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Thugs / Trick Arrow Halp!


killMasa
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Hellooo,so im leveling a mm Thugs/ Trick arrow.
YES, i know it's not an optimal combo ( every time people pm me "why trick arrow?" ) but it is the one i want to play. (mostly for the combo Arsonist + Oil Slick)

 

So here i am asking you guys some help.

 

Im not that good at theorycrafting ( "no shit: thats why u went for Trick-Arrow" someone might say) .... still i made one.

 

It would be AMAZING,if someone could look into it and tell me how it is.
 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(19), SvrRgh-Acc/EndRdx(19), SvrRgh-Acc/Dmg/EndRdx(21), SvrRgh-Acc(21), SvrRgh-PetResDam(29)
Level 1: Entangling Arrow -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(3), EnfOpr-Acc/Immob/Rchg(3), EnfOpr-Immob/Rng(5), EnfOpr-EndRdx/Immob(5)
Level 2: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 4: Glue Arrow -- TmpRdn-Acc/Dmg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(7), TmpRdn-Rng/Slow(7), TmpRdn-Acc/EndRdx(9), TmpRdn-Acc/Slow(9)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Jump -- Jump-I(A)
Level 10: Ice Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(13)
Level 12: Call Enforcer -- MarofSpr-Dmg(A), MarofSpr-Dmg/EndRdx(37), MarofSpr-Acc/Dmg(40), MarofSpr-Acc/Dmg/EndRdx(40), EdcoftheM-PetDef(42), CaltoArm-+Def(Pets)(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Assault -- EndRdx-I(A)
Level 18: Gang War -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-+Res(Pets)(33)
Level 20: Acid Arrow -- DefDeb-I(A)
Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(23), AdjTrg-ToHit/EndRdx/Rchg(23), AdjTrg-ToHit/Rchg(27), AdjTrg-EndRdx/Rchg(27), GssSynFr--Build%(29)
Level 24: Maneuvers -- LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-EndRdx/Rchg(25)
Level 26: Call Bruiser -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(37), BldMnd-Dmg(37)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(36), UndDfn-DefDeb/Rchg(36), Dtn-Dmg/Rchg(36)
Level 38: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/Rchg(39), Lck-Acc/EndRdx/Rchg/Hold(40)
Level 41: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(42), GrvAnc-Immob/Rchg(43), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45)
Level 47: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), ImpSwf-Dam%(50), GhsWdwEmb-Acc/Rchg(50)
Level 49: Poison Gas Arrow -- CaloftheS-Sleep/Rng(A), CaloftheS-Acc/Sleep/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy 
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(17), PrfShf-End%(17)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
------------



Ty in advance

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Yes...yes it is amazing!  Don't let anyone dissuade from that fact.  Things melt under this.  Of course so do your pets if things don't die fast.  I got one to 50 but haven't fleshed out the build yet.  This is what I am working on.  Now originally I did take Fire mastery and Bonfire with Char so i can hold Bosses.  But really what you are trying to do is go for maximum burn.  So you should be focusing on making sure things don't get out of your burn fields, that is why I dropped Ice Arrow and put more focus into Glue, Web Envelope.  Also it made room for Heal Other, so you can keep your Brusier or suicidal Arsonist alive.  Even Flash Arrow helps with giving you a couple extra seconds to set up the kill field, along with hitting them with a nice -toHit debuff.  Also Take Poison arrow earlier as the -dmg helps again keep your Minions alive longer.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- OvrFrc-Dam/KB(A), SlbAll-Build%(3), SlbAll-Dmg(3), BldMnd-Acc/Dmg(5), BldMnd-Dmg(5), OvrFrc-Acc/Dmg(7)
Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Immob/EndRdx(50), GrvAnc-Hold%(50)
Level 2: Flash Arrow -- ToHitDeb-I(A)
Level 4: Glue Arrow -- TmpRdn-EndRdx/Rchg/Slow(A), TmpRdn-Acc/Slow(7), TmpRdn-Acc/EndRdx(9), TmpRdn-Rng/Slow(9), TmpRdn-Dmg/Slow(11)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Aid Other -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(17), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Heal/Rchg(31), DctWnd-EndRdx/Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Call Enforcer -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Dmg/EndRdx(13), SvrRgh-Acc/Dmg(13), SvrRgh-Acc/Dmg/EndRdx(15), TchofLadG-%Dam(15), AchHee-ResDeb%(17)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Acc/Rchg(39), FrtHyp-Acc/Sleep/Rchg(39), FrtHyp-Sleep/Rchg(40), FrtHyp-Sleep(40)
Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21), SprMarofS-EndRdx/+Resist/+Regen(21), SprCmmoft-Rchg/PetAoEDef(23)
Level 20: Acid Arrow -- AchHee-ResDeb%(A), TchofLadG-%Dam(34), TchofLadG-DefDeb/Rchg(34), TchofLadG-DefDeb(34), Ann-ResDeb%(37), ShlBrk-%Dam(39)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(27), ExpRnf-EndRdx/Dmg/Rchg(29), CmmoftheM-Acc/Dmg(29), CmmoftheM-Acc/Dmg/Rchg(31)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Ann-ResDeb%(A), AchHee-ResDeb%(36), FrzBls-Rchg/ImmobProc(36), FrzBls-Acc/Dmg/Rchg(36), JvlVll-Dam/Rech(37), Ann-Dmg/Rchg(37)
Level 38: EMP Arrow -- Lck-%Hold(A), GhsWdwEmb-Dam%(40), GldNet-Dam%(42), GhsWdwEmb-Acc/Hold/Rchg(46), GhsWdwEmb-Acc/Rchg(48), GhsWdwEmb-Acc/EndRdx(50)
Level 41: Web Envelope -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(42), EnfOpr-Immob/Rng(43), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/EndRdx(46)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), ShlWal-Def(45), ShlWal-Def/EndRdx(45)
Level 47: Burnout -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), PrfShf-End%(33)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
------------

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questions tho:

1) why vengeance?Can u use it when one of your pet dies or is just to slot the luck of the gambler?

2) flash arrow: i remember the tohit debuff not being that good aswell as the perception debuff.Does it really help?

Edited by killMasa
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6 hours ago, killMasa said:

questions tho:

1) why vengeance?Can u use it when one of your pet dies or is just to slot the luck of the gambler?

2) flash arrow: i remember the tohit debuff not being that good aswell as the perception debuff.Does it really help?

 

1) It's so you can slot another Luck +5% recharge in it.  And no you can't use it on your pets.  But if you team and use it on your teammate your pet does get the buff (if in range)

2) It helps if you have a couple spawns close together and you only want to take one of them on.  Plus every bit of -tohit helps your pets live longer.  IMO it's worth it. 

 

But you do what works for you.  If you find it's not working for you or your play style then by all means drop it.

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In addition, Flash arrow’s ToHit debuff is also unresistable, which means it is not affected by an AV’s purple patch (though not stackable). So equivalent to ~5% defense to you and your pets, depending on slotting.

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The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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On 9/18/2020 at 2:09 PM, killMasa said:

 

@Tacheyon Question: and for incarnates?

 

I was thinking about Musculature ( immobilize and dmg ) as alpha.

 

 

 

That I cannot help you as I haven't yet gotten to that step.  Usually I get to 50 and then move on to other Heroes waiting to be played.  I would think anything that would improve your Def, HP or Resist would be good.

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I swapped over my Ninja TA to Thugs.. Removed Dual Wield and Replaced with Gang War after the swap.

Gives you some defenses which is helpful. 

 

I tried playing around with the build to make changes while trying to keep the defense numbers with no luck.. it just too tight of a build.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(17), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(33)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11)
Level 4: Aid Other -- NmnCnv-Heal/Rchg(A)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Empty Clips -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17)
Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(23), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(34)
Level 12: Call Thugs -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(21), BldMnd-Dmg(42), BldMnd-Acc/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A)
Level 18: Gang War -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(43), BldMnd-Acc/Dmg/EndRdx(43), BldMnd-Acc(45), BldMnd-Dmg(45)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23)
Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(40)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Call Bruiser -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31)
Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-%Hold(40)
Level 41: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(42), SprMarofS-Acc/Dmg(45), SprMarofS-EndRdx/+Resist/+Regen(46), Empty(46), SlbAll-Build%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 47: Acid Arrow -- Bmbdmt-+FireDmg(A)
Level 49: Aid Self -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Enforcer 
Level 50: Ageless Partial Core Invocation 
Level 12: Arsonist 
Level 41: Bruiser 
Level 50: Agility Partial Core Revamp 
Level 12: Punk 
------------

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  • 4 weeks later
12 minutes ago, TheSpiritFox said:

Ive never heard a word about this. Fear in his attacks? I've never seen thugs cause fear. 

I don't think it really is. I think this person was on Everlasting earlier complaining about this issue, but not listening to those of us trying to say your issues sound like they're more about pet management and such. It's likely not a fear, per se, it's probably the same issue that the assault bot has with its burn patch, that scrappers with fire aura have, etc where those fire aura/patches tend to cause mobs to want to run away. That's why a lot of people like to take dark with bots as tar patch can help keep mobs in assault bot's burn patch.

 

Like I said in help chat earlier, of all the MM issues I have heard of, people complaining about this with thugs is not one of them. They're a top performing set for a reason, part of which includes the arsonist. Imo, it's an L2P issue; and I don't mean that in a mean way, though I think it's a bit silly that they went and dug up two threads just to complain about something that they didn't really listen to those of us in the help chat about.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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44 minutes ago, TygerDarkstorm said:

I don't think it really is. I think this person was on Everlasting earlier complaining about this issue, but not listening to those of us trying to say your issues sound like they're more about pet management and such. It's likely not a fear, per se, it's probably the same issue that the assault bot has with its burn patch, that scrappers with fire aura have, etc where those fire aura/patches tend to cause mobs to want to run away. That's why a lot of people like to take dark with bots as tar patch can help keep mobs in assault bot's burn patch.

 

Like I said in help chat earlier, of all the MM issues I have heard of, people complaining about this with thugs is not one of them. They're a top performing set for a reason, part of which includes the arsonist. Imo, it's an L2P issue; and I don't mean that in a mean way, though I think it's a bit silly that they went and dug up two threads just to complain about something that they didn't really listen to those of us in the help chat about.

The fear in fire patches got removed a long while back if thats what he's talking about. I've literally been on my thugs/time today, stuff just stands in burn patches, which is why I was wondering wtf he's talking about. I think its more that without taunt, things tend to run with low HP decently often, and so yeah if a 4/5 dead boss decides to take to his heels he's just gonna do it, has nothing to do with fear. 

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10 hours ago, TheSpiritFox said:

The fear in fire patches got removed a long while back if thats what he's talking about. I've literally been on my thugs/time today, stuff just stands in burn patches, which is why I was wondering wtf he's talking about. I think its more that without taunt, things tend to run with low HP decently often, and so yeah if a 4/5 dead boss decides to take to his heels he's just gonna do it, has nothing to do with fear. 

Thank you for better explaining that than I did; what you said is what I was trying to refer to, but didn't do a good job of it, haha. 😅 I knew there was a minor issue with mobs running from certain fire effects, but got the details wrong. But yeah, I had not heard of anyone talking about or complaining about this user's issue since I found Homecoming. Dealing with runners is something MM's have to account for and is usually a bigger problem for melee pets than it is ranged pets like thugs. 

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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11 hours ago, TygerDarkstorm said:

I don't think it really is. I think this person was on Everlasting earlier complaining about this issue, but not listening to those of us trying to say your issues sound like they're more about pet management and such. It's likely not a fear, per se, it's probably the same issue that the assault bot has with its burn patch, that scrappers with fire aura have, etc where those fire aura/patches tend to cause mobs to want to run away. That's why a lot of people like to take dark with bots as tar patch can help keep mobs in assault bot's burn patch.

 

Like I said in help chat earlier, of all the MM issues I have heard of, people complaining about this with thugs is not one of them. They're a top performing set for a reason, part of which includes the arsonist. Imo, it's an L2P issue; and I don't mean that in a mean way, though I think it's a bit silly that they went and dug up two threads just to complain about something that they didn't really listen to those of us in the help chat about.

Except it does, it's specifically on the 32 upgrade power, but it is DEFINITELY there. and very noticeable where it is not there before you hit level 32. It is much exacerbated by the change last year where DOT effects were given a general "ai fear" which is also part of the problem that i wish they would address. It makes sense for burn patches somewhat, but DOT in general should really not do this.

 

It is not a "L2P" issue. I have more than enough vast experience in the matters, but I also believe you shouldn't be forced to have to take an aoe immobilize.

 

I really do like the MM AT, but that is not to say that it doesn't have more than it's fair share of issues, like the -2 minnions especially in late game scaled up content and upgrade powers needing to be auto (which i feel you'd be one of the people to say it's fine as is i'm sure...)

 

This is one example though, where i agree thugs is fine OTHERWISE but ends up being really detrimental to the whole set overall having them spread out because of something you can't control, outside of literally making the arsonist not attack (or forcibly making him skip his most damaging attack too which defeats the purpose).

Arsonist fear.png

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1 hour ago, WindDemon21 said:

Except it does, it's specifically on the 32 upgrade power, but it is DEFINITELY there. and very noticeable where it is not there before you hit level 32. It is much exacerbated by the change last year where DOT effects were given a general "ai fear" which is also part of the problem that i wish they would address. It makes sense for burn patches somewhat, but DOT in general should really not do this.

 

It is not a "L2P" issue. I have more than enough vast experience in the matters, but I also believe you shouldn't be forced to have to take an aoe immobilize.

 

I really do like the MM AT, but that is not to say that it doesn't have more than it's fair share of issues, like the -2 minnions especially in late game scaled up content and upgrade powers needing to be auto (which i feel you'd be one of the people to say it's fine as is i'm sure...)

 

This is one example though, where i agree thugs is fine OTHERWISE but ends up being really detrimental to the whole set overall having them spread out because of something you can't control, outside of literally making the arsonist not attack (or forcibly making him skip his most damaging attack too which defeats the purpose).

Arsonist fear.png

huh it looks like they forgot to remove that when they did it to Fiery aura. no that does need a change. 

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