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Knock through wall insta-defeat?


Troo

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Any way to have targets auto defeat if/when they fall through geometry or get knocked through walls/ceilings?

 

Edited by Troo
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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What would have to be done, to the best of my knowledge, would be to create additional geometry barriers MANUALLY to each and every map, so that there are "instant-death" lines drawn around.

If there's an easier way to get the same effect, I can't brainstorm it right now.

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1 hour ago, ArchVileTerror said:

What would have to be done, to the best of my knowledge, would be to create additional geometry barriers MANUALLY to each and every map, so that there are "instant-death" lines drawn around.

If there's an easier way to get the same effect, I can't brainstorm it right now.

Would that even be possible, given that i think all instanced content is basically constructed on the fly from a huge selection of basically pre-fab chunks?  Like, there is no "cave map A", rather there is a a preset list that builds cave map A out of a bunch of pre-made cave section blocks.  So you would basically have to figure out a way to add geometry barriers to all the individual pre-fab dungeon segments for every possible tileset.   I can only imagine what kind of a nightmare it would be getting that to work properly on something like the Oranbega tileset.

Edited by SurfD
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I admit, most of my characters who have knockback at all, have some kind of non-targetting PBAE or rain.

 

Honestly, It's been more of a help than a hindrance for me when something gets stuck in a wall. 

But I have seen LOTS of people talking in General chat or Help chat when a mob is stuck and they have NO means to damage it. 

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19 hours ago, ArchVileTerror said:

What would have to be done, to the best of my knowledge, would be to create additional geometry barriers MANUALLY to each and every map, so that there are "instant-death" lines drawn around.

If there's an easier way to get the same effect, I can't brainstorm it right now.

For mobs that get stuck in the geometry, I don't think that there's anything that can be done. For mobs that fall through the geometry, there's a 'floor' beneath the map geometry that these mobs fall down to; if there were some way for this floor to be designated as a continual-damage area, so that any mob that fell through to the floor would take enough damage to kill it immediately or over a few seconds, that could address most of the problem. It would still leave flying mobs, who could be knocked through the geometry but not land on the 'floor', though.

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