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My stone/spines is done! :D Now I want a rad/something


I-Dirty

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I played a Rad/Staff and a Rad/Electric.  Both are fun and durable.  

 I personally love Staff. On a Tank, you hit EVERYTHING.  I stay in Form of the Body. With 3 levels of perfection,  you can use Sky Splitter and get a boost to your resistances. Or use Eye Of The Storm and lower enemies' resistance. 

 Innocuous Strikes is awesome with the Armageddon proc. It hits regularly.

 Being Rad,you get 2 more PBAoE attacks (Rad Therapy and Ground Zero)...and you become an AoE God. 

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Yeah I went rad/staff working on a build now

 

Is that more resistance based?

Edited by I-Dirty

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rad-Fire-Mu Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Scorch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Rchg/Res%(9), SprGntFis-Acc/Dmg(9), SprGntFis-Dmg/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(19)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam(23), ImpArm-ResPsi(23)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(25), Mlt-Dmg/EndRdx/Rchg(25), FuroftheG-Acc/Dmg(27), FuroftheG-Acc/End/Rech(27), FuroftheG-ResDeb%(29)
Level 10: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(29)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Taunt -- PrfZng-Dam%(A)
Level 16: Combustion -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), Arm-Acc/Dmg/Rchg(50)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(33)
Level 20: Breath of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37), ImpArm-ResPsi(37)
Level 26: Ground Zero -- FuroftheG-Dam/Rech(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), Mlt-Acc/Dmg(40), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/EndRdx/Rchg(42)
Level 30: Weave -- Rct-Def(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Electrifying Fences -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(43), Dtn-Dmg/EndRdx/Rng(43), PstBls-Acc/Dmg(43), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45)
Level 38: Meltdown -- ImpArm-ResPsi(A), Ags-Psi/Status(50)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46), PstBls-Acc/Dmg(46), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48)
Level 44: Static Discharge -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(48), Dtn-Dmg/EndRdx/Rng(48), Rgn-Acc/Dmg/Rchg(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: [Empty]
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Melee Radial Embodiment
------------

 

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Here's a not-quite complete build.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Well im trying to link the build I came up with but I keep getting an error

 

[[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

 

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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This is my Rad/Staff build... has been really strong for me, and proccing out rad therapy and ground zero give me two pretty strong mini nukes for jumping into a cluster and getting them all to notice me.   After that I'm just spamming defensive spin and eye of the storm a lot, mixing in a single target as needed.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(45), GldArm-3defTpProc(50)
Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(45)
Level 2: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), Erd-%Dam(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7), SprMghoft-Dmg/Rchg(13)
Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A)
Level 8: Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15)
Level 10: Gamma Boost -- Prv-Heal/EndRdx(A), Prv-Heal(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(21), Prv-EndRdx/Rchg(40)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Eye of the Storm -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), FrcFdb-Rechg%(17), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(48)
Level 20: Staff Mastery 
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40)
Level 24: Radiation Therapy -- Erd-%Dam(A), TchoftheN-%Dam(25), TchoftheN-Acc/Heal(43), PrfZng-Dam%(46), Obl-%Dam(46), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48)
Level 26: Ground Zero -- Erd-%Dam(A), Obl-%Dam(27), ScrDrv-Dam%(27), PrfZng-Dam%(31), TchofLadG-%Dam(34), ShlBrk-%Dam(34)
Level 28: Serpent's Reach -- SprGntFis-Acc/Dmg(A), FrcFdb-Rechg%(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(34)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33)
Level 35: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37)
Level 38: Sky Splitter -- FrcFdb-Rechg%(A), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Meltdown -- ImpArm-ResPsi(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(45)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
------------

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10 hours ago, Hyperstrike said:
  Hide contents

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rad-Fire-Mu Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Scorch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Rchg/Res%(9), SprGntFis-Acc/Dmg(9), SprGntFis-Dmg/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(19)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam(23), ImpArm-ResPsi(23)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(25), Mlt-Dmg/EndRdx/Rchg(25), FuroftheG-Acc/Dmg(27), FuroftheG-Acc/End/Rech(27), FuroftheG-ResDeb%(29)
Level 10: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(29)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Taunt -- PrfZng-Dam%(A)
Level 16: Combustion -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), Arm-Acc/Dmg/Rchg(50)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(33)
Level 20: Breath of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37), ImpArm-ResPsi(37)
Level 26: Ground Zero -- FuroftheG-Dam/Rech(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), Mlt-Acc/Dmg(40), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/EndRdx/Rchg(42)
Level 30: Weave -- Rct-Def(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 35: Electrifying Fences -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(43), Dtn-Dmg/EndRdx/Rng(43), PstBls-Acc/Dmg(43), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45)
Level 38: Meltdown -- ImpArm-ResPsi(A), Ags-Psi/Status(50)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46), PstBls-Acc/Dmg(46), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48)
Level 44: Static Discharge -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(48), Dtn-Dmg/EndRdx/Rng(48), Rgn-Acc/Dmg/Rchg(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: [Empty]
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Melee Radial Embodiment
------------

 

 



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		|-------------------------------------------------------------------|

 



Here's a not-quite complete build.

 

Hyper,

 

Interested to know why you put both MoT procs in Scorch.  My WP/Fire tank has the +Res in Combustion (fires virtually every group/activation) and the +absorb in Breath of Fire (for the cone...fires most times I have three targets, even though the absorb is almost inconsequential).

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14 hours ago, ninja surprise said:

I tried a few Rad/* pairings and stuck with Rad/Fire for theme and matching vfx.  It's a fun combo and Rad is tough enough to survive while Fire brings the pain.

 

Rad/Fire is the way to go. So much fun and.. Radiation AND FIRE!!

 

Disclaimer: I might be biased...

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2 hours ago, PLVRIZR said:

Hyper, Interested to know why you put both MoT procs in Scorch.  My WP/Fire tank has the +Res in Combustion (fires virtually every group/activation) and the +absorb in Breath of Fire (for the cone...fires most times I have three targets, even though the absorb is almost inconsequential).

I kinda like it, so I can at least explain my own thinking. First, he's split up Superior Gauntleted fist to double up on the energy/negative resistance bonuses, a trick used all over the place. It seems excessive on Radiation Armor, perhaps, but I often struggle to get sufficient energy/negative resistance on my builds. Second, while I worry about Scorch recharging too fast to make the procs reliable, by having both in the same attack, there's only a single attack to spam when you want maximum survivability. It keeps things simple. I'm old and slow and forgetful. I like simple. So I guess I'm saying I'm not sure I'd have done it on this specific build, but those ideas I like.

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1 hour ago, Werner said:

I kinda like it, so I can at least explain my own thinking. First, he's split up Superior Gauntleted fist to double up on the energy/negative resistance bonuses, a trick used all over the place. It seems excessive on Radiation Armor, perhaps, but I often struggle to get sufficient energy/negative resistance on my builds. Second, while I worry about Scorch recharging too fast to make the procs reliable, by having both in the same attack, there's only a single attack to spam when you want maximum survivability. It keeps things simple. I'm old and slow and forgetful. I like simple. So I guess I'm saying I'm not sure I'd have done it on this specific build, but those ideas I like.

 

IM old slow and...what was I saying?

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well this is my build cant do the long export for some reason

 

https://www.midsreborn.com/builds/download.php?uc=1426&c=702&a=1404&f=HEX&dc=78DA6593594F135114C7EF74A6AC4540E8026569D9A6D342A12626C62546457D9026448CAF75021798886DD39644E393897B5C1063FC149AB8BDF962E2ABAFAE1F4088022AABBC8CA7F33FD4264CD2FECE39F7DC7BFE67E6DCE4E561CFF3D3D78E0AC57362C6CCE753E7CCF445997327CD296B5C149F4AFA75209A1A9693329D97F1B3E6846516AC4C3A752C7729930BF27252CE48191F2B989393A953D6D474C14A4F89BAD14C6626BEE37A1C6F449A5972EA779C0999CB4F5BD91AC71FCB4A39E13D99B5C6E3C773B305994ACEA69266BE20735702A445A7DFDDE29F525467BB854186AE095704DCD3C3EC03FB7BC1840EAE84053FB62A9E68422434D13C07EAF3A0F118BC477514AEA36CA94ECCF517F4AD81810DB0679DB909FEA63A2AEF553F22A67D667E012BBE32BF819E4FE07DAAEBC65ED5ED27A35D1355DC67D53EE474EF57A0A712DF887245A54D8F786B0851CDBBAB97905DB3C0FCC1957E820FA952ADD3A22D6ADFB98468D2849F8EABC3894A5D1079FDADE02A7555CF5DD51F7139B186C3CC1BE0DE03CC8360F321708E6A35B2AE46D6E35B040DD635C8BAD6A84E13726D1FE9F1C256BC5E74ADAF22EF019DE97746C176FB975DCE9B0A04B016F5329BC0813C740C08F88F686F0BF7D2C27B5B79ADF5AA70D8C17BC21F9815AA93B745FA82BC37781DD3D2C6FDB7DD84DF718B791B0CDF011BA99F76EEA79DFBE96900555AEBE477D4C91317E2490BF1848578E234CAED42AEABEB0C4F059FD7DD0C6E93CE5ED6D91B83BEBE28B38FA9837A04340CF0021D19C11CB823CFF03EFA5F82032FC0C157CCD760E20DF887EAC6782A63599CD7457AE3DC773CC6F9CC79FA16439C3FC4936E68A55B6EB769A55B5B7469CA47764546354EA788E244966A4AF79723CBBB222BFF238A721E6F2D1A561D05BFCAB39FA28BEFBE525D7BA1CC5E2CB3B7C94EB0BD5E9C64B637CAECCD32FB7DB474E3EC7F91E8ED24

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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For those saying how awesome Rad/Fire is, does this combo just not translate as well to a Scrapper? Or is it late blooming or something? I have a Fire/Rad scrapper in her 20's who feels a bit squishy and like she doesn't dish out all that much damage. I haven't wanted to delete her because I love her concept and wonder if maybe I'm doing something wrong. So seeing those of you here saying it's awesome, I'm curious as to why, lol.

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I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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9 minutes ago, TygerDarkstorm said:

For those saying how awesome Rad/Fire is, does this combo just not translate as well to a Scrapper? Or is it late blooming or something? I have a Fire/Rad scrapper in her 20's who feels a bit squishy and like she doesn't dish out all that much damage. I haven't wanted to delete her because I love her concept and wonder if maybe I'm doing something wrong. So seeing those of you here saying it's awesome, I'm curious as to why, lol.

I suspect people on at least the Tanker forums most of the time are rating combinations based on completed endgame builds, so I suspect that’s some of it. I know I never judge a set based on how it performs in the 20s other than relatively minor comments like, say, that you need to go all in on endurance management when leveling Dark Armor. And for endgame builds I would expect the 90% vs. 75% resistance caps to open a wide gulf in survivability between Radiation Armor Scrappers and similarly-built Tankers. I do not have personal experience with either, though.

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9 hours ago, PLVRIZR said:

 

Hyper,

 

Interested to know why you put both MoT procs in Scorch.  My WP/Fire tank has the +Res in Combustion (fires virtually every group/activation) and the +absorb in Breath of Fire (for the cone...fires most times I have three targets, even though the absorb is almost inconsequential).


The entire thing is a series of compromises to obtain maximum steady-state Resists (without depending on Melee Incarnates or .RoP).

Rad doesn't have a Damage aura to drop them in.
 

 

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On 9/28/2021 at 6:39 PM, TygerDarkstorm said:

For those saying how awesome Rad/Fire is, does this combo just not translate as well to a Scrapper? Or is it late blooming or something? I have a Fire/Rad scrapper in her 20's who feels a bit squishy and like she doesn't dish out all that much damage. I haven't wanted to delete her because I love her concept and wonder if maybe I'm doing something wrong. So seeing those of you here saying it's awesome, I'm curious as to why, lol.

 

It's sad but Fiery Melee on Scrappers just sucks. It's one of the lower damage sets with low burst damage and lots of DoT.

Rad armor is eventually good but it's expensive to make it tough. 

On a Scrapper you have to defeat everything before they defeat you. With Fiery Melee they get a lot of time to whale on you while your damage ticks away at their HP.  A Tank is plenty tough enough to sit there getting walloped while the enemies burn.

I tried out a bunch of different Scrapper combos, always giving up in disgust, before settling on my Tank version.  Rad, Shield, and Bio go great with Fiery on Tanks.

 

Edit: @Galaxy Brain's thing shows it 2nd to last.

 

Edited by ninja surprise
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1 hour ago, ninja surprise said:

 

It's sad but Fiery Melee on Scrappers just sucks. It's one of the lower damage sets with low burst damage and lots of DoT.

Rad armor is eventually good but it's expensive to make it tough. 

On a Scrapper you have to defeat everything before they defeat you. With Fiery Melee they get a lot of time to whale on you while your damage ticks away at their HP.  A Tank is plenty tough enough to sit there getting walloped while the enemies burn.

I tried out a bunch of different Scrapper combos, always giving up in disgust, before settling on my Tank version.  Rad, Shield, and Bio go great with Fiery on Tanks.

 

Edit: @Galaxy Brain's thing shows it 2nd to last.

 

Thank you for this. I know she's low level, but yeah, definitely felt like the damage was just lacking--like you said, very low burst, crits didn't seem to happen often enough. But I love the character concept, so I'm thinking I will reroll her as a tank then. 🙂 

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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