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Returning Player Help finding Granted Abilities


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I am a returning player (haven't played since the game went down in 2012) and I was hoping to get a few quick questions answered.

1. How do you go about getting the fast travel/teleport abilities (Ouroboros portal; whole team teleport; fast travel to mission)?

2. Is there a portal to go to Cimerrora (sp?) -- I can't remember how to get there either.

 

Thanks for any help!

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Global: @Renatos         Server: Everlasting

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Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic

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The fast travel/teleport ability you can either be logged into and hang around Pocket D for an hour or you can find all of the Exploration badges for one zone.  It is actually pretty easy to get all the exploration badges now without resulting to the wiki or vidmaps.  When you fight enemies in a zone, there is a chance that when you defeat them you will receive a tip.  (Chances are higher with the higher power the foe is, bosses better chance lts or minions for example.  Level does not matter, nor does your it matter if you outlevel them.  Grey enemies can give you tips.  Tips then lead to exploration badges.

 

One note, once you have the fast travel power, you need to have an exploration badge for the zone you want to teleport into.

 

For Ouroboros portal, you can get it through certain missions, I highly recommend the Faultline arcs.   The easiest ways is to have someone drop one and just use it.  

 

The Chimerrora portal is inside the Midnighters club house.  Go in, go up stairs and through the door.  The portal is a clickie an an alcove.

 

 

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First of all, welcome back to Paragon City and the Rogue Isles!

 

1. For the Ouroboros portal, take the TUNNEL in Atlas Park or Mercy Island to Night Ward.  Once in Night Ward, go to the mansion and enter it.  You'll receive a badge that unlocks the Midnighter's Club in Steel Canyon or Cap au Diable.  Enter the Midnighter's Club, and go to Cimerora.  Congratulations, you now have the Ouroboros portal.

 

As for Team Transporter and Mission Transporter, they are available from the P2W vendor in Atlas Park, Mercy Island, and Pocket D, as well as the T4V vendor in Nova Praetoria.

 

2. There is currently no portal to Cimerora.  You have to access it from the Midnighter's Club in Steel Canyon or Cap au Diable.

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While it's true that there is no portal to Cimerora, if you went inside the mansion in Night Ward and received the badge, you can then use the LFG tab in Chat, choose the Imperious taskforce, lock it to yourself, hit ok, and you will teleport to Cimerora. This method can be used to teleport to any zone with a contact that starts a TF/SF as long as you have them unlocked which most are by default.

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3 minutes ago, Bill Z Bubba said:

While it's true that there is no portal to Cimerora, if you went inside the mansion in Night Ward and received the badge, you can then use the LFG tab in Chat, choose the Imperious taskforce, lock it to yourself, hit ok, and you will teleport to Cimerora. This method can be used to teleport to any zone with a contact that starts a TF/SF as long as you have them unlocked which most are by default.

 

 

Note that if you do do that, you should immediately type /teamquitinternal after arriving at your destination as it can be bugged and prevent you from being able to join a team unless you use that command.

 

See 

 

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10 minutes ago, Apparition said:

 

 

Note that if you do do that, you should immediately type /teamquitinternal after arriving at your destination as it can be bugged and prevent you from being able to join a team unless you use that command.

 

See 

 

 

Good to know. Haven't experienced that myself.

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1 hour ago, Renatos1023 said:

I am a returning player (haven't played since the game went down in 2012) and I was hoping to get a few quick questions answered.

1. How do you go about getting the fast travel/teleport abilities (Ouroboros portal; whole team teleport; fast travel to mission)?

2. Is there a portal to go to Cimerrora (sp?) -- I can't remember how to get there either.

 

Thanks for any help!

Welcome back! Glad to see a returning player - a lot of quality of life changes have been made since 2012 here on the Homecoming servers. If you're an avid patch note investigator, I would recommend reading through the changes made over the past few Issues (25, 26, and 27) and their "Pages" or more focused updates (i.e., 1, 2, 3, etc.). Check out the fairly updated Homecoming City of Heroes Wiki for all the details: https://homecoming.wiki/wiki/Main_Page

 

To answer your specific questions:

 

The LongRangeTeleporter.png.4970195b31b9e2546510622430b293f0.png Long Range Teleporter (along with the powers referenced below) are part of an improved player travel concept here on Homecoming. If you're interested in a longer in-depth discussion post, I will refer you to the below 'Spoiler' window. Long Range Teleporter is unlocked by the Passport Accolade, which itself is unlocked by collecting an exploration accolade in any zone with a Base Portal (see the "Complete Base Portal List" below for reference), or using the other two methods below;

 

  1. Unlock the Pocket D VIP Gold Club Member badge (for spending 1 hour in Pocket D) and the Long Range Teleporter accolade power will unlock as well.
  2. Players can purchase the power for 1,000,000 inf from a Pay 2 Win (P2W) in Paragon City and the Rogue Isles or Transact 4 Victory (T4V) in Praetorian zones. These vendors are in nearly every single zone, so if you open your mini-map, just look for their name/icon and 'check out their wares.'

 

Spoiler

image.png.e59e04139392977e4c9954817d8335a2.png

 

In addition to the above, the below powers are consolidated together in the 281168755_TeleporterPopmenu.png.65fc58e8b615ae49d7ac718fc1e1c38e.png Fast Travel macro icon which is automatically added to your character when you unlock any of the below powers:

  • Accolades
    • LongRangeTeleporter.png.4970195b31b9e2546510622430b293f0.png Long Range Teleporter
  • Prestige Travel
    • BasePortal.png.5989e719ab4845bd2a3cd51823b5218e.png Supergroup Portal
    • screenshot_200919-20-21-01_crop.png.8968c65792e978a90f2eba5701cbf5a9.png Base Transporter
    • MissionTeleporter_New.png.c1141d67b70eff3ecd527dd821308536.png Mission Transporter
  • Day Job Powers
    • DayJob_BasePortal.png.1a5fd02dfea47be7e7b7f18462dfd923.png Rapid Response Portal
    • DayJob_Teleport.png.e08e3e543d3b7af908dd5f0fd0436e75.png Monitor Duty Teleporter
    • Teleportation_Ouroboros.png.ecf90b49828b085eab524f14f6cf951c.png Ouroboros Portal
    • Inherent_TeamTransport_New.png.2eada855fdeed8602e3bc48a1d54e1d5.png Team Transporter 
    • AssembleTheTeam_New.png.ae6987fe3918b5e2bab6929d704b2f4f.png Assemble the Team

 

Spoiler

Travel Updates: Base Teleportation, Long Range Teleporter Accolade, Special TP Powers

A strange energy spike in Galaxy City reached the old Supergroup Portal and caused a cascade overload in the entire Teleport network. Most of the damage has been repaired, but destinations in temporal flux have been lost to the past. DJ Zero was called in to establish the new portal in his Pocket Dimension, and as a courtesy he also set up portals in two other dimensions: Praetoria and The Shadow Shard. Vanguard has requested further restrictions of traffic near Paragon Heights while their investigation is in progress.

 

More information about these changes can be found in the Zone Travel Updates thread. Please also use the Zone Travel thread for any feedback related to these changes.

 

New Accolade Power: Long Range Teleporter

  • LongRangeTeleporter.png.4970195b31b9e2546510622430b293f0.png Long Range Teleporter
    • The Pocket D VIP Pass power has been significantly improved and is now the Long Range Teleporter
      • If you previously owned Pocket D VIP Pass, you will now have the Long Range Teleporter with Pocket D unlocked as a destination
    • Long Range Teleporter is unlocked by the Passport Accolade, which can be acquired by earning:
      • An exploration accolade in any zone with a Base Portal (see the "Complete Base Portal List" below for reference), or
      • The Pocket D VIP Gold Club Member badge (for spending 1 hour in Pocket D)
    • Long Range Teleporter can be used once to teleport you to any zone that you have unlocked
      • Collecting any exploration badge in a zone will unlock it as a destination
      • Pocket D can also be unlocked with the Pocket D VIP Gold Club Member badge
      • Only zones with base portals can be unlocked (see the "Complete Base Portal List" below for reference)
    • Long Range Teleporter has a 2s activation time and a 10 minute cooldown
      • Activation time is longer in PvP
    • If you activate Long Range Teleporter and do not use it, the cooldown will begin counting down but the power can still be used again until you zone
      • This is indicated by the red ring around the power
      • Note that even if you zone without using LRT, it will still go on cooldown - it's not possible to determine if you zone with the power or not
      • Examples:

        • You activate the power. Spend 60 seconds looking at the options before clicking one. When you zone, the power will be on cooldown with 9 minutes left.

        • You activate the power. You don't zone. Two minutes later you activate it again and zone. The power will go on cooldown with 10 minutes left (each activation resets the timer).

        • You activate the power, then keep running around the zone for five minutes. Then you use a monorail or whatever to go to a different zone. The power will go on cooldown with 5 minutes left

    • Long Range Teleporter allows you to use /enterbasefrompasscode to enter any base

image.png.c40c97bfaf43a08c01b43c43bb30a3d8.png

Fast Travel Menu

  • By acquiring Long Range Teleporter or any of the powers in this menu you will unlock the Fast Travel macro accolade (similar to the Architect Commlink)
    • This lists the various unlockable zone teleportation powers so they don't take up space in your power trays
  • Clicking the ficon will open up this menu
    • Powers that are on cooldown or that you do not own (or have no charges of) will be greyed out
    • Portal powers (e.g. Ouro) will be automatically summoned at your feet so you don't need to click again
    • Each option has a keyboard shortcut whilst the menu is open (the white letters)
  • You can also use /popmenu FastTravel in a keybind, macro, etc to access this menu
    • e.g. /bind t popmenu FastTravel will open this menu when you press T, so pressing "T, O" will quickly open an Ouro portal at your feet

image.png.fbcfa6bbb624b9730c766de047010b09.png

Base Teleportation

  • The internal command /enterbasefrompasscode has been fixed, and now requires that you be able to enter a base normally before using it (this was always the intended functionality of the command), which includes any of the following:
    • Being within 45 feet of a base portal (including base portals summoned by the new powers detailed below)
    • Being anywhere inside a Supergroup base
    • Using Long Range Teleporter, Base Transporter (P2W) or Monitor Duty Teleporter (Day Job)
      • The command remains available to use until you move 20 feet from the location you used the power, or until you activate another power
  • The base teleportation network now includes many new zones, including zones in Praetoria and The Shadow Shard
    • In total, 16 new base portals have been added, and 7 new base beacons have been added (see the complete list below)
    • The only zones not included are time travel zones (e.g. Cimerora), a few small bases (e.g. The Midnighter Club), Hamidon zones, and layers of other zones (e.g. Underground Imperial City)
    • This same list of zones is also used by Long Range Teleporter
    • New powers which summon portable base portals have also been added (see below for more info)
  • Base teleportation is now more streamlined and consistent
    • Every zone with a base beacon now also has a base portal
    • Base beacons now drop you at the base portal instead of at a random location (Long Range Teleporter also uses the base portal locations)
    • Several base portals have been moved to more convenient locations
    • Base portals no longer have collision, so you can't get stuck inside them
    • The Base Transporter P2W power has had its cooldown reduced from 30 minutes to 10 minutes, and Long Range Teleporter can also take you to your base
  • Base portals in the Rogue Isles are now red, and the new Praetorian base portals are gold

Complete Base Portal List

  • Paragon City
    • Atlas Park
    • Kings Row (Base Portal moved down to ground level)
    • The Hollows (Base Portal added)
    • Perez Park (Base Portal added)
    • Skyway City (Base Portal moved up to the small park with Synapse and Mynx, near the Monorail)
    • Steel Canyon
    • Boomtown (Base Portal added)
    • Faultline
    • Talos Island
    • Striga Isle (Base Portal added)
    • Independence Port (Base Portal moved slightly to be right next to the Monorail, allowing easy access to both sides of the zone)
    • Terra Volta (Base Portal added)
    • Croatoa
    • Brickstown
    • Crey's Folly (Base Portal added)
    • Founders' Falls
    • Eden (Base Portal added)
    • Rikti War Zone
    • Kallisti Wharf
    • Peregrine Island (Base Portal moved down to ground level)
    • Dark Astoria
  • Extradimensional
    • Pocket D
    • Cascade Archipelago (Base Portal & Beacon added)
    • Firebase Zulu (Base Portal & Beacon added)
    • The Chantry (Base Portal & Beacon added)
    • The Storm Palace (Base Portal & Beacon added)
  • The Rogue Isles
    • Mercy Island
    • Port Oakes
    • Cap au Diable
    • Sharkhead Isle
    • Nerva Archipelago (Base Portal moved slightly to be right next to the Black Helicopter line, allowing easy access to both sides of the zone)
    • St. Martial
    • Grandville (Base Portal moved down from the top of the tower to the main square)
  • Praetoria
    • Imperial City (Base Portal & Beacon added)
    • Neutropolis (Base Portal & Beacon added)
    • Nova Praetoria (Base Portal & Beacon added)
    • First Ward (Base Portal added)
    • Night Ward (Base Portal added)
  • The following zones have had their beacons removed:
    • Echo: Dark Astoria
      • These beacons will now be directed to Dark Astoria
    • Echo: Galaxy City
      • These beacons have been destroyed by an energy spike of unknown origin
    • Note: Both of these zones can still be accessed through Ouroboros

New Supergroup Portal Power

  • BasePortal.png.5989e719ab4845bd2a3cd51823b5218e.png Supergroup Portal (New P2W Power)
    • Available from P2W for 10 million influence
    • Summons a base portal on the ground that lasts for 2 minutes (even after you leave the zone)
    • 10 minute cooldown, unaffected by global recharge buffs
    • Cannot be used in Tutorial or PvP Zones
    • Summoning a base portal will remove other summoned portals within a 15ft radius (to avoid blocking contacts, doors, etc)

Other Teleportation Powers

  • screenshot_200919-20-21-01_crop.png.8968c65792e978a90f2eba5701cbf5a9.png Base Transporter (P2W Power)
    • Recharge time reduced from 30 minutes to 10 minutes, and is no longer affected by global recharge buffs
    • Activation time reduced from 17s to 2s in PvE (still longer in PvP)
    • If you activate Base Transporter and do not use it, the cooldown will begin counting down but the power can still be used again until you zone
      • This uses the same behaviour listed above under Long Range Teleporter
  • Teleportation_Ouroboros.png.ecf90b49828b085eab524f14f6cf951c.png Ouroboros Portal
    • Can now be summoned and entered from level 1, rather than level 14, and is much simpler to earn (see the badges section for more info)
    • Can now be summoned whilst flying (but must still target the ground)
    • Now lasts 2 minutes instead of 5 minutes, but will remain in place after you leave the zone
    • Can no longer be used inside mission maps while the "No Temporary Powers" flag is enabled (e.g. during Master Of attempts)
    • Summoning an Ouroboros Portal will now remove other summoned Ouroboros Portals within a 15ft radius (to avoid blocking contacts, doors, etc)
    • Can now be used in Ouroboros
      • This was a side-effect of allowing base portals to be summoned in Ouroboros, and any Ouroboros portals summoned within 15ft of the static Ouroboros portals in Ouroboros will be instantly destroyed (Supergroup portals are not affected by this)
  • Inherent_TeamTransport_New.png.2eada855fdeed8602e3bc48a1d54e1d5.png Team Transporter (P2W Power)
    • Can now be summoned whilst flying (but must still target the ground)
    • This power has a new icon to match the other prestige teleportation powers
  • MissionTeleporter_New.png.c1141d67b70eff3ecd527dd821308536.png Mission Transporter (P2W Power)
    • Activation time reduced from 15s to 10s
    • This power has a new icon to match the other prestige teleportation powers
  • AssembleTheTeam_New.png.ae6987fe3918b5e2bab6929d704b2f4f.png Assemble the Team (P2W Power)
    • This power has a new icon to match the other prestige teleportation powers
  • Teleportation_Wentworths.png.b06db847beef10e01bfda47435fe3917.png Auction House Teleporters
    • The purchasable Auction House teleporter powers have been removed from the Auction House
    • These powers had numerous bugs, and teleporting directly to the auction house isn't that useful with the /ah command available

Day Job Teleportation Powers

  • These Day Job powers have been shuffled around
    • The Monitor Duty Teleporter (teleport self to base) power can now be earned by logging off near a base portal, and no longer requires the Rapid Response Member Accolade
      • The Monitor Duty badge speeds up earning charges of this power, in line with other basic day job powers
    • Rapid Response Portal is a new day job power which summons a base portal, and is now earned by logging off near a base portal with the Rapid Response Member Accolade
      • With the Accolade you will earn charges of Monitor Duty Teleporter and the Rapid Response Portal
    • The old Monitor Duty day job (which a long time ago granted a Prestige buff, but now grants a Brain Storm bonus) was previously awarded for logging off near a base portal, but is now earned by the Day Trader (Wentworth's) and Marketeer (Black Market) day jobs
      • The old Day Trader / Marketeer Teleporter day job powers can no longer be earned
  • DayJob_Teleport.png.e08e3e543d3b7af908dd5f0fd0436e75.png Monitor Duty Teleporter
    • This power has been renamed from Base Teleporter to Monitor Duty Teleporter (to match the badge it is connected to)
    • Recharge time reduced from 600s to 30s (this would be 0s, but we wanted to prevent accidental double usage as this power has limited charges
    • Activation time reduced from 17s to 2s in PvE (still longer in PvP)
  • DayJob_BasePortal.png.1a5fd02dfea47be7e7b7f18462dfd923.png Rapid Response Portal
    • Summons a base portal on the ground that lasts for 2 minutes (even after you leave the zone)
    • 90 second cooldown
    • Cannot be used in Tutorial or PvP Zones
    • Summoning a base portal will remove other summoned portals within a 15ft radius (to avoid blocking contacts, doors, etc)

TUNNEL Network

  • The Hero and Villain TUNNEL networks have been merged together
    • Vigilantes and Rogues will now see both Hero and Villain zones in the list
    • Heroes, Villains, Vigilantes, Rogues and Praetorians can now all use the same portals in co-op zones
  • TUNNEL can now be used by Praetorians
    • Praetorians will only be able to access zones in Praetoria

Free Fire Zone (PvP) Helicopter Line

  • All helicopters to and from PvP zones are now connected (including new helicopters in Siren's Call near the hero hospital and in Peregrine Island near the arena)
  • You can also use it to travel between the connected PVE zones, but only those that match your current alignment

More information about these changes can be found in the Zone Travel Updates thread. Please also use the Zone Travel thread for any feedback related to these changes.

 

.... and to answer your second question; yes there is a portal to access Cimerora. It is located in the Midnighter Club (see below screenshot). In order to access the Midnighter Club, you will need to either complete the Initiation mission or travel to the Praetorian Night Ward zone and then in to the Midnighter's House to secure the "House Hunter" badge which will subsequently grant you the ability to enter the Midnighter Club in Paragon City/Rogue Isles and then get to Cimerora.

 

Spoiler

screenie.thumb.JPG.0a8abf1464c9e7363299afbd55761b5d.JPG

 

 

Players can also access Cimerora via the Looking for Group or LFG tab on their Chat bar once the zone is unlocked by selecting the "Time's Arrow" Task Force and selecting "Lock the event for your group" and the clicking "Enter" once the que pops up.

 

Spoiler

image.png.f1c526b221e3554088da78815f429e85.png

 

Edited by Glacier Peak
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3 hours ago, Renatos1023 said:

I am a returning player

 

Log out in Pocket D for a couple hours and you should get a long range teleport power.  For bonus points, log out in the Architect Entertainment section on the blue side, as you'll be able to work on 2 day job badges that way.  Welcome back!

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4 hours ago, laudwic said:

For Ouroboros portal, you can get it through certain missions, I highly recommend the Faultline arcs.   The easiest ways is to have someone drop one and just use it.  

 

It is worth noting that Homecoming changed the minimum level to access Ouroboros from 14 down to 1 (or is it 2? 1 goes by so fast) So if you happen to be in Atlas Park, just do a broadcast asking for someone to toss down an O-portal.  Usually one or two will be happy to help.  You also no longer have to acquire the badge at the top of the sundial once in Ouroboros in order to fully unlock it.  It should do it automatically upon your arrival.

 

Someone mentioned the TUNNEL system.  Don't know if you'd recall that or not.  It's the big swirly, galaxy-looking disk between two guards found next to some transportation hubs like the Train Station in Atlas Park, Talos Island, and Founders Falls.  Zones without the train have it in other locations, like next to ferry boats.

 

One other form of transportation to consider: shard bases.  I believe every one of the server/shards has a base that kind folk have assembled to allow anyone to travel regardless of whether they have a supergroup with a base or not.  Simply ask for some good soul to share the macro with you which should drop a shortcut into your powers trays.  Then move close to a base entry portal and click that shortcut.  The one in Excelsior, for example, has most everything you need except the auction house and supergroup storage (It does have the personal vaults, though).  And, of course, it has portals to most locations in the game.   And these macros work with the Supergroup Portal power purchasable with INF from the P2W vendors, as well as charges of the Rapid Response portal earnable from the Rapid Response day jobs badge.  No need to join a supergroup to earn it.  Just stand on or very close to a base portal when you log out, and you'll earn it over time.

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1 hour ago, biostem said:

 

Log out in Pocket D for a couple hours and you should get a long range teleport power.

Nope.  You have to be IN THE GAME and in Pocket D for one hour.  Logging out in Pocket D will get you progress toward the Clubber day job but is of no help getting the Long Range Telepoter.

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Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

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6 minutes ago, Ironblade said:

Nope.  You have to be IN THE GAME and in Pocket D for one hour.  Logging out in Pocket D will get you progress toward the Clubber day job but is of no help getting the Long Range Telepoter.

Thank you for the correction.

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Also depending on the order in which you do stuff, once you have access to the Midnighter's Club, you can get the Ouro portal by entering and clicking on the crystal to go to Cimerora, since you are breaking the time barrier by doing that. No need to leave the cave, just go back if you are low level.

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Thank you all for the great information! It is much appreciated. I definitely have a lot to re-learn and a lot of new power sets to try out. Thanks again!

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Global: @Renatos         Server: Everlasting

My Top Dog Defenders:

Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic

Other Mains:

Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel

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