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Savage Melee/Willpower critique please


Robotech_Master

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Trying out my first Savage Melee/Willpower Brute, and I have questions.

 

This is the build I've come up with in Mids thus far, and I wonder if I'm badly gimping myself.

 

Are any of the primary or secondary powers readily skippable without too much harm? I'm strongly considering dumping Shred, as I'm not terribly fond of melee cones. That would let me move various other powers back earlier, give me skill slots to spend on Weave and a couple other places, and free up a power slot to spend on Energy Mastery/Superior Conditioning, which doesn't really need any slotting.

 

Any other thoughts?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Savage Tigress: Level 50 Science Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(46)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11)
Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36)
Level 6: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(19), Arm-Dam%(46)
Level 8: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37)
Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Knock%(23)
Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Taunt -- Taunt-I(A)
Level 18: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50)
Level 30: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(34)
Level 32: Savage Leap -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- GldArm-3defTpProc(A)
Level 41: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33)
Level 1: Blood Frenzy 
------------

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Points on savage:

You don't need Shred or Hemorrhage. 

Savage Leap should be procc'd out. 

 

Points on WP:

You don't need resurgence. 

Arguably, quick recovery can be skipped, savage is one of the lowest end-use powerset and it also provides an end discount.

 

General points:

You lack defense and resist. I think there isn't any excuse not to get up to soft-cap melee. Pretty sure you can soft cap to all on WP.

Consider what alpha you want, this impacts your whole build significantly. 

An APP with an AoE would be preferable, even more so if you remove shred.

There are significant holes in this build and it's probably easier to start again with a more narrow focus. I'd say defense, then +HP, then recharge.

 

Darkir posted a decent savage/ build here:

 

He's also posted */WP builds here:

 

@Vea/@Vae/@Vew - You can call me V.

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How do you mean "procc'd out"?

 

Why get rid of Hemorrhage? It's a strong single-damage attack, good against AVs and such, isn't it?

 

I like having a self-rez, partly because it's convenient and partly because it's a good 0 slot power that frees up slots to throw into other things.

 

What are good strategies for soft-capping? Are there some other sets I should be looking into using?

 

 

Edited by Robotech_Master

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After discarding Shred and shuffling some things around, I have this.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Savage Tigress: Level 50 Science Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9), RgnTss-Regen+(11)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(21), GldArm-3defTpProc(21)
Level 6: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25)
Level 8: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Knock%(29)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(31), ShlWal-ResDam/Re TP(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- Taunt-I(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Super Jump -- BlsoftheZ-ResKB(A)
Level 20: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37), EndMod-I(39)
Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Knock%(40)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42)
Level 30: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- StdPrt-ResKB(A)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
Level 1: Blood Frenzy 
------------

Edited by Robotech_Master

If you liked what I had to say, please check out my City of Heroes guides!

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Procc'd Out means many damage procs. If you see Darkir build, it has 5 procs and a purple damage IO.

 

Hemorrhage is bad. It's only worth using at 4 stack of blood frenzy, even then its not as high damage as the other attacks. (Look at its damage per activation).

 

You are getting there, adding maneuvers could help. Kinetic combats are a bit weak as well. Perhaps over slotted the blood frenzy.

 

There's two builds here:

It's kind of mixing and matching information from everywhere to suit your playstyle. 

 

@Vea/@Vae/@Vew - You can call me V.

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You mean you think I overslotted Blood Thirst? I suppose that's possible, but Gaussian's has some good bonuses at the high end.

 

Discarding Hemhorrage, adding Maneuvers, shifting a slot over to replace Kinetic Combat with Hecatomb, and putting Armageddon into Savage Leap since I don't have another one in another power anymore, and I have

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Savage Tigress: Level 50 Science Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9), RgnTss-Regen+(11)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(21), GldArm-3defTpProc(21)
Level 6: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25)
Level 8: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(40)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(31), ShlWal-ResDam/Re TP(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- Taunt-I(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Super Jump -- BlsoftheZ-ResKB(A)
Level 20: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(37), EndMod-I(39)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), GifoftheA-Def(39), GifoftheA-Def/EndRdx(40)
Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42)
Level 30: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(42), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- StdPrt-ResKB(A)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
Level 1: Blood Frenzy 
------------

Edited by Robotech_Master

If you liked what I had to say, please check out my City of Heroes guides!

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Slightly off topic, but I have SM / Willpower that I'm looking for slotting advice, so I was drawn to this thread (and thanks for sharing your builds!). Is there a list somewhere that shows good "leveling" sets to replace purples in builds with while leveling prior to level 50?

 

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3 hours ago, Hardship said:

Slightly off topic, but I have SM / Willpower that I'm looking for slotting advice, so I was drawn to this thread (and thanks for sharing your builds!). Is there a list somewhere that shows good "leveling" sets to replace purples in builds with while leveling prior to level 50?

 

You can try this as a leveling build. I only used slots up to 37. I don't take resurgence or strength of will because we don't plan for failure in this house.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Savage Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36)
Level 2: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx/Rchg(11)
Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Fast Healing -- Mrc-Rcvry+(A)
Level 8: Vicious Slash -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(11), BrtFur-Acc/Dmg/Rchg(13), BrtFur-Dmg/EndRdx/Rchg(13), BrtFur-Acc/Dmg/EndRdx/Rchg(15), BrtFur-Rchg/Fury(36)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 12: Blood Thirst -- GssSynFr--Build%(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(17), LucoftheG-EndRdx/Rchg(31), Ksm-ToHit+(37)
Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A)
Level 18: Rending Flurry -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(21), UnrFur-Acc/Dmg/Rchg(21), UnrFur-Dmg/EndRdx/Rchg(23), UnrFur-Acc/Dmg/EndRdx/Rchg(23), UnrFur-Rchg/+Regen/+End(37)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27), LucoftheG-EndRdx/Rchg(37)
Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Savage Leap -- Acc-I(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(36)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Blood Frenzy 
------------

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Edited by Darkir
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50 build. This should work.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Savage Strike -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(7), GldArm-3defTpProc(13)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(37)
Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(7), StdPrt-ResDam/Def+(37)
Level 6: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(39), Pnc-Heal/+End(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13)
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 12: Blood Thirst -- GssSynFr--Build%(A)
Level 14: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(23), Rct-ResDam%(46), Ksm-ToHit+(50)
Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43), Pnc-EndRdx/Rchg(43)
Level 18: Rending Flurry -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(21)
Level 20: Quick Recovery -- PrfShf-End%(A)
Level 22: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27)
Level 28: Heightened Senses -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Erd-%Dam(33), Obl-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 38: Tactics -- HO:Cyto(A)
Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(45)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 1: Blood Frenzy 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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15 hours ago, Hardship said:

Slightly off topic, but I have SM / Willpower that I'm looking for slotting advice, so I was drawn to this thread (and thanks for sharing your builds!). Is there a list somewhere that shows good "leveling" sets to replace purples in builds with while leveling prior to level 50?

 

My favorite placeholder sets tend to be Kinetic Combat or Mako's Bite for single-target melee, and Obliteration for PBAoE.

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15 hours ago, Hardship said:

Slightly off topic, but I have SM / Willpower that I'm looking for slotting advice, so I was drawn to this thread (and thanks for sharing your builds!). Is there a list somewhere that shows good "leveling" sets to replace purples in builds with while leveling prior to level 50?

 

https://paragonwiki.com/wiki/Enhancement_Sets

 

The set bonuses table shows a comparison pretty well.

 

Purple damage sets mainly provide accuracy, recovery and recharge with the latter being a primary focus.

@Vea/@Vae/@Vew - You can call me V.

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  • 1 month later

Rather than start another thread on this awesome combo I'm picking this one out of the search results to jump in with my random questions.  Going to take a closer look at those builds later as my Sav/Will brute is still in his late 20s and it will be a rather long time before I can afford to kit him out with full sets.

 

Shred's cone is really quite wide and the damage is decent.  Is skipping it more about keeping a faster attack chain by taking the T1 instead?

 

I'll admit that my knowledge of set bonuses is lacking, but has anyone tried fraken-slotting RttC with pieces from To-Hit Debuff sets?  Something like this:

 

Dampened Spirits: To-Hit Debuff + To-Hit Debuff/End for +2% dmg and +1.8% End

DW's Despair: To-Hit Debuff + To-Hit Debuff/End + Chance for -Rech for +1.5% Health, +2.5% Recovery, +5% dmg

And add one of the usual Numina's (regen/recovery) or similar from a healing set.

 

Or is slotting it for heal just the way to go?  Though it does look like the set bonuses from Numina's or Panacea might be worth taking the recharge pieces (wasted on a toggle) depending on what other set bonuses are on the build.

 

The piece of that I find most interesting is the -Rech proc from DW's Despair.  Would that be worth using on its own with more standard slotting?

Edited by InvaderStych
cleaning up to make it easier to read
  • Like 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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I've never thought about slotting the -Rech proc in RttC... mostly because I have trouble with slots as it is and you really want to 4 slot RttC with Heal/End Redux, meaning you'd need a 5th slot in there.

 

Also, the way that procs work in toggles, I'm not sure it's worth it (chance every 10 seconds if memory serves correctly).

What this team needs is more Defenders

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Shred might have a decent cone if you're a Tanker, with the newly widened and range-extended cone effects for Tankers from Page 4, but for a Brute it seemed to be about the same as Shadow Maul—too annoying to work out how to target, especially when most of the set's other AoE attacks are PBAoE. Skipped it for about the same reason I skip Fire Breath on my Fire/Fire melee characters—just having PBAoEs means I can hop right into the middle of a crowd and bash away without having to reposition myself outside of the crowd to use a cone attack.

 

On the other hand, I quite happily use the cone attack from Kinetic Melee on my Shield/Kinetic Tanker, so maybe if I made a Savage Melee Tanker I'd find more use for it.

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So, I dropped Hemm (good riddance) for the t1 attack, and just as a test because it was cheap dropped the -rech proc in RttC.  Some thoughts at 30:

 

I can see dropping the cone when there's more recharge in the build.  I was comparing the cone size to Shadow Maul on a Scrapper, and might have been a little generous in the comparison.  Even that aside, there animation time really isn't worth it ultimately if you're looking to optimize.  Even without any recharge from sets it's almost better just waiting and dropping the PBAoE (rending flurry, iirc?) instead.  With enough recharge you can just use that anytime you would want the cone.

 

The proc is hard to measure, but at best it's probably a relatively cheap way to get a minor boost against big groups while leveling.  I can't quite tell; haven't run it long enough yet.

 

The in-game description claims it will fire "roughly 3.5 times a minute", or some odd description like that. Which, is roughly 17 seconds give or take a repeating decimal.  No idea if that's accurate or how often these things tick these days.

 

Does anyone know if the -rech status effect (from any power, not just the proc) has a graphical tell?  Similar to how -to-hit has the shadowy reticles, or -def with the purple shield/down arrow graphic?

Edited by InvaderStych
grammar and detail

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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I hate shred and with enough recharge you won't miss it. Just use savage leap and rending flurry instead. Rttc is a toggle that checks every 10 seconds I think, so your returns with a recharge proc would be middling, but still worth it I'd say. The problem is finding the extra slot, maybe take the end mod out of stamina? I'd test you it for yourself and see how well it works. I have an SM/Bio and no willpower character so I cannot check it without going over to test and that is more effort than I want to spend on a character I won't play.

Edited by Darkir
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Some random thoughts from a "build-as-you-level" budget character in case anyone might find that sort of thing useful.  This Svg/Wp Brute will probably be my first 50 on the HC servers; that means trying to be tricky with some budget building, but it's also a good chance to remind myself how the system works, lol.

 

I ran with the -rech proc in RttC for a while, and just took it out for the respec at 37.  I'll likely revisit the -rech idea as I get more slots.  This combo seems to excel at extended fights with big groups, and having played to 38 without it I can tell a minor difference.  With the -rech proc mobs would start to disengage from melee when they ran out of things to do, only to get hit with a taunt and come running back.  Maiming Slash will take Slow sets, which could add another -rech proc in a frequent attack.

 

I know, objectively, taking the fire Epic pool is probably numerically superior, but Arctic fits the character theme better, and feels more "heroic" than Energy Mastery.  Though the latter would probably simplify slotting later on.  Interestingly Ice Storm will end up being another source of -rech.  I have a feeling that with a Brute the better choice is max damage, but I'll probably revisit stacking -rech as a form of mitigation on the next respec.

 

I discovered that Zinger Psi Dmg pieces are dirt cheap and went a little slap-happy with them in the early 20s.  Like dirt cheap.  The recipes go for a few thousand, so you're basically getting them for the salvage and crafting costs.  Highly recommend them for some cheap extra damage while leveling.

 

37ish feels like a good level range to start dropping extraneous attacks - in my case Shred and Spring Attack.  SA is useful filler until Savage Leap is up more often, and the KD mitigation is good for soloing big groups while you level, if you're doing it the old fashioned way, lol.  At this point though, even without LoTGs, the moderate recharge in this build showed me what I have to look forward to later.

 

Here's where I landed at 37; moderate budget.  Representative of what can be done with just resources from the one character and a little crafting on the cheap. Next few steps are to work on the usual suspects; LoTGs, Miracle/Numina 2-pcs/ea, Steadfast +Def, etc, etc.  Basically the sort of stuff I can keep after 50.  Also, that Zinger set will get replaced pretty quickly, most likely with ATO pieces as I get more of them,

 

I tried to focus on cheap recharge and cheap regen at first, then sacrificed some of the regen (Perfect Zinger Sets have both) to get more dmg enhancement on attacks (CI's have recharge, no regen).  I haven't done any runs with the two Perf Shifter procs yet, but without them I was running into some end issues if I left Tough, Weave, and Sprint running.  That should improve sharply over the next several slots.

 

Anyone know if placing the ATO Proc in Rending Flurry does what I think it should - chance to fire/target like a dmg proc - or is it some unusual "1 shot/activation" and thus better off in a faster ST attack?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Savage Strike -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(3), PrfZng-Taunt/Rchg(3), PrfZng-Taunt/Rchg/Rng(5)
Level 1: High Pain Tolerance -- Heal-I(A), UnbGrd-ResDam(23), UnbGrd-Max HP%(23)
Level 2: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Dmg/EndRdx/Rchg(7), CrsImp-Dmg/Rchg(25), PrfZng-Dam%(31)
Level 4: Mind Over Body -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(9), ImpSki-EndRdx/Rchg(11), ImpSki-ResDam/EndRdx/Rchg(21)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Super Jump -- Jump-I(A)
Level 10: Indomitable Will -- Ksm-ToHit+(A), EndRdx-I(11)
Level 12: Blood Thirst -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit(37)
Level 14: Vicious Slash -- PrfZng-Dam%(A), CrsImp-Acc/Dmg(15), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(27), CrsImp-Dmg/Rchg(37)
Level 16: Rise to the Challenge -- HrmHln-Heal/EndRdx(A), HrmHln-Heal/EndRdx/Rchg(17), HrmHln-Heal(25), HrmHln-EndRdx(27)
Level 18: Rending Flurry -- PrfZng-Dam%(A), Obl-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/Rchg(19), UnrFur-Acc/Dmg(21), UnrFur-Dmg/Rchg(29), UnrFur-Rchg/+Regen/+End(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 22: Fast Healing -- Heal-I(A), Heal-I(33)
Level 24: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(39)
Level 26: Kick -- Acc-I(A)
Level 28: Heightened Senses -- RedFrt-Def(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/Rchg(36)
Level 30: Tough -- EndRdx-I(A)
Level 32: Savage Leap -- Erd-Acc/Rchg(A), Erd-%Dam(33), Obl-Acc/Rchg(34), Obl-%Dam(34), PrfZng-Acc/Rchg(34), PrfZng-Dam%(37)
Level 35: Weave -- EndRdx-I(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy
------------

 

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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