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Looking for a Spines/Fire build for farming

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Hi all,

 

im looking for a Spines/Fire build for farming. Could someone paste a Pine plan by chance?

 

If possible something that can be extended as this girl has to earn some of the money herself :) Maybe exchange oranges later by purples :)

 

Thanks for helping!


Happy to be home

 

Playing Cleo's on Indomitable.

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Farming what? General build that can handle most actual content or cheeze AE farms that only deal fire damage?

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Well, this is an excellent question :) I wouldn't mind to look at both, but it is mainly made as farmer to help with inf and levels.

 

Next project will be a tank for teaming ;)


Happy to be home

 

Playing Cleo's on Indomitable.

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Just threw this together in a hurry so have not checked every detail but my all around would look something like this.  Soft capped S/L and Melee defense.  Decent recharge but with incarnate stuff can make perma hasten.  It would be an end hog but again, incarnate stuff fixes that and you have consume.  Also if you are farming you should be getting enough inspiration drops to pop blues now and then if needed.  Now this is stupidly expensive but something like that is what I would probably shoot for.

 

For pure fire farming cheese you really don't need to spend much.  Just keep a good supply of purples to keep you at soft cap for defense.  I am just running a SO with some basic IOs, no sets and am up to 43 and have been running at +4, 8 since mid 20s.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Endurance/RechargeTime

Level 2: Spine Burst

  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage

Level 4: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

Level 6: Healing Flames

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Endurance/RechargeTime
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - Resistance/Endurance

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (15) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Recharge

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 14: Super Jump

  • (A) Empty

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime

Level 18: Quills

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 20: Build Up

  • (A) Recharge Reduction IO

Level 22: Consume

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - Accuracy/Recharge

Level 24: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 28: Burn

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (29) Superior Unrelenting Fury - Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (34) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (34) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Shield Wall - Defense
  • (33) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Endurance/Recharge

Level 35: Electrifying Fences

  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance

Level 38: Fiery Embrace

  • (A) Recharge Reduction IO

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Mu Lightning

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance

Level 47: Rise of the Phoenix

  • (A) Damage Increase IO

Level 49: Tactics

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - EndMod/Accuracy/Recharge

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

Level 50: Ageless Core Epiphany

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks all,

 

I have put this together, please let me know what you think (still have to watch the YouTube though).

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)

Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5)

Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)

Level 4: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40)

Level 6: Healing Flames -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(7), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/EndRdx(11)

Level 8: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def/Rchg(46)

Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResKB(19)

Level 12: Taunt -- Acc-I(A)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A)

Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19)

Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)

Level 20: Consume -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(21), EffAdp-EndMod/Acc/Rchg(21)

Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)

Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(27)

Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(37)

Level 28: Burn -- SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Acc/Dmg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34)

Level 35: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)

Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40)

Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43)

Level 44: Rise of the Phoenix -- Heal-I(A)

Level 47: Build Up -- GssSynFr--Build%(A)

Level 49: Tactics -- AdjTrg-ToHit(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc(48)

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

Level 50: Ageless Core Epiphany

------------

------------

Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 27.06% Defense(Smashing)
  • 27.06% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 32.38% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 6% Enhancement(Heal)
  • 41.25% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 343 HP (22.88%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 66.25%
  • MezResist(Held) 66.25%
  • MezResist(Immobilized) 66.25%
  • MezResist(Sleep) 66.25%
  • MezResist(Stunned) 66.25%
  • MezResist(Terrorized) 66.25%
  • 19.5% (0.33 End/sec) Recovery
  • 58% (3.62 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 11% Resistance(Smashing)
  • 11% Resistance(Lethal)
  • 20.75% Resistance(Fire)
  • 20.75% Resistance(Cold)
  • 23% Resistance(Energy)
  • 23% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

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Happy to be home

 

Playing Cleo's on Indomitable.

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Can't remember exactly how did that Destiny power worked but if I am not mistaken, it was losing efficacy gradually so I think you won't be able to manage your massive endurance consumption. Also, your build lacks ST dmg so it may not be the best idea for farming groups with bosses in, you'd better select no bosses on your notoriety. You softcapped melee def, which is good but I think you should have softcapped S/L def, which is even better. No need to slot Taunt with Acc (that's for pvp only plus, no need of Taunt at all) and maybe that extra slot you did not allocate should be invested in a Kismet +Acc to make up for the lack of accuracy in the Kinetic Combat sets. I see a very expensive build with a few overkills on some things and lacking on other things such as accuracy or HP. Resistances look awesome but then I realized they are like that with Hybrid slot. Does that Hybrid toggle work 100% of the time? if not, you probably better stick to fire dmg enemies with no bosses. I would personally sofctap S/L def, boost acc, res and HP and get serious management on the endurance consumption front.

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Thanks for the feedback. I see your points and will tweak it accordingly.

 

I am not sure about Mu, maybe better stay with the Energy pool to keep rocking. :)


Happy to be home

 

Playing Cleo's on Indomitable.

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This is what my Spines/Fire Brute is running atm, S/L/F Resistance capped. Fire farm/Battle Maiden map at +4x8 with Bosses solo

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39)

Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(5)

Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg(40)

Level 4: Spine Burst -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(7), ScrDrv-Dmg/Rchg(19), ScrDrv-Dmg/EndRdx(45)

Level 6: Healing Flames -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(11), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13)

Level 8: Impale -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(39), GldJvl-Acc/Dmg/End/Rech(39), GldJvl-Dam%(40), GldJvl-Acc/End/Rech(40)

Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33), UnbGrd-Max HP%(50)

Level 12: Super Jump -- BlsoftheZ-ResKB(A)

Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(27), LucoftheG-Def(34)

Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(33)

Level 18: Quills -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg(29)

Level 20: Kick -- Empty(A)

Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(27)

Level 26: Ripper -- Obl-%Dam(A), Obl-Acc/Dmg/Rchg(31), Obl-Dmg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45)

Level 28: Burn -- ScrDrv-Dam%(A), Obl-%Dam(33), ScrDrv-Acc/Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(46)

Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/Rchg/EndRdx(36)

Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Acc/Rchg(43), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46)

Level 35: Fiery Embrace -- RechRdx-I(A)

Level 38: Superior Conditioning -- PrfShf-End%(A)

Level 41: Physical Perfection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc(42), EffAdp-EndMod/EndRdx(42)

Level 44: Weave -- LucoftheG-Rchg+(A)

Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(15), PrfShf-Acc/Rchg(17), PrfShf-EndMod(17)

------------

 

 

 

 

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Lunge -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(40)

Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(3)

Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(34)

Level 4: Spine Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(19), OvrFrc-Acc/Dmg/End/Rech(19)

Level 6: Healing Flames -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17)

Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15)

Level 10: Impale -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(37), Dvs-Dmg/EndRdx(40)

Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(13), GldArm-3defTpProc(13), StdPrt-ResDam/EndRdx(15)

Level 14: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27)

Level 16: Kick -- Empty(A)

Level 18: Tough -- UnbGrd-Max HP%(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(36)

Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-EndRdx/Rchg(36)

Level 22: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(23), Ags-EndRdx/Rchg(36)

Level 24: Consume -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Rchg(34)

Level 26: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Dam%(33), ScrDrv-Acc/Rchg(37)

Level 28: Ripper -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Acc/Rchg(43), PrfZng-Taunt/Rng(43)

Level 30: Burn -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(46)

Level 32: Throw Spines -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(43)

Level 35: Fiery Embrace -- RechRdx-I(A)

Level 38: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit(39), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(40)

Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42)

Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(45), EffAdp-EndMod/EndRdx(46), EffAdp-EndMod/Acc(46)

Level 47: Laser Beam Eyes -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(48), AnlWkn-Acc/Rchg(48), AnlWkn-Acc/DefDeb(48), AnlWkn-DefDeb/EndRdx/Rchg(50)

Level 49: Superior Conditioning -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), Mrc-Rcvry+(9), Mrc-Heal(9)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(5), EffAdp-EndMod/Rchg(5), EffAdp-EndMod/EndRdx(7)

Level 50: Resilient Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Longbow Radial Superior Ally

Level 50: Barrier Core Epiphany

Level 50: Assault Radial Embodiment

------------

------------

Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 13.81% Defense(Fire)
  • 13.81% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6.63% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 5% Enhancement(RechargeTime)
  • 56% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 281.1 HP (18.75%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 36.25%
  • MezResist(Held) 36.25%
  • MezResist(Immobilized) 36.25%
  • MezResist(Sleep) 36.25%
  • MezResist(Stunned) 36.25%
  • MezResist(Terrorized) 36.25%
  • 20.5% (0.34 End/sec) Recovery
  • 114% (7.12 HP/sec) Regeneration
  • 14% Resistance(Smashing)
  • 5% Resistance(Fire)
  • 5% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 7.25% Resistance(Toxic)
  • 7.25% Resistance(Psionic)
  • 14% Resistance(Lethal)
  • 15% SpeedRunning

 

 

 

 

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Thanks everyone!!!

 

And I really liked your build, darkling. Looks very fun to me and just my price range thanks to a lot of merits. Trying it just now :)


Happy to be home

 

Playing Cleo's on Indomitable.

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Pretty new to CoH, so I'm sure I'm missing something. Could someone explain the use of Vengeance in this build(the one posted by Darkling)? If you are mostly solo farming, when would this ability ever activate?

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Veng takes Defense IOs, so you can plug a Luck of the Gambler Recharge Speed in there is what I assume. I am using the build but plugged in Conserve at 49. The build is great for sort of farming, but so works as mass aoe machine in teams.


Happy to be home

 

Playing Cleo's on Indomitable.

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No need to re-invent the wheel. Just use the cheap brute build Mez provides and move to the stronger more expensive one as you get INF. I still run the cheap build and do +4/8 like it's a joke. Make sure to aim for A3 ASAP after hitting Veteran 3.  If you're not sure what A3 is: It's Alpha 3rd or higher rank which will grant your character a level shift. This makes you 1 level stronger in power, literally turning a +4 into a +3 in power for the same rewards as +4. This is how you farm +4 effectively.

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No need to re-invent the wheel. Just use the cheap brute build Mez provides and move to the stronger more expensive one as you get INF. I still run the cheap build and do +4/8 like it's a joke. Make sure to aim for A3 ASAP after hitting Veteran 3.  If you're not sure what A3 is: It's Alpha 3rd or higher rank which will grant your character a level shift. This makes you 1 level stronger in power, literally turning a +4 into a +3 in power for the same rewards as +4. This is how you farm +4 effectively.

 

There is always room for improvement. One persons build isn't the meta with this games different farms. Plus, he isn't even running either of the builds he posted. (See Mu Lightning and Pet on his bar and not in cheap or expensive builds).  You can get really crazy with expensive Ice/Fire Blaster for farming too!

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No need to re-invent the wheel. Just use the cheap brute build Mez provides and move to the stronger more expensive one as you get INF. I still run the cheap build and do +4/8 like it's a joke. Make sure to aim for A3 ASAP after hitting Veteran 3.  If you're not sure what A3 is: It's Alpha 3rd or higher rank which will grant your character a level shift. This makes you 1 level stronger in power, literally turning a +4 into a +3 in power for the same rewards as +4. This is how you farm +4 effectively.

 

just saw a veteran level 49 not using the +1 level shift ...

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Come on guys. There is no reason why all fire/spines can't be fire defense capped. The builds that have been posted...23% fire defense? 19%? Aegis is your friend.

 

Here is a simple build that's capped against fire. Only reason you need to heal is if you (like me) fall asleep at the wheel and forget to watch your endurance and your shields drop.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leadership

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Barb Swipe -- Acc-I(A)

Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), StdPrt-ResDam/Def+(9)

Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(7), PrfZng-Dam%(39)

Level 4: Blazing Aura -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Dmg/EndRdx/Rchg(9), Mlt-Acc/Dmg(11), Mlt-Dmg/EndRdx(11), Mlt-Acc/EndRdx(13), ScrDrv-Dam%(40)

Level 6: Maneuvers -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Rchg+(40), LucoftheG-Def/EndRdx(50)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)

Level 10: Temperature Protection -- Ags-Psi/Status(A), Ags-ResDam/Rchg(15), Ags-ResDam(15)

Level 12: Healing Flames -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(17)

Level 14: Boxing -- Stg-Acc/Rchg(A), Stg-Acc/EndRdx(37), Stg-EndRdx/Stun(37)

Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19)

Level 18: Quills -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx/Rchg(21), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(23), Mlt-Acc/EndRdx(23), ScrDrv-Dam%(40)

Level 20: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27)

Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(31), LucoftheG-Def(33)

Level 24: Consume -- RechRdx-I(A)

Level 26: Build Up -- RechRdx-I(A), RechRdx-I(46)

Level 28: Burn -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(31), ScrDrv-Dam%(39)

Level 30: Combat Jumping -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Rchg+(43), LucoftheG-Def/Rchg(48)

Level 32: Throw Spines -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx/Rng(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/EndRdx(34), Dtn-Dmg/Rchg(34), PrfZng-Dam%(39)

Level 35: Electrifying Fences -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(36), Dtn-Dmg/EndRdx(36), Dtn-Dmg/Rchg(37), TraoftheH-Dam%(43)

Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)

Level 41: Ball Lightning -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(42), Dtn-Dmg/EndRdx/Rng(42), Dtn-Dmg/EndRdx(42), Dtn-Dmg/Rchg(43), PstBls-Dam%(45)

Level 44: Summon Striker -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(45), BldMnd-Dmg/EndRdx(45)

Level 47: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/EndRdx/Rchg(48)

Level 49: Mu Lightning -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(50), MlsFur-Dmg/Rchg(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(34)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), EndMod-I(25)

------------

 

 

 

 

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That is a decent budget build.  Once you make some money you can get perma hasten and drop Maneuvers for less endurance use, get more recovery on top of it and have room for Kismet and a travel power.  Not as effective outside of fire farms but still respectable S/L defense.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Lunge

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge

Level 2: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (19) Superior Brute's Fury - Damage/Recharge
  • (21) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Build Up

  • (A) Recharge Reduction IO

Level 8: Spine Burst

  • (A) Armageddon - Damage
  • (9) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (15) Armageddon - Damage/Endurance

Level 10: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 18: Quills

  • (A) Superior Avalanche - Accuracy/Damage
  • (23) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Consume

  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 28: Burn

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (29) Superior Unrelenting Fury - Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (39) Superior Frozen Blast - Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (39) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Mu Lightning

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
  • (36) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - EndMod

Level 50: Agility Core Paragon

------------

 

 

 

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That is a decent budget build.  Once you make some money you can get perma hasten and drop Maneuvers for less endurance use, get more recovery on top of it and have room for Kismet and a travel power.  Not as effective outside of fire farms but still respectable S/L defense.

 

<snip>

 

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Exactly - the amount of builds I see who still need to depend on purples is kind of ridiculous. Turning them off and being capped makes life way easier.

 

Question - why Mu Lightning? Purely for the set bonus? Is there a similar one you could still keep Throw Spines for? I've found it is some nice extra damage while waiting on other stuff to pop AND is great for grabbing another group as you're finishing off one.

 

Also, what other Incarnates would you go with?

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Exactly - the amount of builds I see who still need to depend on purples is kind of ridiculous. Turning them off and being capped makes life way easier.

 

It really all depends on what you're sacrificing to get that defense. I'd take recharge and damage procs in a farming build over anything else.


@Fiery Enforcer

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That is a decent budget build.  Once you make some money you can get perma hasten and drop Maneuvers for less endurance use, get more recovery on top of it and have room for Kismet and a travel power.  Not as effective outside of fire farms but still respectable S/L defense.

 

<snip>

 

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Exactly - the amount of builds I see who still need to depend on purples is kind of ridiculous. Turning them off and being capped makes life way easier.

 

Question - why Mu Lightning? Purely for the set bonus? Is there a similar one you could still keep Throw Spines for? I've found it is some nice extra damage while waiting on other stuff to pop AND is great for grabbing another group as you're finishing off one.

 

Also, what other Incarnates would you go with?

 

Set bonus for one and it is a fast single target attack for that last boss which always seems to wander off.  With that much recharge there is very little down time between aoe attacks which is mainly used to gobble up inspirations.  Any wandering groups that pass by I hit with Elec fences, that holds them in place and the dots keep the aggro popping as the group I am working on dies off. That and I am lazy and don't like positioning myself for cones. 

 

Ageless is handy until the build is finished, by then there are fewer endurance issues and consume is up fast enough to manage those.  Barrier is nice for doing normal content since fire tends to be a bit squishie.  For Hybrid I go assault for more damage but am working on Melee core to be able to do more other content as well.

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Here's what I'm running currently.  That Psi damage from IDF and Carnies still hurts, but overall it's pretty good with capped Melee def and plenty of resist. Those robots with energy ranged attacks hurt also.  I switch between my Fire PROC Interface slot and the to-hit debuff one if I'm doing more tankerish type of a role.  I like the recharge from Agility (Rare), although I started out with Cardiac (Rare). It takes some effort to get the cones lined up, but overall it's worth it.  I miss Fireball but having 4.1 recovery is nicer and good regen, I think.  I have it in build #2 for when I'm just fooling around, but mostly this is the build.  Needless to say, you just sit back and make sandwich for Fire farms, and it's decent overall. 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Smoky : Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Barb Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(50)

Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(21)

Level 2: Blazing Aura -- ScrDrv-Dmg/EndRdx(A), Erd-Acc/Dmg/Rchg(3), Erd-%Dam(7), Erd-Dmg(15), Erd-Acc/Dmg/EndRdx/Rchg(40)

Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42)

Level 6: Healing Flames -- Pnc-Heal/Rchg(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(13), Pnc-Heal/+End(23)

Level 8: Super Jump -- BlsoftheZ-ResKB(A)

Level 10: Combat Jumping -- LucoftheG-Rchg+(A)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42)

Level 14: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37)

Level 16: Plasma Shield -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(39)

Level 18: Quills -- ScrDrv-Dmg/EndRdx(A), Erd-Acc/Dmg/Rchg(19), Erd-%Dam(19), Erd-Dmg(23), Erd-Acc/Dmg/EndRdx/Rchg(39)

Level 20: Consume -- EffAdp-Acc/Rchg(A)

Level 22: Kick -- Acc-I(A)

Level 24: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25), RechRdx-I(25)

Level 26: Ripper -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(46)

Level 28: Burn -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(46)

Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)

Level 32: Throw Spines -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(43)

Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Rchg+(43)

Level 38: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)

Level 41: Superior Conditioning -- PrfShf-End%(A)

Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(46)

Level 47: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50)

Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Qck-EndRdx/RunSpd(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(21)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod(40)

Level 50: Melee Partial Radial Graft

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: The Atlas Medallion

Level 50: Agility Partial Core Revamp

------------

 

 

 

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Hi all,

 

im looking for a Spines/Fire build for farming. Could someone paste a Pine plan by chance?

 

If possible something that can be extended as this girl has to earn some of the money herself :) Maybe exchange oranges later by purples :)

 

Thanks for helping!

 

Honestly for farming you don't need anything. I do just fine with my spines/fire brute and he has nothing of any sets in him at all. Hell he doesn't even have IO basics just the SO 53s I have picked up along the way. That is the entire point of AE farming is you make a map or run only maps that cater to your build. In this case a fire build that natively has maxed out fire resistances. Go in with a load of purples and click as needed. If yo are alone you will get more then enough drops to keep them full just burn the reds and yellows and blues as you get them and I set it so I don't get rez and breakfrees at all. I have farmed this toon solo in the AE since he was like 32. Start off slow and build up to what you can handle. And now between his fire resistances and the level shift from the alpha slot he is farming +4/8s with no problem. And like I said no real investment. Heck if you are AE farming just do one run every 3-4 for tickets instead of drops and you will have more then enough tickets to redo SOs and don't even have to spend money there either. Considering I don't plan on ever playing the toon outside of the AE farm or demon farm maps I see no reason to spend influence he is earning on making him any better since really I probably would not notice the difference.

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Hi all,

 

im looking for a Spines/Fire build for farming. Could someone paste a Pine plan by chance?

 

If possible something that can be extended as this girl has to earn some of the money herself :) Maybe exchange oranges later by purples :)

 

Thanks for helping!

 

Honestly for farming you don't need anything. I do just fine with my spines/fire brute and he has nothing of any sets in him at all. Hell he doesn't even have IO basics just the SO 53s I have picked up along the way. That is the entire point of AE farming is you make a map or run only maps that cater to your build. In this case a fire build that natively has maxed out fire resistances. Go in with a load of purples and click as needed. If yo are alone you will get more then enough drops to keep them full just burn the reds and yellows and blues as you get them and I set it so I don't get rez and breakfrees at all. I have farmed this toon solo in the AE since he was like 32. Start off slow and build up to what you can handle. And now between his fire resistances and the level shift from the alpha slot he is farming +4/8s with no problem. And like I said no real investment. Heck if you are AE farming just do one run every 3-4 for tickets instead of drops and you will have more then enough tickets to redo SOs and don't even have to spend money there either. Considering I don't plan on ever playing the toon outside of the AE farm or demon farm maps I see no reason to spend influence he is earning on making him any better since really I probably would not notice the difference.

 

Spending influence on a build makes a huge difference in clear speed, not to mention making it easier to live (IE not needing to rely on purple + blue inspirations as much).

Now now how much influence to spend is another thing. You can get a pretty cheap build to be very effective, but I woudlnt recommend So/generic IO level cheap. A purpled out build is awesome, but you dont need that if you dont want to do a lot of farming.

 

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