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Time vs Storm


Mythcreatio

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Do you want to be a mini ice blaster? time

Do you want to be a storm summoning monster of chaos? Storm

 

 

the people that say time is basically an Armor set aren’t wrong. If you want to focus primarily on ice, time will help. If you want a more active primary, storm will be better.

 

I think Ice is a pretty fun blasting set, so time would be a good choice. 

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Time is an extremely active set with a combination of control, buffing, debuffing, and healing. It’s extremely well-rounded, but the damage it does directly is minimal on its own (you can slot Distortion Field with Procs and that’s about it). 

 

Storm Summoning is also an extremely active set, but it focuses heavily on debuffing and controls. In later levels you’re able to summon Lightning Storm and Tornado pseudo-pets for added damage. Storm pairs very well with Dark Blast and Water Blast, in my personal opinion. Storm is also extremely endurance-heavy as a set, so people tend to build with that in mind. 

 

If I were you, I would personally run as a Storm/Ice for theme. It’s a really nice ranged combo! You’ll end up leaning hard into your primary for overall ranged DPS and control (Ice Blast will give you a couple of decent Holds, Ice Storm, and Blizzard). You won’t have a self-heal, so you’ll need to keep using your Storm powers to prevent enemies from attacking at all.

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38 minutes ago, Mercurias said:

Time is an extremely active set with a combination of control, buffing, debuffing, and healing. It’s extremely well-rounded, but the damage it does directly is minimal on its own (you can slot Distortion Field with Procs and that’s about it).

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On 4/8/2020 at 8:16 PM, Redlynne said:

Level 26:    Slowed Response    
Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
Shield Breaker - Accuracy/Recharge: Level 27
Shield Breaker - Accuracy/Endurance/Recharge: Level 27
Shield Breaker - Chance for Lethal Damage: Level 10
Achilles' Heel - Chance for Res Debuff: Level 10
Touch of Lady Grey - Chance for Negative Damage: Level 21

 

 

Slowed Response: Shield Breaker (3.5 PPM), Achilles' Heel (3.5 PPM), Touch of Lady Grey (3.5 PPM)

  • 3.5 * ((90 / ( 1 + 59.11 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 30,000))) = 90% (Pre-clamp: 90.02%)

 

 

And that's not even including turning Time Stop into a proc monster single target attack power...

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Looks like Storm can get fairly tough as well.

 

http://www.cohplanner.com/mids/download.php?uc=1536&c=721&a=1442&f=HEX&dc=78DA6594C94F137114C77F339D025D8096B694CA5A16C102B5053C9B2068B4605012AF4DD30E6592D292522278F3E0C135EAC58B753B896B64D593894BFC075C48C42D1E8D4BA226C6C4D4D7F93E68934ED27C7EF37DBFF77DAF6F7E33A37343D67BFB8EEF1652D59E446466263CA44EA8C9989A368E46E25A54D06519CFA4D253B14832AAA6CBE9BE71734B78707662C2AF47C3E3B35353A9A4968C7BB6A28723C9B81AF3EF8FAAE141B2CE08CB582A95F0EF4D68F1C94C25D6F9252555EB77236A84F26626B569EBE6FD3405EB86A7B5A87F38A14633692DAA65E6C3A3E4A6A6E7EBA8996EFA9D94055F39213E2B420415F1B8A0194556E89A7C85791554AE31AF836537C053942BB19F149274ED3469066892E13E34F303F00CC58C126A197DD0ACBDCC9F069D5521B0D706BDD7059EA5DC72AE55FE4CD6B5270413D7322D40ABCA121D8A3847B070CCB288986D19B49051257B55D6A3DE530A55F31CAA790E369E430DCFA186E7E0E43938790E32F9D9D9CF7E0235F22D3AD8CF11C0AC6B83CC3EB0AE9F39006EDB051AC8CF8539195C4DB4E8A498176C6865F6A16F85F6BA79AF9B67D6E4603A993CC3F3D493877BF26C20BFE51DF33DF303E8FDC8FC043EA7DC7ACEADBF893EBD0B60DB2DE66DE61DB0FD2E68A71E1BD1A3DCC83DB6738FEDDCDB05F26F66FFE645D4DCBEC45C66AE809DABCC35B096FC5BE12FB5B25FE7BFFC1BA88817E4DBC1BE1DCBE867C70A7395B906FA1E321F8197C9BE0BB972D7513C6BDF1CD8730CCCD29E6E9E7FF7AF7C3F26D1F39BF987CF72FE01512F5FAC42F8B917FF4B59D776BE62BE66BE0183EBCCBF384F26FA8F013ECF81B7D0821B608352F45EE7E812BE122550A2044B94FE1265A0441929564CA87FB0A0E5C694A26F420B6664B26D7D13725FCD149738DE86F8F782264B5ECCACEC089E63C5019CF76FC5795DC8FB519CC7B52A2EA227F325507113B8B6C7496BECCFAD3B0AFA52D1FA90ABB027E42BFCAFFF5394F51A

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Time is very defense-oriented. It can help a bit with offense due to +Recharge and -Res (and damage procs in Temporal Distortion, Time Stop, and Slowed Response), but its main strength will always be on the defensive side. In combat, it tends to be a lot less busy and keeps you free to focus on your primary. It also tends to pull you into melee range since it has a strong defensive PBAoE aura.

 

Storm is very offense-oriented. It can help a bit with defense with Steamy Mist (very little) and with controls (a good amount of Knockdown and Stun), but its main strength will always be on the offensive side. It is pretty busy in combat, and eats up a lot of Endurance without any way to regain it (although you wait longer for the powers, a Corruptor can slot a +Endurance IO in either Tornado or LS and mitigate the Endurance cost a bit). It has some reasons to be in short range (Thunderclap and Hurricane), but Hurricane pushes mobs out of melee range and Thunderclap can be a fire-and-retreat power so it doesn't pin you into staying in melee range. So it pairs better with sets that don't have a reason to be in PBAoE range, like for example Ice.

 

My favorite pairing with Storm is Water Blast, and second is Dark Blast. Both bring a Heal power that can be slotted with Theft of Essence to help with the endurance burn. With Time being such a strong defensive set, I like offense-oriented sets that can do well at short range. Fire is always good when you're looking for offense, and so are DP and Rad. Ice is a more balanced set, and prefers to NOT be in melee range since it has no PBAoE powers, so it doesn't fit so well with Time. I actually don't think it fits great with Storm, either... Ice can burn through Endurance fast also, and it has Holds which don't stack with Storm's Stuns. The main benefit is that both work well as pure ranged Defenders and Ice's extra controls help with Storm's lack of defense.

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  • 3 weeks later

One other thing to consider, Storm gets its signature debuffs significantly earlier than Time, if you are going to exemp for low level content a lot I'd consider Storm.  Storm also has more of a learning curve to use effectively, whereas you can usually fire any Time power in any situation and not be TOO wrong.  

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21 hours ago, Scientist said:

One other thing to consider, Storm gets its signature debuffs significantly earlier than Time, if you are going to exemp for low level content a lot I'd consider Storm.  Storm also has more of a learning curve to use effectively, whereas you can usually fire any Time power in any situation and not be TOO wrong.  

Interestingly enough, storm is also a late bloomer 😛 

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True it's a late bloomer but as a primary these days you're into your 20's very quickly.  Freezing Rain is level 8 and will be upping the teams (and your) damage from there forward.  That late blooming on a defender isn't as 'problematic' as it is on a controller without a blast set especially solo where you can really need those level 35 and 38 to pump out damage

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I play both.  A lot.  I have to say, Time/DP is one of my most damaging toons.  Feels like a blaster with armor, etc.  Can solo the hell out of many things.  Has so many buffs/debuffs, it's not funny.  No worry for health or end, but recharge is paramount (come as close as possible to perma Chrono Shift).  A lot of damage-proc potential in Time, but I skip the hold (3 procs possible) since my blast set is better.  Definitely proc out Distortion Field and Slowed Response.

 

Time/DP is more everything:  damage, buff, debuff, cc, heal...

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Cowboy Roy_v1: Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprWntBit-Acc/Dmg(15), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 4: Empty Clips -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Rchg/+Absorb(13), SprFrzBls-Acc/Dmg(34), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36)
Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 8: Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(9), GldNet-Dam%(13), ImpSwf-Dam%(15), UnbCns-EndRdx/Hold(37), UnbCns-Dam%(37)
Level 10: Swap Ammo
Level 12: Kick -- Empty(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Bullet Rain -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(25), ImpSwf-Dam%(27), ExpStr-Dam%(29)
Level 18: Farsight -- LucoftheG-Def/Rchg(A), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19)
Level 20: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(21), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(37)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(27), ShlBrk-%Dam(40), ShlBrk-Acc/DefDeb(42)
Level 28: Executioner's Shot -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(29), ImpSwf-Dam%(39), TchofLadG-%Dam(39), ExpStr-Dam%(40), ShlBrk-%Dam(40)
Level 30: Temporal Selection -- NmnCnv-Regen/Rcvry+(A)
Level 32: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(33), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/End/Rech(43)
Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 38: Hail of Bullets -- ImpSwf-Dam%(A), Erd-%Dam(39), Obl-%Dam(42), FuroftheG-ResDeb%(46), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(46)
Level 41: Power Boost -- RechRdx-I(A)
Level 44: Soul Storm -- GldJvl-Acc/End/Rech(A), GldJvl-Dam%(45), Apc-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(45), GldNet-Dam%(45)
Level 47: Super Speed -- WntGif-ResSlow(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------

 

My Storm/Dark Blast is very survivable, can solo almost as much, but when on a large team... it REALLY ups the damage and survival.  Storm requires a couple of procs to maximize (some KB-KD, a couple +rech, etc).  You really need to focus on endurance management, not so much recharge focus.  I also have a Storm/Sonic which is TEAM-only, really... it will provide FAR more damage via -Res for teams; not so great solo.

 

Storm/Dark is more CC and Debuff than Damage:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lord Reckless: Level 50 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9)
Level 1: Dark Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(45), SprDfnBst-Rchg/Heal%(45)
Level 2: Gale -- Acc-I(A)
Level 4: Moonbeam -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), StnoftheM-Dam%(15), CldSns-%Dam(15), Apc-Dam%(31)
Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11)
Level 8: Freezing Rain -- RechRdx-I(A)
Level 10: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(50)
Level 12: Kick -- Acc-I(A)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(17), PstBls-Dam%(19), Bmbdmt-+FireDmg(19), CldSns-%Dam(45)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Night Fall -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), PstBls-Dam%(43), Bmbdmt-+FireDmg(43), CldSns-%Dam(43)
Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(48), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(42)
Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(42)
Level 28: Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(29), CldSns-%Dam(31), SuddAcc--KB/+KD(34)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- Dvs-Dmg/EndRdx(A), Dvs-Dmg/Rchg(33), Dvs-Acc/Dmg/Rchg(33), Dvs-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(34)
Level 35: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), TchoftheN-Acc/Heal(36), TchoftheN-%Dam(36), Mrc-Heal/Rchg(37), Mrc-Heal/EndRdx/Rchg(37)
Level 38: Blackstar -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(39), CldSns-%Dam(39), Arm-Acc/Dmg/Rchg(40), Arm-Dam%(40)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx/Rchg(46)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46)
Level 47: Hurricane -- HO:Enzym(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------

 

Storm/Sonic is more for team damage buff (via -Res) - I basically spam Howl and the Storm powers, lots of O2 Boost, very "support" oriented:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Galinda-HC: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Heal(A), Prv-Absorb%(17), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(48)
Level 2: Gale -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(40)
Level 4: Howl -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(19), Dtn-Dmg/EndRdx/Rng(50)
Level 6: Hover -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(7), Srn-EndRdx/Fly(15), Srn-Fly(31)
Level 8: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(15)
Level 10: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg/EndRdx(11), UndDfn-DefDeb/Rchg(11), AchHee-ResDeb%(50)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Afterburner -- Flight-I(A)
Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(43)
Level 18: Boxing -- Empty(A)
Level 20: Amplify -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(21), GssSynFr--Build%(21)
Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(23), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)
Level 26: Tornado -- CaltoArm-Acc/Rchg(A), CaltoArm-Dmg/EndRdx(27), CaltoArm-Acc/Dmg/Rchg(27), CaltoArm-EndRdx/Dmg/Rchg(34), SuddAcc-KB/Dmg/Rech(36), SuddAcc--KB/+KD(37)
Level 28: Hurricane -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(29), DarWtcDsp-ToHitDeb(31)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(50)
Level 32: Lightning Storm -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Dmg/EndRdx/Rchg(33), SuddAcc-KB/Dmg/End(34), SuddAcc--KB/+KD(34)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Dreadful Wail -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(48)
Level 41: Screech -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PrfShf-EndMod/Acc(17)
------------

 

All in all, I prefer the Time/DP.  I have more Storm toons than Time, and I have more Dark Blast toons than DP.  Still, something about Time/DP that just makes it MASSIVE.

 

Edited by r0y
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On 7/21/2020 at 12:34 PM, Scientist said:

One other thing to consider, Storm gets its signature debuffs significantly earlier than Time, if you are going to exemp for low level content a lot I'd consider Storm.  Storm also has more of a learning curve to use effectively, whereas you can usually fire any Time power in any situation and not be TOO wrong.  

How do you figure?  I mean, apart from Freezing Rain (8) and Steamy mist (10), one can put off Hurricane until later; the "signature" powers are Tornado (26) and Lightning Storm (32).

 

Time gets Distortion Field (8) but has Time's Juncture (2) and Temporal Mending (1).  I put off Temporal Selection (6) until late, similar with Hurricane.  That's FOUR (4) solid powers.  Granted, signature moves are often last, like storm, Farsight (18), Slowed Response (26), and Chrono Shift (32).  Not to mention, if you need a hold, Time Stop is available at level 12!

 

I would NEVER say that Time is a late bloomer.  Not by a LONG shot.  The defining power is at level 18.  Storm's is 8 (if we think Freezing Rain is the defining power).  Level 18 is not a late bloomer.

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  • 2 weeks later

I have a Storm / Ice Defender.  I can highly recommend it.

 

Without a doubt it is the best Controller I have ever crafted and my most successful creation to date. 

 

All you need to build for is Ranged Defence.  Then you stealthily Hover over the battlefield and unleash torment on your foes.  You can play an excellent Overwatch role helping the team.

 

Storm I found to be elegant and gives good feedback on your success whereas Time did not click for me.  I would play a Time Controller in a heartbeat.  The visual and sound of Time Stop are great.

 

 

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  • 1 month later
On 8/6/2020 at 7:45 AM, Marshal_General said:

I am kind of curious how a storm/dp would work if you put the kb>kd io in hurricane. 

 

If you disable the mobs ability to stand you have 100% resists and defenses.

necro-ing this post.  Love my storm ice.  kb>kd doesn't work like you'd think with hurricane. Hurricane is primarily repel.

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