DoctorDitko Posted January 17, 2022 Posted January 17, 2022 Don't forget the pony! Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)
Gobbledigook Posted January 17, 2022 Posted January 17, 2022 21 hours ago, Uun said: Dominator version is ok Dominator version of Hurl boulder is ok also at 1.5 second cast compared to 2.5 seconds for everyone else.
Bill Z Bubba Posted January 17, 2022 Posted January 17, 2022 9 hours ago, DoctorDitko said: Don't forget the pony! Whatever did happen to that Nemesis Horse?
KaizenSoze Posted January 17, 2022 Posted January 17, 2022 Let me elaborate on why I think Psychic Scream is useless. Base damage ranges from 35-87, defender to dominator. The AOE size for every version but Sentinel is 30 arc with 60-70 range. Sentinel version is 50 arc with a 70 range. Why it's the best of the worse. The power has a 2.67 cast time, with a 2.9 arcana time. The only good thing about the cast length is that you'll have plenty of time to see all the targets you missed while it's animating. But it gets worse, because of the large but narrow cone it does not proc well. You cannot really compensate for the low damage. And the live devs decided this would make an excellent T9 power for Night Widows. Yes, let's give a semi squishy melee AT an attack that anchors them for 2.67 and is useless in melee because of the narrow arc. Somehow the -recharge debuff is supposed to make up for all the other issues, but it doesn't. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KC4800 Posted January 17, 2022 Posted January 17, 2022 Hemmorhage from tanker Savage melee. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Without_Pause Posted January 17, 2022 Posted January 17, 2022 On 1/14/2022 at 7:52 PM, Bill Z Bubba said: All Sleep powers unless you're 100% solo. I've used sleep powers on teams rather successfully. They can be used to mitigate alpha strike or prevent additional mobs from coming in. They might be situational, but I don't think they are bad. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
ihatethewind Posted January 18, 2022 Posted January 18, 2022 On 1/16/2022 at 7:18 AM, Uun said: Frequently the only way for controllers to establish containment on AVs. AVs don't have native resistance to immobilize. Very handy in stopping AVs from running if you don't have a tank or brute. I believe they all also have -fly and are useful for bringing them down. The damage isn't great, but is often needed for controllers prior to getting pets and epics. Marginally useful I agree.
Marshal_General Posted January 18, 2022 Posted January 18, 2022 Ever when you have a tank or brute, most of the still run as soon as someone drops an anchor power on them.
Nightmare Shaman Posted January 18, 2022 Posted January 18, 2022 On 1/15/2022 at 5:59 AM, Neiska said: Mercenaries. lol I've tried to make them work so many times... Rolled one right after CoV launched. Over the years kept coming back hoping maybe, maybe this time they have been improved, buffed, something. But no.
Bionic_Flea Posted January 18, 2022 Author Posted January 18, 2022 Second attempt: The appropriately named Masochistic Flea - AR/Devices with Time Bomb and LRM Rocket. Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Masochistic Flea: Level 50 Magic BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: TeleportationAncillary Pool: Munitions Mastery Hero Profile:Level 1: Burst (A) Superior Defiant Barrage - Accuracy/Damage (31) Superior Defiant Barrage - Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (33) Superior Defiant Barrage - Accuracy/Damage/Endurance (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (33) Superior Defiant Barrage - RechargeTime/+Status Level 1: Toxic Web Grenade (A) Superior Blaster's Wrath - Accuracy/Damage (34) Superior Blaster's Wrath - Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 2: Caltrops (A) Positron's Blast - Chance of Damage(Energy) (45) Javelin Volley - Chance of Damage(Lethal) (45) Bombardment - Chance for Fire Damage (46) Impeded Swiftness - Chance of Damage(Smashing) (46) Ragnarok - Chance for Knockdown Level 4: Taser (A) Devastation - Accuracy/Damage (45) Devastation - Accuracy/Damage/Recharge Level 6: M30 Grenade (A) Annihilation - Accuracy/Damage (7) Annihilation - Accuracy/Damage/Endurance (11) Annihilation - Chance for Res Debuff (29) Force Feedback - Chance for +Recharge (29) Sudden Acceleration - Knockback to Knockdown Level 8: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (9) Reactive Defenses - Scaling Resist Damage (9) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Targeting Drone (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 12: Sniper Rifle (A) Gladiator's Javelin - Accuracy/Damage (13) Gladiator's Javelin - Accuracy/Damage/End/Rech (13) Gladiator's Javelin - Chance of Damage(Toxic) (15) Sting of the Manticore - Accuracy/Damage (15) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Kick (A) Force Feedback - Chance for +RechargeLevel 16: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Steadfast Protection - Resistance/+Def 3% (17) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - +Max HP Level 18: Super Speed (A) Celerity - +Stealth (31) Celerity - Endurance Level 20: Field Operative (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance (23) Numina's Convalesence - Heal/Endurance (25) Numina's Convalesence - Heal (25) Power Transfer - EndMod (27) Power Transfer - Chance to Heal Self Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 24: Smoke Grenade (A) Dark Watcher's Despair - To Hit Debuff/Endurance (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 26: Ignite (A) Superior Frozen Blast - Accuracy/Damage (37) Superior Frozen Blast - Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Combat Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Teleport Target (A) Warp - Endurance/RangeLevel 32: Full Auto (A) Bombardment - Damage (40) Bombardment - Accuracy/Recharge/Endurance (42) Bombardment - Damage/Recharge (42) Bombardment - Accuracy/Damage/Recharge (42) Bombardment - Accuracy/Damage/Recharge/Endurance (43) Bombardment - Chance for Fire Damage Level 35: Body Armor (A) Aegis - Resistance (36) Aegis - Resistance/Recharge (36) Aegis - Resistance/Endurance Level 38: Gun Drone (A) Thunderstrike - Accuracy/Damage/EnduranceLevel 41: Surveillance (A) Achilles' Heel - Chance for Res Debuff (43) Analyze Weakness - Accuracy/Defense Debuff (43) Analyze Weakness - Accuracy/Endurance/Recharge Level 44: Time Bomb (A) Armageddon - Accuracy/Damage/Recharge (49) Armageddon - Damage (50) Armageddon - Damage/Endurance Level 47: LRM Rocket (A) Bombardment - Damage (47) Bombardment - Accuracy/Recharge/Endurance (47) Bombardment - Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage Level 49: Fold Space (A) DSync:D-Sync Drain (49) DSync:D-Sync Conduit Level 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO Level 1: Health (A) Panacea - +Hit Points/Endurance (3) Numina's Convalesence - +Regeneration/+Recovery (3) Preventive Medicine - Chance for +Absorb Level 1: Hurdle (A) Jumping IO Level 1: Stamina (A) Power Transfer - EndMod (5) Power Transfer - Chance to Heal Self (5) Performance Shifter - Chance for +End
Neiska Posted January 18, 2022 Posted January 18, 2022 3 hours ago, Nightmare Shaman said: lol I've tried to make them work so many times... Rolled one right after CoV launched. Over the years kept coming back hoping maybe, maybe this time they have been improved, buffed, something. But no. I've done tests in mids, the only way I see them as comparable to the other pet sets is by using group fly with them, as they are the only other fully ranged set. But even then I see them struggling on difficult content. But if people don't mind playing them on lower difficulties, or for fun or theme then I'm all for it. Have mused about what I might be able to do if i multibox them, but even then I imagine it would be cumbersome. At least the robots have the fire assault patch.
Bionic_Flea Posted January 18, 2022 Author Posted January 18, 2022 I made a Mercs/Sonic which worked surprisingly well. The pets are much better behaved than they used to be and stayed inside the bubble most of the time. Sure, it's not as strong as a lot of other MM combos, let alone other ATs. But it performed well enough that I leveled him to 50 without much PLing and earned +3 incarnates.
Milk Sheik Posted January 19, 2022 Posted January 19, 2022 On 1/17/2022 at 10:35 PM, ihatethewind said: Marginally useful I agree. Also, in case you don't have the endurance to fling that AoE immobilize one more freakin' time (looking at you, my level 20ish Earth Controller). Refight the Trojan War and stop Arachnos in the time-traveling "Dr. Aeon and the Wrath of Achilles," 5 missions full of heroic allies and smash/lethal EBs, AE#31899! Torchbearer Greek & Roman theme SG and coalition -- "Polias" -- always looking for new members!
Novacat Posted January 20, 2022 Posted January 20, 2022 (edited) The Bane Spider Primary's 'Mace Beam' series have a special, glaring badness to them. The T1: Mace Beam, has range 70 instead of 80, and a 2s cast time. You can fire both Single shot (which hits as hard) and Burst(which is even better) together in less time than just Mace Beam alone. Mace Beam Blast is a radius 10 AoE with just over half the damage of a Frag Grenade, and also has Range 70 and a 2s cast time. Mace Beam Volley is a short, relatively narrow (45 degree and 40 length) cone of a little over half the damage of Heavy Burst. Poisonous Ray has range 40 T2 damage, but as a slow, Toxin DoT (thus VERY heavily resisted by many). Also a 2s cast time. Now none of these are looking all that hot compared to the faster animating gun abilities, especially on the AoE front. But then the AT rubs it in with the epic, whose Mace Blast(yup, same name) and Disruptor Blast (AoE radius 15) are both stronger and further-reaching... not that I'd ever take it over other alternatives like Mu or Soul (who animate faster and aren't half smash damage). Edited January 20, 2022 by Novacat
KaizenSoze Posted January 20, 2022 Posted January 20, 2022 (edited) 1 hour ago, Novacat said: The Bane Spider Primary's 'Mace Beam' series have a special, glaring badness to them. The T1: Mace Beam, has range 70 instead of 80, and a 2s cast time. You can fire both Single shot (which hits as hard) and Burst(which is even better) together in less time than just Mace Beam alone. Mace Beam Blast is a radius 10 AoE with just over half the damage of a Frag Grenade, and also has Range 70 and a 2s cast time. Mace Beam Volley is a short, relatively narrow (45 degree and 40 length) cone of a little over half the damage of Heavy Burst. Poisonous Ray has range 40 T2 damage, but as a slow, Toxin DoT (thus VERY heavily resisted by many). Also a 2s cast time. Now none of these are looking all that hot compared to the faster animating gun abilities, especially on the AoE front. But then the AT rubs it in with the epic, whose Mace Blast(yup, same name) and Disruptor Blast (AoE radius 15) are both stronger and further-reaching... not that I'd ever take it over other alternatives like Mu or Soul (who animate faster and aren't half smash damage). Yes, Bane ranged attacks all suck except poisonous ray which is decent. Don't forget Venom nade provide -40% toxic resists, which directly buffs PR's damage. One of the reason PR is decent. I think the reason they all take so long to cast is that they are direct pulls from mob attacks. Edited January 20, 2022 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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