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Posted

Unenhanced for heal, Mids says it's 10%.  In game, my lvl 50 DM/Rad hits for 133.86 heal with SL, the exact same amount that Portal Jockey raises my HP total by, so 10% seems accurate.

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Posted
  On 9/19/2021 at 12:58 PM, InvaderStych said:

It's a base 10% heal, can be enhanced, but idk if that's something people do.  Max enhancement would probably cap the heal around 19% ish.  Significant if one were to slot that way.

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Its not something I would go out of my way to do (in most cases). In the build I posted earlier, using 4 slots for Kinetic Combats left two open for improving healing. But had another IO set requiring the fifth or sixth slot had made more sense I would not have slotted the heals.

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Posted (edited)
  On 9/19/2021 at 1:22 PM, Deuce Spade said:

Unenhanced for heal, Mids says it's 10%.  In game, my lvl 50 DM/Rad hits for 133.86 heal with SL, the exact same amount that Portal Jockey raises my HP total by, so 10% seems accurate.

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Yea that's what i siphon for..Isnt it a bit low? X.x

Edited by Elia87
Posted
  On 9/19/2021 at 7:17 PM, Elia87 said:

Yea that's what i siphon for..Isnt it a bit low? X.x

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It is. It's more to keep topped off than to actually prevent death. Things like -def on a secondary that can't handle it won't be stopped by Siphon Life.

Posted (edited)

Spent most of the weekend working on other characters but gave a little bit of time to running up a DM/Bio scrapper. Running with negative resistances in Offensive stance until Tough at least brought his Smashing/Lethal resistances up out of the negatives was painful but the damage bump was definitely noticeable. He's level 27 now with a single Accuracy SO in his attacks and 3 Endurance Mod SOs in Stamina. 

 

Considered some of the experiences on my Brute (SS/Bio running mostly Efficient) in regards to enemies who debuff Defense in relation to this guy (DM/Bio running in Offensive) as well as noticing how helpful it was (especially when still dealing with negatives resistances) Ablative Armor was to survival when running TFs on the DM/Bio and decided it was really important to get Ablative Armor to as close to perma as I could get within my usual context of no superior or purple IOs.  The trade off was dropping from capped S/L resists in Offensive stance to 70% but Ablative recycles in 33s. And he will become a bit more durable once Genetic Contamination unlocks.

 

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Edit: Siphon Life hits like a truck. Guess I'd forgotten that since I last played a DM character. 

Edited by Erratic1
Posted (edited)

I've been testing DM/WP.  Not as offensive as SD or Bio but I'll take the trade for WP's defensive strengths.  Devouring Earth at +4/x8 only dropped him to half HP and that took two spawns ganging up.  And mobs still die fast anyways.  Love how Touch of Fear and Shadow Maul now make a decent AoE rotation.

Edited by skoryy

 Everlasting's Actionette and Street Ninja

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

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