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What Sets Do I Need to Make Electric Armor As Sturdy As Possible?


00Troy00

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Honestly I just dump Unbreakable Guard in everything for the melee defense and call it a day.

 

But, the two concerns with Elec armor are the zero Toxic protections and the complete lack of defense.  You'll probably find it easier to slot for defenses, but if you can fit toxic protections in there it's also good.  Also extra HP and regen can't hurt.

 

You may also want to slot some extra KB protections so you don't have to rely on gluing your feet to the ground to avoid being tossed, if you even took Grounded at all.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Here's one way to build.  Focused on getting capped resistance, with some defense sprinkled over it until it gets debuffed.

 



This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury%(15)
Level 4: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), TchofLadG-DefDeb/EndRdx(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Divine Avalanche -- CrsImp-Acc/Dmg/EndRdx(A), GldStr-%Dam(25), Mk'Bit-Dam%(25), Hct-Dam%(27), PrfZng-Dam%(27), LucoftheG-Def/Rchg+(29)
Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(50)
Level 12: Static Shield -- Ags-ResDam(A), Ags-Psi/Status(31)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Grounded -- GldArm-3defTpProc(A)
Level 18: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34), SprUnrFur-Dmg/Rchg(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36)
Level 26: Soaring Dragon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(39)
Level 28: Energize -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40), Rct-Def(40), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(45)
Level 35: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/EndRdx(45)
Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(45)
Level 41: Laser Beam Eyes -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg/EndRdx(46), TchofLadG-%Dam(46), ShlBrk-%Dam(48), AchHee-ResDeb%(48)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(19)
Level 50: Musculature Radial Paragon 
Level 14: Afterburner 
------------



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You could try making a build, learning the actual numbers, posting the build on here and that way you could start to get a better handle on what you need.

This is how I learned and it has helped immensely with understanding builds.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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2 hours ago, Omega Force said:

Here's one way to build.  Focused on getting capped resistance, with some defense sprinkled over it until it gets debuffed.

 

 

  Reveal hidden contents

 

 


This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury%(15)
Level 4: Flashing Steel -- Obl-Dmg(A), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), TchofLadG-DefDeb/EndRdx(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Divine Avalanche -- CrsImp-Acc/Dmg/EndRdx(A), GldStr-%Dam(25), Mk'Bit-Dam%(25), Hct-Dam%(27), PrfZng-Dam%(27), LucoftheG-Def/Rchg+(29)
Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(50)
Level 12: Static Shield -- Ags-ResDam(A), Ags-Psi/Status(31)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Grounded -- GldArm-3defTpProc(A)
Level 18: The Lotus Drops -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34), SprUnrFur-Dmg/Rchg(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36)
Level 26: Soaring Dragon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(39)
Level 28: Energize -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40), Rct-Def(40), Rct-Def/EndRdx(42), Rct-Def/EndRdx/Rchg(42)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(45)
Level 35: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/EndRdx(45)
Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(45)
Level 41: Laser Beam Eyes -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg/EndRdx(46), TchofLadG-%Dam(46), ShlBrk-%Dam(48), AchHee-ResDeb%(48)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(19)
Level 50: Musculature Radial Paragon 
Level 14: Afterburner 
------------


 

 


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I want to say SINCRELEY, THANK YOU for taking the time.

 

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5 hours ago, ZorkNemesis said:

Honestly I just dump Unbreakable Guard in everything for the melee defense and call it a day.

 

But, the two concerns with Elec armor are the zero Toxic protections and the complete lack of defense.  You'll probably find it easier to slot for defenses, but if you can fit toxic protections in there it's also good.  Also extra HP and regen can't hurt.

 

Pretty much this. Of course depending on your primary you can also toss in Kinetic Combats as necessary.

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I went soft capped S/L on my EM/ElectArmor Brute. Works really well. Biggest hole is Psi. Carnies and Arachnos wreck me if I can't kill psionic attackers quick enough. I've been fooling with a Katana/ElecArmor build, only in the low 20's at the moment (so many alts lol). Katana is attractive because wit Divine Avalanche it completely covers melee and lethal. Most ranged attacks are either lethal (guns, bows, knives) or energy (lasers, radiation, electric), Divine Avalanche covers the lethal, and electrics ridiculous energy resists covers most everything else. In theory you would be covered for melee and most ranged attacks, leaving ranged AOE attacks, and Psi and Toxic attacks as well. 

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SS/Elec
 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

PowZap: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 4: Haymaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31)
Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), LucoftheG-Def(27)
Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(50)
Level 30: Hurl -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Krm-ResKB(50)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(23)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 49: Double Jump
------------

 

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Elec/Elec

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

No GFI: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 4: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19)
Level 12: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 14: Taunt -- PrfZng-Dam%(A)
Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(50)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31)
Level 32: Lightning Rod -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(33), FrcFdb-Rechg%(34)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(36), RechRdx-I(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Krm-ResKB(50)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(23)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 49: Double Jump
------------

 

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With Resist-based setups like Elec/Fire/Rad, you REALLY want to concentrate on maxing out Resists.
Because jerry rigging massive Defense on it is somewhat self-defeating.
Because the minute debuffs start landing (on a setup with no DDR), you start having to rely on compromised Resists.
In essence, you're an eggshell.
"I'm a god.  I'm a god.  I'm... OOH!  FLOOR!  *OMNOMNOM!* ..."


Also, the reason I went Cardiac, rather than Resilient?  Habit.  Freeing up End to be able to buzzsaw through enemies as fast as you can spam an attack chain.

Edited by Hyperstrike
  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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22 hours ago, DreadShinobi said:

45% s/l def and youre good to go.

 

S/L def is particularly good for elec armor because you have high energy resist, decent psi resist, and regen to fall back on.

This solves 75% of your problems.  45% s/l avoids the majority of attacks, split damage as well since ice blast checks lethal damage def.  You can get 75% average across the board resists, the defense io scale resist can help cap it when low health.  You got enough regen to deal with any 25ish damage hits.  Only weakness is -regen, even psi damage isn't a huge problem.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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This build is a good example of how to hit 45% sl def and resistance cap slfce on a electrical armor brute. I've got a TW/ELA brute that does the same thing.

 

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