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first time scrapper....


WitchofDread

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So i have never played a scrapped in all my years on CoX and i really want to give dark melee a go. I've heard in the past that dark/invul is pretty unstoppable, but what about dark/shield or dark bio?

 

Im not so bothered by the secondary i just want something which high survivability and hits like a truck!

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DM/Inv and DM/Shield are two classic builds for scrappers and arguably either will serve you well.

 

DM/Bio...not a combination I'd ever considered. Bio works really well on my SS/Bio brute so  I cannot see why it would not be workable on a scrapper and you really wouldn't ever have any concerns about healing/endurance given you have tools for both in both primary and secondary.  Run in Offensive stance to allow all the healing/absorption/regen you get offset the hit to resistances...could be quite nice, especially after using Soul Drain on a group.

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dm/bio is stupid damage in a group, since you get offensive mode + soul drain. it requires a lot of recharge to perma souldrain though, but you get gobs and gobs and gobs of aoe damage... very solid combo. the -tohit from dm helps offset the weird sort of dual nature of bio's mix of resist and defense.

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41 minutes ago, Hew said:

dm/bio is stupid damage in a group, since you get offensive mode + soul drain. it requires a lot of recharge to perma souldrain though, but you get gobs and gobs and gobs of aoe damage... very solid combo. the -tohit from dm helps offset the weird sort of dual nature of bio's mix of resist and defense.

Do you have a build? I'm not sure how to slow bio at all

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Made a DM/Bio last night and tossed together a cheapie (no purples, no superiors) build in Mids. I am impressed with how hard he hits at low level but boy is he squishy*. I've avoided any defeats so far but it has been close. I also  realize things change as face tougher opponents at higher levels. 

 

I think it could be worth exploring but have other projects on my plate currently. So I will likely set the character aside for now and possibly come back to him in the future.

 

 

 

* Talking level 19 here with no enhacements slotted, and only Siphon Life and Ablatitve Carapace to lean on while running Offensive Adaptation.

Edited by Erratic1
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Deuce Spade is one of my favorite characters, and on Homecoming he is a Bio/DM tank.  Easily my most offensively powerful tank, and sturdy enough in Offensive Adaptation to handle most things solo, especially once you get debuff protection from Ageless Radial.  Most of his defense is how fast he kills with AOE though, the tanker version of Shadow Maul and Touch of Fear will likely ruin the scrapper versions for you.  He can solo +4/8 Carnies with careful play,  You might try that combo if you feel the scrapper is too squishy for your taste.

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23 hours ago, WitchofDread said:

Never build Bio so wouldn't know where to begin.

 

I'd rather do shield rather than invul. Invul seems dull.

 

I had a MA/Invul Scrapper and it was extremely dull.  I ended up abandoning him after getting him into the 30s.  He was pretty tough but it was so boring and I wasn't having fun.

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5 hours ago, WitchofDread said:

How do you slot bio?

 

 Other sets are known as being Defense, Resistance, or Regen oriented. Bio is a patchwork of all of those with damage absorption thrown in.

 

On the Defense side of things, you have the ability to relatively easily raise typed defenses to Fire/Cold/Energy/Negative to cap. Smash/Lethal probably can be capped too, but it is somewhat easier to respectfully invest in them while raising Smash/Lethal resistance to max. Toxic resistance you will easily pick up a solid base in but probably also will not find it cost effective to max. You also get tools to heal, apply damage absorption, and boost Regen/Recovery.

 

S/L Resist + F/C/E/N Defense supported by lesser investments in Healing/Regen/Recovery is probably the most straightforward path to success with Bio and the one I have followed, however it is not necessarily the only path as I have seen people who clearly focused considerably on bolstering damage absorption and read about those who have focused on Regen. 

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This is what i have built, kind of feel its all over the place!

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Smite                TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(15)
Level 1:    Hardened Carapace        GldArm-3defTpProc(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5)
Level 2:    Inexhaustible            PrfShf-End%(A)
Level 4:    Environmental Modification        Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11)
Level 6:    Touch of Fear            SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(40)
Level 8:    Siphon Life            SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), Mk'Bit-Dam%(43)
Level 10:    Adaptation    
Level 12:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17)
Level 14:    Fly                Frb-Stlth(A)
Level 16:    Ablative Carapace        Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(17)
Level 18:    Dark Consumption        RechRdx-I(A)
Level 20:    Evolving Armor            RctArm-ResDam/EndRdx(A), RctArm-ResDam(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22:    Kick                Empty(A)
Level 24:    Tough                StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27)
Level 26:    Soul Drain            SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46)
Level 28:    DNA Siphon            SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), FuroftheG-ResDeb%(31)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(33), RedFrt-Def/EndRdx(33)
Level 32:    Midnight Grasp            Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg(34), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34)
Level 35:    Genetic Contamination        SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-%Dam(37)
Level 38:    Parasitic Aura            Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(40)
Level 41:    Moonbeam            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(50)
Level 44:    Soul Storm            Apc-Dam%(A), UnbCns-Dam%(48), GldNet-Dam%(48), GldNet-Acc/Hold(50), GhsWdwEmb-Dam%(50)
Level 47:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 49:    Shadow Meld            LucoftheG-Def/Rchg+(A)
Level 1:    Critical Hit    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Pnc-Heal/+End(A), Prv-Absorb%(43)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
Level 50:    Spiritual Core Paragon    
Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Bless you for including a data chunk.

 

I am impressed you pushed S/L Defense as far as you did. As goes F/C/E/N...there is a certain amount of reliance when playing Bio on your Healing/Absorption/Regen powers so you may be fine (certainly while I could finish my SS/Bio's brute's build I have not and he's at roughly the levels you have for those and pretty solid when wading into groups, at least until DDR comes out). I am not sure if what is nagging at me that those should be maxed is preference or real.  As a suggestion, the base Resistance values provided by Evolving Armor are tiny, so slotting the power is worth it primarily for the set bonsuses. If you can find two slots to steal from elsewhere in your build you can slot the full Mocking Beratement set, which will provide amongst other things 2.5% S/L and 3.13 F/C Defense.

 

I will admit that while I feel comfortable in general building a plan for Bio, DM/Bio has frustrated me. 

 

 

What I have so far (no purples, no superiors--so it can be improved upon):

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(42)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7)
Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Shadow Maul -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(15), CrtStr-Acc/Dmg/Rchg(15), CrtStr-Dmg/EndRdx/Rchg(17), CrtStr-Acc/Dmg/EndRdx/Rchg(17), CrtStr-Rchg/+50% Crit(19)
Level 6: Fly -- Empty(A)
Level 8: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 10: Adaptation 
Level 12: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25), Heal-I(27), Heal-I(40)
Level 14: Touch of Fear -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(27), Erd-%Dam(29), Ngh-Acc/Rchg(29), Ngh-Fear/Rng(31), Ngh-Acc/Fear(31)
Level 16: Ablative Carapace -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33), DctWnd-Rchg(33), RechRdx-I(34)
Level 18: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Evolving Armor -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(40)
Level 26: Soul Drain -- RechRdx-I(A), RechRdx-I(40)
Level 28: DNA Siphon -- Empty(A), Empty(42), Empty(42)
Level 30: Weave -- DefBuff-I(A), LucoftheG-Def/Rchg+(50)
Level 32: Midnight Grasp -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(43), ScrStr-Acc/Dmg/Rchg(43), ScrStr-Dmg/EndRdx/Rchg(43), ScrStr-Acc/Dmg/EndRdx/Rchg(45), ScrStr-Rchg/+Crit(45)
Level 35: Genetic Contamination -- Empty(A), Empty(45), Empty(46)
Level 38: Parasitic Aura -- Empty(A)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Inexhaustible -- Empty(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(13)
Level 49: Quick Form 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

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A different take. Let Barrier's 5% finish capping S/L defenses/resistances. Sad lil E/N though.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam(9), GldArm-3defTpProc(11)
Level 2: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Erd-%Dam(29)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21)
Level 6: Touch of Fear -- SprAvl-Rchg/KDProc(A), Erd-%Dam(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(39)
Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), HO:Golgi(25), SprCrtStr-Rchg/+50% Crit(25), HO:Golgi(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(31)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 18: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 20: Evolving Armor -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Soul Drain -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(45), GssSynFr--Build%(46), GssSynFr--ToHit/EndRdx(46)
Level 28: DNA Siphon -- ThfofEss-+End%(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), TchofDth-Dam%(42)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-Rchg(39), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)
Level 38: Genetic Contamination -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(47), SprScrStr-Rchg/+Crit(50)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-Def(49)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 12: Afterburner
------------

 

 

 

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On 9/16/2021 at 7:15 PM, InvaderStych said:

+1 for DM/Shield.  Classic combo, excellent synergy. /SD is already plenty durable, DM adds a heal and -to-hit to your survival tools.

 

Also: Scrapper Shield Charge.  Seriously.  Scrapper Shield Charge.

How much do you siphon for? 

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3 hours ago, Elia87 said:

How much do you siphon for? 

 

Someone else will have to report their actual in-game numbers.  I don't have a DM/SD; but I do know it's a good combo from back in the day.  I might have had one during Live.  My /SD scrapper is Psi/, and that's a whole different kind of thing. 😛

 

It's a base 10% heal, can be enhanced, but idk if that's something people do.  Max enhancement would probably cap the heal around 19% ish.  Significant if one were to slot that way.

 

But it's a good DPA attack to boot, so it's part of DM's regular attack chain (unless that's changed recently). So it's more about the consistent influx of green bar than it's strength in an individual application. 🍻

Edited by InvaderStych
  • Like 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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