Vulgaris Posted March 2, 2020 Posted March 2, 2020 This applies to more than just blasters as well but this seemed like the best place to bring it up, even though every AT that shares the power set has the burden of this somewhat annoying issue. Sonic Attack has a weird, overly harsh global cooldown and animation time lockout across the majority of the power set. IE: You activate or chain together powers- They come out glacially slowly after a previous sonic power was used and lock you out of activating other powers, using inspirations, etc.. for a really disproportional amount of time compared to their cast times and effects. Even your fastest move shriek which shares the same cast time as neutrino bolt from the radiation blast tree on paper and mids has a beefy global cooldown lockout time associated with it. The entire set despite any listed cast times feels far far slower as a result as you spend a disproportionally high amount of your playtime locked in an animation winddown or GCD state. I've actually died a few more times than usual as a result of it when because you have to entirely stop what you are doing to use inspirations and can't "weave" usages of them or other abilities in like you can with some other primaries. This is probably nightmarish as a defender. It's a bit ridiculous when I can followup faster with another power immediately afterwards from say- stone mallet as a tanker or brute, than the basic fast recharge first attack in the sonic attack primary. If you're not sure exactly what I mean by global cooldown- Make a sonic attack character and fire off shriek on a target and que up a brawl or another power right after while in range- Then try energy or fire or radiation for examples and do the same with their first basic attack. Sonic has a glacially slow winddown and lockout time for using powers by comparison. I realize the -res debuff can be very nice, but you can't even really fully utilize it yourself or keep it up as consistently as you might expect given the slow GCD between chaining powers. TL;DR Sonic doesn't feel right because it's too bogged down with wind down animations and GCDs.
nihilii Posted March 3, 2020 Posted March 3, 2020 Do you use the alternate animations, with hands? There's a new bug with the cast time for these animations being much longer than it should be. Switch to the default "mouth" animation and you should be good. 3 1
Vulgaris Posted March 3, 2020 Author Posted March 3, 2020 (edited) Interesting- Let me actually run that by and test and I'll come back with an edit on this post if it makes the difference. Edit: YEP. That was certainly the problem- Like night and day difference. Edited March 3, 2020 by Vulgaris
Novacat Posted March 3, 2020 Posted March 3, 2020 "Stop using your hands. Use your mouth more" seems like something that needs some bug-fixes. 2 4
Sovera Posted March 6, 2020 Posted March 6, 2020 On 3/3/2020 at 12:10 AM, nihilii said: Do you use the alternate animations, with hands? There's a new bug with the cast time for these animations being much longer than it should be. Switch to the default "mouth" animation and you should be good. I'm glad I saw this since I rolled a Sonic Sent and noticed the huge delays as well. 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Vulgaris Posted March 7, 2020 Author Posted March 7, 2020 On 3/6/2020 at 10:50 AM, Sovera said: I'm glad I saw this since I rolled a Sonic Sent and noticed the huge delays as well. Yeah I was going absolutely bonkers crazy and glad someone corrected me. I KNEW something felt off.
Sir Myshkin Posted March 8, 2020 Posted March 8, 2020 11 hours ago, Vulgaris said: KNEW Hopefully you colored your Sonic abilities red or blue 😉 2 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Sarrate Posted March 14, 2020 Posted March 14, 2020 On 3/2/2020 at 4:10 PM, nihilii said: Do you use the alternate animations, with hands? There's a new bug with the cast time for these animations being much longer than it should be. Switch to the default "mouth" animation and you should be good. As I recall, there are two places to specify a duration. One is the power's cast time (what you see in the detailed info / Mids). The other is in the animation's rooted duration. If a power's cast time is greater than the rooted time, then you'll be unable to cast powers in that gap, but you will be able to move. If a power's rooted time is greater than the case time, then you're not doing anything until the rooted duration is over, no matter what the cast time says. I'm assuming that they're reusing animations with a longer root time than the mouth animations.
Haijinx Posted March 15, 2020 Posted March 15, 2020 On 3/2/2020 at 10:12 PM, Novacat said: "Stop using your hands. Use your mouth more" seems like something that needs some bug-fixes. And this is why we can't have nice things ...
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