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Posted (edited)

Changes to the secondaries allow to skip Thunder Kick so this is the updated build:

 

Spoiler

Changed bits and bobs now we don't need to take Thunder Kick. Full ST and AoE by level 20, baybee! On top of that Brimstone AND Focus Chi available for Synapse!

 

Earth's Embrace got pushed back since it is not very useful until high level content. I took Combat Jumping for a little bit more defense since only 51% defense debuff resistance is not enough to keep defense debuffing at bay but taking Taunt is possible as well for those who want it (just don't forget to add another Luck of the Gambler somewhere).

 

When needed turn on Weave to jump to 60% defense, add Barrier for perma 65% defense and 73% S/L, 74% E/N, 84% toxic resistances with one stack of the ATO, and 80% S/L, 81% E/N, 91% toxic with two stacks. Three stacks is random to have so I don't account for it.

 

Psi remains a 'hole' with only 14% resistances (19% with Barrier, 26% with a second ATO stack) but 47% defense minimum against psi before Barrier or Weave (52% with both) and 63 HP regenerated per second will just hafta do.

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1746&c=733&a=1466&f=HEX&dc=78DA75944953135110C7FF939910B28918C3BE463190C0009E3D88B29448AAA8C2F2A6A988634C19132A890B9EC5E5EAC59BA25ED48FE159AF56296EE8C50DB4CA0F103BD3AFF531965335A95FBAFBF5BFBBDF9B97B93A1D79F17CE1308CC8D162AE5ACD9EC8952E38157F26972F2CA3F104E8ED626B76DA39E794AA8EBD542B979CEC54E562B9D2A95C19A7E838762657A915724572D5AA082F96CB457BB658C89FAF855C5E5A719CB3513637AC85523EE2FE5B70722BF42736B35258B6674A4E25BF9ACDE4AA35A7B2DA41FAC3F46E04E9C7803C751398A577D2820FC705E6182CCC334CB5ED5CE4075EB327820D865D7829F08A6137B2149B6CC0698637A46DE8690CD16E16C966910CE19840CA505236C311AAC6D4D39848FB5CCF089202C30C298C08A4045459EFA81ABF9EC68FDB961BB2076B02D719F6E21A145C6168C36586F79426A0A5B102E83155C8204307FA04FA19BA30C010A47311D45623883877B94979C37A796199518F4CAD0F777D0AE6C5A2A636803B0D57100912886A698C28D2703D0302D334CF96BFFB52F7B7E086A5B2DC6418C42D0135BD416CB2D23EAC711161526A85D64A2BBA39648E0462BA400C351EDE7E5C6238808A4095610C874CB7BC7111F8401389EBADC4D167B8C5F420C130434AED5A0D663B1EF954DEFB0C493C1078C2F02C0574EA7BD0297BF09114BB358FAF5B3C496C736F93F8C5F096627BF5FDEAC56799D01781AFA66AFB9BC077531DD82D7568688AFD7A31FD22B94E01095D20817BDCC0A8F4368A7501D5E4181E0AA8413C8D0243BAC0909C2223C057C41FCF30EAF4C0247B5A174ECB2769BB76176C813186711C3415B493A5D7C2271A90ADA7B7A533FA6430A17B26C43362EDBC78EA3D16F4A7EE1AA9C6058F9DD6047DEA120B302C5A7A2A5A6AF0D2ADD04E0D49B9FD1FFB0F8F9DF02457DB84793E863FFF0D51336E92EF926E07C4B56AEA13DECEEAAAB318C5EB2398A3033EA9AF7C9CF01816439E25A7BC869CD770C66BF80DADF1DDD4

 

 

 

 

 

 

 

rogue-one-verge-of-greatness.gif

 

 

 

But sadly I couldn't do it -_-

 

There is no 90% to all resistances with overcapped defenses here, only the stench of abject failure. Ugh, but it was so close...

 

imagem.png.2c3b974925e126da285eba0a475a3024.png

 

Well, it's still there but it's going to depend on Barrier's 5% and fishing for the third ATO proc which is not a reliable thing to achieve.

 

70% to E/N with one stack, 76.7% with two, 83.4% with three stacks, 88.4% with Barrier, 89.4% with Reactive Defenses unique once at 90% HP. Only Toxic will be capped with two stacks of the ATO and Barrier, but everything else except Psi will require the three stacks.

 

 

 

michael-caine-i-failed-you.gif

 

 

 

On the upside other than Fire and Cold everything is (over)softcapped even to incarnate content (add 5% to the defense numbers from Barrier). Hasten is at a pretty decent 129 seconds and I almost did not slot the FF procs because, welp, other than Hasten there are no clickies. But sure, why not?

 

There's nearly 2 EPS per second but it does not account account for two Performance Shifters and the Panaceia which is.. roughly... ish.. another one EPS. I'd still keep Recovery Serums on hand, just in case.

 

 

Popping Granite avoids all those gimmicks though but it's really a case of pondering whether it is worth it. It only increases DDR by 9% if Mids can be trusted.

 

imagem.png.b1ea75b5d7265722aa627c975139663a.png

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/Rchg(3), ShlWal-Def(5)
Level 1: Thunder Kick -- Empty(A)
Level 2: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(9), ShlWal-Def(9), ShlWal-Def/EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam(13)
Level 4: Storm Kick -- GldStr-%Dam(A), TchofDth-Acc/Dmg(13), TchofDth-Dmg/Rchg(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17), TchofDth-Acc/Dmg/EndRdx(17)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(19), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Crystal Armor -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx(29), PrfShf-End%(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31), PrfShf-EndMod(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Crane Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(33), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(36)
Level 18: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 20: Dragon's Tail -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(48)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(40)
Level 28: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(40), GssSynFr--Build%(40)
Level 30: Minerals -- LucoftheG-Def/Rchg+(A)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A)
Level 35: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dam%(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), AchHee-ResDeb%(43)
Level 38: Boxing -- Empty(A)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/EndRdx/Rchg(47), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(49), Rct-ResDam%(49)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Musculature Radial Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
------------

 

 

Frankly this looks better than Rad Armor considering it comes with DDR, it's avoiding most attacks by dodging them instead of taking them and their ill debuffs, and has a passive damage boost.

 

 

Edited by Sovera
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Posted (edited)

I recently tried my Stone/SS Tanker in 801.5. It did very well, but the lack of a good heal was noticeable at times. I tried my Bio/SS in there and it did quite well, but i had to stay on my toes , it was in Offensive stance though. My Rad/SS Tanker just had it so easy and unless i pulled everything in sight he just wouldn't die, even then i could escape.

 

Yet the Stone/ and Bio/ are better in +4x8 ITF i find, Bio being the best really.

Edited by Gobbledegook
  • Thanks 1
Posted
2 minutes ago, Gobbledegook said:

I recently tried my Stone/SS Tanker in 801.5. It did very well, but the lack of a good heal was noticeable at times. I tried my Bio/SS in there and it did quite well, but i had to stay on my toes , it was in Offensive stance though. My Rad/SS Tanker just had it so easy and unless i pulled everything in sight he just wouldn't die, even then i could escape.

 

Yet the Stone/ and Bio/ are better in +4x8 ITF i find, Bio being the best really.

 

I forgot to mention that the lack of clickies extends to Earth's Embrace. It doesn't actually heal for any appreciative numbers so it's best to just use on CD to keep the regen going and the massive HP buffer on. The regen alone isn't enough though, at some point heals are going to be needed.

 

But since the armor does everything else so well I suppose inspirations are always going to be a fall back. And in this particular case the constant KDs from Dragon's Tail will also help with a breather.

 

That said and despite the noises made about Tankers being 'overbuffed' I feel their damage is pretty mushy outside of Fire Armor. Brimstone helps some in this case, but since it lacks an interaction (more damage with a Brute, can crit with a Scrapper/Stalker) the damage increase is small.

Posted
1 hour ago, Gobbledegook said:

I recently tried my Stone/SS Tanker in 801.5. It did very well, but the lack of a good heal was noticeable at times.

My titular toon is Stone/SS and his Earth's Embrace replied to your post..."what am I, chopped liver"? 

 

🤣

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

Small update. I'd rather have the +res proc in Storm Kick to spam it and this also lets me have a damage proc in all attacks. Nothing changes since three-stacks-and-Barrier remain needed for hardcapping resists. Darn annoying being forced to take Thunder Kick which in turn forces to take Crippling Axe Kick. I would rather take Cobra Strike and eat the small damage loss but in exchange have my early rotation instead of waiting until 35.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/Rchg(3), ShlWal-Def(5)
Level 1: Thunder Kick -- Empty(A)
Level 2: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(9), ShlWal-Def(9), ShlWal-Def/EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam(13)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(13), SprMghoft-Acc/Dmg(15), SprMghoft-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17), TchofDth-Dmg/EndRdx/Rchg(17)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg(19), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Crystal Armor -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx(29), PrfShf-End%(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31), PrfShf-EndMod(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(36)
Level 18: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(39), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(48)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29)
Level 28: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(40), GssSynFr--Build%(40)
Level 30: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-ResDam%(49)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A)
Level 35: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dam%(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), AchHee-ResDeb%(43)
Level 38: Boxing -- Empty(A)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/EndRdx/Rchg(47), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Musculature Radial Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
Level 1: Prestige Power Slide -- Empty(A)
------------

 

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Posted (edited)

@Sovera something to consider for saving one enhancement slot, swap your slotting for Rooted and Earth's Embrace. Since EE is easily perma'd, you should give it the 6 piece PM set, then 5 piece Rooted with the panacea proc, and +5 the rest of the set. This will let you remove the Panacea from health and use the extra slot anywhere else.

Edited by Bopper
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Posted
2 hours ago, PLVRIZR said:

My titular toon is Stone/SS and his Earth's Embrace replied to your post..."what am I, chopped liver"? 

 

🤣

The heal on it is small though. It is max health mostly. Regen is quite good when it is not debuffed though.

Posted
6 hours ago, Bopper said:

@Sovera something to consider for saving one enhancement slot, swap your slotting for Rooted and Earth's Embrace. Since EE is easily perma'd, you should give it the 6 piece PM set, then 5 piece Rooted with the panacea proc, and +5 the rest of the set. This will let you remove the Panacea from health and use the extra slot anywhere else.

 

But I'd lose the bonus when exemplared... Or.. uhm... Actually, it's a PvP set so the bonus is available at all levels, right?

Posted

Another variant. I could not stomach leveling (and exemplaring) with only two attacks, so this one replaces CaK for Cobra Strike. Because of Thunder Kick being a forced pick (and too weak to be of actual use) powers needed to be shuffled which makes a mess out of things. In exchange the build is now pretty examplar friendly with all that's needed available from Posi 1 onwards.

 

I've decided that Earth's Embrace is what I could push back. The softcapped-defenses-while-leveling will have to be enough without the HP buffer and munching the occasional green. It's back up in time for Yin which is where things usually pick up. But someone can swap Evasive Maneuvers instead.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/Rchg(3), ShlWal-Def(5)
Level 1: Thunder Kick -- Empty(A)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg(9), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11), TchofDth-Dmg/EndRdx/Rchg(13)
Level 4: Cobra Strike -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(13), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), Hct-Dam%(17)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg(19), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(23), Pnc-Heal(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Crystal Armor -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx(29), PrfShf-End%(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31), PrfShf-EndMod(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(36)
Level 18: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(43), TtnCtn-ResDam/EndRdx(43), TtnCtn-ResDam(43)
Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(39), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(48)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(27)
Level 28: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(40), GssSynFr--Build%(40)
Level 30: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
Level 32: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-ResDam%(49)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 38: Granite Armor -- LucoftheG-Def/Rchg+(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/EndRdx/Rchg(47), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 1: Prestige Power Slide -- Empty(A)
Level 50: Musculature Radial Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
------------

 

 

 

Posted
7 hours ago, Sovera said:

 

But I'd lose the bonus when exemplared... Or.. uhm... Actually, it's a PvP set so the bonus is available at all levels, right?

Correct, the bonuses would be there all the way down to level 7, even with it boosted. I don't use the Heal/Recharge IO from the set, and I +5 everything except the proc. 

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted (edited)

Started leveling this. As anyone who knows me I'm too much of a damage hound to settle for max survival. But I wanted to give it a try.

 

So triple slotting my shields might not have been needed straight away. With Storm Kick I was at 50% defense across the board (amplifier running). This time I went with a team but Posi 1, 2 and Synapse could not hurt me as is obvious when running defense so high in the lowbie TFs.

 

Having accepted that and accepted my tray was sitting unused I turned it into this.

 

image.png.905beac9e607e2f739528f6b7c51f4bd.png

 

Not in a farmer sort of way of spamming them because in a team we don't have enough drops, but I had plenty to just always have one red up and it helped. In fact, having no need for inspirations this seems like the normal way of playing with this combo.

 

I then reached Yin and used it as the usual test it has become. First try 55 minutes, but I felt it was unfair with three attacks, one had four slots while the other two had three slots, so I re-did it once they were all slotted up and in the end it was 46 minutes. Clamor still needs one small purple at least since DDR scales with level.

 

Same time as the Ice/Fire Armor Brute, Rad/Stone Brute, and Rad/Rad Brute. But less than the Fire/Rad Melee Tank and Rad/Fire Armor Brute. The usual 5-6 minutes that Burn shaves off but still surprisingly it kept up with Rad Melee and Irradiated Ground.

 

I might yet run it one third and last time with the one-red-up-all-the-time.

 

Recovery Serums had to be run back to back though I have not slotted all the extra recovery yet. I thought it might be better without Irradiated Ground being a hog but not much difference was felt.

 

Edited by Sovera
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Posted

One last try with trying to keep one red up at all times..... 49 minutes. Ah CoH, never change.

 

The extra slots now in recovery help but the drain is not stopped. Recovery Serums are needed and I predict that they will always be considering there is Tough, Weave, Minerals and Focused Accuracy (optional) still to come. This will definitely keep on requiring aid and Cardiac might be needed.

  • 9 months later

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