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Posted

Hey everyone! I've really only been able to play my SS/WP Brute since Homecoming launched because I'm in love with the playstyle. However, it just can't seem to solo AVs or GMs (too little damage to counter the regen). 

 

Are there any Brute builds you have that can accomplish this? And would also be fun for general 54/x8 solo or group content? Thanks!

Posted

All of them can. Even your SS/WP. Do you have hasten to tighten up your single target chain and get you to where you can double stack Rage? Soul Mastery for Gloom will greatly improve your ST damage output. How IOed out are you now? I only ask because the vast majority of AV soloing is done by fully kitted out builds.

  • Like 1
Posted

You need to use things that have -REGEN, which, is usually the P2W store daggers that do -500% regen. It's a temporary power to help shunt their regen. The only one that might be able to counteract it with pure damage would be a Energy Melee since TF and ET hit so hard, but otherwise I don't think it's too easy without debuffs

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  • Thumbs Up 1
Posted

There are and I would think you could this with yours as well.  The big thing to do would be to also use "Envenomed Dagger" temp power that you buy from the P2W vendor.  Several uses will stop or slow their regen enough so that you can whittle away at them with your damage.

Posted

I've done a few AVs with my Stone/Elec, mostly without Envenomed Daggers. Black Scorpion, Kronos Titan (in-mission AV version) and Avatar of Hamidon come to mind, but I know there have been others. Don't think I've attempted a GM.

Posted
13 minutes ago, Uun said:

Don't think I've attempted a GM.

 

Took my claws/sr brute up against one of the DE monsters north of PI's main island. When lore pets were up, its health dropped. When they were down, it healed back up. Daggers would have made it happen PDQ. Based on pylon times, pretty sure this means both my claws/sr scrapper and shield/nrg tank could pull it off and it would probably be a cakewalk for a */bio brute.

Posted
25 minutes ago, Bill Z Bubba said:

 

Took my claws/sr brute up against one of the DE monsters north of PI's main island. When lore pets were up, its health dropped. When they were down, it healed back up. Daggers would have made it happen PDQ. Based on pylon times, pretty sure this means both my claws/sr scrapper and shield/nrg tank could pull it off and it would probably be a cakewalk for a */bio brute.

Would you happen to have your Claws/SR scrapper/brute build handy? Or even the Shield/NRG Tank?

Posted
4 minutes ago, meowkittyface said:

Would you happen to have your Claws/SR scrapper/brute build handy? Or even the Shield/NRG Tank?

 

Sure.

 

Claws/SR brute:

Spoiler

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Shield/Nrg tank:

Spoiler

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  • Like 1
Posted (edited)

The regen is equivalent to 108 DPS according to some power analysis I did of level 54 battle maiden I did last week.

 

AVs resist 7/8ths of a regen debuff so to floor them you need -800 regen.

 

My Rad/Martial tank couldn't do it without daggers (Rad infection has 150 non-Stackable -regen in there). Got her to 68% ish but lack of bodies to proc theft of essence off of caught up with me eventually once I killed off the battery bosses i kept around as fuel.

 

Didn't use clicky incarnates or envenomed and he's not DPS built really. I was more interested in analysing the regen and Rad Infections effect on it.

Edited by Carnifax
Posted
13 minutes ago, Carnifax said:

The regen is equivalent to 108 DPS according to some power analysis I did of level 54 battle maiden I did last week.

 

AVs resist 7/8ths of a regen debuff so to floor them you need -800 regen.

 

My Rad/Martial tank couldn't do it without daggers (Rad infection has 150 non-Stackable -regen in there). Got her to 68% ish but lack of bodies to proc theft of essence off of caught up with me eventually once I killed off the battery bosses i kept around as fuel.

 

Didn't use clicky incarnates or envenomed and he's not DPS built really. I was more interested in analysing the regen and Rad Infections effect on it.

Thanks for thr feedback.

Posted
On 5/11/2022 at 4:54 PM, meowkittyface said:

Hey everyone! I've really only been able to play my SS/WP Brute since Homecoming launched because I'm in love with the playstyle. However, it just can't seem to solo AVs or GMs (too little damage to counter the regen). 

 

Are there any Brute builds you have that can accomplish this? And would also be fun for general 54/x8 solo or group content? Thanks!

 

Posting your build would let us tweak it, though that would usually involve a lot of moolah. Though it is not hard to earn. About two weeks of playing the game once at 50, or less if playing with merits. Best part is that once earned the gear can be thrown at your next alt preventing re-grinding all the cash again.

Posted
11 hours ago, Carnifax said:

The regen is equivalent to 108 DPS according to some power analysis I did of level 54 battle maiden I did last week.

For a stock level 54 AV with Incarnate Shift, we've got:

  • 5% regen every 15 sec
  • 30,677.2 total health
  • 87% resistance to debuffs from level
  • 65% due to purple patch

 

So our AV regenerates 30,677.2 * 0.05 / 15 = 102.26 health/sec.

 

-500% regen would be -500 * 0.13 * 0.65 = -42.25%.

 

So that -500% regen debuff should translate into 102.26 * 0.4225 = 42.20 dps presuming I've got the mechanics correct above.

  • Thanks 1
  • 2 weeks later
Posted
On 5/17/2022 at 3:55 PM, Sovera said:

 

Posting your build would let us tweak it, though that would usually involve a lot of moolah. Though it is not hard to earn. About two weeks of playing the game once at 50, or less if playing with merits. Best part is that once earned the gear can be thrown at your next alt preventing re-grinding all the cash again.

As requested, here it is!

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Superior Blistering Cold - Accuracy/Damage

  • (3) Superior Blistering Cold - Damage/Endurance

  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance

  • (5) Superior Blistering Cold - Accuracy/Damage/Recharge

  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

  • (7) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: High Pain Tolerance

  • (A) Reactive Armor - Resistance/Endurance

  • (7) Reactive Armor - Resistance/Recharge

  • (9) Reactive Armor - Resistance/Endurance/Recharge

  • (9) Reactive Armor - Resistance

  • (11) Healing IO

  • (11) Healing IO

Level 2: Haymaker

  • (A) Superior Brute's Fury - Accuracy/Damage

  • (13) Superior Brute's Fury - Damage/Recharge

  • (13) Superior Brute's Fury - Accuracy/Damage/Recharge

  • (15) Superior Brute's Fury - Damage/Endurance/RechargeTime

  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge

  • (17) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Mind Over Body

  • (A) Reactive Armor - Resistance/Endurance

  • (17) Reactive Armor - Resistance/Recharge

  • (19) Reactive Armor - Resistance/Endurance/Recharge

  • (19) Reactive Armor - Resistance

  • (21) Steadfast Protection - Resistance/+Def 3%

Level 6: Fast Healing

  • (A) Miracle - +Recovery

Level 8: Knockout Blow

  • (A) Superior Unrelenting Fury - Accuracy/Damage

  • (21) Superior Unrelenting Fury - Damage/RechargeTime

  • (23) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime

  • (23) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

  • (25) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime

  • (25) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Defense/Endurance

  • (27) Luck of the Gambler - Defense

  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Kick

  • (A) Empty

Level 14: Tough

  • (A) Reactive Armor - Resistance/Endurance

  • (29) Reactive Armor - Resistance/Recharge

  • (29) Reactive Armor - Resistance/Endurance/Recharge

  • (31) Reactive Armor - Resistance

  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Endurance

  • (31) Luck of the Gambler - Defense/Recharge

  • (33) Luck of the Gambler - Defense/Endurance/Recharge

  • (33) Luck of the Gambler - Defense

  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Hasten

  • (A) Recharge Reduction IO

  • (34) Recharge Reduction IO

Level 20: Rage

  • (A) Recharge Reduction IO

  • (34) Recharge Reduction IO

Level 22: Rise to the Challenge

  • (A) Preventive Medicine - Heal

  • (34) Preventive Medicine - Heal/Endurance

  • (36) Preventive Medicine - Endurance/RechargeTime

  • (36) Preventive Medicine - Heal/RechargeTime

  • (36) Preventive Medicine - Heal/RechargeTime/Endurance

  • (37) Preventive Medicine - Chance for +Absorb

Level 24: Quick Recovery

  • (A) Performance Shifter - Chance for +End

  • (37) Performance Shifter - EndMod

  • (37) Performance Shifter - EndMod/Recharge

Level 26: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

  • (39) Reactive Defenses - Defense

  • (39) Reactive Defenses - Defense/Endurance

  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)

  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Defense/Endurance

  • (40) Luck of the Gambler - Defense

  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance

  • (42) Luck of the Gambler - Defense/Recharge

  • (42) Luck of the Gambler - Defense/Endurance/Recharge

  • (42) Luck of the Gambler - Defense

  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Assault

  • (A) Endurance Reduction IO

Level 35: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage

  • (43) Superior Avalanche - Damage/Endurance

  • (43) Superior Avalanche - Accuracy/Damage/Endurance

  • (45) Superior Avalanche - Accuracy/Damage/Recharge

  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage

  • (46) Superior Winter's Bite - Damage/RechargeTime

  • (46) Superior Winter's Bite - Accuracy/Damage/Endurance

  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge

  • (47) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

  • (47) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 41: Dark Obliteration

  • (A) Empty

Level 44: Super Jump

  • (A) Empty

Level 47: Resurgence

  • (A) Empty

Level 49: Taunt

  • (A) Mocking Beratement - Taunt

  • (49) Mocking Beratement - Taunt/Recharge

  • (49) Mocking Beratement - Taunt/Recharge/Range

  • (50) Mocking Beratement - Taunt/Range

Level 1: Brawl

  • (A) Empty

Level 1: Fury

Level 1: Sprint

Posted
6 hours ago, meowkittyface said:

As requested, here it is!

 

The fault is partially to blame on your incarnates. Paralytic is one of those Incarnates that has no discernible effect in game and probably needs dev attention. To fight AVs you need Degenerative. I've swapped Agility for Musculature and added damage procs where I could to help. For example Knockout Blow went from 325 damage in your build to 645.

 

All the defenses were lowered to 40% though (Fire/Cold slightly lower but it is not very important). This is meant to be easier to slot and then rely on Barrier for a panic button since a good chunk of the game is easy enough that 40% is enough and when it gets hard and you use Barrier you stay at 45% defense until Barrier has recharged (incidentally 90% to S/L since the 5% applies to resistances as well).

 

That said you have gaps in the attack chain because KO Blow has a lengthy recharge even with Gloom since KOB recharges in 8.5 seconds and a rotation of Punch - Haymaker - Punch takes 4.7 seconds, with Gloom it goes to 6 seconds. Punch is really terrible (slightly worse than Boxing even, and all power pool attacks are terrible) but you could get around this by adding more Punches. Punch - Haymaker - Punch - Gloom - Punch - Haymaker makes 8.7 seconds allowing KOB to be back up.

 

In practice you will be able to skip one or two attacks in that chain because of the Force Feedback procs in Haymaker and KOB speeding up recharge, so when possible don't use Punch.

 

Assault adds almost nothing to damage (something like 4% despite what the tooltip says (easy to test. Hit something with Assault on, then hit again without. calculate percentages)) but you've a free power and if your endurance can take it *shrug*. Otherwise take Strength of Will as a second mini panic button. Or swap Resurgence for it. If you can scrounge a slot Strength of Will needs only two +5 res IOs. Or even Handclap for when Rage crashes happen and you're surrounded.

 

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), Prv-Heal(11), Prv-Heal/EndRdx(11)
Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(13), SprBrtFur-Dmg/Rchg(13), FrcFdb-Rechg%(15), TchofDth-Dam%(15), KntCrs-Acc/Dmg/KB(17)
Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/Rchg(19), RctArm-ResDam(21), StdPrt-ResDam/Def+(21)
Level 6: Kick -- Empty(A)
Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(25), UnbCns-Dam%(25), Hct-Dam%(27)
Level 10: Indomitable Will -- LucoftheG-Def/EndRdx(A), Rct-Def(27), Rct-Def/EndRdx(29)
Level 12: Fast Healing -- Mrc-Rcvry+(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), GldArm-3defTpProc(31)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 22: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 24: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(33), SynSck-Dam/Rech/Acc(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech(46), SynSck-EndMod(48)
Level 26: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39)
Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), Rct-Def(40), Rct-Def/EndRdx(40)
Level 30: Super Jump -- WntGif-ResSlow(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Foot Stomp -- FrcFdb-Rechg%(A), Obl-%Dam(40), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
Level 41: Dark Obliteration -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(46), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(47), Bmbdmt-Acc/Dam/Rech/End(47), Bmbdmt-+FireDmg(48)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(49), MckBrt-Taunt/Rchg/Rng(49), MckBrt-Taunt/Rng(49)
Level 47: Resurgence -- Empty(A)
Level 49: [Empty]
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 50: Ion Core Final Judgement
Level 50: Longbow Total Core Improved Ally
Level 50: Assault Core Embodiment
Level 44: Double Jump
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Barrier Core Epiphany
------------

 

  • Thumbs Up 1
Posted
On 5/27/2022 at 3:08 PM, Sovera said:

 

The fault is partially to blame on your incarnates. Paralytic is one of those Incarnates that has no discernible effect in game and probably needs dev attention. To fight AVs you need Degenerative. I've swapped Agility for Musculature and added damage procs where I could to help. For example Knockout Blow went from 325 damage in your build to 645.

 

All the defenses were lowered to 40% though (Fire/Cold slightly lower but it is not very important). This is meant to be easier to slot and then rely on Barrier for a panic button since a good chunk of the game is easy enough that 40% is enough and when it gets hard and you use Barrier you stay at 45% defense until Barrier has recharged (incidentally 90% to S/L since the 5% applies to resistances as well).

 

That said you have gaps in the attack chain because KO Blow has a lengthy recharge even with Gloom since KOB recharges in 8.5 seconds and a rotation of Punch - Haymaker - Punch takes 4.7 seconds, with Gloom it goes to 6 seconds. Punch is really terrible (slightly worse than Boxing even, and all power pool attacks are terrible) but you could get around this by adding more Punches. Punch - Haymaker - Punch - Gloom - Punch - Haymaker makes 8.7 seconds allowing KOB to be back up.

 

In practice you will be able to skip one or two attacks in that chain because of the Force Feedback procs in Haymaker and KOB speeding up recharge, so when possible don't use Punch.

 

Assault adds almost nothing to damage (something like 4% despite what the tooltip says (easy to test. Hit something with Assault on, then hit again without. calculate percentages)) but you've a free power and if your endurance can take it *shrug*. Otherwise take Strength of Will as a second mini panic button. Or swap Resurgence for it. If you can scrounge a slot Strength of Will needs only two +5 res IOs. Or even Handclap for when Rage crashes happen and you're surrounded.

 

 

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This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), Prv-Heal(11), Prv-Heal/EndRdx(11)
Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(13), SprBrtFur-Dmg/Rchg(13), FrcFdb-Rechg%(15), TchofDth-Dam%(15), KntCrs-Acc/Dmg/KB(17)
Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/Rchg(19), RctArm-ResDam(21), StdPrt-ResDam/Def+(21)
Level 6: Kick -- Empty(A)
Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(25), UnbCns-Dam%(25), Hct-Dam%(27)
Level 10: Indomitable Will -- LucoftheG-Def/EndRdx(A), Rct-Def(27), Rct-Def/EndRdx(29)
Level 12: Fast Healing -- Mrc-Rcvry+(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), GldArm-3defTpProc(31)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 22: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 24: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(33), SynSck-Dam/Rech/Acc(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech(46), SynSck-EndMod(48)
Level 26: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39)
Level 28: Heightened Senses -- LucoftheG-Def/EndRdx(A), Rct-Def(40), Rct-Def/EndRdx(40)
Level 30: Super Jump -- WntGif-ResSlow(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Foot Stomp -- FrcFdb-Rechg%(A), Obl-%Dam(40), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
Level 41: Dark Obliteration -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(46), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(47), Bmbdmt-Acc/Dam/Rech/End(47), Bmbdmt-+FireDmg(48)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(49), MckBrt-Taunt/Rchg/Rng(49), MckBrt-Taunt/Rng(49)
Level 47: Resurgence -- Empty(A)
Level 49: [Empty]
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 50: Ion Core Final Judgement
Level 50: Longbow Total Core Improved Ally
Level 50: Assault Core Embodiment
Level 44: Double Jump
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Barrier Core Epiphany
------------

 

Any way to get those defense back up to 45? Not worried about the cash?

Posted
6 hours ago, meowkittyface said:

Any way to get those defense back up to 45? Not worried about the cash?

 

 

Difficult to fit everything, and yeah, crash is a worry as always. You do not need to faithfully reproduce the build and can just copy some of the slotting where it looks like an improvement.

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