Dahkness Posted April 11, 2020 Share Posted April 11, 2020 (edited) Give some love to those fear controllers Edited April 11, 2020 by Hops Kill Most ITFs! Defender Tank! dahkness11 - Twitch Link to comment Share on other sites More sharing options...
Greycat Posted April 11, 2020 Share Posted April 11, 2020 I think containment was only set up by "hard" controls (hold/immob) and not soft (fear, confuse, sleep, knock up/down/back/over/under.) At least by memory. But, eh, why not. 1 Kheldian backstory guide 2.0 is out. Link to comment Share on other sites More sharing options...
Galaxy Brain Posted April 11, 2020 Share Posted April 11, 2020 Theres no way that confuse can be considered a soft control nowadays Link to comment Share on other sites More sharing options...
Greycat Posted April 11, 2020 Share Posted April 11, 2020 https://paragonwiki.com/wiki/Control : Powers that reliably prevent enemies from acting at all, such as Holds or Disorients, are considered "hard" controls, while less reliable effects such as Knockback or Sleep are called "soft" controls Confuse is a soft control. Not only can the enemy act, they act against their own allies. 1 Kheldian backstory guide 2.0 is out. Link to comment Share on other sites More sharing options...
Darkneblade Posted April 11, 2020 Share Posted April 11, 2020 (edited) Eh immobilize looks pretty soft control to me. Enemy can still act but can't move. Since they have often ranged powers it is still soft control. That said fear should be between that. Enemy can't act while feared. They also can't act and move unless attacked first. It's like sleep really. Except fear is actually useful on combat while sleep only useful on non-combat since fear has a chance to reapply when attacked. Edited April 11, 2020 by Darkneblade 2 Link to comment Share on other sites More sharing options...
Zepp Posted April 11, 2020 Share Posted April 11, 2020 To Clarify, containment currently applies to Hold, Immobilize, Stun, & Sleep. Stun is the outlier because it still allows enemies to move. Adding containment to Confuse would be OP, but not having it for Fear is absurd. I believe this was brought up in one of the threads about Mind Control recently. Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Redlynne Posted April 11, 2020 Share Posted April 11, 2020 27 minutes ago, Zepp said: I believe this was brought up in one of the threads about Mind Control recently. It did. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
Galaxy Brain Posted April 11, 2020 Share Posted April 11, 2020 6 hours ago, Greycat said: https://paragonwiki.com/wiki/Control : Powers that reliably prevent enemies from acting at all, such as Holds or Disorients, are considered "hard" controls, while less reliable effects such as Knockback or Sleep are called "soft" controls Confuse is a soft control. Not only can the enemy act, they act against their own allies. Immobilize also let's the enemy attack, Confuse let's them act but not against you or allies which effectively takes them out of the fight like a stun or hold. Link to comment Share on other sites More sharing options...
Greycat Posted April 11, 2020 Share Posted April 11, 2020 This feels like a completely unneeded tangent. Kheldian backstory guide 2.0 is out. Link to comment Share on other sites More sharing options...
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