Wavicle Posted May 3, 2021 Share Posted May 3, 2021 Can we Please Please have No Redraw options for the Arachnos ATs? Please? 10 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
zenblack Posted May 3, 2021 Share Posted May 3, 2021 This a million times. Also port the arachnos mace to and from normal maces in weapon customization and stop Spiderlings (and other spiders) from constantly firing off their VFX and SFX crackle. 1 Link to comment Share on other sites More sharing options...
garvisdol73 Posted May 4, 2021 Share Posted May 4, 2021 I've been playing my soldiers and widow a lot lately and I think they are my favorite ATs in the game. I think that "no redraw" options is the thing I really want the most from the game right now. (Or at least the quasi-no-redraw setup that TW got with i27.) On top of this or maybe separately, I wonder if we could get it so that Banes could fire the "gun" powers such as Venom Grenade from the mace? I'd be a HUGE fan of this. Link to comment Share on other sites More sharing options...
KaizenSoze Posted May 4, 2021 Share Posted May 4, 2021 Yes, re-draw is probably the number one request for VEATs. Previous discussions. 2 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Six-Six Posted May 4, 2021 Share Posted May 4, 2021 Spiders are my favourite ATs as well, and honestly, I don't mind the no redraw. you can minimise the "redraw" if you use similar powers successively (like gun, gun, nade, gun then mace, mace, mace). It retains a certain realism to me that they need to draw the particular weapon, but once in hand, it stays in hand. same with crabby legs and widow claws. 😃 My Toons Link to comment Share on other sites More sharing options...
garvisdol73 Posted May 4, 2021 Share Posted May 4, 2021 30 minutes ago, Six-Six said: Spiders are my favourite ATs as well, and honestly, I don't mind the no redraw. you can minimise the "redraw" if you use similar powers successively (like gun, gun, nade, gun then mace, mace, mace). It retains a certain realism to me that they need to draw the particular weapon, but once in hand, it stays in hand. same with crabby legs and widow claws. 😃 Agreed if you can set up your selections so as to minimize the redraw, but two of my three favorite builds make this not possible. 😕 Link to comment Share on other sites More sharing options...
Nedrol Posted May 4, 2021 Share Posted May 4, 2021 agreed - having "no redraw" as an option would be great. 1 Link to comment Share on other sites More sharing options...
KaizenSoze Posted May 4, 2021 Share Posted May 4, 2021 1 hour ago, Six-Six said: Spiders are my favourite ATs as well, and honestly, I don't mind the no redraw. you can minimise the "redraw" if you use similar powers successively (like gun, gun, nade, gun then mace, mace, mace). It retains a certain realism to me that they need to draw the particular weapon, but once in hand, it stays in hand. same with crabby legs and widow claws. 😃 The redraw would be fine if switching between gun and mace didn't eat DPS. Unlike a lot of other weapons sets, there is a price for no redraw at least for Banes. Anyhow this is well trod territory. 2 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
balor Posted May 4, 2021 Share Posted May 4, 2021 I would love a no redraw on buildup and surveillance. I play a huntsman build into bane. 1 Link to comment Share on other sites More sharing options...
Giovanni Valia Posted May 4, 2021 Share Posted May 4, 2021 Proliferating a No-Redraw option for held weapons would be a very welcome addition. Having the redraw animation between guns/ maces really eats into DPS and is build restrictive. I'd love to see no-redraw for all Arachnos guns, maces, and the widow claws. +1 Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer SG: Shades of Arachnos; 315-6811 Link to comment Share on other sites More sharing options...
Haijinx Posted May 4, 2021 Share Posted May 4, 2021 No FX on the poison effects too wouldn't be bad 1 Link to comment Share on other sites More sharing options...
Wavicle Posted May 4, 2021 Author Share Posted May 4, 2021 Just now, Haijinx said: No FX on the poison effects too wouldn't be bad I don’t know what you mean. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Haijinx Posted May 4, 2021 Share Posted May 4, 2021 Just now, Wavicle said: I don’t know what you mean. When you stab someone with Spider claws there is a green poison effect as the DOT is applied. Link to comment Share on other sites More sharing options...
Wavicle Posted May 4, 2021 Author Share Posted May 4, 2021 oh the little splash, ok 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Lazarillo Posted May 4, 2021 Share Posted May 4, 2021 I have generally opposed this in the past because No Redraw didn't work right anyway, but i27.2 seems to have finally fixed this issue, so now I'm all for it! And for Mace Mastery epic stuff for other ATs. And for Spines! No Redraw ALL the stuff! 2 Link to comment Share on other sites More sharing options...
Myrmidon Posted May 4, 2021 Share Posted May 4, 2021 On 5/3/2021 at 2:58 PM, Wavicle said: Can we Please Please have No Redraw options for the Arachnos ATs? Please? Quoted for emphasis. 1 1 Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
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