Scientist Posted April 28 Posted April 28 Was looking at working on this with a friend, am I correct that souvenirs will only go to the arc holder, but that EB/AV defeat credit goes to anyone on the team? I'm also not clear how you check these jail cells to see who you are missing?
Glacier Peak Posted April 28 Author Posted April 28 45 minutes ago, Scientist said: Was looking at working on this with a friend, am I correct that souvenirs will only go to the arc holder, but that EB/AV defeat credit goes to anyone on the team? I'm also not clear how you check these jail cells to see who you are missing? The first question, yes. The second, you go through the arc and see who you have and then check who is left. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Ironblade Posted April 28 Posted April 28 1 hour ago, Scientist said: I'm also not clear how you check these jail cells to see who you are missing? Just look in the cells in the mission. Of course, you would need a list of everyone who should be in there, plus you need to be able to recognize all of those enemies on sight. Alternatively, check the list before doing the mission and go through your badges/souvenirs to confirm you have done all the required content. 1 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
Display Name Posted May 9 Posted May 9 (edited) On 4/28/2024 at 7:31 PM, Ironblade said: Just look in the cells in the mission. Of course, you would need a list of everyone who should be in there, plus you need to be able to recognize all of those enemies on sight. Is it possible to hover my mouse pointer over a villain in a cell and identify them if I don't recognize them on sight? My team and I defeated Harbinger but he/she just looked like a gigantic ball of special effects from all the powers hitting them. And I can't find a page for them on the wiki. Edit: Are there only 3 souvenirs required? Edited May 9 by Display Name @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Frozen Burn Posted May 9 Posted May 9 43 minutes ago, Display Name said: Is it possible to hover my mouse pointer over a villain in a cell and identify them if I don't recognize them on sight? My team and I defeated Harbinger but he/she just looked like a gigantic ball of special effects from all the powers hitting them. And I can't find a page for them on the wiki. Edit: Are there only 3 souvenirs required? Yes, you can click on them to get their names so you can cross them off your list, in case you're missing any. Harbinger is a Praetorian found in the Admiral Sutter TF, as I am sure you know. They don't seem to be important enough to have their own wiki page. But if you defeated them, then they'll be in a cell. Again, inside the mish in the arc, just mouse over/click on them in the jail cell and you can see their names. 1
Display Name Posted May 9 Posted May 9 Can someone *please* post the coordinates of AkashiKnight's base in the final mish of the Faultline #3 arc (lvl 20-24) "The Buried Past?" Pretty please? @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Frozen Burn Posted May 10 Posted May 10 28 minutes ago, Display Name said: Can someone *please* post the coordinates of AkashiKnight's base in the final mish of the Faultline #3 arc (lvl 20-24) "The Buried Past?" Pretty please? I don't have the coordinates, but you will get a waypoint when you get the mission. The mission door is underground and can be hard to find. Below is an older map of Faultline, but it shows the underground tunnels and room in Grey... I've inserted red arrows to show where the entrance to the tunnels are. If i recall correctly, the mission will be in one of the 2 western most "grey" rooms on the map that is "off" the map. 2
Display Name Posted May 10 Posted May 10 (edited) Yay! I found it! Edited May 10 by Display Name 1 @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Display Name Posted May 10 Posted May 10 (edited) In Faultline #4 (A Faultline in the Sands of Time,) try these coordinates to explore a hole in the ground that *might* lead to your next mish!? /thumbtack [406.1 -0.6 1476.8] Edit: So the *best option* is to get Mish Transporter and wait for it to reset for the next mish! Edited May 10 by Display Name @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Lionors Posted 19 hours ago Posted 19 hours ago I had a little to add here from our experience doing this badge. One: I can confirm all four Faultline arcs must be completed to get both Kurse and Nocturne. Those were the last two missions we had to complete. We did so, ran both parts of Buzzsaw's arc, and neither Kurse nor Nocturne appeared. We went back, ran the other two mission arcs, and they appeared. Two: In a successful arc, you will encounter the Shining Stars twice within the last mission. The first time is outside the drainpipe to enter the Zig. They must be defeated before you can enter. (Yes, even sweet Dillo, darn it!) They spawn as lieutenants (or they did in ours.) What threw us initially was that we expected Manticore to spawn with the Shining Stars at this time. This is not the case. Even on a successful run, you will encounter only the Shining Stars when you approach the prison. If you have successfully arrested all the villains, you will counter Manticore as you attempt to leave with Bile. He spawns just outside the room where Bile, the Clockwork King, Hoskins, and Vandal are being held. When Manticore is defeated, the Shining Stars will return and attack you again -- but this time at the same level as Manticore. Don't do what we did. We entered the mission, saw the Shining Stars outside the prison, thought we'd failed because Manticore had not spawned, and nearly quit the arc to try again. We kept on going just to check and see what prisoners we'd missed. Fortunately, we hadn't missed anyone. Suggestion: an edit to the hints to indicate that Manticore does not spawn at the beginning with the Shining Stars, but rather, as you attempt to escape. Three: If, like us, you've run both halves of Buzzsaw's arc and failed because you did not have all the villains, you do not have to run both halves of the arc to try again. You only have to run the second half. HTH. Thank you all for the posted hints and assistance! It was a big help. Love this badge, by the way! A lot of work, but a great storyline. 1
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