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Posted

Were all of the Cim outfits specifically made for NPCs (as in in their models) or were any made as actual outfits that could be ported to characters?

 

Cuz they have some great ones... Specifically the female ones!

 

 

Also: They have a lot of cool powers that would be great as alternates for some player sets (like the Siren music-notes for Sonic) lol

 

Posted

Yeah the flowing robes are great.  There's quite a few costumes and accessories I'd like to see added but this is right at the top.  This has to have been suggested every so often now but with this I see no harm in nudging them from time to time.   

Posted

The problem with the Sybil outfit is, I think, mostly that is has multiple cape rigs on it for all the flowing parts. The normal one has three or four, and Sister Solaris's one has something absurd like six. Both very much in violation of the 'one animated part per costume' rule that's always been held to. It's a system requirements thing, some people still play this game on ancient computers and adding a half dozen capes to each costume when there's potentially fifty or a hundred such costumes on screen at once is pretty resource heavy.

  • Like 1

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
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[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

Posted
1 hour ago, General Idiot said:

The problem with the Sybil outfit is, I think, mostly that is has multiple cape rigs on it for all the flowing parts. The normal one has three or four, and Sister Solaris's one has something absurd like six. Both very much in violation of the 'one animated part per costume' rule that's always been held to. It's a system requirements thing, some people still play this game on ancient computers and adding a half dozen capes to each costume when there's potentially fifty or a hundred such costumes on screen at once is pretty resource heavy.

I suppose.

 

then again, we’re in 2020. 

  • Like 2
Posted

I don't personally think we need to stick so hard and fast to that rule myself. But it is the rule the devs on live always had, and the devs here appear to be keeping. All I know is every time raising the system requirements is considered, a handful of people still using ancient computers with 32-bit Windows XP come out of the woodwork to argue in favor of not doing so.

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

Posted
1 hour ago, General Idiot said:

The problem with the Sybil outfit is, I think, mostly that is has multiple cape rigs on it for all the flowing parts. The normal one has three or four, and Sister Solaris's one has something absurd like six. Both very much in violation of the 'one animated part per costume' rule that's always been held to. It's a system requirements thing, some people still play this game on ancient computers and adding a half dozen capes to each costume when there's potentially fifty or a hundred such costumes on screen at once is pretty resource heavy.

What of the tech knight belt then with the small cape hanging down from that.  What'd be so hard about positioning something on the front of a belt instead like that?  Where there's a will there's a way.

  • Like 1
Posted
8 hours ago, General Idiot said:

I don't personally think we need to stick so hard and fast to that rule myself. But it is the rule the devs on live always had, and the devs here appear to be keeping. All I know is every time raising the system requirements is considered, a handful of people still using ancient computers with 32-bit Windows XP come out of the woodwork to argue in favor of not doing so.

 

At some point you have to stop supporting things.

 

In fact, windows already did. 

 

Too bad, so sad. Go spend 500 bucks. 

Posted
14 hours ago, General Idiot said:

It's a system requirements thing, some people still play this game on ancient computers and adding a half dozen capes to each costume when there's potentially fifty or a hundred such costumes on screen at once is pretty resource heavy.

The game is (and has been for a long time) already polluted with visual FX spam and coloring.  What is more going to hurt at this point? 😁

Posted

I'm half thinking it's less "system requirements" (because, come on, I started playing on ... what, a pentium with a matrox mystique 440 or some such - could you imagine that trying to run the current game?) and more "game system ability." Which is in part what GI was getting at, I think.

 

Honestly, the current "costume rig" has a lot of limitations - we can't add things like thigh holsters, Liefield-ize our characters with bags and pouches everywhere, etc. because there's nowhere to *put* those options (and if there were, adding them... tends to break current costumes when you go to the tailor, at least from prior experience.)

Posted (edited)

of Cimeroran stuff, I'd just like the toga skirt bottom and the chest sash detail, don't even care if the latter has the flowing cape thing. Oh, also the hair. Men are in desperate need of more hair styles and even if that hair is just the laurel one sans the laurels it would be a big help.

 

Edit: Also, the sandals. Men have no good sandal options while women have all the stuff from the Talons of Vengeance!

Edited by Sakura Tenshi
Posted
On 7/24/2020 at 2:12 PM, Sakura Tenshi said:

Edit: Also, the sandals. Men have no good sandal options while women have all the stuff from the Talons of Vengeance!

 There are no “Men” options in the Talons of Vengeance.

Playing CoX is it’s own reward

Posted
On 7/25/2020 at 6:57 AM, Greycat said:

I'm half thinking it's less "system requirements" (because, come on, I started playing on ... what, a pentium with a matrox mystique 440 or some such - could you imagine that trying to run the current game?) and more "game system ability." Which is in part what GI was getting at, I think.

Not really. The Sybil robe already exists and works fine on the female player model, technically speaking. You can even get it on a costume in Paragon Chat with a bit of database trickery.

 

The one cape per costume rule I was talking about is a thing from the early days of the game, back when people used to remove all capes and even things with added geometry like boots and shoulder pads from their costumes to run Hamidon raids because with fifty plus players on screen it honestly did significantly improve the framerate. That's obviously not necessary now but the rule was kept in place by the devs explicitly to keep the game's minimum system requirement from inflating more than necessary as new things were added.

 

Consider for a moment that many people still have to turn their graphics settings down to run things like mothership raids or the aforementioned Hamidon with a playable framerate. Enough that it's generally recommended to do so. And remember that animated cape rigs are much more graphically demanding than static costume pieces, and also that CoH is not and has never been a hugely well optimised game. Add four capes to every player in that mothership raid and watch the potato PCs fry under the strain. The rule exists for a reason and some players on very old machines absolutely would require an upgrade to continue playing if it were relaxed.

 

Either that or they'd have to add something to dynamically scale the number of capes (and other animated pieces like wings) allowed on screen to the graphics settings. Which with the Sybil robe especially could lead to some pretty awkward wardrobe malfunctions on minimum settings.

 

For reference, the official minimum requirements for the live game at shutdown were still an 800mhz Pentium III, 512mb ram and a GeForce 2. To my knowledge the devs here haven't updated those so it's still, outdated or not, reasonable to expect the game to run on that hardware. And I wouldn't be at all surprised if someone actually is, either.

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

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