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Posted (edited)

Access to all powers at all levels after acquisition (maybe not Incarnates) and allow notoriery to be set on all TFs/Missions/Instances

 

Everything past SBB feels like a race to leave your team behind and clear the objectives as fast as possible. My favorite missions are DFB, DIB, Posi 1+2, Yin and SBB because they require the team to spend a little time interacting with each other to figure out a good team pace. They don't take long and they allow players to focus on using their powers instead of trying to keep up with the person teleporting to the objectives. I understand everyone has different playstyles and my intent isn't to hinder anyone's fun. Having access to all the powers you've gained through 50 at all levels will only increase the fun for everyone. It might lead to more people running +4 DFBs or Posi 1-2s as a fun way to power level friends.

 

Randomness:

Can the shaking animation from Enflame and Spirit Ward be removed please? Speaking for myself, I've had tanks cancel them because of it.

 

Vanguard MDC NPC by Ms Lib, +XP gain or some kind of temp buff on defeat, large aoe (a tiny +recovery please mayhaps?)

 

edit: There would be no change to mid or endgame. People are already supplementing the missing damage powers at low levels with P2W powers. It's the same damage with a much more lame animation.

 

Edited by Mark
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Posted

"All powers at all levels after acquisition" - no thanks. Early to mid-game missions are easy enough, even easier *as it is* when exemplaring (when you have more powers *anyway* - up to five levels, meaning a level 30 mission lets you have everything but your T9 secondary power.) They don't need even more cheese.

 

And if all you're seeing is "race to objectives," find other folks to play with that don't play that way. Don't get on speed TFs. Find RP groups that run RP missions. It'll make it more fun than just "ridiculous number of ways to smash that this level of content wasn't designed for."

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Posted

Agreed. Being able to Ouro' things at +5 levels of powers and still have all slotted enhancements available regardless of when the enhancement slot was applied to the character makes for a very easy mission/arc. Especially when on a team of players with those advantages. Being able to summon epic pool pets or use epic pool powers for a level 1-9 mission/arc? You think people are racing to objectives now? Wait until they can use all their powers through level 50 at level 9. And heaven forbid Incarnate powers at that level.

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Posted
29 minutes ago, Greycat said:

"All powers at all levels after acquisition" - no thanks. Early to mid-game missions are easy enough, even easier *as it is* when exemplaring (when you have more powers *anyway* - up to five levels, meaning a level 30 mission lets you have everything but your T9 secondary power.) They don't need even more cheese.

 

And if all you're seeing is "race to objectives," find other folks to play with that don't play that way. Don't get on speed TFs. Find RP groups that run RP missions. It'll make it more fun than just "ridiculous number of ways to smash that this level of content wasn't designed for."

To each their own, I would find it fun so I suggested it. It wouldn't change anything for mid or endgame.

Posted
20 minutes ago, Rudra said:

Agreed. Being able to Ouro' things at +5 levels of powers and still have all slotted enhancements available regardless of when the enhancement slot was applied to the character makes for a very easy mission/arc. Especially when on a team of players with those advantages. Being able to summon epic pool pets or use epic pool powers for a level 1-9 mission/arc? You think people are racing to objectives now? Wait until they can use all their powers through level 50 at level 9. And heaven forbid Incarnate powers at that level.

Yep I didn't have incarnates in mind, agreed there

Posted
48 minutes ago, MTeague said:

I enjoy the midgame FAR more than the endgame. 

I would be opposed to this change. 

That said, who knows? maybe enough want it.

There would be no change to mid or endgame.

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Posted
31 minutes ago, Haijinx said:

Hahahaha

 

Go.  NOVA. Skuls.

Great Feedback. Excuse me for suggesting changes that would make a MMORPG more community driven.

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Posted

If you don't want to see "go as fast as you can" then this is a terrible idea.  What it would do is increase power creep at all levels and make everything about "just do it as fast as you can"

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What this team needs is more Defenders

Posted (edited)
2 hours ago, MTeague said:

I don't see how you can say that if you want to let a flashbacked lvl 50 character have access to all powers even on a Posi 1 or DFB.

Perhaps we have different definitions.

Can you please explain how having access to your powers in Posi 1 will change endgame specifically? Players are already supplementing missing damage powers (the ones that go away when you enter) with P2W powers. P2W powers are usable at all levels. It's the same damage with worse animations.

Edited by Mark
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Posted (edited)
2 hours ago, Psyonico said:

If you don't want to see "go as fast as you can" then this is a terrible idea.  What it would do is increase power creep at all levels and make everything about "just do it as fast as you can"

You act like AFKing in an AE team, probably the most common way to level now, isn't already about that...but alright. If most of the population is already doing 1-30ish AFKing in missions, whats the problem?  All it would do is give players a more interesting way to level up. Nobody should care past Lv. 35 because that's about when you get everything anyway.

Edited by Mark
Posted (edited)
6 minutes ago, MTeague said:

I do not give two bleeps about endgame.

I care about early levels, and mid-levels, which is where I find the most fun.

And if it were up to me, the P2W vendor literally wouldn't exist, and nor would any power accessable by them.

 

(not all my ideas are popular)

Can you please explain how having access to your powers in Posi 1 will change midgame specifically? Players are already supplementing missing damage powers (the ones that go away when you enter) with P2W powers. P2W powers are usable at all levels. It's the same damage with worse animations. Midgame is about 35ish? You have almost everything already anyway.

Edited by Mark
Posted
1 hour ago, Mark said:

Can you please explain how having access to your powers in Posi 1 will change midgame specifically?

 

It wouldn't. It would, however, drastically change the lowbie game and absolutely for the worse. The game was designed to scale with level. Lowbie enemies are ridiculously weak. Allowing players access to their full loadout of powers during a Posi1, for example, would be even a stupider walk in the park than it already is with a level 50 exemplared down.

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Posted (edited)
41 minutes ago, Bill Z Bubba said:

 

It wouldn't. It would, however, drastically change the lowbie game and absolutely for the worse. The game was designed to scale with level. Lowbie enemies are ridiculously weak. Allowing players access to their full loadout of powers during a Posi1, for example, would be even a stupider walk in the park than it already is with a level 50 exemplared down.

AFKing in missions from 1-30 is not a stupid walk in the park? Again, the same damage is already possible with P2W powers. The powers that you're complaining about having access to are the same damage as P2W powers at that level. One more time, it's the same damage with worse animations. Giving people access to their powers will not suddenly make them stupidly OP. The powers that you don't have access to while lower level can be swapped out with P2W powers for the same effectiveness but with a different animation. And it's not every player, new characters will still have to slot their powers normally. This change would be for the people who enjoy lowbie events. Literally nothing changes past Lv. 30ish.

Edited by Mark
Posted
8 hours ago, Mark said:

To each their own, I would find it fun so I suggested it. It wouldn't change anything for mid or endgame.

 

Nobody said you shouldn't have or that you couldn't suggest. However, you posted publicly. Expect public reaction. "Reaction" involves more than fawning praise and throwing confetti. Bad ideas garner negative reactions. Look at the reactions and decide if you didn't explain something fully, or the idea can be modified, or if there's just something you haven't considered that, yes, just makes it a bad idea or have much more negative impact than you may have thought.

 

 

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Posted (edited)
4 hours ago, Greycat said:

 

Nobody said you shouldn't have or that you couldn't suggest. However, you posted publicly. Expect public reaction. "Reaction" involves more than fawning praise and throwing confetti. Bad ideas garner negative reactions. Look at the reactions and decide if you didn't explain something fully, or the idea can be modified, or if there's just something you haven't considered that, yes, just makes it a bad idea or have much more negative impact than you may have thought.

 

 

I'm looking at the reactions and waiting for someone to explain their opposition with more than "This is bad, go away please". Can you please explain how it is a bad idea considering AFKing in missions is the most brain-dead way to gain levels and is the most popular option? Also considering that the damage will not change because of access to P2W powers at all levels. Access to powers will only increase the amount of support and CC in groups. I understand that you think having 3 extra damage powers will suddenly make everyone forget that AE AFKing exists, but I promise you it won't. You can already achieve the same damage as having all your powers by using P2W powers. "No because I am unable to comprehend how it won't actually be worse than systems already in place" isn't the best way to give feedback.

Edited by Mark
Posted

Speed posi 1 LFM.  lvl 35+ pst

 

Speed synapse forming.  30 minute run,  lvl 50 only.  pst

 

Average clear times will increase so merit rewards for low and mid level content will be reduced.

 

Your best bet to get something like this added is for it to be a checkbox on the taskforce difficulty options....'lol mode - all trained abilities available.  No xp, inf, drops, merits or badges'

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Posted (edited)
12 minutes ago, TheZag said:

Speed posi 1 LFM.  lvl 35+ pst

 

Speed synapse forming.  30 minute run,  lvl 50 only.  pst

 

Average clear times will increase so merit rewards for low and mid level content will be reduced.

 

Your best bet to get something like this added is for it to be a checkbox on the taskforce difficulty options....'lol mode - all trained abilities available.  No xp, inf, drops, merits or badges'

Minus the level requirement, people are already making speed teams for things. It won't be cleared any faster than using P2W powers. The change will only add support powers to low level content...the crazy zerg damage that you guys are obsessed with assuming will happen and suddenly make things easier than AFKing in a mission from level 1-30 can already happen with P2W powers. At worst, it's the equivalent of using a medium damage inspiration every now and then. All this change will do is make it so people won't need to slot P2W powers to keep their same damage numbers because they'd have access to their own powers.

Edited by Mark
  • Lead Game Master
Posted
12 hours ago, Mark said:

Everything past SBB feels like a race to leave your team behind and clear the objectives as fast as possible. My favorite missions are DFB, DIB, Posi 1+2, Yin and SBB because they require the team to spend a little time interacting with each other to figure out a good team pace. They don't take long and they allow players to focus on using their powers instead of trying to keep up with the person teleporting to the objectives.

 

This is the crux of your reasoning for wanting this change.

 

However, you have to realize that if OTHER PLAYERS also had access to their level 50 powers for this content, then that content, too, would become a race? The reason all of these (except SBB for obvious reasons) are paced so well, is BECAUSE players only have a small handful of powers.

 

Which is why everyone here is confused as to your reasoning for wanting this change. It would cause they very thing you dislike to occur on content you enjoy.

 

If you want to use your full suite of powers in content designed for it that isn't going to devolve into a race, might I suggest the Aeon SF using one of the higher challenge settings? All those explody Brickernauts will slow down the speeders 😃

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GM Impervium
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Posted (edited)
28 minutes ago, GM Impervium said:

 

This is the crux of your reasoning for wanting this change.

 

However, you have to realize that if OTHER PLAYERS also had access to their level 50 powers for this content, then that content, too, would become a race? The reason all of these (except SBB for obvious reasons) are paced so well, is BECAUSE players only have a small handful of powers.

 

Which is why everyone here is confused as to your reasoning for wanting this change. It would cause they very thing you dislike to occur on content you enjoy.

 

If you want to use your full suite of powers in content designed for it that isn't going to devolve into a race, might I suggest the Aeon SF using one of the higher challenge settings? All those explody Brickernauts will slow down the speeders 😃

I understand your point. I'm trying to explain how P2W powers negate having access to a small handful of powers. You can replace the powers you're missing with P2W powers for the same (sometimes even better) damage. Envenomed Dagger, a P2W power, is one of the most powerful options for all archetypes from level 1-30ish.

 

The lower missions are paced so well because they are designed to encourage team cooperation (clear enemies before the bosses can spawn, etc). It has nothing to do with limited power access because you can essentially get those extra powers through P2W. I guarantee you if the objectives were the same as higher level content (just killing the boss or teleporting the escort to the exit), people would mindlessly blow through them like mid-endgame.

Edited by Mark
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