurance.  As an alternative to Air Superiority try slotting the Kinetic Combat KD proc into single target attacks, it'll fire off fairly often as a 3 ppm proc.

  • Like 1

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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1 hour ago, Call Me Awesome said:

In my opinion the question of Boxing or Kick is kind of flip a coin, it isn't an attack I'll ever use so it doesn't matter.  I can't help but think you'll be better served by your primary attacks than by anything in the Fighting pool.


Well, I don't pick them for themselves...  but if I have to pick 'em to get at something I do want, they might as well go in my tray.  (I don't slot 'em and don't enhance them beyond a single accuracy.)  They're occasional gap fillers if nothing else.

Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming!  Your contributions are welcome!
(Not the owner/operator - just a fan who wants to spread the word.)

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1 hour ago, Doc_Scorpion said:

Those builds that pick Kick... is that a useful attack?  I was also pondering on picking Cross Punch to get to Weave.  (And it would fit better thematically.)  Both have some useful mitigation and help build a chain that doesn't rely on lots of recharge to always have an attack available.  (I think I'm going to hold off on Tough until I get to SO's and/or slot some set IO's with Recovery bonuses.  At lvl 12 I'm already seeing some End issues.)

And somewhere in there I'd like to find room for Air Superiority.  On my other melee toons, I find it's knockdown very useful.



Kick and Boxing in these builds are simply placeholder powers.  They're only picked because we need them to get deeper access into the pool.
You COULD take Boxing, but Boxing, and the specialty IOs available for it really deliver nothing important.

Kick, however, gives you something to slot a +Rech IO.
And you can pretty much ALWAYS use a bit of Recharge in a pinch.

As for the KD.  Sure.  It might be useful.
However, because Shield is ALREADY as tough as it is, it really isn't all THAT useful.

Edited by Hyperstrike
  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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42 minutes ago, Hyperstrike said:

Kick, however, gives you something to slot a +Rech IO.
And you can pretty much ALWAYS use a bit of Recharge in a pinch.

Sounds like I need to respec then...  I took boxing out of habit.  It's OK, I want to re-arrange a couple of slots I put in the wrong places when I get to DO's anyhow.  (I'll be XP-locked for badging reasons at 14 and 19, so DO slotting is a MUST.)  Not unusual for me in the early game, building in the present to solve current problems and then respecing over the longer term.

Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming!  Your contributions are welcome!
(Not the owner/operator - just a fan who wants to spread the word.)

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