Deuce Spade Posted September 19, 2021 Posted September 19, 2021 Unenhanced for heal, Mids says it's 10%. In game, my lvl 50 DM/Rad hits for 133.86 heal with SL, the exact same amount that Portal Jockey raises my HP total by, so 10% seems accurate. 1
Erratic1 Posted September 19, 2021 Posted September 19, 2021 25 minutes ago, InvaderStych said: It's a base 10% heal, can be enhanced, but idk if that's something people do. Max enhancement would probably cap the heal around 19% ish. Significant if one were to slot that way. Its not something I would go out of my way to do (in most cases). In the build I posted earlier, using 4 slots for Kinetic Combats left two open for improving healing. But had another IO set requiring the fifth or sixth slot had made more sense I would not have slotted the heals. 1
Elia87 Posted September 19, 2021 Posted September 19, 2021 (edited) 5 hours ago, Deuce Spade said: Unenhanced for heal, Mids says it's 10%. In game, my lvl 50 DM/Rad hits for 133.86 heal with SL, the exact same amount that Portal Jockey raises my HP total by, so 10% seems accurate. Yea that's what i siphon for..Isnt it a bit low? X.x Edited September 19, 2021 by Elia87
Deuce Spade Posted September 19, 2021 Posted September 19, 2021 @Elia87 I don't feel like it is, but I have decent global recharge on my build. Siphon Life recharges in 2.66 secs, so it's a perfect "top you off while doing damage" skill for me. 2
Sovera Posted September 19, 2021 Posted September 19, 2021 55 minutes ago, Elia87 said: Yea that's what i siphon for..Isnt it a bit low? X.x It is. It's more to keep topped off than to actually prevent death. Things like -def on a secondary that can't handle it won't be stopped by Siphon Life. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Erratic1 Posted September 20, 2021 Posted September 20, 2021 (edited) Spent most of the weekend working on other characters but gave a little bit of time to running up a DM/Bio scrapper. Running with negative resistances in Offensive stance until Tough at least brought his Smashing/Lethal resistances up out of the negatives was painful but the damage bump was definitely noticeable. He's level 27 now with a single Accuracy SO in his attacks and 3 Endurance Mod SOs in Stamina. Considered some of the experiences on my Brute (SS/Bio running mostly Efficient) in regards to enemies who debuff Defense in relation to this guy (DM/Bio running in Offensive) as well as noticing how helpful it was (especially when still dealing with negatives resistances) Ablative Armor was to survival when running TFs on the DM/Bio and decided it was really important to get Ablative Armor to as close to perma as I could get within my usual context of no superior or purple IOs. The trade off was dropping from capped S/L resists in Offensive stance to 70% but Ablative recycles in 33s. And he will become a bit more durable once Genetic Contamination unlocks. Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Bio ArmorPower Pool: FlightPower Pool: FightingPower Pool: SpeedAncillary Pool: Darkness Mastery Hero Profile:Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9)Level 2: Smite -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13)Level 4: Shadow Maul -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(15), CrtStr-Acc/Dmg/Rchg(17), CrtStr-Dmg/EndRdx/Rchg(17), CrtStr-Acc/Dmg/EndRdx/Rchg(19), CrtStr-Rchg/+50% Crit(19)Level 6: Fly -- Empty(A)Level 8: Environmental Modification -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(25)Level 10: Adaptation Level 12: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(27), Heal-I(29), Heal-I(29)Level 14: Touch of Fear -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(31), Erd-%Dam(31), Ngh-Acc/Rchg(31), Ngh-Fear/Rng(33), Ngh-Acc/Fear(33)Level 16: Ablative Carapace -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34), DctWnd-Rchg(34), RechRdx-I(36)Level 18: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36)Level 20: Evolving Armor -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(37), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(39), MckBrt-Rchg(39)Level 22: Boxing -- Empty(A)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(40), Ags-ResDam/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), Ags-Psi/Status(42)Level 26: Soul Drain -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42)Level 28: DNA Siphon -- Erd-Dmg(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43)Level 30: Weave -- DefBuff-I(A), LucoftheG-Def/Rchg+(43)Level 32: Midnight Grasp -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(45), ScrStr-Acc/Dmg/Rchg(45), ScrStr-Dmg/EndRdx/Rchg(45), ScrStr-Rchg/+Crit(46)Level 35: Genetic Contamination -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(46)Level 38: Parasitic Aura -- Acc-I(A)Level 41: Torrent -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48)Level 44: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Inexhaustible -- Empty(A)Level 1: Critical Hit Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15)Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1363;655;1310;HEX;| |78DA65935B6F124114C76761910AA5B5560AB4A520B4A52D96829767A3A2265A2CC| |A9B37BA8595AEA5800BC636DED2AFE08BDFC2441FD4F8396C6C8CF7CB839756135F| |9BAE87F99F22A6936C7E3367E69CF39FB373324BE9CE47A7578E0AA5EB4459ABD7F| |3B982A9D56ABAE9C86825A3209AC3495F60DB9ECFE8655D4FA4357301D3486B27AD| |5FD32B753D71DCA8E667CC9256310AF963E662D514EE6CB55A4E9C2A1BA5F98607F| |3E6D4A894FE5FB9E42A57D3F5A2F764CD28C834159D6465B47A433797FD242542DF| |0DA7E061A962B66954856D8E5900D5225327A654F1264A54A48F5D241569DB95621| |E023B0E83A6938F527C6516FE1D1AE89A6316C0CE2258271F3BE23BEC175569EBBA| |04EEB9CCBC02EEBDCACC836EF275209F705834C43B52EBE4684E174D62AAD8E7667| |AC0BE3F76E9DD7716F47BA1FE3DF9EE86AF759322BB11D9E1CEA222FEF360FF0566| |0E1C1CC64DB6D9205F0FFB7ABED98408AA62E8277383B9AA4886D798AFC18FA4A19| |BF5774F43573803EE3FC79C6166C1681C796F51DE1E597FCBD6F31D79A29C37BA0E| |7EA2F8BD8A3CE3E89DB749BF6183799DB9008E96998BA042F1BD5C6DAFACB69D2C3| |E56EBF3E106A30751D518BF9518BF9518BF95F123E012F906586D6013EAC6B79816| |327E26B503C8681BE04A4EFC60F2CD548A1384062538844A4CF01F5DA6BD10F6D4D| |01DE83A7097798F791F9C5C01BF50CE08C78B6C42C7E416F895F646A0598CF423D7| |6D721B8346FBD8533EFF0C9C7ACE7C013625C4F96CFC25F44FAD82A957CC353042D| |A1338AB24F80FA7986F4947121A4552FE8990DAEA526B506D75797349BBD33B2C59| |B5D5A94291967517599476CBC60ECBAF76CB1974D3EF7F369B12E6DE7E80FB763D0| |41F373B0BD9AC0F6DF3276D1DF717F7FADFC1| |-------------------------------------------------------------------| Edit: Siphon Life hits like a truck. Guess I'd forgotten that since I last played a DM character. Edited September 20, 2021 by Erratic1
skoryy Posted September 26, 2021 Posted September 26, 2021 (edited) I've been testing DM/WP. Not as offensive as SD or Bio but I'll take the trade for WP's defensive strengths. Devouring Earth at +4/x8 only dropped him to half HP and that took two spawns ganging up. And mobs still die fast anyways. Love how Touch of Fear and Shadow Maul now make a decent AoE rotation. Edited September 26, 2021 by skoryy Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
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