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Notes from the Author

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This is an update of a theory crafted build I posted last year. I updated it again for I26P3. Much of the nitty-gritty details were covered in the I26P3 version, so I won't go into that much weeds again. 

 

This character will have numerous builds. An updated In-Granite Proc build, an In-Granite Tanky build (80% psi resistance), a Non-Granite Proc build, and a Non-Granite Tanky build.

 

 

Play History of this build

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I came back to the game in January after the I26 Page 4 release (where Tankers got an overhaul). First thing I did was build Proc-Rocks, a concept character that existed only as theory. After play-testing and discussions with SG-mates on Stone Armor builds, I decided to make some changes to address the speed of the character. Before, I could run about 12 mph in Granite, and about 2 mph with Rooted also toggled. I upgraded that substantially. After incorporating speed, I found the build to be flat out fun. I can casually farm, clearing maps at a very respectable pace, and I could tank TFs as...I'm still Granite Armor. So what started out as a concept-build proved to be more fun than I ever anticipated, and this character turned into my new main.

 

When I26 Page 5 came out, we got the new set Synapse's Shock which came with a 2-set bonus of 7.5% movement speed and a unique that gave 15% run speed. We also got a new damage proc in Bombardment, so there was much to update. Page 5 allowed this character to hit harder and move faster. Perfect.

 

When Issue 27 came out, there were numerous Teleportation pool improvements that I wanted to incorporate into my build, so I removed  Taunt for Fold Space and Combat Teleport. Although I already moved really well, I figure CT can help me even more. Plus, it was an easy way to throw in the Gaussian Proc for occasional damage buffs. Fold Space feels like Taunt on steroids. Why pull in 5 when I can pull in 16? 

 

Now that Page 3 is out, the options for out-of-granite were too tasty not to pass up. Extra recharge, extra endurance, extra damage while still being incredibly tanky and no debuffs. So it was a no brainer to make a casual proc-build that will do well in teams and while solo. However, I still love my original Proc Rocks and there were plenty of benefits to improve upon. Teleportation was buffed in Page 2 and Earth's Embrace became easier to make permanent so I was able to move some slotting around and use Rooted all the time for its extra regen and recovery protection.

 

In-Granite Proc Build:

What is this character supposed to do (Design Goals)?

  • Play entirely in Granite Armor (with the exception of traveling great distances outside of combat)
  • Be surviable:
    • Softcapped Defenses (45+% to S/L/E/N/F/C),
    • Capped Resistances (90% to S/L/E/N/F/C/T),
    • Capped HP (3534 HP),
    • Solid Regeneration (400+% Regen when Rooted, 60+ HP/sec)
  • DPS, single target and AoE.
    • Solo a Rikti Pylon in under 4 minutes with no inspirations. Under 3 minutes with Hybrid Assault
    • Clear a +4/x8 Briggs Moon Map in 6 minutes with no inspirations
  • Accurate (with single stack of Rage)
    • All attacks can hit +3 enemies 95% of the time.
  • High recharge. Some from set bonuses, but mostly FF procs and Cross Punch are engines for high recharge.
  • Move fast...enough. Supplement movement using Combat Teleport and Teleport
    • In Granite Armor: 23+ mph run speed
    • Out of Granite: 75+ mph run speed, 65+ mph jump speed

 

What is this character NOT supposed to do?

  • Exemplaring. This is intended as an end-game build. It can run level 27+ content with Granite Armor, but without Ageless the character will need outside recovery options (buffing teammates, recovery serums, base empowerment +Recovery temp power, etc). Ideally this build is for 45+ content.
  • Face Psionics. Unless the enemy ONLY uses Psionic (in which case you can switch to Minerals and enjoy softcapped defense), there won't me much for mitigation against Psionic attacks.
  • Self Sustaining outside of Ageless. It was already said, but I'll say it again, this is an endurance hungry build and the +Recovery buff from Ageless is very much the engine that allows this build to work.

 

Additional information for this build:

  • Slotting between Foot Stomp and Cross Punch are interchangable. For Single Target emphasis, I slot Cross Punch with the Armageddon and FotG procs. For AoE emphasis, I move those procs to Foot Stomp.
  • E/N Resistance technically sits at 84.11%. However, the Tanker ATO in Mudpots should always keep one ATO active. It is a 6 PPM proc that can stack up to 3 times and lasts for 20s each stack. In Mudpots, that is a 52.6% chance to proc every 10s. Assuming 95% chance to hit, the probability of missing the proc is exactly 50%. So worst case scenario, there is only one enemy that you can engage with, the probability of missing the proc twice in a row (thus opening up a 10s window without the ATO) is 25%. This will rarely matter in game play, as having only one target on you is going to be rare. However, if there is a situation you feel this will be too much of a hindrance, I highly recommend grabbing a +5% Energy Resistance and +5% NE Resistance temporary power from Base Empowerments.
  • The build has 65% resistance to slows. I added this in as I felt slow debuffs could be the downfall of the build, even with FF procs.

 

Final Thoughts:

I'm not sure what else to say about the build. It's fun, if you can work with the movement penalties. It's different...which is why I wanted to make it in the first place. But most importantly, it's not cookie cutter. This build is a nonconformist take on how to be a DPS character without being a DPS AT. To be a DPS character in a powerset that tries to prevent you from doing so. This build isn't just Punk Rock, it's Proc-Rocks.

 

Build Data Link: 

Spoiler

 

Proc-Rocks - Stone-SS-Soul-Run Version I27P3 - Slow Resist Build.mxd

 

https://www.midsreborn.com/builds/download.php?uc=1639&c=785&a=1570&f=HEX&dc=78DA6D54DB4E1351143DD399022D054A2F146881B640A1743AB448A2311A6F4822B49158E29B696A19A0A1749AE934910FF0C1C417318617F59D3FF04B8C778C3E882860E2B31937B3F74987409376CD5A675FD6D9E74CF38FE63CABABF3D799E0B9552D351AC5E5526D43D53BF24DA36454B41A838F7B49D7CAE97B5A79A3D10E7410438A73EAAA5A6BA84AC1D06A6AF186BEA9E9615ACAAB5515169A75782E18BA5A5B33D6A18CA65595425D5557BAACC7F9CADABA51A9ADF5582CA7965654BDB15EA9FB2CBE0C35EA9A8E3642B7EB95B272536F1A6AB1A035ABC57CA961A8FA563FF89986EF2717FC08276699E96421781A92585B00302B318F0B704262DD322C675D2C11447DE21FB3E264772B5960CF256B71EC05E267A82CF0CAC2BE68898E9F840788D22FC2DF886D878802CC4B64982C89771D96D8BD80E85D440CE410C7F2885FA0A3933A4ACE2768A3EF2356ECFB80D8FF9EF02DE21E24B5F3A4F6188ADEA8686DD817211C420C8C2026C09E8BEC31D72EB67780D849A2D0F90CDB7BB6119F8E33D685C3329D5DD7B0CDE01664FA015F6350E4C861CD35C2707DF815EA1254EEE11E7BE81086E7D1CBF0220647FF8A5672940EED1B18ECE51E7B29290B27E6C753319DFE3B683CB6898BB106DA89A5501F4D38AC0EA38F91F7828D20D97004A9E228B51BF3D2DD80A0106F1B0AA3B7388803FCA20CA4F036450967C05358C0D108E1CB00109DB05064621F6C8A0F7588323284DF618B23FC8A8DCC92810C61163149469374A99364B80CD6E27C14F12C6E714AC62D4F6508F7F14464193722BF6456F22C781E67943C7E1593E52B9894BE4448F34CD3B12A3447156A4DF2E449EAA0FCC00E4A1C71DAE1447CC31067B0E89E87B1149F6FEA224ECB075F858B4A0CA7F315A693E1626606CB26A5D62B6B4624C63FE609374D963B25A5B1D292C4734014ACB84377EBED6602C51D9D1227513CB68982B080C3EFB88F87F1C7B6280A3B389F8E6D44F7315E7FF701E2D459BB99F3EC664F890E2C76E13C71F66C4597B7F5CF63EEF8218C135F10081F9D1CB0919CDF46DED9C96EDC4696DC36F2C04E4A76F2D04EFE03BC1DEA9E

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- StdPrt-ResDam/Def+(A), LucoftheG-Def(7), GifoftheA-Run+(13), ResDam-I(15), LucoftheG-Def/Rchg+(39), Ksm-ToHit+(40)
Level 1: Jab -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(37)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 4: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(15), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(37)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal(17), Pnc-Heal/EndRedux(19), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux/Rchg(21)
Level 10: Combat Teleport -- GssSynFr--Build%(A)
Level 12: Kick -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(13)
Level 14: Cross Punch -- FuroftheG-ResDeb%(A), ExpStr-Dam%(27), SprAvl-Acc/Dmg/EndRdx(27), Erd-%Dam(29), Obl-%Dam(29), SprAvl-Dmg/EndRdx(31)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), GifoftheA-Run+(33)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), PrfZng-Dam%(34), Hct-Dam%(34), Hct-Dmg(36), FrcFdb-Rechg%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(36), LucoftheG-Def/EndRdx(37)
Level 24: Teleport -- WntGif-ResSlow(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 28: Rage -- HO:Membr(A), HO:Membr(39)
Level 30: Fold Space -- RechRdx-I(A), RechRdx-I(49)
Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/Rchg(40), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), GifoftheA-Run+(42)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), CldSns-%Dam(43), GldJvl-Dam%(45), Dcm-Build%(45)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Dmg(46), PrfZng-Dam%(46), Erd-%Dam(46), FrcFdb-Rechg%(47)
Level 41: Dark Obliteration -- CldSns-%Dam(A), Ann-ResDeb%(47), JvlVll-Dam%(47), Bmbdmt-+FireDmg(48), PstBls-Dam%(48), Rgn-Dmg(48)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Brimstone Armor -- GldArm-3defTpProc(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), SynSck-EndMod/+RunSpeed(11), SynSck-EndMod(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- UnbLea-Jump(A)
Level 1: Prestige Power Rush -- UnbLea-Jump(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 50: Longbow Core Superior Ally 
Level 50: Void Radial Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

 

Build Totals:

Spoiler

Granite Only:

image.thumb.png.7a732463a6cce068ae5e73932a7bed6b.pngimage.thumb.png.c35d0ebb7dad678e088bce9b76c5c1c8.pngimage.thumb.png.11e0c44dfd6ce93d79f6563ecfaed626.png

 

Granite and Rooted:

image.thumb.png.62fce05e41436ebc43c4e2eedcac73fb.pngimage.thumb.png.4c676552c3e99056a6ddd61af539723e.pngimage.thumb.png.30ec59e7a356dae0fc2723f311a705fe.png

 

 


 

In-Granite Tank Build (Huge Psi Resistance):

What is this character supposed to do (Design Goals)?

  • Play entirely in Granite Armor (with the exception of traveling great distances outside of combat)
  • Be surviable:
    • Softcapped Defenses (58+% to S/L/E/N/F/C),
    • Capped Resistances (90% to S/L/F/C/T),
    • Near Capped E/N Resistance (80%/86.5%/90% with 0/1/2 ATO +Res procs active)
    • Near Capped Psi Resistance (76%/83%/89% with 0/1/2 ATO +Res procs active)
    • Capped HP (3534 HP),
    • Solid Regeneration (400+% Regen when Rooted, 60+ HP/sec)
    • Maximize Absorb. This build has Entomb proc and Gauntleted Fist proc to help achieve up to 30% absorb (an extra 1060 HP on top of your capped 3534 HP).
  • Be accurate:
    • 95% Chance to hit +4s with all attacks, despite no Rage.
  • Be supportive:
    • Maneuvers for 4.5% defense to teammates
    • Darkest Night for -30% damage debuff and -18.5% to-hit debuff.

 

What is this character NOT supposed to do?

  • Exemplaring. This is intended as an end-game build. It can run level 27+ content with Granite Armor, but many of your attacks come late (Gloom avail at 30, Foot Stomp at 33, Dark Obliteration at 36). 
  • Run. This build will be a statue without a Kin. This will require heavy play using Combat Teleport and Teleport.
  • Damage. This build does not take Rage and does not rely on Procs. 

 

Additional information for this build:

  • Knockout Blow will be your one-stop-shop for mitigation. You'll have a 73% chance for absorb and a 73% chance to hold (mag 6 when combined with KoB's hold).
  • E/N Resistance technically sits at 79.75%. However, the Tanker ATO in Mudpots should always keep one ATO active. It is a 6 PPM proc that can stack up to 3 times and lasts for 20s each stack. In Mudpots, that is a 52.6% chance to proc every 10s. Assuming 95% chance to hit, the probability of missing the proc is exactly 50%. So worst case scenario, there is only one enemy that you can engage with, the probability of missing the proc twice in a row (thus opening up a 10s window without the ATO) is 25%. This will rarely matter in game play, as having only one target on you is going to be rare. However, if there is a situation you feel this will be too much of a hindrance, I highly recommend grabbing a +5% Energy Resistance and +5% NE Resistance temporary power from Base Empowerments. Another option is to move some slotting around (likely costing you Psi resistance) to get you 6% E/N resistance from a 3-piece GF ATO set. You also have Reactive Defense scaling your resistances if you do low life.
  • The build has 50% resistance to slows. I added this in as I felt slow debuffs could be the downfall of the build, even with FF procs.

 

Final Thoughts:

With capped HP (3534), nearly incarnate soft-capped defense (58%), nearly capped resistance to all damage types (E/N/P are close), very good regeneration (60 hp/sec) and solid debuff resistances (Slow, End/Rec, DDR all 50%+) it will be hard to take you out. Psi defense is your only hole, but it is mostly mitigated with Darkest Night and your strong Psi resistance. The biggest pain, the speed. You need to be comfortable with teleport macros or find a Kinetics player to help.

 

Build Data Link: 

Spoiler

Proc-Rocks - Stone-SS-Soul-Tanky I27P3 - Psi Resist Build.mxd

 

https://www.midsreborn.com/builds/download.php?uc=1452&c=700&a=1400&f=HEX&dc=78DA5594596F12511480EF2CB440A9400BDD58DA2265EF00B5B5AE894BED432D09098D6F86607B694971860C43A23FC1376D34FE05D79FE15F306AD51A7DAE9A98F8620C1EE69C6B6192E19BB3DE73CF3D97D2BD354FBDBE7E85499EEBCD5ABB5DDDAAE9FBDC74963A56CD6A183AEB3DC3F0CEA0A1BAC6EB5C6F73AD62193AAF5E35EF1A66884C25DEE460E8B4E0BB62995CDFB5F6D858D9309ADA16985A868939476DD57A6377CF6AE8BB6E5BAAB438DFF1DA9F9BBCB6C3CDF65EA33579A3D5D8D6AE991D8B572B46A7592DD5DA1637EF4F413D71783FBAE047B24BEC3A5810BE8A2A93033DBA989C062655A62E29B65ECD2BB67EE82FB84754967333F17425D6966DA7211DF909324B22B34499E6C398613E428C22E3B3C8E41C5283CC8A085612B2ADF424918514B298266688595CF933ACEC10C18EB758BBE7816AD3F70EE5B1F7C40FC8F021F208828729581D9E47A593CA7652D96E2AD34D6527E0785DD408D915C2A05351073284CCC39E4644B746A85B191399840CA3C2384A11BE30529960CC2B8CDE2CB3D79C22CA10E92723F3EF333BA2086B8D93D2317E805B0F3C243E424E3C213E464EBD412A9031283206C50C807292FA224FD2A0843770FFD175A41F9CA685D33439CD04883E640C9C42E42485681751E221B43122D68EDCC44E7E03E5AC38D0594A3B47433AE72352A1F9548F2E968F23B721474C04C79EE1164F3F27BE20BE44C65F115F2397A18F0B2278E11CCE59E23CF102F1223279897819CF94C3CA29119C5A4263FA0C7199B882CC9C25AE62F09187B1AC684476B5F717A2B02FD0084DCC99D63B0EB8851A6D5C5BC1C67C05A78298960275ABF00B5B99564FEE7B37AC9EDC5FC668743607948B782C6555448152EAC2C38EDD2799FEFB7D1F50A650F9A34F29B35B58507403ABCE1D63613F079C9E621372BFF118160F50FE0317A128AABFE3EE136AFDC2ED7EA1DC2FFC035D71C077

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ImpArm-ResPsi(3), GldArm-3defTpProc(5), GldArm-ResDam(5), Ksm-ToHit+(7)
Level 1: Jab -- PrfZng-Dam%(A), PrfZng-Taunt(7)
Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40)
Level 4: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(49), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 6: Mud Pots -- SprMghoft-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(13), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(29)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(9), Pnc-EndRdx/Rchg(9), Pnc-Heal(11), Pnc-Heal/EndRedux/Rchg(11)
Level 10: Combat Teleport -- WntGif-ResSlow(A), Wrp-+Special(15), Wrp-Range(15)
Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(43)
Level 14: Teleport -- Wrp-Range(A), Wrp-End/Range(17)
Level 16: Fold Space -- RechRdx-I(A), RechRdx-I(25)
Level 18: Kick -- Mk'Bit-Dam%(A)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Rchg/HoldProc(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprEnt-Rchg/AbsorbProc(25)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(31)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 30: Rock Armor -- ShlWal-ResDam/Re TP(A)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), ImpArm-ResPsi(33), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Brimstone Armor -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(47), Ags-Psi/Status(47)
Level 49: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(49)
Level 1: Gauntlet 
Level 1: Brawl -- Mk'Bit-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Prv-Absorb%(45)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(45), PrfShf-EndMod(46)
Level 50: Agility Radial Paragon 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
------------

 

Build Totals:

Spoiler

image.thumb.png.4951820469faac21d4adc42902778e5a.pngimage.thumb.png.12065294a0b208e0eaf3ca8eb3bc1a41.pngimage.thumb.png.a4fe177e3c47b32f83b8e2299add2db3.png

 


 

No-Granite Proc Build:

What is this character supposed to do (Design Goals)?

  • Play out of Granite Armor, but have it available for emergencies.
  • Be surviable to everything (no holes):
    • Softcapped Defenses (45+% to S/L/E/N/P)
      • Psi is nearly 57%, while F/C is a respectable 33%.
    • Capped Resistances (90% to F/C/T)
      • E/N/P are weak, but S/L achieves 68% without ATO procs. With 2 procs, it will sit at 81.3%.
    • Capped HP (3534 HP),
    • Solid Regeneration (400+% Regen when Rooted, 60+ HP/sec)
  • DPS, single target and AoE.
    • Solo a Rikti Pylon in under 4 minutes with no inspirations. Under 3 minutes with Hybrid Assault
      • Time: 3:09 (330 DPS) with no insps and no Hybrid Assault
    • Clear a +4/x8 Briggs Moon Map in 6 minutes with no inspirations
  • Accurate (with single stack of Rage)
    • All attacks can hit +3 enemies 95% of the time and either Cross Punch or Combat Teleport buffing To-Hit
  • High recharge. Some from set bonuses, but mostly FF procs and Cross Punch are engines for high recharge.
  • Move fast...enough. Supplement movement using Combat Teleport and Teleport
    • Out of Granite: 70 mph run speed, 67 mph jump speed with Sprint and Athletic Run

 

What is this character NOT supposed to do?

  • Exemplaring somewhat. This build has enough recovery and survivability to handle lower level content, however most of the attacks come late in the build which would make exemplaring a bit of a slog. 
  • Taunt-bot. This build does not take Taunt nor Fold Space, so its only form of pulling aggro is via its epics (Gloom, Dark Oblit and Darkest Night).
  • Travel fast. This build uses no conventional travel powers. Instead, Athletic Run, Sprint, and Combat Teleport are used to get around. Swapping out Combat Teleport for Teleport or Super Jump is perfectly acceptable if you prefer.

 

Additional information for this build:

  • Achieves a solid 50% Slow Resistance. However, the 2-slot boxing (and its 15% slow resist) is optional. 
  • I chose Combat Teleport as a semi-form of movement (especially while in granite) mostly because its To-Hit buff allows my Gloom and Dark Obliteration hit targets 95% of the time against +3s without having to go into melee-range first and use Cross Punch for its To-Hit buff. If I didn't take Combat Teleport, I would have gone with regular Teleport.

 

Final Thoughts:

This is a really strong all-around build. It has good ST and AoE damage, only minor survivability holes, and still has Granite for oh-crap moments. Just beware of Rage Crash.

Also note, the Mids build will show my powers picked at odd levels. This is not intended for level-up accuracy, it's organized based on how I like to view Mids. In 2-column format, my level 22-32 picks are in the top-right corner of my screen. When I toggle Granite Armor off, I like having all my powers right next to it (levels 22-30) so that it's easy to re-toggle all my non-Granite toggles that are mutually exclusive with Granite.

 

Build Data Link: 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1634&c=766&a=1532&f=HEX&dc=78DA65945B4F135110C7CF5E6A6929722950A0AD4081B6B4DBCB16BCC44BBC21894893C612DF4C53EB011A6AB7D96E13F900BEF9A0BEF0A2BEFB851445C5CB8378014CFC00EB746736DD8626ED6F67CECCFFCC99D9D3FCE325DFFAFAF23526F86ED6CACD6669AD5CDFE27A4FBE65948DAA5667F0F11674AD92BAAB55B69A6E302730A4B4C4D779BDC9D34543ABF3D275FD91A6076929CF6B1C165A0D782E1A3AAF6F189B6CA8A069B5F41A2C35341DD5FB2CD7727563D3A8D6377C96B5CACB0D30BC96516C70FE3070AB51ADA46FE82D83978A5AAB56CA979B06D7B7C7A0980C7C3F7AE0476857CA4C175B84275566629638829487DBF4305945FBD459A4E2ED2433B6C52CE72750146C45E140C28C9FC89E5FC4DF48EF1FE221320A4D9218294A41747E064597ADE87A87CED37BC40FC881F7C4B7C8A15DE43E24BB2959764FD36248B20E341C264E214727912294E1B10FE6D91619F3CB4C00672F1ED7147A9FC996D2E873E4D339C6FAB019A6ABEF353AC75E125F21278E40290C645846E82A5202E57EDA4EEAA7E6876818671688391A06040F52B038780715CE2C63E1532B481526E3A73EBAFC3111179BA2153C751B399D40FF749C9844FF28EC30620F6184DE813DE863809C62809C3347B8FDCC31F20B048D5390344E0799A1C267E920B374B0AF101CA46039488AB3A41825C5E80ED6147D81357E83A4B05D46989262141CFB87FC0E4193F6CC2773B4482D9ACF100382358C796A590510B1CB89A8B86D42C16D1359E2014E5051507411FA3C67F779EE0A2629973158B9804CD10B94A2F1A79E601C078DB89D1C27E5F40F544E4788A2CB62E61C8A6572C81CEC9C14F08563C98B00B7C42230B9341D5C4827196610F77D8C65EDB166CFB733189B973B57D80CC9CCFE986DDB34D96A97EB126E5390ED1C700A56DCA1B773EB9990C21D8FBA9C71741E3B9C82B0024F3199F9EEE124FF762DD2EC7D34FBC4C9F2B25D2EDA56ED724A28B2703279F1A4CB33D0F9FF3177E006A9B631043742B51BA50C3B8C55BFC3D8751A6F220EA3E07518F79D46D9693C701AFF019EBDF10B

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), LucoftheG-Def/Rchg+(3), LucoftheG-Def(5), Ags-ResDam/Rchg(5), Ags-Psi/Status(7)
Level 1: Jab -- Mk'Bit-Dam%(A)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Combat Teleport -- WntGif-ResSlow(A)
Level 6: Mud Pots -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/Rchg(19)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(19), Pnc-EndRdx/Rchg(21), Pnc-Heal(21), Pnc-Heal/EndRedux/Rchg(23)
Level 10: Kick -- ExpStr-Dam%(A)
Level 12: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23)
Level 14: Cross Punch -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(25), SprAvl-Dmg/EndRdx(25), Erd-%Dam(27), Obl-%Dam(27), FuroftheG-ResDeb%(29)
Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(29), Ags-ResDam/EndRdx/Rchg(31), Ags-EndRdx/Rchg(31)
Level 18: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33)
Level 20: Knockout Blow -- Hct-Dmg/Rchg(A), PrfZng-Dam%(33), UnbCns-Dam%(33), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 26: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37)
Level 28: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), PrfShf-End%(39), PrfShf-EndMod(39)
Level 30: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-ResDam%(40)
Level 32: Granite Armor -- GldArm-3defTpProc(A), ShlWal-Def/EndRdx(40), GldArm-ResDam(42), StdPrt-ResDam/Def+(42), ShlWal-Def(42)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), CldSns-%Dam(43), GldJvl-Dam%(45)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Dmg(45), ExpStr-Dam%(46), Erd-%Dam(46), FrcFdb-Rechg%(46)
Level 41: Dark Obliteration -- CldSns-%Dam(A), Ann-ResDeb%(47), JvlVll-Dam%(47), Bmbdmt-+FireDmg(47), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
Level 44: Rage -- HO:Membr(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Darkest Night -- HO:Enzym(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- UnbLea-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 50: Longbow Core Superior Ally 
Level 50: Void Radial Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Edited by Bopper
Added Non-Granite proc build
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Posted

Looking forward to your non granite build! Or at least ones that just have granite an “oh crap” button =P 

 

Have you played the new Stone Armor on a scrapper? How do you feel it fairs there?

Posted
1 hour ago, StriderIV said:

Looking forward to your non granite build! Or at least ones that just have granite an “oh crap” button =P 

 

Have you played the new Stone Armor on a scrapper? How do you feel it fairs there?

I haven't played the scrapper version yet, but I think I would like it quite a bit.

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Posted
1 hour ago, Bopper said:

I haven't played the scrapper version yet, but I think I would like it quite a bit.

Yeah, torn between running it on a scrapper or a Tanker. Have never done a Stone Armor hero before.

 

I know it’s a classic tank set, which is a plus for Tanker. That being said, I have several tankers and one DM/Shield scrap 😂

 

How do you feel Stone Armor is stacking up to the other top tier armor sets like Shield and Invuln?

Posted (edited)
10 hours ago, StriderIV said:

How do you feel Stone Armor is stacking up to the other top tier armor sets like Shield and Invuln?

In my biased opinion, I already thought stone was in the top tier amongst tanker sets. With the new updates, I think stone armor without granite also should be considered in the top tier. Its only downfall is probably its endurance consumption as it is a whole lot of toggles you're running. But that can be managed or built around.

 

You'll see in my Non-Granite builds (later tonight if I have the energy) I am working with two options: take Granite as a mule and as an emergency option, or take Sorcery pool and just have RoP as an option 1/3rd of the time. The nice thing with RoP, you can get temporary Granite numbers without having the debuffs. So imagine Minerals with its high Psi defense paired with nearly capped Psi resistance.

Edited by Bopper
Correcting a bunch of it's to its because autocorrect fails grammar
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Posted

Later Tonight! Made possible by 1824084916_ScreenShot2022-01-01at7_21_54AM.png.05c41b96663c943bc3c1f30f6b15736e.png 

 

Good stuff Bopper.

Thanks for the "Not supposed to do section".

  • Haha 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

So was messing around in the newest version of mids and I got a non-granite Stone/Stone tanker to some pretty absurd numbers. Haven't even looked at badges or Incarna boosts yet.

 

DEF: S/L: 62.25% F/C: 43.73% E/N: 55.15% PSI: 60.1% Melee: 37.91% Ranged: 26.04% AoE: 33.85%

 

Resists (Pre scaling or proc): S/L: 79.24% F/C: 82.04% E/N: 38.37% Toxic: 84.73% PSI: 31.7%

 

3299.41 Max HP, Perma Hasten, It's pretty crazy.

 

With Agility Core Paragon and Melee Radial Embodiment shoots way up and the end is somewhat manageable too.

 

Just a pity stone melee is so single target focused.

 

Here's the data link, haven't even tried to fine tune or anything

 

https://www.midsreborn.com/builds/download.php?uc=1400&c=657&a=1314&f=HEX&dc=78DA6593596F52411886E7C04184822D85025D680B6D8542CBE272AFB1E05662931A6F0969078A4520D00B7B6F5DEEB46ABC71A989FB5FF0D6DFE0D6BADEB735AED1C4E0D7F37E93627AC2E139F3CEB7BC67664EF6FC84A350C81C129AE34839DF68E44EE72BF3B26EC9E68BA519B17559E9EE819A9B90055969C8F8F442B5227387EBE7AA753F4F656559AA09E35938A7AAD5723C532ACE2D942A4587319A94F91A0DDAD56056D61B73A59ADD184FD7A49C75A76BA59978BA22EBC5C55C36DF5890F5453F5908D1BD6AA33FCD70D5B4882E7A4AE9A2CFC3EC00FB5DE0602718748343F6D6E49766431C7FC57C0D26DE80A9B7CC55708D3A6B2A59FB0DD1FE1DDCF383F90BEC61673DEC6C983A9B55B2B9200C315A64CE816325E659707C1E7C4F9D2D2AD9725B37C45D779877C1DDF7982BA0FD3EF88192AD9C2CACA7606784ECD85445DB05448697C0D18BCC4BCCCB60F40AF8912AB671B2A96D1F5ED8E1232540F483EF28C8A93A38D3F414A67DC8308F8243C798C7C1E1136098ECB5ABE4F60726A343C743E623B0F331F309E8790A7EA2CE2E4E36BB781F3C5F61D3BBC1B4A153843AB9D5EAB8975041A3F3DE2558EC6AD225CC24F9384EF71D4451FF0166923739C5DC0F7E2627DDAA7837778E52C75E25F672479DCA07D49206D873FF5F612C65BF074BEAA5A0011534C04183275176F01BE8B3E23BD90AD242BD1087D6D02646BD47D4BA8E5CC576EEBDC65C665EE7E3708379135CA15A11653C12C4D17CE61422C6A216BB853663CBA08BBCC495E1381B4EF03A2436C11005255585640C6553CC3E5DA8AB49BFAD9D18D5B7BFE1E6E4CEF9295D4D93A419D27ACB67CF519B2D9249ACC38A1E649E81D58D9D795FFECBFB899531F17B9BF8BD5F44B7F7A0F9C74B9AF2FB3CD432F807299DD40E

Edited by GreenElf2000
Posted

My version of the "best of both worlds" Stone/SS tank.

 

I had soul for Gloom/Dark Oblit/DN in a previous build but I really hated flyers and runners. So out with Soul and in with Mu. For flyers I took Hurl Yep, I went there.

 

Force Feedback procs galore, since I took rage i needed mitigation during crash and hand clap is a criminally under-appreciated power.

 

Rage crash is harsh especially with Hasten, definitely recommend a stock of recovery serums even at incarnate levels.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ol Dirty Panda: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), RedFrt-Def/EndRdx(31), RedFrt-Def(31)
Level 1: Jab -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19)
Level 2: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def(17)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), WntGif-ResSlow(11)
Level 6: Mud Pots -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
Level 8: Rooted -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(40), HO:Golgi(48)
Level 10: Boxing -- Empty(A)
Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42)
Level 16: Hand Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(21), AbsAmz-Acc/Rchg(21), AbsAmz-Acc/Stun/Rchg(29)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29), PrfShf-End%(50)
Level 20: Knockout Blow -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(34), Hct-Dam%(34), TchofDth-Dam%(36), UnbCns-Dam%(36)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(25)
Level 24: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg(37), Erd-%Dam(37), ScrDrv-Dam%(45), Obl-%Dam(49)
Level 26: Minerals -- HO:Cyto(A)
Level 28: Rage -- HO:Membr(A), HO:Membr(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 32: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), Rct-Def/Rchg(42)
Level 35: Taunt -- MckBrt-Taunt/Rchg/Rng(A)
Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), Arm-Dam%(39), Erd-%Dam(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Dmg/EndRdx(40)
Level 41: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43), FrcFdb-Rechg%(43)
Level 44: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 47: Electrifying Fences -- Ann-ResDeb%(A), SprFrzBls-Acc/Dmg(47), SprFrzBls-Dmg/EndRdx(47), PstBls-Dam%(48), Bmbdmt-+FireDmg(48)
Level 49: Combat Teleport -- RctRtc-Pcptn(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

I was a bit slow with it, but I finally posted a non-granite proc build last night. After building it, I tested on a pylon. It did decent enough, 3:09 pylon time without using hybrid. Considering 3 of my 5 attacks are AoEs, I sorta like that for a pylon test.

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  • 2 months later
Posted

Sorry for the thread necro here, just been scanning around trying to figure this out. I've never really played a Tanker before and I was looking at a Stone Armor tanker. What I can't figure out is, does Rooted still slow you down? And if so, is it best used toggling off and on, or just teleporting around? Granite, I get, but damn if it doesn't seem rough to have your mez protection with such a malus.

 

Thanks <3

Posted
5 hours ago, Jest said:

Sorry for the thread necro here, just been scanning around trying to figure this out. I've never really played a Tanker before and I was looking at a Stone Armor tanker. What I can't figure out is, does Rooted still slow you down? And if so, is it best used toggling off and on, or just teleporting around? Granite, I get, but damn if it doesn't seem rough to have your mez protection with such a malus.

 

Thanks ❤️

Rooted only slows you down if you also have Granite active. Outside of granite, rooted can be ran with no penalties.


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Posted
15 hours ago, Bopper said:

Rooted only slows you down if you also have Granite active. Outside of granite, rooted can be ran with no penalties.

 

Thank you ❤️ Definitely going to give my Stone/Axe tanker a try at some point.

  • 10 months later
Posted

Updated finally for I27p5, incorporating the new leveling up unlocks. Not much has changed with these builds, just moved up some of the heavy hitters (Granite Armor, Foot Stomp) to earlier in the build.

 

Granite Build:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- StdPrt-ResDam/Def+(A), LucoftheG-Def(3), GifoftheA-Run+(3), ResDam-I(5), LucoftheG-Def/Rchg+(5), Ksm-ToHit+(7)
Level 1: Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(7)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(17), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(21)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprMghoft-Rchg/Res%(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg(25)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(27), Pnc-Heal/EndRedux/Rchg(29)
Level 10: Combat Teleport -- GssSynFr--Build%(A)
Level 12: Kick -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(29)
Level 14: Cross Punch -- FuroftheG-ResDeb%(A), ExpStr-Dam%(31), SprAvl-Acc/Dmg/EndRdx(31), Erd-%Dam(31), Obl-%Dam(33), SprAvl-Dmg/EndRdx(33)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34), GifoftheA-Run+(34)
Level 18: Teleport -- WntGif-ResSlow(A)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(36), PrfZng-Dam%(36), Hct-Dam%(36), Hct-Dmg(37), FrcFdb-Rechg%(37)
Level 22: Fold Space -- RechRdx-I(A), RechRdx-I(37)
Level 24: Rage -- HO:Membr(A), HO:Membr(39)
Level 26: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), LucoftheG-Def/Rchg+(40), LucoftheG-Def(40), GifoftheA-Run+(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 30: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(42), PrfZng-Dam%(42), Erd-%Dam(43), FrcFdb-Rechg%(43)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(46), LucoftheG-Def/EndRdx(48)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(45), Apc-Dmg/EndRdx(45), CldSns-%Dam(45), GldJvl-Dam%(46), Dcm-Build%(46)
Level 38: Assault -- EndRdx-I(A)
Level 41: Dark Obliteration -- CldSns-%Dam(A), Ann-ResDeb%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(50), PstBls-Dam%(50), Rgn-Dmg(50)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Minerals -- LucoftheG-Def/Rchg+(A)
Level 49: Brimstone Armor -- GldArm-3defTpProc(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- UnbLea-Jump(A)
Level 1: Prestige Power Rush -- UnbLea-Jump(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ageless Core Epiphany
Level 50: Longbow Core Superior Ally
Level 50: Void Radial Final Judgement
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

 

Non-Granite Build:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), LucoftheG-Def/Rchg+(3), LucoftheG-Def(5), Ags-ResDam/Rchg(5), Ags-Psi/Status(7)
Level 1: Punch -- Empty(A)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 6: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(19), Pnc-EndRdx/Rchg(21), Pnc-Heal(21), Pnc-Heal/EndRedux/Rchg(23)
Level 10: Mud Pots -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/Rchg(19)
Level 12: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), PrfShf-End%(39), PrfShf-EndMod(39)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(29), Ags-ResDam/EndRdx/Rchg(31), Ags-EndRdx/Rchg(31)
Level 16: Cross Punch -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(25), SprAvl-Dmg/EndRdx(25), Erd-%Dam(27), Obl-%Dam(27), FuroftheG-ResDeb%(29)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(23), Rct-ResDam%(40)
Level 20: Knockout Blow -- Hct-Dmg/Rchg(A), PrfZng-Dam%(33), UnbCns-Dam%(33), Hct-Dmg/EndRdx(34), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(34)
Level 22: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Granite Armor -- GldArm-3defTpProc(A), ShlWal-Def/EndRdx(40), GldArm-ResDam(42), StdPrt-ResDam/Def+(42), ShlWal-Def(42)
Level 28: Rage -- HO:Membr(A)
Level 30: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Dmg(45), ExpStr-Dam%(46), Erd-%Dam(46), FrcFdb-Rechg%(46)
Level 32: Combat Teleport -- WntGif-ResSlow(A)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), CldSns-%Dam(43), GldJvl-Dam%(45)
Level 38: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33)
Level 41: Dark Obliteration -- CldSns-%Dam(A), Ann-ResDeb%(47), JvlVll-Dam%(47), Bmbdmt-+FireDmg(47), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Kick -- ExpStr-Dam%(A)
Level 49: Darkest Night -- HO:Enzym(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- UnbLea-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ageless Core Epiphany
Level 50: Longbow Core Superior Ally
Level 50: Void Radial Final Judgement
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

 

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  • 3 months later
Posted (edited)

Really excited to try this out Bopper ! Thanks for making it available to everyone, hoping to have it set out tonight! I haven't played a Stoney since live but have wonderful memories of 7 stone tanks and a kin absolutely decimating anything foolish enough to look in their direction!

Was wondering, If I dropped kick for super speed, how bad of hit would my DPS take? I know it's 15% to Crosspunch but when taken as a whole does it hurt that bad? I don't know if I can live with only TP as my travel power.

Edited by mistagoat

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted
3 hours ago, mistagoat said:

Really excited to try this out Bopper ! Thanks for making it available to everyone, hoping to have it set out tonight! I haven't played a Stoney since live but have wonderful memories of 7 stone tanks and a kin absolutely decimating anything foolish enough to look in their direction!

Was wondering, If I dropped kick for super speed, how bad of hit would my DPS take? I know it's 15% to Crosspunch but when taken as a whole does it hurt that bad? I don't know if I can live with only TP as my travel power.

I am less concerned over the DPS loss that I am over the lost recharge buff. You can totally do the swap, but just know it's gonna impact more than the dps from the attack - it hits the chain as a whole.


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Posted
2 hours ago, Groovy_Ghoul said:

Why not drop Teleport for SS?

And lose fold space? That would be pricey. I'd rather live with Athletic Run


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