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PvP Bugs


Dan Petro

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This isn't so much for subjective things like changing the way mez works or getting DR. Just current bugs and outliers in the game.

 

 

Today's edition - Mez Durations

 

 

Blaster  /  Secondary

 

Atomic Manipulation - Electron Shackles  base 2.38 seconds should be 2.0

 

Positron Cell Base 4.77 Seconds, should be 2.0.

 

Temporal - Time Wall 2.4 Second Immob, should be 2.0

 

Aging Touch - 2.4 Second hold, should be 2.0

 

Blaster epic pools (For some reason hero epics have longer duration than villain epics on many of their mez effects)

 

Cold Mastery - Flash Freeze 2.4 second sleep, should be 2.0

 

Electrical Mastery - Shocking bolt 2.38 seconds, should be 2.0

 

EM Pulse - 2.38 seconds, should be 2.0

 

Fire Mastery - Char 2.38 seconds, should be 2.0

 

Munitions Mastery - Sleep grenade 2.38 seconds, should be 2.0

 

 

Controller Primary

 

Darkness Control - Dark Grasp 7.45 seconds should be 4.0

 

Earth Control - Salt Crystals 7.5 seconds, should be 4.0

 

Electric Control - Static Field 4.25 seconds, should be 4.0

 

Controller Secondary

 

Darkness affinity - Black Hole 0.6 Seconds, should be 8 seconds (in line with two other cage powers maybe slightly less as it is an aoe?) 

 

Storm Summoning - Gale KB mag can self stack on server tics allowing for much higher than intended KB mag. *EDIT* Mallex brought this to my attention, but it seems what the real issue is here is that there is a PvE flag missing from gale and that one is not suppressing so you are getting double the intended mag. 

 

Time Manipulation - Time stop 3.73 seconds, should be 4.0.  This could be a result of the interaction with time crawl though that I believe increases hold duration.

 

Controller Epics

 

Fire Mastery Rise of the Phoenix - 2.0 Seconds should be 4.0.

 

Stone Mastery - Seismic Smash 7.45 seconds, should be 4.0

 

Defender Primary

 

Poison - Paralytic Poison 4 seconds, should be 2.0

 

Storm Summoning - Gale - KB can self stack on server tics allowing for greater than intended magnitude. 

 

Temporal Manipulation - Time stop 2.98 seconds, should be 2.0

 

Defender Secondary

 

Assault Rifle - Beanbag 0.3 seconds, should be 2.0

 

Defender Epic

 

Dark mastery - Soul Transfer 3 second stun, 4 second Immob - should be 2.0 and 2.0.

 

Electric Mastery - Electric Fence 2.98 sec immob, should be 2.0 seconds

 

Scrapper Primary

 

Dark Melee - Midnight Grasp 2.4 Second Immob, should be 2.0

 

Electric Melee  - Many attacks here have a 0.3 second chance to sleep on them.  Possibly intended for the short duration, though Kinetic Melee has several low tier attacks that act similar with the full 2.0 second stun duration.

 

Lightning Clap - 0.3 Second Stun, should be 2.0 Seconds

 

Thunder Strike - 0.3 Second stun, should be 2.0 seconds

 

Martial Arts - Thunder Kick 2.38 second stun, should be 2.0

 

Cobra Strike, 2.38 should be 2.0

 

Crippling Axe Kick 2.4 sec immob, should be 2.0

 

Eagles Claw - 2.4 sec stun, should be 2.0

 

Spines - Impale 2.4 sec immob, should be 2.0

 

Warmace Whirling Mace - 5.0 second stun, should be 2.0

 

*note* for street justice, see the same values as Tanker Secondaries below, missed this one somehow.

 

Scrapper Secondary

 

Dark Armor Soul Transfer 2.4 second stun, 4 second immob. Should be 2/2

 

Oppressive Gloom, 2.4 sec stun, should be 2.0

 

Scrapper Epics

 

Weapon Mastery / Web Grenade 2.4 second immob should be 2.0

 

Tanker Primary

 

Dark Armor - Oppressive Gloom 2.4 sec stun, should be 2.0

 

Soul Transfer 2.4 second stun, should be 2.0

 

Tanker Secondary

 

Electric Melee Lightning Clap 0.3 Second stun, should be 2.0 seconds

 

Thunder Strike 0.3 second stun, should be 2.0 seconds

 

Energy Melee - Barrage 2.4 second stun, should be 2.0 seconds.

 

Martial arts : Thunder Kick 2.4 sec, should be 2.0

 

Cobra Strike 2.4 seconds, should be 2.0

 

Crippling Axe Kick 2.4 sec, should be 2.0

 

Eagles Claw 2.4 Sec, should be 2.0

 

Psionic Melee

 

Greater Psi Blade 0.3 sec hold, should be 2.0

 

Spines Impale 2.4 second hold, should be 2.0

 

Street Justice - Initial Strike 2.4 Sec stun, should be 2.0

 

Sweeping cross - 2.4 sec stun, should be 2.0

 

Crushing uppercut 2.4 Second hold/stun should be 2.0

 

Warmace Whirling Mace 5.0 seconds stun, should be 2.0

 

Tanker Epics 

 

Arctic Mastery Chilblain 2.4 Second Immob, should be 2.0

 

Earth Mastery Stone Prison, 2.4 sec, should be 2.0

 

Salt Crystals 2.4 Sec sleep, should be 2.0

 

Pyre Mastery Ring of Fire 2.4 second immob, should be 2.0

 

WARSHADES

 

Inky Aspect - 8.05 second stun!?!?@! Should be 2.0 seconds

 

Brute Primaries

 

Not bugged, but Electric Melee actually has proper duration here as a point of reference if you have made it this far.

 

Energy Melee - Bone Smasher 6 second stun, should be 2.0 Seconds

 

Martial Arts - See Scrappers/Tanks Same 2.4 vs. 2.0 on the same powers.

 

Spines Impale 4.8 second immob?! Should be 2.0

 

Street Justice - See Tanker and Scrapper Values, same issues.

 

Brute Epics

 

Arctic Mastery Chilblain 2.4 Sec Immob, should be 2.0

 

Earth Mastery Stone Prison / Salt Crystals 2.4 sec mez, should be 2.0

 

Pyre Mastery Ring of Fire 2.4 sec, should be 2.0

 

Corruptor Primary

 

Archery Stunning shot 4 second Stun, should be 2.0 (Defender version is 2.0 also)

 

Beam Rifle - Lancer shot 4 second stun, should be 2.0

 

Psychic Blast

 

Will Domination 4 second sleep, should be 2.0 seconds

 

Scramble Thoughts 4 Seconds stun, should be 2.0 seconds

 

Corruptor Secondary

 

Dark Miasma Petrifying Gaze 2.4 Seconds, should be 2.0

 

Radiation Emission  Choking Cloud - 4.8 second hold, should be 2.0

 

Time Manipulation Time Stop 4.8 Second hold, should be 2.0

 

Trick Arrow EMP Arrow 0 second hold, should be 2.0

 

Corruptor Epics

 

Dark Mastery Soul Transfer 2.4 second stun, should be 2.0 sec

 

Electricity Mastery Electric Fence, 2.4 sec immob, should be 2.0

 

Dominator Primary

 

Dark Control Dark Grasp - 5.96 hold, should be 4.0 seconds.

 

Earth Control - Volcanic Gasses 2.0 second hold, should be 4.0

 

Dominator Secondary

 

Dark Assault Midnight Grasp 2.0 Second Immob, should be 4.0

 

Earth Assault Mud Pots - 2.23 second Immob, should be 4.0?

 

Radioactive Assault  Atom Smasher 2.0 Second stun, should be 4.0

 

Devastating Blow 2.0 Second Stun, should be 4.0

 

Dominator Epic

 

Primal Forces Mastery

 

Energy Transfer 2 Second stun, should be 4.0?

 

Mastermind Secondary

 

Storm Summoning, Lightning Clap 2.98 seconds should be 2.0

 

Time Manipulation, Time stop 4.8 seconds, should be 2.0

 

Mastermind Epics

 

Chill Mastery Flash Freeze 2.4 Second Sleep, should be 2.0

 

Field Mastery - Explosive blast 4 second stun, should be 2.0

 

Stalker Primary

 

Note here, Martial arts here uses the proper 2.0 duration on attacks. Same with Spines/Impale.

 

Street Justice - Initial strike 2.4 Second stun, should be 2.0

 

Sweeping Cross 2.4 second stun, should be 2.0

 

Stalker Secondary

 

Dark Armor Soul Transfer 2.4 second stun, should be 2.0

 

Stalker Epics

 

Blaze Mastery Ring of Fire 2.4 Second Immob, should be 2.0

 

Weapon Mastery, Web Grenade 2.4 Second Immob, should be 2.0

 

Banespider Primary

 

Bash 6.705 second stun, should be 2.0.

 

Pulverize 6.705 second stun, should be 2.0

 

*edit to add Sentinels* Didn't have complete CoD stuff here so might be a few things missing.

 

Sentinels Primary

 

Beam Rifle  Lancer shot 4.0 second stun, should be 2 seconds.

 

Overcharge 4.0 second stun, should be 2 seconds

 

Dark Blast Abyssal Gaze 2.4 second hold, should be 2.0 seconds

 

Fire - Blazing Blast 0.6 second hold? Should be 2.0 seconds maybe?

 

Sentinel Secondary

 

Dark Armor Soul Transfer 2.4 second stun, should be  2.0

 

Sentinel Epics

 

Dark Mastery - Netherworld Tentacles 4 second immob, should be 2.0 seconds

 

Netherworld Grasp 4.8 second hold, should be 2.0 seconds

Electric Mastery Chain Fences, 4.0 second immob, should be 2.0 seconds

 

Mace Mastery - Pulverize 6.0 second stun, should be 2.0

 

Moo Mastery - Thunder strike 4.0 second stun, should be 2.0

 

Psionic Mastery - Mass Hypnosis 4.0 second sleep, should be 2.0

 

Dominate - 4.0 second hold, should be 2.0

 

Psychic Shockwave - 4.0 Second stun, should be 2.0

 

 

Edited by Dan Petro
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  • 2 weeks later

Self:

UnresistibleNo Buffs+14.3% Dmg(All Types) for 9.67s

Target:

PvE9.536s Held (mag 3)

PvPSuppression2.384s Held (mag 3)

PvEFloating Text4.768s Held (mag 1)

If target.ownPower?(Time_Crawl_Debuff)

PvPFloating TextSuppression1.192s Held (mag 1)

If target.ownPower?(Time_Crawl_Debuff)

PvEStacking-29.8% Str(Heal) for 20s

PvENo BuffsStacking-50% Regeneration for 20s

PvPNo BuffsStacking-400% Regeneration for 20s

 

My best guess on that one was the -heal was transferred into a -regen bonus instead.  Personally, I think it'd be insane to give a blaster stronger than corruptor poison values for -healing.  But then again, blasters also have a better version of trick arrow than defenders/corrs atm as well.  So who knows. 

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-Fiery embrace on scrappers (and probably everything save maybe dominators) does NOTHING at all in pvp.

-Warshade version of phase shift doesn't seem to actually phase you, PB version may be doing the same thing.

-Defender EF is only doing 30% -resist in PvP instead of the -40% it should be doing

 

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This is more Zone Related that stat bugs, but the Contact in Bloody Bay is not issuing the Patrol, Buff, or Debuff Missions either. I checked again today. She's still being obstinate.

Project Manager, Haphazard Projects

Founder of the L.A.U.G.H. SG

"If you don't laugh at yourself, someone else will laugh at you first!"

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  • 2 weeks later

Also there's some bugs with the arena terminals in general as well.

 

You cannot view match results from completed matches.

 

We tried to run a 12v12 match this evening and it wouldn't allow us to start the match.

UzQ8Eke.png

 

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  • 2 weeks later
On 6/3/2019 at 4:42 PM, Dan Petro said:

Controller Primary

 

Darkness Control - Dark Grasp 7.45 seconds should be 4.0

 

Defender Primary

 

Poison - Paralytic Poison 4 seconds, should be 2.0

 

Dominator Primary

 

Dark Control Dark Grasp - 5.96 hold, should be 4.0 seconds.

 

These in particular are not very fun.  Thank you for taking time to address these bugs.

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On 6/24/2019 at 11:04 PM, Captain Powerhouse said:

PvP rules are the most proliferous source of bugs in power data.

 

BTW thanks for compiling this, may take a bit to get it all fixed up, but its not being ignored, just need some internal stuff taken care before another power patch can be queued up.

 

Keep up the good work!

Thanks for the feed back on it.  I figured it would take some time with the volunteer staff, but appreciate that it is at least on people's minds.  

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  • 3 weeks later

Mez procs as follows:

 

Energy Manipulator (stun) - 5.3 sec, should be 2

Unspeakable Terror (stun) - 5.3 sec, should be 2

Lockdown (hold) - 6 sec, should be 2

Debilitative Action (stun) - 5.3 sec, should be 2

Gravitational Anchor (hold) - 6 sec, should be 2

Pounding Slugfest (stun) - 5.3 sec, should be 2

Devastation (hold) - 6 sec, should be 2

Executioner's Contract (stun) - 5.3 sec, should be 2

Razzle Dazzle (immobilize) - 5.3 sec, should be 2

 

It seems like the only mez proc that is the correct duration is the Triumphant Insult (stun) proc.

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 28JAN22)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

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Just for perspective on these mez procs, 5.3 - 6.0  second mez effects essentially allows you to gain most of the benefits of the CC classes (Dominators / Controllers) with upwards of a 90% proc rate on pretty much any other AT out there for one slot worth of investment.

 

4 second base mez effects - with just an alpha that boosts the mez effect = 5.32 seconds.  4 second base mez effects with a single mez IO = 5.7 seconds.

 

The logic becomes, why run a controller or dominator when you can just slot 1 of these in a blaster attack and get all the CC you need from just 1 slot instead of bringing another AT to set up mez spikes.  

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18 hours ago, Captain Powerhouse said:

Noted, as soon as the window for bug fixes opens up, this thread is going to have top priority. I'm sorry it's not done yet, some tool chain work just needed to happen before we get there.

I won't speak for everyone, but I think many of us are just happy to have eyes on it.  We do our best to adapt to what is out there, occasionally banning certain powers from competitive type environments but in zone PVP you definitely tend to see the dark characters out in force. 

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*Edited the original post* Mallex pointed out that Controller gale seems to be missing a PvE flag on the two instances of its KB powers, and those aren't triggering KB suppression, allowing you to stack the magnitude with the PvP flagged ones.  (I hope I got that right, but yeah PvE flags). 

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  • 2 weeks later

It's not a bug, per se, but now that heal decay no longer exists in zones and is off by default in the arena (i.e. it's essentially nonexistent now), it may be worth revisiting the disparity between PvE and PvP parameters for powers that give heal over time in PvE but +regen in PvP. Big examples here are the Panacea proc and some of the Nature Affinity buffs.

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 28JAN22)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

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Also a couple more mez-related bugs:

 

Corruptor/Psi Blast/Subdue - 4.0 sec immobilize, should be 2

Corruptor/Force Field/Detention Field - 8.0 sec immobilize/phase, should be 4

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 28JAN22)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

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