cparks70402 Posted January 31, 2020 Posted January 31, 2020 everyone says blasters base damage is higher than brutes for example. is this the base damage of an attack? or something else? also i hear the word "multiplyer" is higher for blasters I dont really understand what that means?
quixoteprog Posted January 31, 2020 Posted January 31, 2020 Follow this link, then scroll down about midway to "Damage Scale by Archetype" Each AT had a damage scale for both ranged and melee attacks. Whenever a blaster uses a ranged attack the damage it does is multiplied by 1.125. A brute's ranged damage used to be multiplied by .5, now I think it is same as melee value .75. https://paragonwiki.com/wiki/Damage 1
Snarky Posted January 31, 2020 Posted January 31, 2020 Every attack say things like high damage medium damage minor damage. A blasters medium damage may do more damage than a Brutes high Damage. (Not crunching numbers here. Rough example). As was posted above this is due to Damage Multiplier ir Scalar for each AT. Then a Blaster also has access to more of the bigger damaging attacks almost always. Because that is ALL they do. Everything else is secondary at best. Brutes do great damage (not spectacular) but can also Tank.
Bill Z Bubba Posted January 31, 2020 Posted January 31, 2020 That wiki damage page has been posted in every single one of this guy's various posts regarding blaster damage. You'd think he'd read it at some point. 5
Troo Posted January 31, 2020 Posted January 31, 2020 (edited) 3 hours ago, Snarky said: A blasters medium damage may do more damage than a Brutes high Damage. does that account for fury? or defiance? timewarp.. anyway.. The numbers below have surely been adjusted since 2012, yes? Damage Scale by Archetype The following table shows the melee and ranged damage scales for each archetype. Heroes Archetype Melee Range Blaster 1.000 1.125 Controller 0.550 0.550 Defender 0.550 0.650 Scrapper 1.125 0.500 Tanker 0.800 0.500 Peacebringer 0.850 0.800 Bright Nova N/A 1.200 White Dwarf 1.000 N/A Warshade 0.850 0.800 Dark Nova N/A 1.200 Black Dwarf 1.000 N/A Pet 1.000 0.800 Villains Archetype Melee Range Corruptor 0.750 0.750 Dominator 1.050 0.950 Mastermind 0.550 0.550 Henchman 1 0.450 0.350 Henchman 2 0.550 0.450 Henchman 3 0.650 0.550 Brute 0.750 0.500 Stalker 1.000 0.600 Arachnos Soldier 1.000 1.000 Arachnos Widow 1.000 1.000 Pet 1.000 0.800 The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage. Notes: While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale. Temporary Powers use normalized scales that result in the same damage output regardless of which archetype is using them. Edited January 31, 2020 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
siolfir Posted January 31, 2020 Posted January 31, 2020 (edited) The wiki page is also a simplification - I'm pretty sure I posted a link to the archived City of Data attribute modifier tables that show that melee_damage and ranged_damage aren't actually 1.0 and 0.75 for Blasters and Brutes respectively when he actually did a test to show Corruptors were doing more than Blasters by creating new level 1 characters. But even the simplified version is too simplistic for actual in-game observations, where watching a Brute with 75-80% Fury hit a mob with a damage scale 1 attack is going to do a little more damage than a Blaster using their scale 1 attack simply because they have +250% damage in slotting and Fury while the Blaster is at probably around +125% with slotting and some level of Defiance. Blasters make up for that with better self-damage buffs and usually more AoEs with higher target caps. 0.75 (1 + 2.5) = 2.625 1.125 (1 + 1.25) = 2.53125 So you look at that and go "hey, the Brute's hitting harder than me" - which is true, but only part of the story. So, to answer the questions in the OP (again): 4 hours ago, cparks70402 said: everyone says blasters base damage is higher than brutes for example. is this the base damage of an attack? or something else? also i hear the word "multiplyer" is higher for blasters I dont really understand what that means? Simplified answer: yes. This is the number that shows up (precalculated for you) in the in-game power information screens. That's not the full answer, but it's enough to understand. Here's where the complicated answer begins. The "damage scale" of an attack is determined by formulas* and is part of the power; when you use it it multiplies the scale of the attack by the melee_damage or ranged_damage AT modifier for a character of that level, thus the term multiplier. Note that the attribute tables in the links are from archived data, and so do not include Sentinels and do not have updated numbers for Brutes (ranged_damage changed to match melee_damage) and Tankers (many changes, including both melee_damage and ranged_damage). You can also see the damage scales of the different attack sets for most of the powersets for most of the ATs starting here. * - there are exceptions to the formulas, but the formulas can be found (with a couple of errors pointed out in the thread) here. Edit: sniped by Troo, so edited out the extra junk about Blasters being baseline 1.0 Edited January 31, 2020 by siolfir
Troo Posted January 31, 2020 Posted January 31, 2020 I like colors 2 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
siolfir Posted January 31, 2020 Posted January 31, 2020 (edited) 8 minutes ago, Troo said: While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale. Untrue. It was true at the time of shutdown, though. Brute and Tanker Epic/Patron Pool ranged powers now use the ranged damage modifier, which is why it was recently changed to match the melee modifier for those ATs. In addition, the ranged attacks in Sorcery and Force of Will also use the ranged modifiers. Ranged attacks in melee damage powersets (Brute, Scrapper, and Stalker primaries, Tanker secondaries) use the melee damage modifier. Melee attacks (ie, PBAoEs) in ranged damage powersets (Blaster and Corruptor primaries, Defender secondaries) use the ranged modifiers. Edited January 31, 2020 by siolfir shuffling wording around
Budo Posted January 31, 2020 Posted January 31, 2020 2 minutes ago, Troo said: I like colors double colors. It's so beautiful! From now on, any multi-line reply to my posts must contain color-coordinated references in the response. Thank you all for your cooperation in this matter. 1
Troo Posted January 31, 2020 Posted January 31, 2020 @soilfir you realize you're now arguing with the https://paragonwiki.com/wiki/Damage page.. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Haijinx Posted January 31, 2020 Posted January 31, 2020 Isn't this your third variation of this thread? 1
siolfir Posted January 31, 2020 Posted January 31, 2020 Just now, Troo said: @soilfir you realize you're now arguing with the https://paragonwiki.com/wiki/Damage page.. Check the note after my edit, and keep in mind that Paragonwiki does not include any patches from Homecoming. Also, it's i before o.
siolfir Posted January 31, 2020 Posted January 31, 2020 Just now, Haijinx said: Isn't this your third variation of this thread? 4th, I think, if you're talking about Blaster damage comparisons, but the first 3 were relative to Corruptors so we're moving on to different ATs now. 1
Haijinx Posted January 31, 2020 Posted January 31, 2020 1 minute ago, Troo said: @soilfir you realize you're now arguing with the https://paragonwiki.com/wiki/Damage page.. Homecoming change as part of the Tanker patch. The wiki would be old info.
Troo Posted January 31, 2020 Posted January 31, 2020 The numbers below from the paragonwiki page have surely been adjusted since 2012, yes? 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
siolfir Posted January 31, 2020 Posted January 31, 2020 3 minutes ago, Troo said: The numbers below from the paragonwiki page have surely been adjusted since 2012, yes? Yes, specifically: 19 minutes ago, Troo said: Damage Scale by Archetype The following table shows the melee and ranged damage scales for each archetype. Heroes Archetype Melee Range Blaster 1.000 1.125 Controller 0.550 0.550 Defender 0.550 0.650 Scrapper 1.125 0.500 Tanker 0.950 0.800 Peacebringer 0.850 0.800 Bright Nova N/A 1.200 White Dwarf 1.000 N/A Warshade 0.850 0.800 Dark Nova N/A 1.200 Black Dwarf 1.000 N/A Pet 1.000 0.800 Villains Archetype Melee Range Corruptor 0.750 0.750 Dominator 1.050 0.950 Mastermind 0.550 0.550 Henchman 1 0.450 0.350 Henchman 2 0.550 0.450 Henchman 3 0.650 0.550 Brute 0.750 0.750 Stalker 1.000 0.600 Arachnos Soldier 1.000 1.000 Arachnos Widow 1.000 1.000 Pet 1.000 0.800 The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales as they pertain to an individual archetype, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. At level 50, this amounts to 55.610 points of damage. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage. Notes: While the melee archetypes are assigned ranged damage scales, these scales are never only used in pool powers. Ranged attacks on melee archetypes damage powersets use the melee damage scale. Temporary Powers use normalized scales that result in the same damage output regardless of which archetype is using them. Specifically, the melee_ones AT modifier. There are other changes missing, but I never bothered to calculate the Sentinel damage scales so didn't want to fill them in.
HelenCarnate Posted January 31, 2020 Posted January 31, 2020 All damage modifiers multiply only the base damage. So if you have a base attack of 100 damage and you have a 100% damage bonus, you would do 200 damage. If you pop a few reds and get another 100% more damage, that is still off the base damage so you do 300 damage. It should also be noted that recharge time also has an effect on damage. Generally, the longer the base recharge, the more damage it does. Blasters have several melee attacks that Brutes also have but many of them are on much longer timers which means the Blaster versions do much more damage than just the difference in damage scales.
Budo Posted February 1, 2020 Posted February 1, 2020 1 hour ago, siolfir said: Yes, specifically: There are other changes missing, but I never bothered to calculate the Sentinel damage scales so didn't want to fill them in. You guys are killing it. A+++ 1
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